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Countblanc posted:Tbh the easiest "fix" for cards is to remove balance and spear entirely. There's always going to be a "best" and "worst" card for any given situation. The only question is if whether those cards are different for a given situation, at which point then you just look at the card that has the highest average expected value over all situations, and boom, you have your new Balance.
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# ? Apr 7, 2019 17:26 |
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# ? May 23, 2024 07:08 |
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the issue isnt that there's a card thats the best more often than the others, its that theres a card thats best in every situation period. assuming we care about fixing that the only real answer is to have zero cards that influence dps directly, but that's obviously not going to be a popular idea.
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# ? Apr 7, 2019 17:34 |
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Make every card increase dps, but there is a single percentage difference between each card.
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# ? Apr 7, 2019 17:43 |
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make them work like corsair rolls where each buff is on a separate cooldown and the rng is for potency instead of which type of buff you get. also replace balance with the +exp roll
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# ? Apr 7, 2019 17:53 |
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Countblanc posted:the issue isnt that there's a card thats the best more often than the others, its that theres a card thats best in every situation period. Yep. At the very least, having cards be pure utility requires more strategic planning beforehand (e.g. I know I want X card with Y RR during Z phase, plotted out over the encounter), and makes instances like pulling an Ewer after ressing someone more meaningful. Right now, anything other than fishing for AoE Balance is strictly suboptimal regardless of the situation, and it turns the system from a card game to a slot machine. Vermain fucked around with this message at 17:59 on Apr 7, 2019 |
# ? Apr 7, 2019 17:56 |
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Somebody say slot machines? Bring back Corsair. Honestly though, if they rework MCH into a more Edgar from FFVI direction, another class with a gun wouldn't be a bad thing and they do really seem to love their RNG these days. It's me, the one person who actually enjoyed playing Corsair in FFXI.
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# ? Apr 7, 2019 18:19 |
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If we can have 4 different sword jobs (pld sam gun and nin really, tbh) then we can have another gun job.
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# ? Apr 7, 2019 19:00 |
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Yeah nah this idea is bad and blows and just basically turns the one actually interesting part of the class that makes it somewhat unique into pointless garbage. AST isn't busted and the cards don't need to be gutted like that. You talk as if balance is the only card you ever want to play but Spear is insanely good and if you have a SAM or BLM arrow is a fine choice to play as well. Bole is always good because it means less healing from you and more DPS opportunities. The answer to "My brain demons will not let me do something 5% un optiomal so I do nothing fishing for one card combo instead of just using my buffs" shouldn't be "Eh let's just make the buffs kind of shiity." ZenMasterBullshit fucked around with this message at 19:39 on Apr 7, 2019 |
# ? Apr 7, 2019 19:34 |
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What I'm saying is, Stay in your lane.
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# ? Apr 7, 2019 19:51 |
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Vermain posted:Again, this is all contingent on them actually changing around the healing paradigm so that AST doesn't get instantly screwed by the loss of the one compelling reason to take them along over WHM. 👀 do you even heal
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# ? Apr 7, 2019 19:56 |
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Die Sexmonster! posted:👀 It's loving amazing. A beautifully ignorant post. Vermain posted:Again, this is all contingent on them actually changing around the healing paradigm so that AST doesn't get instantly screwed by the loss of the one compelling reason to take them along over WHM. ZenMasterBullshit fucked around with this message at 20:22 on Apr 7, 2019 |
# ? Apr 7, 2019 20:15 |
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Since we're on the latest binge of 'bad ideas to prospective problems' here's my hot take: AST isn't the problem, SCH is. I'm curious how SCH will make out with the healing changes. Might nerf Adlo down to AST levels. Might make the fairy into a similar card system instead of a pocket healer. And they still won't get any sweet-looking AoE moves because bane-ing dots is just fine for them
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# ? Apr 7, 2019 20:40 |
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i predict there won't actually be a healing overhaul and the changes they've talked about will be minor potency changes at most
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# ? Apr 7, 2019 20:51 |
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You now get 2 lillies when you cast cure
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# ? Apr 7, 2019 20:51 |
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You can now store 4 lilies.
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# ? Apr 7, 2019 20:59 |
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You have to build lilies to cast holy.
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# ? Apr 7, 2019 21:00 |
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You can only get lilies if you are in a girl/girl marriage. Cause lilies means lesbian in japan E: Just in time for the all girl race, Viera Leal fucked around with this message at 21:22 on Apr 7, 2019 |
# ? Apr 7, 2019 21:02 |
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Countblanc posted:make them work like corsair rolls where each buff is on a separate cooldown and the rng is for potency instead of which type of buff you get. also replace balance with the +exp roll That was a much better way to handle rng being baked into a class with buffs and it'd be my ideal way to salvage AST too. Fake Edit: Even though I just recently earned 'of Dragon's Deep', I am required to use 'Keeper of the Lilacs' until they add in a proper lily themed title.
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# ? Apr 7, 2019 21:26 |
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EponymousMrYar posted:Since we're on the latest binge of 'bad ideas to prospective problems' here's my hot take: AST isn't the problem, SCH is. AST shields are already better than SCH shields, outside of a Critlo or Deploy Adlo. SCH is good because of the fairy and oGCDs.
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# ? Apr 7, 2019 21:51 |
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Is there a way to make a macro that checks for a buff? I was thinking of making one that drops Grit, turns on Blood Weapon and turns Grit back on after ten seconds, but if I have to pop Grit before BW expires it'd just turn Grit off again.
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# ? Apr 7, 2019 22:10 |
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No.
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# ? Apr 7, 2019 22:17 |
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Marathanes posted:Somebody say slot machines? Bring back Corsair. I loving loved COR in 11, it was one of my mains, and I would celebrate its return.
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# ? Apr 7, 2019 22:35 |
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Healer idea: green mage, no OGCD heals, is expected to hard cast heals and contributes DPS by pulsing out debuffs on enemies whenever they overheal somebody. Every point of overhealing on an ally is translated into a point of bonus damage on the target. Has a number of instant GCD heals and OGCD damage spells/additional debuffs/stuff that manipulates debuffs and the bank of stored bonus damage. I'm not sure what percentage of this idea is a gag and what percentage is legit now that I look at it again.
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# ? Apr 7, 2019 22:42 |
Orcs and Ostriches posted:AST shields are already better than SCH shields, outside of a Critlo or Deploy Adlo. SCH is good because of the fairy and oGCDs. A really big critlo requires you to get a warrior tank to drop DPS stance, pop convalescence, popping your own +healing stuff, and then hoping one of these adlos crits in time and without burning too much of your mana. I'd really rather they just buff adlo and remove the double shield on crit aspect, or at the very least give scholar a guaranteed crit cooldown. It can cost an absurd amount of mana for what you get out of it. Scholar is strong because of eos, indom, lustrate, and sometimes excog. The shields are just kind of a bonus.
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# ? Apr 7, 2019 22:55 |
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Lizard Wizard posted:Is there a way to make a macro that checks for a buff? I was thinking of making one that drops Grit, turns on Blood Weapon and turns Grit back on after ten seconds, but if I have to pop Grit before BW expires it'd just turn Grit off again. No conditionals in macros, sadly.
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# ? Apr 7, 2019 23:04 |
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ZenMasterBullshit posted:Yeah nah this idea is bad and blows and just basically turns the one actually interesting part of the class that makes it somewhat unique into pointless garbage. AST isn't busted and the cards don't need to be gutted like that. The answer to something not being balanced isn't "stop being such a tryhard nerd" lol. Wtf
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# ? Apr 7, 2019 23:15 |
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And wanting to do the strongest or best thing doesn't mean you have 'brain demons' or that you aren't having fun when you play
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# ? Apr 7, 2019 23:16 |
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johnny park posted:And wanting to do the strongest or best thing doesn't mean you have 'brain demons' or that you aren't having fun when you play I mean, if you complain about only hitting one button as a lancer back when doing 2 impulse drives was a 20 potency increase over a thrust->vorpal thrust combo then yeah, it is kinda your fault for that.
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# ? Apr 7, 2019 23:20 |
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EponymousMrYar posted:I mean, if you complain about only hitting one button as a lancer back when doing 2 impulse drives was a 20 potency increase over a thrust->vorpal thrust combo then yeah, it is kinda your fault for that. no thats still the game's fault
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# ? Apr 7, 2019 23:24 |
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Spitballing: what if cards worked off a Tetris-esque bag randomization? Shuffle all six, and you get each of them once in some random order before you get each a second time in some random order, and so on. Now it's not a matter of fishing for Balance. You can't, really: at best you can track your progress through a bag and know if you've got a chance of a Balance on the Redraw. Which, well, if you can: congrats, that's a matter of skill, not luck. So now even if you do score a Balance on your first draw, you'll need to account for your next five draws being Not Balance. Let's say you get Balance and then Spire. Great! You now will not be seeing either in the next four draws, and so you need to figure out what to do with those cards. You're forced to engage with all of the card effects and Royal Road options instead of just pulling the Balance Slot Machine lever. It's not perfect, but I think it adds the maximum amount of skill and diversity to the mechanic while taking the least work for both devs to implement and players to adjust to. Additionally, since you know what the maximum output of the cards is over a 90-100 second period, then the job is less swingy and more consistent in terms of its contribution to damage.
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# ? Apr 7, 2019 23:47 |
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They really just need to think through card balance a bit better. The basic card mechanics and the ways you can shuffle through or save them seem fine.
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# ? Apr 8, 2019 00:22 |
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Martman posted:I'm in a very similar boat! Main thing I'm missing is the SB doggos, and the quest for getting them all. I'm slowly working on all the TT cards, I just got the achivement for 150 cards. I've got about 90% of the orchestrion rolls. I'm leaving the chocobo racing stuff to the next expansion because if i don't have something to keep my occupied, I'll go nuts (even moreso). Same with the the doggos, I always farm the primal mounts the expansion after they were released.
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# ? Apr 8, 2019 00:24 |
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Each even level in ShB should give the AST a new, different, highly specific buff card ( 20% damage when attacking monsters with less than 50% hp, instant refresh of all weaponskills, aetherflow replenishment, cooldown reduction on all skills with an 's' in the name, etc.) Just to make the "which class gets which buff" game harder for new ASTs.
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# ? Apr 8, 2019 00:35 |
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Here's what you do 1) Make every card give a damage buff 2) Make the buff smaller since it will now have 100% up time 3) Give the Balance a new effect
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# ? Apr 8, 2019 00:36 |
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Cards should be randomly generated by an AI with each use and even the developers shouldn't know what it is possible to draw.
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# ? Apr 8, 2019 00:51 |
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FactsAreUseless posted:Cards should be randomly generated by an AI with each use and even the developers shouldn't know what it is possible to draw. KeyForge is the level 80 capstone ability.
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# ? Apr 8, 2019 00:53 |
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Trasson posted:KeyForge is the level 80 capstone ability. No no, not me. The character. Hooters O'Tit. I heard it hosed with the markets.
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# ? Apr 8, 2019 00:58 |
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ZenMasterBullshit posted:Nah they should instead reference an actually good card game and introduce XZY's AST buffs. AST's are all technically tuners already so we gotta move on. Get 2 of a specific buff in your table XYZ them for a super buff. Turn Double Spire into an instant HP/MP heal for the party XZY?
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# ? Apr 8, 2019 01:03 |
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Replace all the cards with pieces of Exodia
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# ? Apr 8, 2019 01:06 |
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# ? May 23, 2024 07:08 |
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AST's cards should just be WHM abilities.
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# ? Apr 8, 2019 01:56 |