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never excited when i see a game that i mistake for hearthstone
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# ? Jan 4, 2024 05:41 |
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# ? Jun 13, 2024 06:13 |
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Upsidads posted:never excited when i see a game that i mistake for hearthstone
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# ? Jan 4, 2024 05:43 |
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Yugi-oh Slay The Spire tho
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# ? Jan 4, 2024 05:54 |
Subjunctive posted:no, that’s just how ‘Tinkerer posts (laudatory) I meant the writeup for Primateria, not Tinkerer's post. It does that thing where The Bullet Points are Capitalized and neatly summarized in sequence, also way Too Many Bullet Points as it scrolls off screen.
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# ? Jan 4, 2024 06:06 |
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fez_machine posted:Yugi-oh Slay The Spire tho Do they have destiny draws?
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# ? Jan 4, 2024 12:25 |
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It looks like a hearthstone clone
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# ? Jan 4, 2024 12:33 |
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Looking at that Primateria game and I agree it looks very ai generated. It doesn't really seem to have anything to do with yugioh besides a bunch of yugioh adjacent buzzwords like "battle phase" and "fusion summon". It looks like a knockoff of that hearthstone roguelike mode that someone gave a thin coat of yugioh paint to cash in on the popularity of master duel I can't really see how this game would do "yugioh but slay the spire" better than Inscryption either way but i guess I'm willing to be proven wrong
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# ? Jan 4, 2024 17:08 |
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It will do it better by allowing me to summon Pot of Greed to draw three additional cards from my deck!
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# ? Jan 4, 2024 17:15 |
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Destiny draws made the yu gi oh games so good. Really felt like you could cheat like the MC in the shows. Any good roguelikes that have cheat mechanics? Not even sure what that looks like for trad. Forced crits? Getting to go back in time a few turns?
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# ? Jan 4, 2024 17:31 |
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leper khan posted:Any good roguelikes that have cheat mechanics? Not even sure what that looks like for trad. Forced crits? Getting to go back in time a few turns? Caves of Qud allows you to see into the future using Sphynx Salt injectors.
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# ? Jan 4, 2024 17:39 |
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leper khan posted:Any good roguelikes that have cheat mechanics? Not even sure what that looks like for trad. Forced crits? Getting to go back in time a few turns? Rogue Lords is the most extreme example I've seen. You play as Literally The Devil and a good chunk of the gameplay is just manipulating the UI when convenient. Swap buffs/debuffs around from unit to unit, force attack intents away from your squishy characters, manually set HP values of your units or the enemy, etc. It somehow manages to remain balanced, due to the way the game mechanics are implemented and because your "cheat mana bar" doubles as your health bar.
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# ? Jan 4, 2024 17:50 |
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TooMuchAbstraction posted:Caves of Qud allows you to see into the future using Sphynx Salt injectors. Melange is also rad
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# ? Jan 4, 2024 18:16 |
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Magitek posted:Rogue Lords is the most extreme example I've seen. You play as Literally The Devil and a good chunk of the gameplay is just manipulating the UI when convenient. Swap buffs/debuffs around from unit to unit, force attack intents away from your squishy characters, manually set HP values of your units or the enemy, etc. It somehow manages to remain balanced, due to the way the game mechanics are implemented and because your "cheat mana bar" doubles as your health bar. Not close enough to Berlin for me
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# ? Jan 4, 2024 18:18 |
Took me awhile after knocking off the first few wins but I finally beat Cycle 3 in PoA: This particular combo was not nearly as strong as I'd hoped, and I had to turn on fast mode just so turns wouldn't take 20+ seconds to process. Very very difficult to kill though, but still by the end with 40+ strength and the Flame Knight multiplier I was two-shotting bosses with prayers.
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# ? Jan 5, 2024 20:58 |
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ranged combat is pretty good in PoA i need to try to beat higher cycles now that pretas have been pulled back out of them e: robe of the wind really helped, allowing me to pump willpower early by covering the speed buffs needed for a build like this e2: Captain Foo fucked around with this message at 02:01 on Jan 6, 2024 |
# ? Jan 5, 2024 22:59 |
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When's Rift wizard 2 out damnit!
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# ? Jan 7, 2024 06:05 |
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When did they add so many alternate classes and stuff to Warriors of the Nile 2 Game rules Also the new 4th area does not gently caress around, especially the last boss (who has an even laster, finaler form)
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# ? Jan 7, 2024 18:10 |
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I am extremely ready for new shiren. Just needed to say it.
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# ? Jan 7, 2024 18:18 |
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unattended spaghetti posted:I am extremely ready for new shiren. Just needed to say it. Genuinely my most anticipated game in 2024.
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# ? Jan 7, 2024 18:22 |
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w00tmonger posted:When's Rift wizard 2 out damnit!
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# ? Jan 7, 2024 18:23 |
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This got me off my rear end to stop sulking about all my big brain synergies not coming together and just apply sword to face to get through cycle 2. Basically faced no threats at any point, not that I could tell, the only way to tell a sprite was a boss or a tower guardian was that it produced flame.jpeg for slightly longer. Past the first boss is interesting as a melee build because I feel like the generic star levels are almost always little tight corridor mazes that completely negate the sudden profusion of the scarier demons.
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# ? Jan 7, 2024 19:05 |
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Orv posted:I feel like the generic star levels are almost always little tight corridor mazes that completely negate the sudden profusion of the scarier demons. mostly but some of them are a giant open square that you get dropped in the middle of
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# ? Jan 7, 2024 20:28 |
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cock hero flux posted:mostly but some of them are a giant open square that you get dropped in the middle of Glad I've so far missed those then but good to know. I'm trying to make a stand still random teleport thing work but as you might expect it's a little luck dependent that you don't stand next to something that simply erases you between jumps.
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# ? Jan 7, 2024 20:35 |
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if you can kill an early tower guardian as eris you're basically set because your base damage starts multiplying incredibly fast
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# ? Jan 8, 2024 01:10 |
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Card unto Deck Hustlers in spirit and heart can now revel in the biggest v0.18 demo update yet for Dungeons & Degenerate Gamblers https://steamcommunity.com/games/2400510/announcements/detail/3870345512629878159 Very partial, semi-arbitrarily gist changelog as the full thing is indeed Large: quote:Happy New Year!
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# ? Jan 8, 2024 03:08 |
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ExiledTinkerer posted:Card unto Deck Hustlers in spirit and heart can now revel in the biggest v0.18 demo update yet for Dungeons & Degenerate Gamblers I've missed this one so far! Looks fascinating.
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# ? Jan 8, 2024 11:57 |
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Caverns of Xaskazien II with a modest v1.31.43 update: https://virtua-sinner.itch.io/caverns-of-xaskazien-ii/devlog/662025/cox-2-ver-13143-released quote:This update isn't on the scale that the last few have been, but there's still a decent chunk of new content, a few quality of life improvements and all important bug fixes. As always, bears repeating: previous saved games won't work after the update. Finish your current game first! Also, if you haven't grabbed other patches previously, do that first, because you either need to download the full game anew or every patch you've missed!
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# ? Jan 8, 2024 12:56 |
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HopperUK posted:I've missed this one so far! Looks fascinating. There's a demo on steam which I played a little bit of last night, it's pretty fun. It doesn't have the same flare and polish as Balatro, but I like How much control it offers despite how small the possible action space is in blackjack proper. I think it's clever how the damage dealt is based on the difference between totals, meaning that even if you don't think you'll win the hand, you might want to hit just in case it reduces damage. Of course if you bust you take all of it, but surely this is a crowd that appreciates risk and reward. The special cards can make instances go on longer than you would think, What with negative cards or discards, stuff like that. There's depth here that shows me the blackjack gameplay is more than a gimmick
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# ? Jan 8, 2024 15:41 |
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Been playing a bit of Mortal Sin and it's pretty fun. Gets hectic and quite hard to visually parse when there are a bunch of enemies, effects, projectiles etc later on. Despite unlocking a bunch of classes I always go back to playing the monk because punching heads and limbs off just feels so right.
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# ? Jan 8, 2024 17:40 |
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Chas McGill posted:Been playing a bit of Mortal Sin and it's pretty fun. Gets hectic and quite hard to visually parse when there are a bunch of enemies, effects, projectiles etc later on.
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# ? Jan 8, 2024 19:58 |
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Ciaphas posted:does said monk get a whup-rear end stick or similar, or is it pretty much just fisticuffs https://www.youtube.com/watch?v=LanzfZl5V7o
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# ? Jan 8, 2024 23:03 |
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Orv posted:Glad I've so far missed those then but good to know. took me a few tries but heres what worked for me early game is pretty rough because you have little healing or defence so i think going for the poise stuff early on is vital so you dont die horribly. getting a crow mask is pretty fun as you can imagine, master teleport pretty much negates the downside and late game you just press space bar and watch as the entire level dies really love the variety of builds in this game btw, you can pretty much just look at something that seems cool and go for it. first win was a summoner, second was this cool astral teleporting psychic warrior, third win was a priest of pain and suffering that just spread awful poo poo everwhere babypolis fucked around with this message at 23:33 on Jan 8, 2024 |
# ? Jan 8, 2024 23:30 |
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I am happy to report I have found a busted combo in Tiny Rogues. Get it while it's not-nerfed!
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# ? Jan 9, 2024 02:35 |
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Finished a D12 run in Astral Ascent, may go for the D15+ achievement and take a break I think it lands somewhere between Risk of Rain and Dead Cells in terms of being a busted build roguelite, sometimes you put something really degenerate together, other times you have to rely on your own skills to survive more heavily Definitely looking forward to Oblivion Override and Blazblue hitting 1.0 this month, it's a real good time for action roguelites, there's so many good ones
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# ? Jan 9, 2024 03:44 |
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Yeah AA is real good, can't wait to see what the 5th character plays like later this year. How's BlazBlue in terms of variety?
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# ? Jan 9, 2024 04:09 |
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Azran posted:Yeah AA is real good, can't wait to see what the 5th character plays like later this year. How's BlazBlue in terms of variety? Good, almost to a fault - the character variety and ability to combine them and then the builds you can get up and running are pretty nuts. Two issues being the translation is a little hinky (and the story/setting is nonsense, but whatever), which makes parsing how exactly the various build pieces come together a bit challenging. The other is that it's just straight up a pretty active spammy game, which some people may not like. If that kind of thing is your jam though you're likely going to enjoy it, no need to be a Blazblue fan. Weirdly it reminds me a little of Blade Assault, which is a much jankier B tier action roguelite, but a fun one - maybe the setting I guess. Unrelated, funny to me that AA, BB, and OO are all alliterative 2d action roguelite busted build games I should probably do some kind of trip report on all the action roguelites I've been playing lately, Skul, Warm Snow, Roboquest, Mortal Sin, and others have all been on the list, I've been bouncing between big AAA longer form games and then roguelites and survivors clones as palette cleansers.
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# ? Jan 9, 2024 07:24 |
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16 cinder runs seem kind of obnoxious, not gonna lie this is one of the things that bothers me about these sorts of "pick from a lot of difficulty modifier" systems, if you wanna clear it at a high value you inevitably have to turn some annoying stuff. ("but it's optional!" well, of course, but I want to clear games at high difficulty levels.)
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# ? Jan 9, 2024 12:26 |
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Skul the hero slayer has the worst metaprogression I have ever seen. Getting the ability to sell items isnt just a metaprogression unlock, it is the final metaprpgression unlock. The game is very well done otherwise. And I guess it used to be worse, at one point iframes on dash were a metaprogression unlock. I dont understand how you do a good job with the game and then make these decisions.
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# ? Jan 9, 2024 14:25 |
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Skul's metaprogression absolutely feels like it was crowbarred into the game because games in the rogue-adjacent genres are now expected to have metaprogression, rather than because it was fully thought out as an inclusion.
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# ? Jan 9, 2024 14:57 |
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# ? Jun 13, 2024 06:13 |
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Kanos posted:Skul's metaprogression absolutely feels like it was crowbarred into the game because games in the rogue-adjacent genres are now expected to have metaprogression, rather than because it was fully thought out as an inclusion. there's also this bizarre mentality i've seen in a lot of different places from both developers and players where they will say things like "well if i'm not unlocking content, what is the point of playing?", seemingly unaware of the idea that you would play a game because it is fun
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# ? Jan 9, 2024 14:59 |