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The Bee posted:I wouldn't mind splitting the difference so a Primaris counts as 2 models. That way you have to take MSU without character support for transporting Primaris, but they aren't literally incompatible. Yeah that would be great.
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# ? Jul 30, 2017 20:27 |
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# ? May 30, 2024 12:09 |
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Protip - do not glue Admech Rangers/Vanguard to their bases before painting, because then when it comes time to do the inside of the cloak, you will hate everyone and everything.
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# ? Jul 30, 2017 20:35 |
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moths posted:4chan's Angry Marines are so loving stupid. Saw a Primaris Angry Marine on Facebook just today
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# ? Jul 30, 2017 20:57 |
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Got back into painting with these woofs. No decent lighting setup so you get the kitchen table.
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# ? Jul 30, 2017 21:15 |
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TheChirurgeon posted:I'm prepping myself for disappointment on this one; in a leaked blurb for the iTunes downloadable book they only mention 3 powers each for Nurgle/Slaanesh/Tzeentch marks; I'm actually baffled by the notion that there may not even be unmarked powers in the book I don't understand your complaint here. They get six new Dark Hereticus powers, 3 of which are God Specific. MonsterEnvy fucked around with this message at 21:44 on Jul 30, 2017 |
# ? Jul 30, 2017 21:24 |
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MonsterEnvy posted:I don't understand your complaint here. So 3 Index powers, 3 general Codex powers, a Nurgle power, a Slaanesh power, and a Tzeentch power? Sounds fair to me. Gives sorcerers a leg up over other psykers.
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# ? Jul 30, 2017 21:32 |
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I think the complaint is variety. People may just want more options to psychic powers rather then potentially just different versions of smite. Personally one Slaanesh power doesn't even justify key wording/marking unless its good.
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# ? Jul 30, 2017 21:49 |
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I have learned something with my Tyranids. The big ones die first. And fast. So many things out there deal multiple wounds and damage them with ease. Trygons, Hive Tyrants, Exocrines. They all just seem to be magnets for big weapon fire, which everyone seems to have quite a lot of. So I came up with the following. Battalion: Malanthrope Magus Magus 3 rippers 30 termagants with 10 devourers 30 termagants with 10 devourers Battalion Broodlord Broodlord 15 Genestealers 15 Genestealers 15 Genestealers 15 Genestealers Supreme Command Magus Magus Magus Magus Magus Gives me 8 command points, and at least on the first turn, if anyone wants to shoot a heavy weapon, they're at best doing it at a 12 point model. 60 genestealers is gonna swarm over quite a number of things. 60 termagants provides quite a lot of bubble wrap for the characters. 7 maguses will smite a lot. Mind Control and Mass Hypnosis are also really useful. Genestealers being able to assault without fear of overwatch is huge. It takes some careful placement, but I'm usually able to get most, if not all, units within 3" of the malanthrope turn 1. It's been good in the few games I've played it with.
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# ? Jul 30, 2017 21:54 |
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Sickly pale birb (successors) for life.
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# ? Jul 30, 2017 21:58 |
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For_Great_Justice posted:I think the complaint is variety. People may just want more options to psychic powers rather then potentially just different versions of smite. The whole point of psyker powers should be options. Otherwise they're just guns with different fluff. There's no point having a psychic phase if there aren't options; roll it into the shooting phase at that point.
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# ? Jul 30, 2017 22:03 |
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So what's the final verdict on Hellblasters? Everything in Dark Imperium seems pretty solid but I'm not sure about these guys. The heavy variant and aggressors just seem better based on what you need?
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# ? Jul 30, 2017 22:07 |
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The basic Hellblasters in rapid fire range are super, super brutal.
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# ? Jul 30, 2017 22:11 |
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Bombogenesis posted:So what's the final verdict on Hellblasters? Everything in Dark Imperium seems pretty solid but I'm not sure about these guys. The heavy variant and aggressors just seem better based on what you need? My 7yr old daughter vaporized my 8 man Berserker unit and a Hellbrute with 5 of them today. They seemed good.
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# ? Jul 30, 2017 22:12 |
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For_Great_Justice posted:I think the complaint is variety. People may just want more options to psychic powers rather then potentially just different versions of smite. We went from 3 to 6, and Chaos gets an extra 3 on top of that. And if Death Guard is any indication Sons and Emperor's Children will also likely get a full expansion. That'll be a total of, what, 7 powers devoted to a single god? Seens variety enough without hitting 8th level absurdity.
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# ? Jul 30, 2017 22:13 |
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Can confirm, but they need the rerolls really bad. Without them they can't supercharge reliably without all dying in like two turns, and supercharging is really useful for pushing those wounds through. Otherwise you're still "only" wounding most infantry on 3+ and tanks on 4+. Supercharging pushes it down to 2+ and 3+, which is a pretty big swing if you're putting out 10 shots.
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# ? Jul 30, 2017 22:13 |
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Strobe posted:Can confirm, but they need the rerolls really bad. Without them they can't supercharge reliably without all dying in like two turns, and supercharging is really useful for pushing those wounds through. Otherwise you're still "only" wounding most infantry on 3+ and tanks on 4+. Supercharging pushes it down to 2+ and 3+, which is a pretty big swing if you're putting out 10 shots. Yeah she had the captain and lieutenant behind them.
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# ? Jul 30, 2017 22:14 |
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Question about how the roll modifiers work - Kastelan Robot Repulsor Grids work on a 5+, and if you roll a 6+ it deflects the shot back and causes a mortal wound. With the Aegis Protocol active, they add +1 to their armor and invulnerable saves. Does this mean that rolls of either a 5 or a 6 would deflect back a mortal wound?
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# ? Jul 30, 2017 22:21 |
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Serotonin posted:My 7yr old daughter vaporized my 8 man Berserker unit and a Hellbrute with 5 of them today. They seemed good. This is really awesome and adorable.
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# ? Jul 30, 2017 22:34 |
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# ? Jul 30, 2017 22:41 |
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It may just come from having 6 powers for a god alone plus commin ones for options of powers. I do feel its not enough but I'm biased. Look at it this way. I have two chaos sorcerers. Both are nurgle, both have the same three powers. Beyond war gear they're the same. In a legion it'll likely be they can only have base powers plus god powers but whatever the best three are they'll have those every time. Not a lot of variance.
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# ? Jul 30, 2017 22:47 |
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Played against tau and admech, 50 pl konor lists. I was defender both games. I had a captain and 4 full dev squads, between them were 4 lascannon, 4 missiles, 4 heavy bolters, 2 plasma cannon, 2 grav cannons, 4 combi plasmas. Gameplan was to have the devs in cover with my captain while the bolter combat squads played interference. Tau brought ethereal, fireblade, 2 min fire warrior strike teams, min breacher team, piranha, 3 stealth suits, 3 crisis suits, pathfinders, various drones It was a pretty lovely thing for tau to have to attack a dug in imperial force. Bottom of turn 1 I called in an orbital strike, wiping out a good chunk of his drone presence, wounding the ethereal, and killing 5 fire warriors. I was able to shoot his pathfinders and stealth suits to pieces early on, and nuked the piranha with lascannons. crisis suits deep striked and wiped out a quarter of my heavy weapons but got killed off by what was left, the rest was mopped up pretty easy Admech brought cawl, datasmith, 4 kastellans, 3 destroyers. I gave a good accounting of myself but the bolter marines were useless and the destroyers wiped out a devastator squad each turn. I poured countless lascannon and krak missile shots into the kastelans but he made 80+% of his invuln saves, I killed 2 over the course of the game. Got tabled pretty hard. His poo poo looked awesome. This place needs more forests, I have no idea why it takes place in the mushroom kingdom so often
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# ? Jul 30, 2017 22:58 |
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Crosspostin' because this is a pretty little man and I'll probably figure out some way to run him with my chaos marines.Safety Factor posted:My local store held a painting contest yesterday. Contestants had a month to paint a Warhammer/AoS model of their choice, to be judged by someone with an actual background in art. Naturally, I chose loving SLAMBO. Safety Factor fucked around with this message at 23:37 on Jul 30, 2017 |
# ? Jul 30, 2017 23:21 |
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The Bee posted:So 3 Index powers, 3 general Codex powers, a Nurgle power, a Slaanesh power, and a Tzeentch power? Sounds fair to me. Gives sorcerers a leg up over other psykers. This actually makes more sense. The way I originally read it was 3 powers each for Nurgle/Slaanesh/Tzeentch, so they'd make up all 9 and the Index powers would get removed. Which seemed real bad. Objection suspended
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# ? Jul 30, 2017 23:32 |
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Sounds like you won by SlamBonus.
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# ? Jul 30, 2017 23:39 |
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Safety Factor posted:Crosspostin' because this is a pretty little man and I'll probably figure out some way to run him with my chaos marines. Slambowns
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# ? Jul 30, 2017 23:47 |
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Are people really rigid about paint schemes when playing chapters? I'm entertaining the idea of a semi-camouflage scheme for my Reivers and Scouts. Is it enough to have just a shoulder pad blue with the Ultra symbol? Also curious about why the Stormtalon is so much more expensive than the Stormhawk? Maybe I'm answering my own question but is the hover option worth that much?
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# ? Jul 30, 2017 23:51 |
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StuG Jeebus posted:Are people really rigid about paint schemes when playing chapters? I'm entertaining the idea of a semi-camouflage scheme for my Reivers and Scouts. Is it enough to have just a shoulder pad blue with the Ultra symbol? Anyone who gives you poo poo about that isn't someone that you want to play with anyway.
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# ? Jul 30, 2017 23:54 |
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StuG Jeebus posted:Are people really rigid about paint schemes when playing chapters? I'm entertaining the idea of a semi-camouflage scheme for my Reivers and Scouts. Is it enough to have just a shoulder pad blue with the Ultra symbol? You can run any color of marines with any chapter tactics. The only time it would be confusing is if you wanted to run two seperate marine detachments with different tactics and everything was painted the same. You can even proxy characters appropriate to tht chapter (so your could play your captain within power sword as Ultramarines Captain Sicarus if you took those tactics). A fluffy example would be using the Raven Guard tactics for Ultramarines 8th company (the all assault squad one). Legendary Ptarmigan fucked around with this message at 23:59 on Jul 30, 2017 |
# ? Jul 30, 2017 23:54 |
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I've never encountered anyone, even the most rigid lore assholes or WYSIWYG enthusiasts, who would give two shits about what color your marines are.
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# ? Jul 30, 2017 23:55 |
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It doesn't matter what color your army is. If you make it work within the rules, it's not a problem.
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# ? Jul 30, 2017 23:56 |
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Echoing it again, if some grognard is going to complain about your "non-standard" Ultramarines scheme just don't play with them. Clean UM shoulderplates on a camo'd out body sounds dope. Do it and post results!
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# ? Jul 31, 2017 00:01 |
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Zuul the Cat posted:Question about how the roll modifiers work - Kastelan Robot Repulsor Grids work on a 5+, and if you roll a 6+ it deflects the shot back and causes a mortal wound. I didn't see anyone answer this but yes. Aegis protocol lets you reflect back wounds real nice.
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# ? Jul 31, 2017 00:01 |
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JoshTheStampede posted:I've never encountered anyone, even the most rigid lore assholes or WYSIWYG enthusiasts, who would give two shits about what color your marines are. I agree--I generally don't care how people paint their mans (or even if they're painted to begin with, though I prefer painted), and haven't met many people who have Though I will still reflexively arch an eyebrow at "my Ultramarines are using Ravenguard rules" because that's usually a portent of some real bullshit to come
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# ? Jul 31, 2017 00:04 |
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Mr.Fuzzywig posted:I didn't see anyone answer this but yes. Aegis protocol lets you reflect back wounds real nice. I can confirm that this is both true and extremely loving irritating.
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# ? Jul 31, 2017 00:08 |
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So I notice killshot says that "the predators'" weapons get bonuses, not "the predator's". So the stratagem works on all of them.
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# ? Jul 31, 2017 00:21 |
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Genghis Cohen posted:I can confirm that this is both true and extremely loving irritating. The best thing is when you have six kastellans in cover and they tank literally everything the enemy army throws at it, Then switch to shooting protocols and throw 108 str 8 -2ap shots down range from SIX models. Rerolling all failed hits of course because you took cawl and your a G.
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# ? Jul 31, 2017 00:22 |
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I have HIGH HOPES for the upcoming Chaos codex HIGH HOPES DON'T gently caress THIS UP GAMES WORKSHOP
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# ? Jul 31, 2017 00:24 |
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Man. gently caress Aggressors. So god damned fiddly.
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# ? Jul 31, 2017 00:26 |
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chutche2 posted:So I notice killshot says that "the predators'" weapons get bonuses, not "the predator's". So the stratagem works on all of them. Yes. It's a really drat good strategem, and I'm genuinely not sure whether it's better to use with Autocannon Predators for the number of shots that are wounding vehicles on 3+ and everything else on 2+ for 3 guaranteed damage, or on Lascannon Predators to wound literally everything on 2+ but lose out on average shots and on consistency.
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# ? Jul 31, 2017 00:27 |
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# ? May 30, 2024 12:09 |
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goose willis posted:I have HIGH HOPES for the upcoming Chaos codex Pucker your butte. Here comes GW
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# ? Jul 31, 2017 00:37 |