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Samurai Sanders posted:But usually sprite-based games are pasted into other sprite base games and vice versa, right? This appears to be sprites pasted into an otherwise not sprite based game. Exactly. The visual disconnect is weird, especially since Atlus is great at visual consistency.
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# ? Sep 20, 2012 02:59 |
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# ? Jun 10, 2024 11:18 |
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dude789 posted:Every SMT game does this though. Nocturne used designs from the older games and SJ reused designs from Nocturne too. Nocturne reused a ton of designs and also brought tons of new designs into the fold. Over the past ten years they've recycled ones from the mid-nineties and that was pretty ok because a lot of folks (particularly in NA) probably hadn't seen them before, but at this point they've pretty much tapped that well dry.
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# ? Sep 20, 2012 03:07 |
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I think people were hoping new numbered SMT game would equal revamped designs, rather than resprited and lightly animated versions of the same designs we've been seeing in game after game.
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# ? Sep 20, 2012 03:26 |
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Honestly it makes me think that SMT is now just another spinoff and Persona is the main line of Megaten now.
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# ? Sep 20, 2012 03:28 |
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That might as well be true at this point.
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# ? Sep 20, 2012 03:32 |
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Sex_Ferguson posted:That might as well be true at this point. It's really sad, that. I like Persona and all, but I like mainline Megaten more.
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# ? Sep 20, 2012 03:36 |
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Wow we're really snapping at whatever bit we get if we're getting worked up over some concept/promotional art. For what it's worth, I rather like the monster designs. I assume the ones pictured are going to be significant demons, probably related to the plot, maybe boss monsters, who knows. The fact that they do look like artificial suits, a la Kamen Rider, makes me wonder if perhaps the Protoganist or other characters can bond with them or wear them or something to that extent. It would be sweet if that's the substitute for Magatama--super powered demon suits that give you new resistances and weaknesses. Bonus points if they give them abilities outside of battle too.
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# ? Sep 20, 2012 03:36 |
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Honestly, I'd be surprised if there was anything more than a slight amount of payoff in return for all the work that redesigning the demon roster would be. New sprites instead of old sprites being a selling feature only really works with the audience who've played the old games and I'm pretty sure most SMT fans with a 3DS don't need to be convinced that hard to want to pick the game up. The 2D/3D thing might be jarring at first but I'm sure 3 hours in no one will give a gently caress.
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# ? Sep 20, 2012 03:46 |
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RentCavalier posted:Wow we're really snapping at whatever bit we get if we're getting worked up over some concept/promotional art. Maybe not specifically those, but it does look like your equipment changes your appearance, so it's entirely possible you'll find all sorts of neat costumes to wear.
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# ? Sep 20, 2012 03:56 |
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Sex_Ferguson posted:That might as well be true at this point. Persona 5 better be worth it, then.
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# ? Sep 20, 2012 05:22 |
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Blhue posted:I think people were hoping new numbered SMT game would equal revamped designs, rather than resprited and lightly animated versions of the same designs we've been seeing in game after game. You mean like how Nocturne reused a bunch of designs from the SNES era, just in 3D? Hm, yes, I can see how you might get that impression that they redid the designs for every game, after they completely failed to do that for any of the previous numbered games.
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# ? Sep 20, 2012 15:47 |
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MarsDragon posted:You mean like how Nocturne reused a bunch of designs from the SNES era, just in 3D? Hm, yes, I can see how you might get that impression that they redid the designs for every game, after they completely failed to do that for any of the previous numbered games. Pretty much this--they've revamped designs exactly once, when they brought out Devil Summoner for the Saturn, and that was almost 20 years ago. Aside from a handful of new demons everything that we've seen since then has pretty much been a DS design or a SMT 1/2/If design. Nothing to be surprised about to see it continue. Same thing goes with a lot of the other aspects, like first-person battles with sprites; that's pretty standard for the series and always has been. I think the issue is a lot of people are basing their expectations off Nocturne since it's the only numbered SMT game to get a Western release--and Nocturne deviates from the standard SMT formula in a lot of ways so it's really an anomaly. It's an awesome anomaly to be sure, but not really the game to be basing your expectations off of for a future installment. Strange Journey would be a better yardstick when it comes to Western releases.
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# ? Sep 20, 2012 19:23 |
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King of Solomon posted:If it means they completely rewrote her, then sure. Because jesus christ that one was annoying. Can someone tell me what was so bad about her? You see her once a day and she doesn't even talk that much. It was the equivalent of the emails you got at night in the first game.
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# ? Sep 20, 2012 19:39 |
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Momomo posted:Can someone tell me what was so bad about her? You see her once a day and she doesn't even talk that much. It was the equivalent of the emails you got at night in the first game. Because every time she talked, rare as it was, was terrible. Her style of speech was godawful as a character that's supposed to be your guide or whatever. I selected her at first, saw the first sentence out of her mouth, thought "I want this character to be in my game as little as possible," and promptly restarted.
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# ? Sep 20, 2012 19:41 |
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Momomo posted:Can someone tell me what was so bad about her? You see her once a day and she doesn't even talk that much. It was the equivalent of the emails you got at night in the first game. It's equivalent to the worse emails you got at night in the first game, and hey, those sucked too.
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# ? Sep 20, 2012 19:44 |
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The assistants in general felt like they were supposed to serve a bigger purpose but got cut down due to time restraints or something. There's really no reason for them to exist.
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# ? Sep 20, 2012 19:47 |
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King of Solomon posted:It's equivalent to the worse emails you got at night in the first game, and hey, those sucked too. I haven't played DeSu in a while, but I seem to remember those being impossible to read and making no sense. Am I off base?
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# ? Sep 20, 2012 19:57 |
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They're not impossible to read, but it's ridiculously stupid that everyone is texting you cute messages IN THE MIDDLE OF A loving CITY LOCKDOWN.
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# ? Sep 20, 2012 20:01 |
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I'll admit to choosing the female Tico every time I played that game and not regretting it one bit. I guess I just have a superhuman tolerance for stupid typing quirks (incidentally, let me tell you about Homestuck ) Also, favorite Tico bit: (paraphrased) "Also, Io got to talk to her mom! For a little while anyway, both parents dead now. That could have gone better :iamafag:"
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# ? Sep 20, 2012 20:14 |
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MrAristocrates posted:I haven't played DeSu in a while, but I seem to remember those being impossible to read and making no sense. Am I off base? I wasn't talking about the garbled emails, I was talking about poo poo like Yuzu's nonsense typing style.
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# ? Sep 20, 2012 21:43 |
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Morpheus posted:Because every time she talked, rare as it was, was terrible. Her style of speech was godawful as a character that's supposed to be your guide or whatever. I selected her at first, saw the first sentence out of her mouth, thought "I want this character to be in my game as little as possible," and promptly restarted. That seems like way too much, I never rlly found her that bad. Also, everyone typing differently in the first game added character to them. If there was anything I was disappointed by in the sequel, it was the lack of emails.
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# ? Sep 20, 2012 21:50 |
Alacron posted:I'll admit to choosing the female Tico every time I played that game and not regretting it one bit. I guess I just have a superhuman tolerance for stupid typing quirks (incidentally, let me tell you about Homestuck ) Yeah, i chose her for my second playthrough, and she actually kinda grew on me. She's actually kinda funny sometimes.
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# ? Sep 20, 2012 22:20 |
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Europe's getting Persona 4 Golden next year.quote:North America gets Persona 4: Golden in November, but Europe will need to wait until 2013. Or I guess you could just buy the US version because I think the Vita isn't region locked?
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# ? Sep 21, 2012 05:34 |
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TurnipFritter posted:Europe's getting Persona 4 Golden next year. Companies need that sword or we get into P4A / DeSu OC like situations. Still, if N1 Europe could just do all of ATLUS' stuff from now on, that'd be swell. The whole P4A debacle has shown the need for that already. ConanThe3rd fucked around with this message at 06:20 on Sep 21, 2012 |
# ? Sep 21, 2012 06:15 |
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King of Solomon posted:I wasn't talking about the garbled emails, I was talking about poo poo like Yuzu's nonsense typing style. Oh, THAT. Yeah, those were terrible.
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# ? Sep 21, 2012 07:14 |
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Well well, guess who's back? (might consider this spoilers if you wanna ignore SMT4 info)
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# ? Sep 21, 2012 13:17 |
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^^^ Surprise, surprise! Haven't seen that jolly fellow in a while! Louis Cypher, right?
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# ? Sep 21, 2012 14:28 |
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Pretty sure that's STEVEN from SMT2.
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# ? Sep 21, 2012 14:33 |
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I just realized how much I missed that crazy motherfucker in the recent entries.
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# ? Sep 21, 2012 15:42 |
Oh man, i never thought i'd see STEVEN again. That's pretty rad.
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# ? Sep 21, 2012 16:19 |
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For those of us who haven't played any pre-Nocturne games. Who is STEVEN?
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# ? Sep 21, 2012 16:24 |
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Len posted:For those of us who haven't played any pre-Nocturne games. Who is STEVEN? Steven is the developer of the Demon Summoning Program that is used by the main characters in Shin Megami Tensei I and II.
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# ? Sep 21, 2012 16:28 |
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Len posted:For those of us who haven't played any pre-Nocturne games. Who is STEVEN? The guy who created the Demon Summoning Program. Also Stephen Hawking.
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# ? Sep 21, 2012 16:29 |
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That is an unexpected cameo, but makes sense considering the SMTIV main uses the same arm-summoning computer gadget thing.
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# ? Sep 21, 2012 17:57 |
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Guess I need to go back and give myself a refresher course on SMT 1 and 2 for the Super Nintendo! So which path should I take on them?
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# ? Sep 21, 2012 18:37 |
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RadicalR posted:
I always encourage Chaos.
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# ? Sep 21, 2012 18:43 |
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RadicalR posted:
I tend to go Neutral, with a bit of a skew towards Chaos. gently caress Law forever.
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# ? Sep 21, 2012 18:46 |
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Slime posted:I tend to go Neutral, with a bit of a skew towards Chaos. Shhh... "they'll" hear you.
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# ? Sep 21, 2012 18:51 |
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Slime posted:I tend to go Neutral, with a bit of a skew towards Chaos. I hear Neutral is painful. As in you gotta be careful what kinds of demons you get, what choices you gotta make, etc, etc.
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# ? Sep 21, 2012 19:00 |
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# ? Jun 10, 2024 11:18 |
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Slime posted:I tend to go Neutral, with a bit of a skew towards Chaos. Law might be horrible, but it has a kicking rad theme.
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# ? Sep 21, 2012 19:12 |