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Relax Or DIE posted:Maybe they'll eventually give up on trying to force players into the 'field.' The cool thing is that Diadem/Eureka is not even part of the "field", instead you have to dedicate your playtime to those specific instances - no questing, no "normal" fates or hunts, no queuing for other instances.
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# ? Dec 12, 2018 14:58 |
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# ? Jun 8, 2024 06:25 |
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Relax Or DIE posted:Maybe they'll eventually give up on trying to force players into the 'field.' Diadem 8.0. The overworld is now Diadem.
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# ? Dec 12, 2018 14:59 |
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Hobgoblin2099 posted:Diadem 8.0. The overworld is now Diadem. This would be an improvement.
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# ? Dec 12, 2018 17:22 |
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Verranicus posted:This would be an improvement. An improvement over Diadem for sure, but a detriment to the game as a whole.
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# ? Dec 12, 2018 18:04 |
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Improve Diadem/Eureka by stealing the WoL from Smash so you can be the WoL in the WoL while you WoL the WoL. Also
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# ? Dec 12, 2018 18:52 |
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Vermain posted:Did you use a free trial on the Steam version beforehand? If so, I'd honestly recommend just registering a new service account if you're interested in playing. Level 15 doesn't take that long to hit again, especially on your second time through, and it's less of a hassle than trying to resell. Nope I played all through ARR/HW on Steam, and decided I could use the 50% discount to pull my account off steam since it was the same price as Stormblood. But no, if your account is flagged as Steam at all then you will never be able to be not-Steam even if you rebuy the entire game. You can't move your character(s). So, I have a Complete Edition that's useless to me.
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# ? Dec 12, 2018 19:20 |
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Hobgoblin2099 posted:Diadem 8.0. The overworld is now Diadem. That would actually be an ever-so-slight net improvement.
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# ? Dec 12, 2018 19:21 |
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They could also keep the FFXI style game modes in FFXI and give us more cool dungeons, raids or trials, and relic steps that incentivize people going back to old content to keep the world alive rather than sticking them in a massively pointless instance where they can't even queue for poo poo, lol.
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# ? Dec 12, 2018 19:29 |
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Enough of this malarky, let's get to the important topics of the day: Will black mages get Five V in Shadowblood?
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# ? Dec 12, 2018 19:36 |
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Cabbit posted:Enough of this malarky, let's get to the important topics of the day: If they dont, it's going to set a dangerous precedent where BLM spells don't get bigger numbers and that's completely unacceptable
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# ? Dec 12, 2018 19:46 |
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They get Fire 0, the Ur-Fire.
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# ? Dec 12, 2018 19:49 |
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Saint Freak posted:They get Fire 0, the Ur-Fire. I wouldn't mind getting a more visually impressive spell to replace Fire 1, really.
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# ? Dec 12, 2018 19:50 |
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Cabbit posted:Enough of this malarky, let's get to the important topics of the day: Oh boy, I can't wait for there to be another dumb timer to work around.
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# ? Dec 12, 2018 19:50 |
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Cabbit posted:Enough of this malarky, let's get to the important topics of the day: Plz
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# ? Dec 12, 2018 19:54 |
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Orthodox Rabbit posted:If they dont, it's going to set a dangerous precedent where BLM spells don't get bigger numbers and that's completely unacceptable We already didn't get a new Fire in Stormblood unfortunately
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# ? Dec 12, 2018 19:58 |
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Foul still counts because it's just a fireless flare
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# ? Dec 12, 2018 20:01 |
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Countblanc posted:We already didn't get a new Fire in Stormblood unfortunately I was willing to let stormblood slide because it gave BLMs the ability to do more flares but its a slippery slope
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# ? Dec 12, 2018 20:01 |
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I feel bad for whoever has to design the new BLM because the class is perfect right now and you can not improve on perfection. But on a personal level, I would like some bigger fires please. e: maybe more flares too
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# ? Dec 12, 2018 20:09 |
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Countblanc posted:We already didn't get a new Fire in Stormblood unfortunately They gave us umbral hearts which isn't a new fire, but it lets us do more fire. That's almost as good!
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# ? Dec 12, 2018 20:09 |
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Okay everyone How about this *clears throat Foul. 2.
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# ? Dec 12, 2018 20:13 |
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2 Foul 2 Flareious
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# ? Dec 12, 2018 20:15 |
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The most important changes to make to BLM are at its low levels. You should get some version of Enochian and Fire 4 (“void fire”) or something really early, like at level 15 or 20. It would also be cool if you unlocked Umbral Ice III upon switching from THM to BLM to better fit the flavor of black mages being able to pull endless aether from the environment rather than their own bodies, but that would call for some really drastic changes to low level gameplay so I can’t in good conscience demand it. As for new high level stuff I want to see Freeze and Burst become serious, raid-applicable attack spells. Also Foul upgrades to Ultima.
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# ? Dec 12, 2018 20:18 |
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i can't contribute to BLM skill discussion but i can share a funny BLM related tale in a recent HoH run i queued in as MCH and was partied with 3 BLMs. i got poxed on the very first floor. we had no pomanders to deal with it. we spent the next several floors having every BLM cast Erase on me on cooldown to try and stave off my impending death i still died several times, but i laughed the whole way thank you for listening
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# ? Dec 12, 2018 20:19 |
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I'd like BLM procs to be more interesting.
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# ? Dec 12, 2018 20:23 |
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My BLM wish for next expac is just getting rid of the timer completely
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# ? Dec 12, 2018 20:27 |
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I would like my BLM procs to be less interesting so I can throw more fireballs in a predictable manner without having to stare at my skill bars.
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# ? Dec 12, 2018 20:27 |
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BLM will also get an overheat mechanic. Cast too many Fires without enough Blizzards to cool down and you overheat and explode.
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# ? Dec 12, 2018 20:29 |
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AngusPodgorny posted:BLM will also get an overheat mechanic. Cast too many Fires without enough Blizzards to cool down and you overheat and explode. you shut your mouth, heretic
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# ? Dec 12, 2018 20:32 |
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AngusPodgorny posted:BLM will also get an overheat mechanic. Cast too many Fires without enough Blizzards to cool down and you overheat and explode. does the exploding do AoE damage though
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# ? Dec 12, 2018 20:32 |
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You explode, and then a Summoner comes and channels TeraFlare on your corpse to mock you.
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# ? Dec 12, 2018 20:34 |
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AngusPodgorny posted:BLM will also get an overheat mechanic. Cast too many Fires without enough Blizzards to cool down and you overheat and explode. Healers please adjust to this as I will never cast blizzard again
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# ? Dec 12, 2018 20:35 |
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While we're at it remove the cooldown from Convert so BLMs can finally put healer MP to good use
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# ? Dec 12, 2018 20:38 |
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Oxygen Deficiency posted:Okay everyone Nah, check it: 72: Flare Mastery-- Casting Flare advances the Polyglot timer by 5 seconds. 74: Fire Mastery-- Fire 4 now grants Astral Fire/removes Umbral Ice, as appropriate, and does not require Enochian. The new Fire 1. 76: Five 5-- Deals fire damage, does not grant Astral Fire, etc. The new Fire 4. Probably requires Enochian. 78: Ice Mastery-- Upgrades Blizzard 4 to Blizzard 5, which grants Umbral Hearts and a 30 second spell speed buff 80: Foul Mastery-- Casting Foul grants Calamitous Aether, transforming Flare into Quadflare. Quadflare-- It's Flare, except it has an instant cast time, doesn't eat your MP, and the Flare Mastery benefits are doubled. I expect my check in the mail, Yoshi-P. Cabbit fucked around with this message at 20:46 on Dec 12, 2018 |
# ? Dec 12, 2018 20:43 |
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Cabbit posted:Nah, check it: I'm down
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# ? Dec 12, 2018 20:51 |
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I want to see an Ultima spell or something that has a bunch of requirements and also a huuuge, not-swift-castable cast time, like 5s or 8s before spellspeed. But of course it would also deal like four Fouls’ worth of AoE damage.
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# ? Dec 12, 2018 21:02 |
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Ferrinus posted:I want to see an Ultima spell or something that has a bunch of requirements and also a huuuge, not-swift-castable cast time, like 5s or 8s before spellspeed. But of course it would also deal like four Fouls’ worth of AoE damage. I've said for ages that this is what I want out of summoner, instead of a god drat DOT pet class. Then I'd actually play it.
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# ? Dec 12, 2018 21:06 |
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A super flare that tags one party member and grows in power every time they die during the run No you can't target yourself because that would be too easy
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# ? Dec 12, 2018 21:06 |
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Orthodox Rabbit posted:A super flare that tags one party member and grows in power every time they die during the run DRGs become mandatory.
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# ? Dec 12, 2018 21:12 |
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For 5.0, we have responded to player feedback (drawn entirely from players who paid the maximum sub costs during 1.0) and re-implement elemental damage types and resistances. Fire/Blizzard/Thunder will be replaced with Attack1/2/3 lines and you can choose which elemental damage type each line uses while out of combat! No we didn't let any other job change their elements why would we do that. Also Flare is locked to fire damage.
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# ? Dec 12, 2018 21:19 |
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# ? Jun 8, 2024 06:25 |
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You joke, but when BLU was announced to have elemental weaknesses, one guy in my LS was really hoping they would do that for everyone. When I mentioned how it would utterly screw BLM out of any fire resistant fight, or WHM out of earth, he told me that was good and some jobs should be intentionally awful for X content in order to promote leveling multiple jobs.
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# ? Dec 12, 2018 21:39 |