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homeless snail posted:I just want 4 player content that's EX difficulty or higher, is all... PotD past about floor 170 is basically this, shame about having to do 51-170 first to get to it.
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# ? Apr 5, 2019 21:51 |
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# ? May 25, 2024 04:16 |
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homeless snail posted:I just want 4 player content that's EX difficulty or higher, is all... Hell yeah, I'd love that. I do like how FFXIV's "hard mode" dungeons are actually all new encounters put into the same dungeon map, but I really wouldn't mind if they also just did "extreme" dungeons or whatever that don't totally recreate the dungeon and story but are harder versions of an already-existing one. I know I (and others) have compared this kind of thing to WoW's Mythic+ thing but it wouldn't necessarily have to be this timed, competitive thing necessarily. I just think hard 4-player stuff would be fun.
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# ? Apr 5, 2019 21:54 |
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Thundarr posted:PotD past about floor 170 is basically this, shame about having to do 51-170 first to get to it. The high floors are hard, but I don't like why they're hard - random spawns with random pomanders. Give me hand crafted encounter, with coordinated, punishing mechanics where luck isn't a factor.
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# ? Apr 5, 2019 21:55 |
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Tam-Tara Deepcroft (Ultimate) when
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# ? Apr 5, 2019 22:10 |
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homeless snail posted:I just want 4 player content that's EX difficulty or higher, is all... {Same}
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# ? Apr 5, 2019 22:17 |
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Thundarr posted:PotD past about floor 170 is basically this, shame about having to do 51-170 first to get to it. I like deep dungeon more than most people and have my crystal pumpkin earring and whatnot, but there just isn't a great reward system in place. There's very few cosmetic rewards, and there aren't really any ilevel upgrades. You get tomes from it but not at a particularly great rate and that's honestly a pretty boring reward for difficult content anyway.
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# ? Apr 5, 2019 22:20 |
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some of the accursed hoard stuff in HoH sells for quite a lot
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# ? Apr 5, 2019 22:23 |
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Orcs and Ostriches posted:The high floors are hard, but I don't like why they're hard - random spawns with random pomanders. I can totally get behind that. The problem is convincing the devs to make that instead of more Eureka.
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# ? Apr 5, 2019 22:30 |
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They can put it inside eureka 2, for all I care, BA was great
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# ? Apr 5, 2019 22:37 |
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I just hope the inevitable BA2 is less of a nightmare to get into. I get that it was supposed to be more of a spontaneously organized thing but I would kill for it to be in Duty Finder or something.
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# ? Apr 5, 2019 22:45 |
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I don’t think think you’re “midcore” if you’ve cleared an ultimate lol
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# ? Apr 5, 2019 22:49 |
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Countblanc posted:I like deep dungeon more than most people and have my crystal pumpkin earring and whatnot, but there just isn't a great reward system in place. There's very few cosmetic rewards, and there aren't really any ilevel upgrades. You get tomes from it but not at a particularly great rate and that's honestly a pretty boring reward for difficult content anyway. I do enjoy the higher floors, but the time to get there makes me want to kill myself. If Savage or EX required a huge time commitment of trash that did not challenge you in the slightest and wiping forced you to do it all over again no one would do the content. "Risk" vs Reward of deep dungeon is fine, but that is only if you don't include the huge time sink in the risk portion. Time vs Reward is definitely not worth it. If I could start at F151 it would be fine, but having to go through hours of utter poo poo just to get the chance at a decent drop (Pegasus Mount) out of the sacks is just not worth it. I do wish there was more difficult 4 man content, but I could see the community becoming extremely toxic in trying to enforce some dumb meta. We had a preview of this when ARR was released and people were speed running WP for tomes. It was something like PLD, WHM, BRD, & BLM or GTFO. Graned WAR was a garbage tank at the time and melee AoE DPS wasn't great.
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# ? Apr 5, 2019 23:10 |
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Yeah that would be the major problem of "hard" 4 man content, a meta would be found out real quick and get locked in for it. Just look at WoW's current Mythic + scene and what happened there with it being Rogue/Rogue/3rd DPS between like 3-4 choices/Warrior Tank/Resto Druid.
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# ? Apr 5, 2019 23:14 |
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IcePhoenix posted:Tam-Tara Deepcroft (Ultimate) when
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# ? Apr 5, 2019 23:16 |
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I would genuinely enjoy more BA but would hope they can find a way to do interesting things with Logograms. It's a small but fun customization especially where you balance out how much DPS you can do with other utility things. The fact that Warrior + Double Edge + Martialist is a top tier DPS but only if you have healers keeping them alive is a lot of fun for literally everyone involved.
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# ? Apr 5, 2019 23:16 |
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Who cares, PF already enforces lots of stupid bullshit around EX primals so it wouldn't be anything new, at least with 4 people it would be easier to put together your own groups and not rely on PF
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# ? Apr 5, 2019 23:18 |
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Something that carries the same level of risks of BA but is built for smaller groups would be rad.
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# ? Apr 5, 2019 23:37 |
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BA?
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# ? Apr 5, 2019 23:44 |
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Baldesion Arsenal, the last thing in Eureka
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# ? Apr 5, 2019 23:49 |
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Ciaphas posted:BA?
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# ? Apr 5, 2019 23:50 |
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Let's cast out third eye inwards and ask ourselves. How much Spruce Plywood is TOO MUCH Spruce Plywood?
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# ? Apr 5, 2019 23:53 |
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Demi-Ozma from BA will probably forever be the best mount in the game, also https://www.youtube.com/watch?v=YBCYyfDjCmY
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# ? Apr 5, 2019 23:57 |
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homeless snail posted:Demi-Ozma from BA will probably forever be the best mount in the game, also I was cold on it at first until I took it into a flying zone then I fell in love.
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# ? Apr 6, 2019 00:01 |
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Lenore03 posted:Let's cast out third eye inwards and ask ourselves. How much Spruce Plywood is TOO MUCH Spruce Plywood? Three. Because you'll need at least one to turn into Reinforced Spruce Plywood for the master book. And then, optionally, you'll need one more to turn into Reinforced Spruce Plywood for an Ullikummi Supra. Which you'll then turn in for an Ullikummi Lucis for an achievement. So three is too much.
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# ? Apr 6, 2019 00:04 |
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homeless snail posted:Baldesion Arsenal, its the 56 man dungeon at the end of Eureka. It tries to evoke a lot of FF11/EQ nostalgia in its design, and also has no revives and has slightly more challenging versions of 24-man bosses. Huh. Probably not something I'll see then, I don't have any nostalgia for the era. Is there any subtlety to using The Blackest Night besides "on cooldown unless you know a big hit is coming soon"? I've been tanking 4 mans this afternoon and getting away with not knowing what I'm doing, so so far so good. I kinda wanna do Orbonne, Sigmascape and Omegascape blind too, if I can, but seems that would be kinda mean to do without saying anything Ciaphas fucked around with this message at 00:29 on Apr 6, 2019 |
# ? Apr 6, 2019 00:26 |
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Ciaphas posted:Is there any subtlety to using The Blackest Night besides "on cooldown unless you know a big hit is coming soon"? I've been tanking 4 mans this afternoon and getting away with not knowing what I'm doing, so so far so good. I kinda wanna do Orbonne, Sigmascape and Omegascape blind too, if I can, but seems that would be kinda mean to do without saying anything against bosses, TBN is on a short enough cooldown you just use it to prop up your other defensives; so like if you know a tankbuster is coming up you can use it alongside rampart or dark mind or whatever in trash pulls, gather everything up and pop it for free blackblood, use blackblood on quietus to build up more MP, dump MP into more TBN, etc. pretty much use it on cooldown if you're offtanking, put give TBN to main tank whenever tankbuster is coming up for free blackblood the idea is you want to use it on instances you know it's going to break because its best value comes not solely from the damage reduction but also the resources it gives you
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# ? Apr 6, 2019 00:46 |
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Friday night PF is the best time of the week.
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# ? Apr 6, 2019 00:56 |
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Alder posted:
Where does semi-serious fall in the softcore/midcore/hardcore trinity?
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# ? Apr 6, 2019 00:59 |
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It means that you are hardcore (6 raid nights per week all savage clears day of release) but only sometimes.
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# ? Apr 6, 2019 01:14 |
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steppe up is a good name for a xaela-themed restaurant or a xaela-themed disco
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# ? Apr 6, 2019 01:27 |
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Look like Averiel found their soulmate
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# ? Apr 6, 2019 01:30 |
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# ? Apr 6, 2019 01:55 |
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I always defined midcore as people who use PF to do current Ex Primals and Hardcore as anyone doing current Savage/ultimate raids in a static. Iirc, most casual players don't even touch extremes.
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# ? Apr 6, 2019 02:10 |
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yeah i think i'm done for the night...
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# ? Apr 6, 2019 03:36 |
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It seems like what some people aren't getting is that the casual/midcore/hardcore split where casual involves scheduling stuff really only applies to raiders with statics instead of the population as a whole. Basically they're handy shorthand for static recruitment so everyone knows what they're signing up for.
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# ? Apr 6, 2019 03:44 |
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There was some interest in DGKK chat tonight about unsynching A12S, so here's a quick write up on the mechanics that matter. I'll try to organize groups over the weekend so we can get some goons their clears, glamours, mounts, weapons, etc. ^ This diagram was drawn by me (an idiot). A12S is so easy, even idiots like me can do it unsynched. ^ Before pulling: Mark the East, South, and West sides of the arena with an A, B, and C. In the North, place a 1 and a 2. These markers will come up in phase 3, which is the only phase that matters. Phase 1) There's nothing. Just DPS until the adds spawn. Phase 2) Kill adds to get LB, and make sure that they don't kill your tanks/DPS. The last two robots have some nasty attacks that still hurt level 70s. Once the adds are dead, Alex will use a big attack that you will need to mitigate. Use tank LB2, a dispersed adlo, shake it off, whatever your team has. Even at level 70, this still does a ton of damage, so you'll need the shields and extra damage reduction. Phase 3) Just attack the boss until he throws out debuffs, and casts a skill called Temporal Stasis. This is the only mechanic that really matters when unsynching this, but gently caress ups are easy to recover from as long as a healer, RDM, or SMN are still up.
Phase 4) Portals and puddles! The boss will open four time gate portals in the Northeast, Southeast, Northwest, and Southwest. Just like in normal mode, there are adds in those portals that have to die to stop an autowipe. Some groups will be able to finish off the boss before these cause a wipe, some won't. If you are in a group that doesn't, some DPS, a healer, and/or an off tank should hop in portals to kill the adds. The add in the Southwest portal hits hard, which makes it the best add for a tank to kill. The add in the Southeast portal does the same attack as the hard-hitting add in phase two. It's easy for a healer to heal through this, or for a well geared DPS to kill it before it becomes a problem. During the portals phase, the boss will also mark one player in the main arena for Judgement Crystal. That player will have a big puddle drop on top of them after a few seconds. If you get marked, go to the edge. Phase 5) You probably won't see this, unless you are doing this with less than 8 players, or you have a lot of people dying. During this phase, the Judgement Crystals from phase 4 will explode, and Alex will teleport. When he reappears, he will use Sacrament (the bomberman bomb explosion), followed by Radial Sacrament (the aoe you avoid by running into Alex's model). The places Alex will appear are predictable, but its kinda weird and complicated. Just do your best to avoid his explosions, and finish him off.
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# ? Apr 6, 2019 04:11 |
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Bright and cheery.
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# ? Apr 6, 2019 05:29 |
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Random neat thing - in the first Stormblood fishing quest, Wawalago mentions you being friends with other Sahagin if you've done the Sahagin beast tribe quests in ARR. The minute the Sahagin showed up I wondered if they're reference me being buddies with them, and sure enough it did! Speaking of beast tribes, I've been finishing them up and currently only have the Sylph left.
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# ? Apr 6, 2019 05:33 |
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With some help from the Since I'm required by thread law to post a screenshot with every post in here,
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# ? Apr 6, 2019 15:59 |
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# ? May 25, 2024 04:16 |
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Solo Wing Pixy posted:With some help from the Keep group stacked tight on the edge of the platform while dpsing the fist. When the ground aoes go out everybody gets out, spreading in a semi circle around those ground aoe markers. It helps some groups to roughly assign positions for this part. So you might say heals on the right, tanks mid-right, melee mid-left, ranged left, etc. this Cuts down on how much adjustments everyone has to make for the next aoes. Basically once those first ground aoes disappear, the person with the stack marker and those without markers will immediately go back to the fist spot to share it. The remainder with personal aoe markers will stay out and make sure they aren’t clipping anyone else with their aoe
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# ? Apr 6, 2019 16:18 |