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Vox Nihili posted:Hmmmmmmmmmmmmmmm Almost done testing. ZeeToo made the changes very easy from a DF mods perspective, but there were a bunch of database and code changes that were needed to make javelins and throwing axes viable. Also holy crap, ranged combat is about to become interesting again
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# ? Aug 2, 2017 19:12 |
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# ? May 26, 2024 02:13 |
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Hooray
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# ? Aug 2, 2017 19:16 |
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And the changes are complete, and initial testing seems to work OK. Here is the newest modpack for the admins, commissioners, and also any weirdos who actually want to test their builds: https://arenachallenge.com/dwarffort/df_43_05_arena.zip We'll probably want to do another test tournament to figure out how to balance the new weapons. CHANGES FROM THE PREVIOUS TOURNAMENT Throwing skill added to the list of purchasable skills, at a base cost of 20 points per incremental level. Pilum/Javelin available as a hybrid melee/ranged weapon with 2 ranged attempts. Ranged attacks use Throwing skill, melee attacks use Spear skill. Throwing Axe available as a hybrid melee/ranged weapon with 1 ranged attempt. Ranged attacks use Throwing skill, melee attacks use Axe skill. Pike base cost increased from 150 to 175. Bone pain receptors increased from 12 to 30. Dark Gnomes now gain Toughness+ Gremlins now gain additional spending points (gain of 6.0606%, repeating of course)
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# ? Aug 2, 2017 20:45 |
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So what does everyone want this time around? Team tournaments or one-on-one?
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# ? Aug 3, 2017 00:25 |
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Mano-a-snakemano!
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# ? Aug 3, 2017 00:30 |
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Teams mean more builds tested in fewer matches.
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# ? Aug 3, 2017 00:31 |
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Teams also mean friendly fire and massive shitstomping 3-on-1s. This is, obviously, a vote for Teams.
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# ? Aug 3, 2017 00:48 |
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Jazzimus Prime posted:So what does everyone want this time around? Team tournaments or one-on-one? 4p teams, with a final two-round bracket of the remaining team so only one grand champion emerges
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# ? Aug 3, 2017 01:30 |
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Everyone in the tournament in the arena at once in a massive Last Being Standing event.
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# ? Aug 3, 2017 01:36 |
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Synthbuttrange posted:Everyone in the tournament in the arena at once in a massive Last Being Standing event. yes
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# ? Aug 3, 2017 01:38 |
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Can we do one Survival just to see how many axes and javelins get thrown immediately
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# ? Aug 3, 2017 03:12 |
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The site isn't currently set up to automatically generate a single Survival match tournament, but I may be able to kludge something to force it to happen in the short term... I'll look into it. For the longer term I'll put it on the list of features to add. Both a massive Last Man Standing battle royale where everyone is dropped into the arena at once, and also a WWE Royal Rumble style battle royale where two fighters start in the ring, and the next fighter in the queue joins the fight in the very center tile every 30 game ticks or so. Joining later gives you the advantage of fewer opponents, but joining earlier could potentially allow your skills to grow to Legendary+ if you somehow manage to survive to the end without too many injuries. It might be an incredible pain in the rear end to narrate, but after re-watching for the umpteenth time Ric Flair winning the 1992 Royal Rumble, I just feel kind of inspired.
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# ? Aug 3, 2017 03:26 |
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Solved it! They require a main weapon before they will throw. They wont throw their last weapon. Synthbuttrange fucked around with this message at 03:33 on Aug 3, 2017 |
# ? Aug 3, 2017 03:29 |
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Synthbuttrange posted:Hmm I'm testing out the throwing weapons right now, but everyone seems determined to hang onto the weapons rather than fling them. Any suggestions on what I should do? The arena macros handle this correctly, but it's not intuitive if you're doing this from scratch on your own. Here's how it works. If you're using a pilum, you will need to add two javelins of the same material (ammunition) in the other hand. If you're using a throwing axe, you will need to add one thrown axe (note the spelling) of the same material in the other hand. Dwarf Fortress doesn't really allow throwing weapons, so the melee weapon is the launcher and the missile weapon is the ammunition. Like I said, not intuitive, but it was pretty brilliant of ZeeToo to find a way to even get this to work at all. Jazzimus Prime fucked around with this message at 03:38 on Aug 3, 2017 |
# ? Aug 3, 2017 03:35 |
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quote:The flying {iron javelin} strikes Troll 55 in the left upper arm, chipping the bone! One possible issue. The only way to track javelins is by material. There's no indication when or whos' thrown a javelin.
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# ? Aug 3, 2017 03:40 |
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Synthbuttrange posted:One possible issue. The only way to track javelins is by material. There's no indication when or whos' thrown a javelin. Well, that would probably only be an issue in a massive 30-fighter battle royale, and even there, it would only prevent the commish from tracking who killed whom. The last one standing is still the last one standing, regardless of what particular brand of chaos led to that result.
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# ? Aug 3, 2017 03:49 |
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Yeah, I meant as far as tracking kills was concerned. Otherwise looks decent. Whats the pricing on the thrown weapons, and how many per pack? Synthbuttrange fucked around with this message at 05:58 on Aug 3, 2017 |
# ? Aug 3, 2017 05:53 |
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Synthbuttrange posted:Yeah, I meant as far as tracking kills was concerned. Otherwise looks decent. Base cost of 180 points each (times material multiplier), at least for the first go-round (which will probably be another test tournament to determine balancing). Pilum/javelin gets 3 total weapons (2 thrown, one kept for melee), and throwing axe has 2 (one thrown, one kept for melee).
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# ? Aug 3, 2017 06:08 |
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I just realized that the team test league still has armor cost penalties for the larger races. And my dad STILL clowned the competition with his minotaur despite having to pay 50% extra for armor. We'll be starting the new tournament sometime later today probably.
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# ? Aug 3, 2017 15:01 |
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Bad Munki can't be a copper hammer wielding dwarf. Frozen Flame can't be a snake. My Dad can't be a minotaur with spears. Edit: Minos XXLI's owner should branch out from minotaurs too.
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# ? Aug 3, 2017 15:34 |
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Spermy Smurf posted:Frozen Flame can't be a snake. Oh you fucker I knew you were the worst commissioner.
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# ? Aug 3, 2017 15:44 |
Spermy Smurf posted:Bad Munki can't be a copper hammer wielding dwarf. What are you, the cops???
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# ? Aug 3, 2017 16:48 |
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Okay, have at it https://arenachallenge.com
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# ? Aug 3, 2017 17:08 |
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Dumb question - is it possible to make a wrestler with a single throwing weapon, or is it impossible for an object to be both ammo and launcher?
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# ? Aug 3, 2017 17:11 |
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I'm pretty busy with RL stuff at the moment, so I used an AI to generate my fighter. Hope that's okay, okay bye see you at the winner's bracket!
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# ? Aug 3, 2017 17:31 |
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Just registered to the arena site, hoping to get in the tournament!
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# ? Aug 3, 2017 17:48 |
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Tunicate posted:Dumb question - is it possible to make a wrestler with a single throwing weapon, or is it impossible for an object to be both ammo and launcher? ZeeToo would be the one who would know, but my guess is that it's impossible, otherwise it would have been easier to implement throwing weapons. Dance Officer posted:Just registered to the arena site, hoping to get in the tournament! You're good to go.
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# ? Aug 3, 2017 17:51 |
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Decided to go with a dumb gimmick this time and see what happens.
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# ? Aug 3, 2017 18:22 |
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This is the part when I hope that my team can support my dumbass cause hoo boy this is dumb
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# ? Aug 3, 2017 18:57 |
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So is anyone going to resist the siren's call of the shiny new toys, or is every fight in this tournament going to open with everyone standing around for a bit throwing poo poo at each other?
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# ? Aug 3, 2017 18:59 |
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Made a Werewolf lady who ideally bashes idiots with a hammer
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# ? Aug 3, 2017 19:01 |
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Mygna posted:So is anyone going to resist the siren's call of the shiny new toys, or is every fight in this tournament going to open with everyone standing around for a bit throwing poo poo at each other? I am. Trying the nude duelist with an iron weapon and as much weapon skill as I can fit build, it's worked reasonably well in past tournaments as a start.
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# ? Aug 3, 2017 19:02 |
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HALF OF THE SPOTS HAVE BEEN TAKEN!
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# ? Aug 3, 2017 21:25 |
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Jazzimus Prime posted:ZeeToo would be the one who would know, but my guess is that it's impossible, otherwise it would have been easier to implement throwing weapons. I guess it's also impossible to attach 'launcher' to armor, otherwise they could have a decorative headband or something.
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# ? Aug 3, 2017 21:31 |
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my dad posted:Decided to go with a dumb gimmick this time and see what happens. I think that is half the point of this whole tournament. The tricky part is doing a gimmick that nobody else is doing. In this regard I will be an utter failure.
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# ? Aug 3, 2017 22:15 |
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I'm mostly playing a race I've not played with before: I think just not dying really quickly will be a nice change!
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# ? Aug 3, 2017 23:22 |
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I resisted the urge to create a strangler with a throwing weapon.
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# ? Aug 3, 2017 23:23 |
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I'm shamelessly stealing a popular strategy to try myself
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# ? Aug 3, 2017 23:26 |
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Jazzimus Prime posted:ZeeToo would be the one who would know, but my guess is that it's impossible, otherwise it would have been easier to implement throwing weapons. Tunicate posted:I guess it's also impossible to attach 'launcher' to armor, otherwise they could have a decorative headband or something. Literally impossible. I made an effort post about this just a week or two ago (check my post history), but in short the AI will never "throw" items unless the wielder is currently in a tantrum. My throwing weapons sidestep this because they know just fine how to use a bow, and these are basically disguised bows mechanically. So far as I know, the launchers mechanically have to be just that. If you figure out a way to define something as a launcher AND ammo or make something be weapon AND armor or anything of the sort... well, let me know.
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# ? Aug 4, 2017 00:05 |
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# ? May 26, 2024 02:13 |
A copper hammer wielding dwarf is ready to gently caress Spermy Smurf's garbage fighter up!
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# ? Aug 4, 2017 00:17 |