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painedforever posted:And change the family motto from "Winter is coming" to "Winter'd better not show its face 'round these parts". seconded
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# ? Jan 27, 2018 05:53 |
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# ? Jun 12, 2024 01:43 |
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So if I'm reading the majority view of the Council correctly, what I've got here is turn off the High Valyrian cull and go for that (it'll require save game modding, but like, the easy kind) and download a puppy mod and then console command in direwolves (I'll probably give them out pretty liberally to children of Starks who had direwolves, so... sorry, Renly). Is this correct?
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# ? Jan 27, 2018 06:04 |
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CapnAndy posted:So if I'm reading the majority view of the Council correctly, what I've got here is turn off the High Valyrian cull and go for that (it'll require save game modding, but like, the easy kind) and download a puppy mod and then console command in direwolves (I'll probably give them out pretty liberally to children of Starks who had direwolves, so... sorry, Renly).
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# ? Jan 27, 2018 06:53 |
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I approve of this plan.
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# ? Jan 27, 2018 09:19 |
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painedforever posted:And change the family motto from "Winter is coming" to "Winter'd better not show its face 'round these parts". "Winter is hosed"
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# ? Jan 27, 2018 16:10 |
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CapnAndy posted:So if I'm reading the majority view of the Council correctly, what I've got here is turn off the High Valyrian cull and go for that (it'll require save game modding, but like, the easy kind) and download a puppy mod and then console command in direwolves (I'll probably give them out pretty liberally to children of Starks who had direwolves, so... sorry, Renly). Sounds great to me!
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# ? Jan 27, 2018 16:11 |
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AJ_Impy posted:Welp. Whelp.
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# ? Jan 27, 2018 16:41 |
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mecharick posted:Whelp. I see what you did there.
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# ? Jan 27, 2018 18:04 |
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CapnAndy posted:Everything you said is true, but... Dany had High Valyrian culture, in what must have been a deliberate decision by the mod team, because Westerosi Valyrian is a thing that exists too. Between Dany having it and the Velaryons having it, maybe it's less about culture and more about whose families the blood of Old Valyria still runs strongly in? It's a weird thing, because I went through the opening screens for the scenarios, and all the Targaryan kings have it. The only Targaryan I've found who doesn't have it is Baelor Breakspear (King Daeron's son and heir, Hand of the King, predeceased his father), which I don't see why. (He's Westerosi Valyrian) I don't think you should mod the thing to make the king Valyrian, but I'm clearly in the minority here.
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# ? Jan 27, 2018 23:17 |
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Yeah I think it'd make more sense if Dany was Westorosi Valyrian and the Targaryan dynesty before her morphed from High Valyrian to Westorosi Valyrian at some point. Like from what I was able to look up on the ASoIAF wiki the main difference the Targaryans have is they're the only dragonlord family to escape the Doom, since someone else with a dragon escaped the Doom but then went back to the city of Valyrian and vanished, so I suppose you could say that High Valyrian is the modified culture of noble Valyrians whereas Westorosi and Essosi Valyrians are descended from proles and thus had a different starting culture. But that's kind of convoluted. ...actually, speaking of, what happens if you try to go back to the area Old Valyria was in? Could be an interesting long-term goal.
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# ? Jan 27, 2018 23:37 |
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Epicurius posted:It's a weird thing, because I went through the opening screens for the scenarios, and all the Targaryan kings have it. The only Targaryan I've found who doesn't have it is Baelor Breakspear (King Daeron's son and heir, Hand of the King, predeceased his father), which I don't see why. (He's Westerosi Valyrian)
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# ? Jan 27, 2018 23:42 |
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PetraCore posted:Yeah I think it'd make more sense if Dany was Westorosi Valyrian and the Targaryan dynesty before her morphed from High Valyrian to Westorosi Valyrian at some point. Like from what I was able to look up on the ASoIAF wiki the main difference the Targaryans have is they're the only dragonlord family to escape the Doom, since someone else with a dragon escaped the Doom but then went back to the city of Valyrian and vanished, so I suppose you could say that High Valyrian is the modified culture of noble Valyrians whereas Westorosi and Essosi Valyrians are descended from proles and thus had a different starting culture. But that's kind of convoluted. It's a large expanse of burnt, uninhabitable land, but it helps you hatch dragon eggs.
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# ? Jan 28, 2018 01:39 |
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Epicurius posted:It's a weird thing, because I went through the opening screens for the scenarios, and all the Targaryan kings have it. The only Targaryan I've found who doesn't have it is Baelor Breakspear (King Daeron's son and heir, Hand of the King, predeceased his father), which I don't see why. (He's Westerosi Valyrian) He's not cheating to become High Valyrian, he's cheating to turn off the cull option. You can't change options on games in progress. That way, he can get his kid trained with the culture he wants.
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# ? Jan 28, 2018 02:01 |
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For the record, it'd be really really easy to just console command myself into having High Valyrian culture, but there's no fun in that and it makes no sense, so I'm not doing it.
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# ? Jan 28, 2018 04:03 |
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Sorry to ask if this has previously been covered in the thread but where do you get this mod exactly? Is it available on the Steam Workshop?
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# ? Jan 28, 2018 10:50 |
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Zanziabar posted:Sorry to ask if this has previously been covered in the thread but where do you get this mod exactly? Is it available on the Steam Workshop? yes
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# ? Jan 28, 2018 12:14 |
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Epicurius posted:It's a weird thing, because I went through the opening screens for the scenarios, and all the Targaryan kings have it. The only Targaryan I've found who doesn't have it is Baelor Breakspear (King Daeron's son and heir, Hand of the King, predeceased his father), which I don't see why. (He's Westerosi Valyrian) After messing around with the Ruler designer for a bit and looking around at the Essosi/Westrosi/High Valyrians, I think High Valyrian is supposed to be the Old Blood Valyrians that have the Light Skin, Ridiculously Light Blonde Hair, and Red/Purple Eyes.
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# ? Jan 28, 2018 17:15 |
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Mr_Autoshades posted:After messing around with the Ruler designer for a bit and looking around at the Essosi/Westrosi/High Valyrians, I think High Valyrian is supposed to be the Old Blood Valyrians that have the Light Skin, Ridiculously Light Blonde Hair, and Red/Purple Eyes. GRRM wanted elves but not elves VV:Yeah but those are the creepy fey elves that live in the woods and do creepy things Valyrians are the LotR magical grace and fantasy elves Rigged Death Trap fucked around with this message at 19:27 on Jan 28, 2018 |
# ? Jan 28, 2018 17:42 |
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Mr_Autoshades posted:After messing around with the Ruler designer for a bit and looking around at the Essosi/Westrosi/High Valyrians, I think High Valyrian is supposed to be the Old Blood Valyrians that have the Light Skin, Ridiculously Light Blonde Hair, and Red/Purple Eyes. I'm joking but also kind of not because it's a great example of where that breaks down, and also Lys is supposed to have a bunch of Old Blood Valyrians with silver hair and purple eyes they just marry each other and not their siblings because they're not descended from weird incestuous nobility. Rigged Death Trap posted:GRRM wanted elves but not elves
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# ? Jan 28, 2018 17:58 |
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PetraCore posted:Can't believe the mod kicked out baelor breakspear from his own culture bc of racism, smh. In CK2 AGOT, Lys is where you marry into when you're a Valyrian who particularly wants to keep the white hair train going without loving your family, so that stands to reason.
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# ? Jan 28, 2018 21:41 |
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In CK2, culture determines a bunch of stuff, like what governments/inheritance you can have, what your realms are called, if there are any special buildings you can build, etc. So I guess my question is, how does High Valyrian differ from Westerosi Valyrian mechanically in this mod?
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# ? Jan 28, 2018 22:18 |
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The main difference is dragon taming/hatching chances. High Valyrians have the best of all. Essosi/Westerosi Valyrians only have a somewhat better chance than normal.
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# ? Jan 28, 2018 23:55 |
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I mean if that's the case I'd be fine with going Westorosi/Essosi Valyrian as a plan B, that sounds acceptable for building New Valyria if turning off the cull still doesn't prevent the High Valyrian extinction.
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# ? Jan 29, 2018 00:48 |
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There's also some kind of events specific to High Valyrians that I noticed while trying to fix a minor bug. Mostly related to dragon dreams.
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# ? Jan 30, 2018 04:17 |
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Hey Midnight Voyager, what happens if I install the 1.6.1 versions of your submods (because I maybe kinda sorta didn't actually do that yet) but am still on version 1.5 of the mod?
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# ? Jan 31, 2018 00:48 |
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CapnAndy posted:Hey Midnight Voyager, what happens if I install the 1.6.1 versions of your submods (because I maybe kinda sorta didn't actually do that yet) but am still on version 1.5 of the mod? The only changes in the 1.6.1 version are bugs that were fixed in 1.6.1. The files won't match up completely, but there's no reason it would hurt anything. And there's nothing that would hurt in regards to 1.6.1 versus 1.5 either, it was all fixy stuff.
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# ? Jan 31, 2018 01:48 |
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Part 23: The Disease in Essos Let’s start off with some catch-up on Council acts, for those of you reading only my posts or some future archived version. First, with regard to the culture discussion, it was decided that I should turn the High Valyrian Cull off and continue trying for that. I have done so. Secondly, it was idly commented on that there were many more dragons than direwolves in the world, due to the mod not allowing direwolves to breed and only handing out new ones very rarely. Submods exist to allow direwolf puppies, and it was decided that I should install one, and then use console commands to hand out direwolves to descendents of the Stark children who had direwolves of their own at game start. I have done this as well. King Ned now has a dragon and a direwolf. He’s very impressive. A map of the world to show our current realm was requested. Here it is. We control all of Westeros, Pentos, the dark red(ish? I’m colorblind) area above it which is Braavos, and the vaguely Italy-shaped peninsula in Iron Throne grey in the center of the map are our Slaver’s Bay holdings, which include Meereen and Astapor. All that white? That’s Winter. With the plague breaking out, I have ordered Refuges (the GoT-mod equivalent of hospitals, apparently) built in Meereen, Astapor, and King’s Landing. In Slaver’s Bay I’m locking the barn door after the horse got out, but hopefully it’ll help them weather the storm a bit better. Oh look, a problem I don’t want to deal with. Hey, Renly? You deal with it. I’ve been working very hard to get a council full of loyalists who’ll vote however I want them to. And what I want is to not have to listen to the council any more. I thought you guys might be interested. Rhaena has tamed her dragon, which is unsurprising as she’s High Valyrian and hatched it herself. Gods above, what is with... all of you women? Do I need to add “and I acknowledge that being married to a Stark doesn’t mean I have the dragon blood myself and should not attempt dragon-taming” to the godsdamned wedding vows? She lost a hand and is scarred now too, but I suppose I should be grateful that this one at least managed to keep her face. We’ll see if she dies of the burns. Rickard dies very young. Unfortunate. And literally seven days later I lose another cousin, as it turns out that I sent Renly off to his death. Hey, so... this is a major blunder. I’m about to declare war on Yunkai. I’m bored, it’s there, I want it, and I want to have the whole area under my control so I can hand Yunkai off too and won’t have to worry about directly administering Slaver’s Bay any more. And I’m forgetting something very important. I forgot about loving mega-war. With Astapor and Meereen being held at the Kingdom level by vassals now, they split off from me as soon as I declare a war just like everyone else, which makes my available levies take an absolute nosedive... Which means that suddenly any faction who can scare up a few thousand men is suddenly in position to dictate terms to me. All these guys want is for me to re-empower the council, so I do it. Lesson learned: wait for peacetime before enforcing major governmental changes. Wait what. Well, good news/bad news. The good news is that my levies just took a significant uptick and I’m in a somewhat stronger position with regard to factions. The bad news is that now there’s a lot more factions and I have to deal with the entire North again, which is extremely unruly. Robb finally has a child that lives, but it’s a girl. I rename her appropriately. I’m sorry, where? What the heck is this? Why do I rule this? Since when? Whatever, I don’t care, do your mutiny or whatever makes you happy. Crap. I kidnap the guy leading the Argella Baratheon for the Iron Throne faction. It ends up not mattering much; someone else just takes over. I was hoping that chucking their leader into prison would break the whole thing up. My armies have arrived at Yunkai, but the plague is wrecking the supply limits; it can only support 2500 men before attrition kicks in. If I let attrition whittle me down by even a few thousand men, every faction in the realm is going to go right at my throat at once. So I’m sieging them with the bare minimum. Dire puppies! (I think the submod could do a bit better with its text, don’t you?) After some confusion attempting to give away the pup, I finally figure out that I can only give it to people who are present at court. So I give my new granddaughter her own direwolf. The Yunkai situation is just nonsense. What. Oh holy gently caress. The plague has spread like, well... the plague. It’s everywhere. It’s in literally every territory in Essos. All I can do is hope that it doesn’t jump the ocean. Arthor may pull through, at least. I’ll take small victories right now. Next time: Things get worse.
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# ? Feb 9, 2018 19:37 |
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CapnAndy posted:Next time: Things get worse. Lol very game of thrones.
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# ? Feb 9, 2018 20:17 |
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When things get worse because of your own adventurism, spurred on by boredom, you know you have reached peak Game of Thrones.
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# ? Feb 10, 2018 02:08 |
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painedforever posted:When things get worse because of your own adventurism, spurred on by boredom, you know you have reached peak Game of Thrones.
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# ? Feb 10, 2018 02:10 |
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I thought "absolute authority" turned off the mega-war split?
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# ? Feb 10, 2018 02:22 |
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CapnAndy posted:I take very little responsibility! You know I'm teasing you and not criticizing, right? It's hard to get the tone right with text.
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# ? Feb 10, 2018 02:23 |
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GunnerJ posted:I thought "absolute authority" turned off the mega-war split? There's a lot of axes of power in CK2. Council power is one. It starts off at Empower/Disempower. The Iron Throne defaults to Empowered, which means the council can vote on all my proposed law changes, but nothing else. Once Empowered, the council can be granted approval power over other stuff, like going to war or revoking titles. I initiated a vote to change that to Disempower, which simply means that the council would no longer have a vote on what I did. The game calls it Absolute Rule because I'd get to do whatever I wanted without seeking approval. Crown Authority is a different axis of power altogether. It represents how much power is vested in the Crown and how much the vassals get to keep, with Minimum Crown Authority being "your vassals do you fealty as their notional overlord and send taxes and troops, but you can't actually make them do anything, they rule independently" and Absolute Crown Authority being "your vassals aren't allowed to take any actions whatsoever on their own initiative". I'm at Low, currently, having moved the Iron Throne off of Minimum. It means my vassals can still do whatever they want, but I'm allowed to punish them for it. CapnAndy fucked around with this message at 02:48 on Feb 10, 2018 |
# ? Feb 10, 2018 02:43 |
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painedforever posted:Heehee! That's just makes it even more GoT. It's like we've looped back around to Robert Baratheon.
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# ? Feb 10, 2018 02:44 |
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CapnAndy posted:Of course. I still haven't watched Game of Thrones, so all I can think of when I see this is "It's powerful, yeah! Powdered sugaaaah!"
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# ? Feb 10, 2018 04:34 |
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The more you tighten your grasp, the more systems slip through your fingers. I finally installed the game largely because my girl and I love your LP!
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# ? Feb 10, 2018 17:00 |
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Part 24: The Discontent in Westeros So hey, see that supply limit? That’s the plague in action. There are no peasants, there is no food, and any troops I put on the ground run the risk of getting sick and dying, and the game has represented this by dropping the supply limit to its absolute minimum, which means that any army exposed to the conditions will immediately start dying off -- and because you die at a rate commensurate with how far over the supply limit you are, they’ll die fast. Yunkai, and Essos as a whole, has graduated from “nonsense” to “deathtrap” and I want no part of it. My men are staying safe on the boats for now, and any further sieges can wait. Not great, but not as bad as they have it in Essos either. The long winter is taking a toll on everyone’s health. The faction situation worsens. Lord Benett for the North, really? Who told you assholes to depose him in favor of me in the first place? Good news! The plague has begun to burn itself out. For those of you who can’t read a CK2 map, disease is represented by those fuzzy patches you can see in Dhozai and the Horns of Hazzat. The plague started here in Slaver’s Bay, so that means that it’s just a matter of time before it’s finally gone everywhere. With the plague ending, supply limits have gone back up, and I’ve resumed my siege of Yunkai. The North is a loving nightmare. Every single lord who holds land there has come to me asking for it, as though “because I said so” is a good enough reason for me to hand out thrones. No, literally everybody! You can’t be King in the North! Benett Stark can but you didn’t want him and right now my personal power is sort of shaky so I need to hold on to the land anyway, so you just suck it up and deal with me being in charge. poo poo poo poo poo poo poo poo poo poo poo poo poo poo poo poo poo poo! loving hell goddamn it! I mean, I’m not gonna lie, I wasn’t looking forward to playing as him because he was a pretty lovely heir, but this still sucks. Walder -- who I didn’t get to name -- is Arthor’s son. Legitimizing Arthor has turned out to be a pretty big deal; if I hadn’t done that then Daeron would now be the heir (as it is, he’s now second in line). Robb’s daughter Arya inherits Longclaw and I can’t get it back to give to Walder. That sucks. But I can give him that dragon egg I’ve been holding on to, so that’s something. Robb’s funeral is a somewhat muted affair, because I’m currently deep in debt after paying off all my vassals so they’d stop bitching about the levies being raised. Hey, look who didn’t die of her dragonfire burns! Good for you, Danny! My faction problems continue to grow, but at least my spymaster Lysara manages to warn off the jackass leading the Benett for the North coalition. It’s not enough. I’m in so much trouble. OH FOR gently caress’S SWEET SAKE WHAT THE gently caress ELSE ARE YOU GOING TO DUMP ON MY HEAD, GAME, WE WERE GETTING ALONG SO WELL. It’s doubly bad, too, because now Walder becomes King of Pentos, meaning he has his own court and can make his own decisions. I get input, but if he decides to do something stupid my means of stopping him are very limited. I have a son, so the succession is secure even though it bounces around family lines. I name him the way I do because I could really use a miracle right about now. The gods help those who help themselves. The vast majority of my fractious vassals are Northmen. Not only does this mean they’re making constant trouble for me with their factions, but it means I can draw only the bare minimum of their levies, because they hate my guts. (A really crappy side-effect of the mega-war system is that due to realms constantly going independent, not only can I not build up the Long Reign bonuses I should have by now, but any that do accumulate get wiped out regularly. I am beginning to hate this system.) The upsides here are tremendous; all of the assholes won’t be my problem any more and Benett, who loves me, will give me a ton of levies and that potential strength will make all the remaining factions sit down and shut up because they can only raise like 6000 men. The downside is, well... if the North mega-wars off and goes independent, I’ll have so few levies left that I’ll basically immediately lose my throne. Seriously. Hate mega-war. Never playing with it turned on again. It’s a good bigger-picture idea but it just has too many stupid unforeseen consequences. That’s more like it. Also, for the record, I would absolutely have killed or at least kidnapped Argella by now, but I’ve got no hope of succeeding if I try. I’m sick of all these malcontents using her as a human banner to rally around to try and restore the Baratheons. Bad Drogon! Go get in the pit until someone claims you. Oh my gods yes force the surrender force the surrender force the surrender... YES! Woohoo! A lifetime of winter, spent mostly at war and dealing with unruly vassals, has begun to take its toll on Ned. (Also, he just turned 50, so the game shifted him to an old man portrait.) Nope nope nope not my problem deal with it yourselves I’m staying over here nope. Hooray! I win! The game immediately gives me a Wrong Type of Holding warning, because it turns out I only went to war for the City of Yunkai, not, like... the whole thing. All the other holdings in the province remain independent. I’m so far past caring. As soon as I think I can get away with it, I’m making someone else King of Yunkai and then they can deal with the nonsense. In fact, y’know what? I’m done for a while. Five years, no wars. Let’s relax. Questions for the Council: I dunno, I guess suggest plans for peacetime? I intend to work on raising Walder (with Daeron and Baelor as backups), moving the capital to Dragonstone so I can culture shift to Westerosi Valyrian, erasing the debt and building up a warchest, and mostly just waiting around for my various vassals to return to a peace state and rejoin me. I also need the White Walkers to win a few more invasions so they’ll be big enough to War for the Dawn on, so I guess I’m actually rooting against my own guys in the defensive wars they’re helping with. Anything else seem like it needs attention on the homefront? (It would also be really nice if Rhaegal would heal from his maiming some time in these five years, as I don’t have access to the “because dragon, gently caress you” CB while he’s out of action.)
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# ? Feb 12, 2018 17:19 |
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Crusader Kings 2 imbecile here, so pardon me if this seems obvious, but - so was the main goal of forcing a surrender to stop Winter from actively expanding for a bit? What happens if you hypothetically clear them off the board without calling a War for the Dawn (assuming a situation where you hadn't just been decimated by a lifetime of winter and a bonus plague)? Do they just respawn later?
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# ? Feb 12, 2018 19:33 |
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Pangurban posted:Crusader Kings 2 imbecile here, so pardon me if this seems obvious, but - so was the main goal of forcing a surrender to stop Winter from actively expanding for a bit? What happens if you hypothetically clear them off the board without calling a War for the Dawn (assuming a situation where you hadn't just been decimated by a lifetime of winter and a bonus plague)? Do they just respawn later? You can't take land in a defensive war. I don't know if you can declare war on Winter with non-Dawn CBs.
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# ? Feb 12, 2018 19:39 |
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# ? Jun 12, 2024 01:43 |
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Pangurban posted:Crusader Kings 2 imbecile here, so pardon me if this seems obvious, but - so was the main goal of forcing a surrender to stop Winter from actively expanding for a bit? What happens if you hypothetically clear them off the board without calling a War for the Dawn (assuming a situation where you hadn't just been decimated by a lifetime of winter and a bonus plague)? Do they just respawn later? We've actually seen what happens if they get cleared off the board without a War for the Dawn. Remember when they were invading from the North, destroyed the Night's Watch, and brought down the Wall, but then ran into my guys who defeated them with contemptuous ease? They just immediately re-declared the invasion, and then did it again after that. They didn't care that they didn't have anyone left to actually invade with. White Walker diplomatic AI is quite simple: "Is there a province adjacent to our borders that's inhabited by the living? INVADE IT." As for respawning, they reinforce through murder. Every time they take a province, their numbers go up. Hand them a loss and they're stuck with the troops they have until they can find somewhere full of new people to kill.
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# ? Feb 12, 2018 20:15 |