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Your Sigvald posting has made me want to make a Chaos run as Sigvald, with an entire army of warriors and chosen. Big, buff, oily men in shiny armor. Ooooh baby.
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# ? Jul 27, 2016 04:56 |
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# ? May 29, 2024 13:15 |
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I'm still a little disappointed that they didn't put in Sigvald's honor guard, who carry mirrored shields so he can stop and admire himself whenever the need arises.
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# ? Jul 27, 2016 05:11 |
Just finished up my second long Dwarf campaign, but I'm not sure I'm "getting" it. I only managed to get Organ Guns and Irondrakes about 5 turns from the end, and I never got any of my capitals up to level 5. I started wondering this too by the end, does the bonus generated from stacking income boosting followers on your lords manage to outstrip the extra army upkeep?
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# ? Jul 27, 2016 09:59 |
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Arcsquad12 posted:Your Sigvald posting has made me want to make a Chaos run as Sigvald, with an entire army of warriors and chosen. Big, buff, oily men in shiny armor. Ooooh baby. I do exactly the opposite and let Sigvald command the army composed of nothing but Forsaken, Chaos Spawns, Trolls and Giants. Chaos gods are twisted and cruel, even to their champions.
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# ? Jul 27, 2016 11:46 |
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Triskelli posted:Just finished up my second long Dwarf campaign, but I'm not sure I'm "getting" it. I only managed to get Organ Guns and Irondrakes about 5 turns from the end, and I never got any of my capitals up to level 5. The dwarfs take forever to grow and get to their high tech units. They have low base growth, their high tech units have a lot of requirements, and the buildings are crazy expensive. I'm playing VC right now and I feel like I've had access to my T4 and T5 stuff like 75 turns sooner than I did during my dwarf campaign. I think the idea is that the dwarfs strength is turtling up in provinces and growing slowly (once a dwarf city is built up it is typically 'better' than most other factions). Maybe I'm confused about the second question, why would you have income boosting followers in armies with lords? Or do you mean the extra upkeep of the agent themselves? If you mean just the agent upkeep, it all depends on the province they are deployed in. Stacking income buildings with an income agent usually ends up making you a decent amount of money. Also, especially with the dwarfs there are a lot of +income followers that you can assign to your money making agents to really put them over the top. I'm not sure exactly how the math works out, but don't forget about bonuses from trade buildings and your capital building.
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# ? Jul 27, 2016 12:07 |
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The cost of the buildings isn't really an issue with Dwarves, because dwarven income generation is pretty drat good. The problem is growth. Dwarven growth buildings are lovely, and their settlements barely give you any growth. Even their commandments are worse. A tier 3 empire settlement with the tier 3 growth building gives you almost as much growth as two tier 3 dwarven settlements with growth buildings in each. The only fast way to get the high tier dwarven units is by building a growth building in every province in one of the four-settlement provinces.
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# ? Jul 27, 2016 12:30 |
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Fangz posted:The cost of the buildings isn't really an issue with Dwarves, because dwarven income generation is pretty drat good. The problem is growth. Dwarven growth buildings are lovely, and their settlements barely give you any growth. Even their commandments are worse. All that being said, it's really not as big a handicap as you would think because Dwarf Warriors and Quarrelers are some of the best early tier infantry in the game and with the military upgrades can easily take you into endgame alone between them and grudgethrowers. By the time you start consistently fighting chaos you should have enough thunderer availability to work through their armor, and a couple of miners with satchel charges work shockingly well against charges and also as the hammer in a hammer and anvil strategy with their armor piercing melee.
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# ? Jul 27, 2016 13:18 |
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You can grab two early techs for Dwarves, one that gives +10 growth, and another that doubles the effectiveness of the growth edict from +15 to +30, which helps offset their growth problems quite a bit. I've never had an issue rolling out Ironbreakers and friends well before Chaos shows up either way, but every little bit helps.
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# ? Jul 27, 2016 13:41 |
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Yeah but playing as the stunties is boring why would you subject yourself to it.
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# ? Jul 27, 2016 13:43 |
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madmac posted:You can grab two early techs for Dwarves, one that gives +10 growth, and another that doubles the effectiveness of the growth edict from +15 to +30, which helps offset their growth problems quite a bit. I think this stuff mitigates their issues somewhat, but still, they are choices that you have to make sacrifices for (either by delaying research for something else, or by not going for the +tax rate edict). Compared to the other factions Dwarves *are* going to have a significantly tougher time developing their cities. Couple with the fact that high-tier units are less of an improvement over low tier ones (due to quarrelers etc being good, but also the long and deep dwarven tech tree), this makes advanced units less common in dwarven campaigns than in others. I would probably welcome some modding to boost dwarven growth, and I don't think it would be terribly overpowered.
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# ? Jul 27, 2016 13:51 |
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Goddammit, why can't I ever commit to finishing a campaign before a patch wipes my progress and outdates my mods
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# ? Jul 27, 2016 14:38 |
drat Dirty Ape posted:Maybe I'm confused about the second question, why would you have income boosting followers in armies with lords? Or do you mean the extra upkeep of the agent themselves? If you mean just the agent upkeep, it all depends on the province they are deployed in. Stacking income buildings with an income agent usually ends up making you a decent amount of money. Also, especially with the dwarfs there are a lot of +income followers that you can assign to your money making agents to really put them over the top. I'm not sure exactly how the math works out, but don't forget about bonuses from trade buildings and your capital building. Yeah the second question was poorly worded. With zero tier-5 settlements I had almost zero buildings to increase the Dwarf Agent cap. So instead of putting the income-boosting followers on my Runesmiths/Engineers/Thanes, I left Dwarf Lords (generals) in high income provinces with either tiny armies or no units at all. I didn't do the math either but considering how expensive upkeep is for Dwarfs there had to be diminishing returns at some point. I got to the point of a 30% increase in upkeep from all the lords I had by the end of the game. If anyone winds up doing an LP of this game I'd like to see them attempt to complete all chapter objectives before moving on to the next one. There are some crazy requirements for some of them like building up to a T3 barracks and recruiting a thane before expanding beyond the Silver Road, or trying to force the secessionists into a couple more fights before finishing them off. E: With how many units are getting buffs tomorrow, imagine what things'll be like when the New World expansion hits... https://www.youtube.com/watch?v=M8y4RSCnNzc Triskelli fucked around with this message at 14:48 on Jul 27, 2016 |
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# ? Jul 27, 2016 14:39 |
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Triskelli posted:Yeah the second question was poorly worded. With zero tier-5 settlements I had almost zero buildings to increase the Dwarf Agent cap. So instead of putting the income-boosting followers on my Runesmiths/Engineers/Thanes, I left Dwarf Lords (generals) in high income provinces with either tiny armies or no units at all. I didn't do the math either but considering how expensive upkeep is for Dwarfs there had to be diminishing returns at some point. I got to the point of a 30% increase in upkeep from all the lords I had by the end of the game. Ah ok, I know what you mean. In my last long dwarf campaign I actually had a lord do exactly what you said in Mt. Gunbad. He just sat there with no army every turn and ended up with an obscene amount of + income from traits and followers (along with some 'lazy' type negative traits). I don't know if I was just lucky or what, but I'm pretty sure his bonus paid for a couple of stacks all by itself. Maybe dwarf lords who spend a lot of time next to gold mines are more likely to get +income traits. When I get home I'll have to check on him, but it was definitely worth it. I'm guessing it's probably worth it for large provinces with gold mines, but probably not worth the effort otherwise. Someone less lazy than me would have to do the math.
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# ? Jul 27, 2016 14:51 |
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Decent beastmen DLC review: https://www.youtube.com/watch?v=Kb27CumW58g
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# ? Jul 27, 2016 14:54 |
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Kainser posted:Decent beastmen DLC review: Would love it if someone could post a quick summary (can't watch the video).
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# ? Jul 27, 2016 14:55 |
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tldr; decent DLC, faction fun to play, don't buy if you hate horde mechanics/chaos, low replayability for mini-campaign, 7/10.
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# ? Jul 27, 2016 14:59 |
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Jamwad Hilder posted:Sigvald is the best Sigvald is so much cooler than Archaon that it isn't even funny.
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# ? Jul 27, 2016 15:21 |
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Archaeon is dull as hell, I really don't get why GW decided to make him the big bad.
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# ? Jul 27, 2016 15:24 |
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Kainser posted:Archaeon is dull as hell, I really don't get why CA decided to make him the big bad. It wasn't their decision.
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# ? Jul 27, 2016 15:25 |
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Yeah, I meant Games Workshop.
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# ? Jul 27, 2016 15:25 |
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archaeon is satisfying to punk like the bitchmade little metal baby that he is, at least.
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# ? Jul 27, 2016 15:41 |
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Looks like the embargo is lifted today, lots of reviews and videos coming out now. Here's a BM mini-campaign walkthrough from Surreal Beliefs, who I vaguely recall being kinda tolerable for a youtuber. https://www.youtube.com/watch?v=oop9F9RHIKI
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# ? Jul 27, 2016 15:56 |
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Kainser posted:Decent beastmen DLC review: I'm feeling as all hell since he mentioned that nobody should be surprised at the price right at the start
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# ? Jul 27, 2016 16:18 |
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drat Dirty Ape posted:Would love it if someone could post a quick summary (can't watch the video). Solid purchase if CA provides one or two free updates with some more units down the line, if not it's a bit overpriced, the short campaign is a one time play but they're fun on the grand campaign. Probably not very strong in multiplayer.
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# ? Jul 27, 2016 16:19 |
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Yeah they're a much more refined chaos factions for sure, they even have a special end battle it looks like. Wonder if CA will update Chaos Warriors later
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# ? Jul 27, 2016 16:25 |
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Oh drat, hope more factions get climactic end battles. As it is right now so is the final part of the campaign just cleaning stuff up. Dark Elves getting a super hard quest battle at the end of their campaign representing the fall of Ulthuan etc. would be neat.
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# ? Jul 27, 2016 16:29 |
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REALLY hope Chaos Warriors get this too
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# ? Jul 27, 2016 16:35 |
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Kainser posted:Oh drat, hope more factions get climactic end battles. As it is right now so is the final part of the campaign just cleaning stuff up. Or alternatively, getting a "good guy" final battle where you get Empire/Dwarves/Brettonia/High Elves allied against Chaos ( or the Skaven Hordes ) would be pretty loving sweet.
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# ? Jul 27, 2016 16:39 |
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frajaq posted:
Ouch, those look like way more difficult victory conditions than Chaos Warriors.
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# ? Jul 27, 2016 16:47 |
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Fangz posted:Ouch, those look like way more difficult victory conditions than Chaos Warriors. It's probably easier than it looks, like the empire is likely to absorb at least one of those factions and two or three of them will probably get wiped out by chaos before you even meet them.
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# ? Jul 27, 2016 16:55 |
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Don't bother with the long campaign honestly, the short campaign tends to be a lot more reasonable unless you are having ridiculous amounts of fun stomping factions weaker than you.
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# ? Jul 27, 2016 16:57 |
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e; double post
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# ? Jul 27, 2016 16:57 |
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Rookersh posted:Or alternatively, getting a "good guy" final battle where you get Empire/Dwarves/Brettonia/High Elves allied against Chaos ( or the Skaven Hordes ) would be pretty loving sweet. Yeah most of my Empire campaigns have ended with, in order. 1. Settling Nordland as I was trying to fight off the Norse, I didn't even know I'd taken out the Chaos Warriors 2. Actually defeating Archaon's stack for once. I had to chase him to the loving Chaos Wastes but it was worth it. 3. I didn't even kill the Chaos Warriors, Kiselv chased them back to the Chaos Wastes while I was farming Kholek who was the last stack. 4. This was the most recent one. I just consolidated and wiped out the vampire counts before Chaos ever left the wastes. Game win. Archaon never even spawned. It was just... I've had maybe one satisfying end. Onmi fucked around with this message at 17:05 on Jul 27, 2016 |
# ? Jul 27, 2016 17:02 |
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Rookersh posted:Or alternatively, getting a "good guy" final battle where you get Empire/Dwarves/Brettonia/High Elves allied against Chaos ( or the Skaven Hordes ) would be pretty loving sweet. Would be sweet as gently caress.
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# ? Jul 27, 2016 17:03 |
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Fangz posted:Ouch, those look like way more difficult victory conditions than Chaos Warriors. Honestly it's functionally about the same thing.
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# ? Jul 27, 2016 17:04 |
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Beastmen get to skip the "dealing with norsca" phase and go straight to murdering civilization, which is definitely a plus in my book.
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# ? Jul 27, 2016 17:06 |
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Nanomashoes posted:Yeah but playing as the stunties is boring why would you subject yourself to it.
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# ? Jul 27, 2016 17:06 |
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The Death Star should be easily translated to single player, right? I can't see the AI putting up a good fight against a tough multiplayer tactic. I have a few overly fancy armies full of micro heavy units and I'm sick of it, nearly crushed chaos but it's become a slog constantly cycle charging my Blood Knights while babying my Black Coach and still ordering Vargheists around plus the rest of my army and heroes.
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# ? Jul 27, 2016 17:10 |
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Dandywalken posted:Would be sweet as gently caress. Imagine like a scripted fight with 5-10 hordes of Chaos, but also all the allied races. Like it starts with just Archaons/Sigvald/Kholeks stacks, but as time goes on, more and more Chaos armies just keep coming through the Chaos Gate until you can finally reach it and destroy it. So you'd have the Empire having a massive stack of guys holding the line alongside the High Elves + all the various Mages. Then behind them tons of various Dwarfen cannons. And then on the flanks wave after wave of Bretonnian cavalry. And then it's just the killing fields at the Chaos Gate to the Chaos Wastes. Hell, since it's scripted and supposed to be the end times, have Sigmar show up and duke it out with Archaeon or something, I dunno. Get to change the course of the End Times in the biggest loving battle in Total War, as the end of a loving Warhammer campaign should be. It shouldn't be chasing down Archaeons stack through the Chaos Wastes for 20 minutes.
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# ? Jul 27, 2016 17:15 |
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# ? May 29, 2024 13:15 |
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Heir of Carthage's videos on Beastmen are up. Faction overview: https://www.youtube.com/watch?v=PvcswKrt7wg Abilities overview: https://www.youtube.com/watch?v=JwLjrh9FU2I Quest Battle: https://www.youtube.com/watch?v=Sikgg0r_6aI
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# ? Jul 27, 2016 17:17 |