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That Zombie lord would have been rare ten years ago
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# ? Apr 11, 2017 15:48 |
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# ? Jun 5, 2024 15:46 |
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The Nissa is easily the most interesting card so far, but it's also very hard to evaluate given its in a unique space, so if mcmagic claims to know if its good or not, well, you know. I'm guessing the correct line of play when you drop one of these is to play it on 3 unless you know you have nothing else to do with your mana. But even then, a repeatable source of free Scry 2 isn't something sniff at as a general proposition because there are weird combo applications for that.
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# ? Apr 11, 2017 15:49 |
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Oh wow Nissa's lands get flying now. She's determined to turn every plane into a mini-Zendikar. She's anime as gently caress.
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# ? Apr 11, 2017 15:49 |
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meanolmrcloud posted:Uh, isn't a huge knock against saviors the reliance on hand size mattering mechanics? This block has less of that, but is still committing the same mistake of awesome cards never being as awesome because of something you don't have much control over. It seems a dumb mistake to willingly commit again. Requiring you to have cards in hand sucks because it rewards you for not playing your spells. It also only exists in this set on a single Mythic, as far as we've seen. Hellbent, on the other hand, has always played well, and this time around it's even more lenient. It's going to be good.
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# ? Apr 11, 2017 15:50 |
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meanolmrcloud posted:Uh, isn't a huge knock against saviors the reliance on hand size mattering mechanics? This block has less of that, but is still committing the same mistake of awesome cards never being as awesome because of something you don't have much control over. It seems a dumb mistake to willingly commit again. The big knock against all of Kamigawa block was how lovely all of the cards are, not the mechanics themselves (although there were a bunch of bad mechanics as well). The saviors stuff had extremely high setup costs and small upsides. Or enablers that don't actually enable anything like the 2/3 defender that increases your hand size by one. Grim Strider and the gods are much better designs. You can build around the hand size mechanics but it's also easy to just picture a normal game and see that they would still have an impact.
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# ? Apr 11, 2017 15:50 |
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Sickening posted:That lord looks almost playable. Zombie tribal aggro? There's definitely a Gisa and Geralf deck that's on some level of FNM jank.
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# ? Apr 11, 2017 15:51 |
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Rinkles posted:woah Huh. Very hard to evaluate, but super high upside.
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# ? Apr 11, 2017 15:52 |
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The fact that in a late game she can come out of nowhere and smoke someone for 10 is pretty real and could justify her as a one of in a few decks. I really want to try her out in Knight Combo in Modern, personally. E: I didn't read that 0 closely enough, and now I really want to try her out in Knight Combo
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# ? Apr 11, 2017 15:53 |
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Rinkles posted:woah Cool design. Seems VERY good. The issue is that the loyalty is really low if you play her early.... mcmagic fucked around with this message at 15:55 on Apr 11, 2017 |
# ? Apr 11, 2017 15:53 |
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Angry Grimace posted:There's definitely a Gisa and Geralf deck that's on some level of FNM jank. I mean the lord part is medium at 3 mana. But combine that with making your team almost unblockable for a turn seems okay. Probably not ever competitive.
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# ? Apr 11, 2017 15:53 |
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Also that Nissa looks real interesting. Not necessarily good, but interesting. I can see a lot of games potentially coming down to whether a blind flip hits something useful, which might be a bit too swingy for people's tastes. Also it can be an 8 mana dome-you-for-10. In UG.
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# ? Apr 11, 2017 15:55 |
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I will play with this one everywhere!
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# ? Apr 11, 2017 15:55 |
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Surely this planeswalker will be the card to take Temur Tower over the edge, guys
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# ? Apr 11, 2017 15:56 |
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How good is playing her for 3 Mana and scrying? She's gonna die alot of that time...
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# ? Apr 11, 2017 15:56 |
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Depending on the deck Nissa can have like an 80% chance of triggering at 3 counters so she seems pretty worthwhile to test at least.
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# ? Apr 11, 2017 15:56 |
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Rinkles posted:woah 2 mana delirium enabler.
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# ? Apr 11, 2017 15:56 |
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mcmagic posted:Cool design. Seems VERY good. The issue is that the loyalty is really low if you play her early.... I mean, the worst part about the card is that its in a stupid color combo.
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# ? Apr 11, 2017 15:57 |
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Rinkles posted:woah Card seems fun, but above all else man that's a pretty card. Colors & layout are lovely.
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# ? Apr 11, 2017 15:57 |
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It's neat how her +2 sets up the +0. If you can't see anything worth casting, just bottom both and scry again next turn. Or just top one, act like it's a bomb and watch as the opponent tries to shoot her down.
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# ? Apr 11, 2017 15:57 |
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Playing any reasonable creature on turn 2, then playing Nissa on turn 3, +2ing and leaving a 2- or 3-drop creature second from the top seems pretty good, especially on the play. If you can get her out and protect her early, just doing +2 and +0 on alternate turns can pile up some card advantage really quickly. And "dome the opponent for 10" is not a bad ult.
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# ? Apr 11, 2017 15:59 |
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Alternate win con in my Energy Fog deck, I like her!
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# ? Apr 11, 2017 15:58 |
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Rinkles posted:woah Ok I've changed my mind time to go make
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# ? Apr 11, 2017 15:59 |
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I really like how Nissa's +2 and 0 work together.
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# ? Apr 11, 2017 15:59 |
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Angry Grimace posted:I mean, the worst part about the card is that its in a stupid color combo. The best or second best deck in the format seems like it would play this card. Idk if that is still a deck in a few weeks though. Scrying 2 is almost like drawing a card... If you can play a creature to protect her on T2 and then play this on 3 and scry 2 that seems VERY good. But, the premier 3 mana walkers all protect themselves much better than this.
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# ? Apr 11, 2017 15:59 |
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Rhonas the Indomitable 2G Legendary Creature - God Deathtouch (lol), indestructable Rhonas the Indomitable can't attack or block unless you control another creature with 4 or more power. 2G: Another target creature gets +2+0 and trample until the end of turn. 5/5
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# ? Apr 11, 2017 15:59 |
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That green god seems like its going to take people to pound town.
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# ? Apr 11, 2017 16:00 |
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Sickening posted:That green god seems like its going to take people to pound town. It's almost unbeatable in limited.
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# ? Apr 11, 2017 16:01 |
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Angry Grimace posted:
Why does a 5/5 beater need death touch? What is this losing in combat to?
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# ? Apr 11, 2017 16:01 |
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mcmagic posted:How good is playing her for 3 Mana and scrying? She's gonna die alot of that time... Against aggro matchups where you're behind on board it sucks. In more midrange or controlling matchups its a lot better - if they trade a spell for it the 1:1 isn't horrid for you, and if she survives she can really push to take over the game. The big question is what do you do if you play it, scry, and see land + 3-drop. If you set up the flip for next turn it's fantastic if she lives, but if they take her down then you've basically brainstorm-locked yourself with some crappy cards. I wonder if she's good enough to play just ignoring the second ability, just scrying every turn until you can hit your opponent for 10? +2 loyalty every turn can be tricky to attack down.
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# ? Apr 11, 2017 16:03 |
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mcmagic posted:Why does a 5/5 beater need death touch? What is this losing in combat to? I was going to say so it can give itself Trample and beat for 6 after killing the blocker but they didn't give it the ability to do that
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# ? Apr 11, 2017 16:03 |
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Angry Grimace posted:
Turn 2: heart of kiran. Turn 3, this guy, activate heart, swing for 4. Turn 4, play gideon, 0 make an ally, -1 (activate heart, enable god), swing for 9 Turn 5, gideon +1 (enable god), -1 (activate heart), swing for 16, YggdrasilTM fucked around with this message at 16:07 on Apr 11, 2017 |
# ? Apr 11, 2017 16:04 |
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That green god is just nutty. He also turns himself on even if you only have a lovely zombie token or whatever.
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# ? Apr 11, 2017 16:05 |
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He's a 3-drop, oh my god. He comes out swinging faster than Hazoret, and brings a friend to the party to boot!
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# ? Apr 11, 2017 16:05 |
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Jabor posted:Against aggro matchups where you're behind on board it sucks. In more midrange or controlling matchups its a lot better - if they trade a spell for it the 1:1 isn't horrid for you, and if she survives she can really push to take over the game. The big question is what do you do if you play it, scry, and see land + 3-drop. If you set up the flip for next turn it's fantastic if she lives, but if they take her down then you've basically brainstorm-locked yourself with some crappy cards. She might just be a SB card against control/midrange.
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# ? Apr 11, 2017 16:06 |
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# ? Apr 11, 2017 16:06 |
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mcmagic posted:Why does a 5/5 beater need death touch? What is this losing in combat to? He's a giant snake
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# ? Apr 11, 2017 16:07 |
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mcmagic posted:Why does a 5/5 beater need death touch? What is this losing in combat to? it's there for flavor cause he's a snake god e: Also because if you give him Trample you can assign 1 damage to the blocker e2: Ah, poo poo just saw the English version and that's a no-go. Boooo TheChirurgeon fucked around with this message at 16:11 on Apr 11, 2017 |
# ? Apr 11, 2017 16:08 |
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TheChirurgeon posted:it's there for flavor cause he's a snake god "another creature"
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# ? Apr 11, 2017 16:10 |
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Angry Grimace posted:
Well that's just nuts. It can turn itself on (adding 7 power to the board) for 3 mana as long as you control any 3-power creature. You don't even have to attack with the other creatures, you can just start slamming with an indestructible 5/5 on turn 4. What blocks that? I guess it doesn't have trample itself, so they can keep chumping it with tokens or something, realistically you're probably swinging with it and a 5/3 trample at least. Snake God is a beating.
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# ? Apr 11, 2017 16:09 |
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# ? Jun 5, 2024 15:46 |
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The green god is really goddamn good Also I just realized that Nissais both a ramp enabler and a ramp target, even ignoring her inbuilt "drop a creature" thing
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# ? Apr 11, 2017 16:11 |