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Any chance some here has the new antipode/dog warrior scuplts? Were they easy to build? I really want to paint some up and I'll probably get some using money I had put away for Age of Sigmar. Also, I've been pretty out of the loop - as far as I can tell ALEPH don't have updated rules in N3, I'm guessing I have to wait for a new Human Sphere book?
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# ? Jul 3, 2015 21:47 |
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# ? May 23, 2024 16:33 |
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I have a rules question with regards to AROs. Im at work, so I cant look at the rules, and I keep forgetting to check at home. I wanna make sure I understand this correctly. Rolls(face to face/normal) are resolved after the reactive player declares AROs(if any) in regards to the active players second skill, right? Follow up situation: -Active Player: Moves a unit(first skill), out into the open, incurring an ARO from the reactive player. -Reactive Player: Opts to shoot with his ARO. -Active Player: Moves again(second skill), next to a wall, putting the unit into cover. In this situation, where does the reactive player measure his shot from? Does the active player get cover from the ARO shot? If the active unit broke LOF to the reactive unit with its second skill, how does(if at all) this affect the reactive units normal roll?
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# ? Jul 3, 2015 21:48 |
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MrSquarepants posted:I have a rules question with regards to AROs. Im at work, so I cant look at the rules, and I keep forgetting to check at home. As I understand, the reactive player chooses when he gets to shoot, so the active player doesn't get cover. Crossing fire lanes is risky.
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# ? Jul 3, 2015 21:49 |
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The Dark Project posted:Edit: Didn't see you wanted just one with Dog Warriors and Antipodes. Huh, this list is 34 points cheaper now.
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# ? Jul 3, 2015 21:57 |
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Cyclomatic posted:All the factions are valid. The rules are balanced enough that faction balance isn't a big factor in who wins or loses. No game will ever be perfectly balanced, but things can be balanced enough that the level if imbalance is vastly eclipsed by factors like player skill and terrain setup. This is a good post. I'd add is that sectorials tend to have more exaggerated strengths and weaknesses than vanilla factions. You basically can't go wrong by picking vanilla Yu Jing - I'd say they're the most versatile of any faction in the game, since their units run entire gamut from high tech units (elite powered armor, TO Camo, TAGs) to low tech warband-types (Kuang Shi, Saolin Monks, cheap rifle infantry, smoke access), and everything in between. Further, while it's certainly possible to construct bad lists, every single unit in the game is a viable option. They simply need to be supported properly. You can't really buy (and be stuck with) a bad unit, though there are combinations of units you'll probably come to prefer depending on your playstyle. See, an army list in Infinity is a toolbox for tackling terrain and scenarios. As long as your toolbox contains diverse enough options to handle the entire range of potential challenges, you'll always be viable. That's the real beauty of the order system: once you get to full size armies that can bring a full toolbox + some redundancy, skew lists don't really exist. You can always use your order pool to emphasize your most relevant units for the matchup. The result is that tactics soundly trump metagaming in Infinity. ijyt posted:Also, I've been pretty out of the loop - as far as I can tell ALEPH don't have updated rules in N3, I'm guessing I have to wait for a new Human Sphere book? They're in the HS & Paradiso army list update PDF on CB's website. There'll be a new Human Sphere book, and it'll probably bring more revisions, but they've already converted each faction to N3 rules and point costs. I believe that N2 special rules for these units are valid unless specifically contradicted by N3. Corbeau fucked around with this message at 22:07 on Jul 3, 2015 |
# ? Jul 3, 2015 22:04 |
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ijyt posted:Any chance some here has the new antipode/dog warrior scuplts? Were they easy to build? I really want to paint some up and I'll probably get some using money I had put away for Age of Sigmar. CB finally got off their lazy asses and put out ALL the N3 rules. So ALEPH has their rules. That being said, my understanding is that they have reversed course and have decided to do an N3 version of Human Spheres, which might be officially announced on the Infinity Week on beasts of war. My understanding is that the N3 Human Spheres will basically roll N2 Human Spheres and Campaign Paradiso rules into one book and update them yet again for N3. Which isn't too bad since the rules are basically living documents that are free online. TLDR: You can play with proper N3 rules for ALEPH right now, and they are legit non-sketchy rules. They may tweak the rules again in the near future.
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# ? Jul 3, 2015 22:06 |
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Cheers lads.
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# ? Jul 3, 2015 22:07 |
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MrSquarepants posted:I have a rules question with regards to AROs. Im at work, so I cant look at the rules, and I keep forgetting to check at home. No cover. Each player gets to pick the most favorable point during movement.
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# ? Jul 3, 2015 22:10 |
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ijyt posted:Any chance some here has the new antipode/dog warrior scuplts? Were they easy to build? I really want to paint some up and I'll probably get some using money I had put away for Age of Sigmar. I have the new antipodes and im terrible at assembling models. For the most part they are easy to build, you will need to file down a few pieces and getting the head right was annoying. Those bloody tails on the other hand... Their bloody tails are impossible to get on.
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# ? Jul 3, 2015 22:11 |
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Thanks for the advice guys. I just noticed that the rule book is available online (which... wow, that's nice). Is there anything missing from the download that's in the hardcover print?
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# ? Jul 4, 2015 00:43 |
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Sivlan posted:Thanks for the advice guys. When you buy the physical rulebook it comes in a double-package with a fluff book about the setting and storyline (and with some nice art that's not in the rulebook). The PDF rulebook is identical to the physical rulebook though.
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# ? Jul 4, 2015 00:46 |
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Exmond posted:I have the new antipodes and im terrible at assembling models. For the most part they are easy to build, you will need to file down a few pieces and getting the head right was annoying. Inn currently building some rebots and I thought their size 0 contact nubs for their legs would be a pain, but I said gently caress it to the slow drying epoxy and just used some army painter super glue and it seems to be holding well without pinning. I mean, when I inevitably drop it I'll wish I had pinned it but gently caress it. My aleph have been sitting in the cupboard for almost a year because I've been too scared to build them.
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# ? Jul 4, 2015 00:53 |
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Sivlan posted:Thanks for the advice guys. Be sure to check out the army builder on their site as well. It has all the unit stats in a handy format, and it prints out nice looking army lists that have all the relevant weapon stats used by the models in your army list.
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# ? Jul 4, 2015 00:55 |
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How lovely is this list? This uses most of my current models and gives me an excuse to buy that Iguana model. Jurisdictional Command of Corregidor ────────────────────────────────────────────────── Group 1 10 0 0 IGUANA HMG, Heavy Flamethrower / . (2 | 71) WILDCAT Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (19) WILDCAT Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (19) ALGUACIL Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 18) WILDCAT Lieutenant Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (19) WILDCAT Spitfire / Pistol, Knife. (1.5 | 24) MOBILE BRIGADA MULTI Rifle + Light Flamethrower / Pistol, Knife. (39) SEŃOR MASSACRE Combi Rifle, E/M Grenades, Zero-V Smoke Grenades / Pistol, AP CCW, E/M CCW. (28) TOMCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (22) TOMCAT Doctor Combi Rifle + Light Flamethrower + 1 Zondcat / Pistol, Knife. (26) ZONDCAT Electric Pulse. (4) 4 SWC | 285 Points Open with Army 5
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# ? Jul 4, 2015 01:02 |
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Sivlan posted:I've been looking to get into this game for a bit (after I got bored/frustrated with 40k and ending up putting it all up in the attic) and just learned my new local gaming store has a Monday night Infinity night so now seems like a good time. Am I called? Well then: - as posters above said, there are no trap factions in Infinity. I started one of the arguably hardest points of entry (2ed pure Shasvastii) and had a blast and an actual chance to win. - each faction in Infinity has its sectorials (or wil have, in the case of Tohaa, the newest guys). Sectorials are themed lists that in exchange for taking only a themed part of the standard unit selection from a particular faction give you the option to specialize by taking more of each unit and form a link team giving additional power and order efficiency to a squad of troops. Kinda like tier lists in Warmachine, or maybe generic space marines vs a particular chapter (not sure on this one). - my advice is to start with a generic list, unless you find that you particularly like cyber samurai or something, so: the 2 current sectorials are JSA (cyber samurai and bosozoku bikers, cheap/fast HI, strong but fragile, glass cannony and very blitzkrieg-oriented)and Imperial Service (special agents and/or powered armor, screened by disposable suicide troops and supported by bounty hunters and Aleph's robots. Very high-tech, anti-camo, due to points costs lists have a definite "elite vs plebs" divide) - starting size: play 1-2 games of 3 Zhanshi/Celestials vs 3 of whatever the line infantry the opposing faction uses. Once you grasp the basic mechanics, proceed to 150-200 point lists with few gimmicky units (camo, TO camo, AD, transmutation, TAG, sensor). Add max. one new gimmicky unit type per battle so you don't smash against the learning curve. - basic list building: 1) try to have 6 regular orders at 150 points, 8 at 200, 10 or another combat group at 300. Orders not on the table (AD, TO Camo in HD) don't count. Kuang Shi count as half order because they'll wander around and get shot. 2) Always know what role each of your unit in the list has. Main attacker? Support attacker? Harasser? Flanker? Scenario specialist? Area defense? Your plan will change, but if you don't know that your troops will be less useful. 3) Avoid the temptation to put half the points into a single beast that you can rambo around and kill everyone. That will work only until you get mass-AROd, encounter a TO sniper with ML, or get critted by a reaction drone and you'll be out half your army. Synergy is good, proper tactics are better. - TO camo or coordinated orders beat total reaction, linked or TO MSR/ML or boarding shotgun to the back beat TAGs, proper ARO positioning beats ramboing and AD. - also, if everything dies to total reaction and snipers, you probably have too little terrain, Infinity likes a lot of terrain. - awesome Yu Jing units: Guilang, Aragoto, Tigers, all the drones (in a Yaokong->Yaoxie->Yaopu order), Zuyong, Yan Huo, Daofei, Hac Tao, Karakuri, Kuang Shi, Celestials, Su Jian, O-Yoroi. If you play ISS, add Sophotect and tacbots. Sorry for the textwall Have some example 150pt lists: Yu Jing ────────────────────────────────────────────────── Group 1 7 0 1 ZHANSHI Lieutenant Combi Rifle / Pistol, Knife. (11) ZHANSHI Combi Rifle / Pistol, Knife. (11) ZHANSHI Combi Rifle / Pistol, Knife. (11) SHŔNG JÍ Paramedic (Medikit) Combi Rifle + Light Flamethrower / Pistol, Shock CCW. (39) HARAMAKI Blitzen, Combi Rifle / Pistol, DA CCW. (30) CELESTIAL GUARD Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21) GŬILÁNG (Forward Observer, Deployable Repeater) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (27) 0.5 SWC | 150 Points Open with Army 5 This is basically the vanilla starter with a Guilang and the Domaru proxying as a Haramaki. You've got: the LT hidden in a bunch of 3 random combirifle dudes (you have to mark which one is the LT on your army list but this is unknown to the opponent until the LT dies!), two heavy armored units as a hammer, three specialists in case you want to play an ITS scenario. One thing I'd change here is to get a long range weapon for support, probably a HMG ZuYong instead of the Shang Ji. Japanese Sectorial Army ────────────────────────────────────────────────── Group 1 7 0 2 ARAGOTO Lieutenant Combi Rifle + Light Shotgun / Pistol, Knife. (24) ARAGOTO Spitfire / Pistol, Knife. (1 | 26) KEMPEI (Chain of Command) Boarding Shotgun / Pistol, CCW, Electric Pulse. (23) KEISOTSU HMG / Pistol, Knife. (1 | 17) KEISOTSU (Forward Observer) Combi Rifle / Pistol, Knife. (10) KEISOTSU Combi Rifle / Pistol, Knife. (9) ONIWABAN Boarding Shotgun, Nanopulser / Pistol, Monofilament CCW. (41) 2 SWC | 150 Points Open with Army 5 Keisotsu get linked, which gives them +1 to Burst in both active and reactive turn. Treat those dudes as a firing post and control the open terrain with HMG fire, while the bikes zip drive forward and eliminate whatever's left. The Oniwaban is supposed to be used either against HI, or as a terror troop (alternatively switch him to Saito Togan for smoke screening and longer-ranged weapon). The Kempeitai is there to take over when (not if) the biker LT dies. ...I'm not posting the ISS list so I don't get accused of having all human life in contempt again Oh, and I just realized that like half of this is info for later, so if anything is unclear/weird, post and I'll explain. Feeple posted:How lovely is this list? This uses most of my current models and gives me an excuse to buy that Iguana model. And it seems I now have a full 300 points of Corregidor. How did that happen, what the gently caress didn't I sell you all you space hobos? Pierzak fucked around with this message at 01:25 on Jul 4, 2015 |
# ? Jul 4, 2015 01:11 |
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Feeple posted:How lovely is this list? This uses most of my current models and gives me an excuse to buy that Iguana model. No real critique from me on the unit themselves since I haven't played enough Nomads to help with that, but since you're playing up to 300pts you may as well spend a few more points and SWC to upgrade some of your loadouts. If the Wild Cats are linked, they may benefit from a HRL, or even just playing around with some other units to fit in that fifth member.
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# ? Jul 4, 2015 01:23 |
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Pierzak posted:*wall of good info* Wow thanks for this. I hope it all makes more sense once I give the core rule book a good read through.
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# ? Jul 4, 2015 01:34 |
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Re: all the special skills: Just learn the ones for your own models first, you don't need to learn it all in one go. Except maybe most of the common skills.
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# ? Jul 4, 2015 01:34 |
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Really, just ask your opponent who has MSV2 and who has Smoke Grenades.
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# ? Jul 4, 2015 01:38 |
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Hortism posted:No real critique from me on the unit themselves since I haven't played enough Nomads to help with that, but since you're playing up to 300pts you may as well spend a few more points and SWC to upgrade some of your loadouts. If the Wild Cats are linked, they may benefit from a HRL, or even just playing around with some other units to fit in that fifth member. Oh, poo poo. I thought it was a 4 SWC max, not 6! Yeah, BRB. EDIT: Let's try this again. Jurisdictional Command of Corregidor ────────────────────────────────────────────────── Group 1 10 0 0 IGUANA HMG, Heavy Flamethrower / . (2 | 71) WILDCAT Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (19) WILDCAT Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (19) WILDCAT Spitfire / Pistol, Knife. (1.5 | 24) WILDCAT Spitfire / Pistol, Knife. (1.5 | 24) TOMCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (22) SEŃOR MASSACRE Combi Rifle, E/M Grenades, Zero-V Smoke Grenades / Pistol, AP CCW, E/M CCW. (28) MOBILE BRIGADA MULTI Rifle + Light Flamethrower / Pistol, Knife. (39) HELLCAT Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 28) WILDCAT Lieutenant Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (19) 5.5 SWC | 293 Points Open with Army 5 Feeple fucked around with this message at 02:52 on Jul 4, 2015 |
# ? Jul 4, 2015 01:54 |
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Played my first real game, sans-Link Teams and Camo. My Frenchies Force de Réponse Rapide Merovingienne ────────────────────────────────────────────────── Group 1 8 0 0 MOBLOT (Infiltration) AP Rifle, Light Shotgun, D.E.P. / Pistol, Knife. (29) MÉTRO Rifle / Pistol, Knife. (8) MÉTRO (CH: Limited Camouflage, Inferior Infiltration) Rifle, Light Grenade Launcher / Pistol, Knife. (1 | 15) MÉTRO Lieutenant Rifle / Pistol, Knife. (8) LOUP-GAROU Viral Rifle, Flash Grenades / Pistol, Knife. (21) LOUP-GAROU Boarding Shotgun, Adhesive Launcher, Flash Grenades / Pistol, Knife. (18) PARA-COMMANDO HMG / Pistol, Knife. (1 | 31) ZOUAVE Rifle, D.E.P. / Assault Pistol, Knife. (0.5 | 20) 2.5 SWC | 150 Points Open with Army 5 versus some random dude I ran into while trying to demo a short Infinity Tutorial. Aleph ────────────────────────────────────────────────── Group 1 4 0 0 ASURA Lieutenant MULTI Rifle, Nanopulser / Pistol, AP CCW. (68) MYRMIDON Combi Rifle, Nanopulser, Smoke Grenades / Pistol, DA CCW. (26) MYRMIDON Combi Rifle, Nanopulser, Smoke Grenades / Pistol, DA CCW. (26) MYRMIDON Combi Rifle, Nanopulser, Smoke Grenades / Pistol, DA CCW. (26) 0 SWC | 146 Points Open with Army 5 I'm not sure how he thought that would work out for him. I think my opponent was going easy on me because it was my first game. Needless to say, I wiped the floor with him using my big HMGs and Viral rifles. The Paracommando did a great job pining down the Asura and leaving her open for a DEP up the tailpipe. Lessons learned: Cheerleaders are useless on defense when caught by themselves, Orders are king, and make sure your Infinity-Wiki device browser is charged before the game starts.
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# ? Jul 4, 2015 01:59 |
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Verr posted:Played my first real game, sans-Link Teams and Camo. My Frenchies You can spend a command token and a single order to put up to 4 cheerleaders into suppressive fire and leave them that way for the rest of the game. Orders are good, but there are a lot of models/weapons that you really only want to use in the reactive turn. Having a sniper adding +1 order to the pool and not needing to use the order is a good way to look at things, but conversely having a sniper that doesn't need orders means you don't need as many orders to leverage your list. This is especially true if you've got a full group and a secondary group. Full group works around having a full 10 orders, and the secondary group works around not spending orders. You've also got to consider expensive models with stuff like AD or Infiltration. Sure, they cost a lot and that cuts into your order pool, but if they can start somewhere that would have taken orders to reach, their point cost actually contains a hidden invulnerable cheerleader that doesn't show up in your order pool.
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# ? Jul 4, 2015 03:28 |
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Oh for fucks sake is everyone asleep here HAPPY 4TH OF JULY, USARIADNA IS ANNOUNCED!
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# ? Jul 4, 2015 13:02 |
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Are they an actual sectoral now?
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# ? Jul 4, 2015 13:27 |
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Hell yeah! https://www.youtube.com/watch?v=2xji5tRVxTI
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# ? Jul 4, 2015 13:32 |
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Hipster Occultist posted:Are they an actual sectoral now? They're supposed to be when the next batch of sectorials come out.
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# ? Jul 4, 2015 14:17 |
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Well, I'm sold.
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# ? Jul 4, 2015 14:53 |
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Looks good, except every female servicemember standing awkwardly pigeon-toed in the future.
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# ? Jul 4, 2015 15:08 |
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That "Devil Dog" pun is literally groan-inducing. On the other hand, holy poo poo that revolver-styled heavy pistol looks great.
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# ? Jul 4, 2015 15:26 |
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Future USA people? I thought they would be fatter.
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# ? Jul 4, 2015 15:37 |
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That Biker model is amazing.
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# ? Jul 4, 2015 21:16 |
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LordAba posted:Future USA people? I thought they would be fatter. the fat ones all died that's why there's hardly any of them left
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# ? Jul 4, 2015 21:17 |
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That bike is awesome. Just old-school enough to be cool. I expected at least one cowboy hat, though!
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# ? Jul 4, 2015 21:31 |
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Sephyr posted:That bike is awesome. Just old-school enough to be cool.
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# ? Jul 4, 2015 21:40 |
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Holy poo poo I'm pre-ordering that. e: Like gently caress they look so god drat cool.
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# ? Jul 4, 2015 22:26 |
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Crikey! G'day mate!
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# ? Jul 5, 2015 00:57 |
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DJ Dizzy posted:Crikey! G'day mate! Please don't.
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# ? Jul 5, 2015 00:59 |
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'ats not a knife! This is a knife!
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# ? Jul 5, 2015 02:16 |
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It's pretty cool that in the future we're all riding Triumph Tiger 800's around with our werewolf buds.
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# ? Jul 5, 2015 03:32 |
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# ? May 23, 2024 16:33 |
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Springfield Fatts posted:It's pretty cool that in the future we're all riding Triumph Tiger 800's around with our werewolf buds. Nah, that's totally a Harley WLA.
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# ? Jul 5, 2015 03:40 |