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Combed Thunderclap
Jan 4, 2011



The Shortest Path posted:

I had a trader tell me a rumor that another civ had received a delegation from myself. :psyduck:

The Civ you choose to play isn't taken out of the pool randomly chosen for the AI, which sometimes allows for two of the same Civ.

This is obviously really confusing and some sort of naming fix needs to be created. (And an option created where whatever Civ you choose makes it exclusive to you.)

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Slo-Tek
Jun 8, 2001

WINDOWS 98 BEAT HIS FRIEND WITH A SHOVEL
loving hell the spying UI is shameful.

Did anybody even play the late game?

I get the trade window, and the mechanism. But no I do not want to spend 10 clicks every 6 turns to re-set the spys counterspying my industrial district. Absolute garbage.

khy
Aug 15, 2005

The lack of transparency for poo poo in this game is really, really frustrating. Trying to determine what luxuries are being turned into what amenities for what cities is beyond aggravating; things that STATE they should work don't, the civilopedia is the worst to date...

I have a power plant within 6 tiles of another city, according to the description the other city should get a bonus, right? Because it isn't. And nothing in the game seems to indicate WHY it isn't.

I want to like the game but honestly the longer I play the worse it gets. It feels so much worse than Civ 5 did.

khy fucked around with this message at 02:03 on Oct 23, 2016

PaybackJack
May 21, 2003

You'll hit your head and say: 'Boy, how stupid could I have been. A moron could've figured this out. I must be a real dimwit. A pathetic nimnal. A wretched idiotic excuse for a human being for not having figured these simple puzzles out in the first place...As usual, you've been a real pantload!

Zohar posted:

I was gunning for a science victory but the Mars projects were far too slow and I ended up getting a culture victory somehow despite paying minimal attention to it.

Same thing happened to me. I built 1 theater district over 10 cities and never focused on Cultural wonders at all.

Is it just me or did they not fix the issue people had with BE of having to reassign trade routes all the drat time?

Overall this doesn't feel like that new of a game compared to 5. BE felt like a new game with the same core. I mean the underlying strategies are quite a bit different but I guess because the overall shift isn't as drastic as Civ 4 to 5 was, I don't feel it as much.

SniperWoreConverse posted:

gently caress does this count for natural wonder boosts too? Is building a theater next to the new Zealand fjord a bad idea?

Anyway I fuckin suck at this game. I think I started maybe 7 games, and the ancient era is fun as gently caress and i feel like i'm getting poo poo done. But sometime in the late classical era I realize I'm stalling hard and am unwinnably behind all the AIs and don't want to play 83 more hours to lose. Any tips? I feel like I don't have enough of anything.

My best one was my Aztec one where I wrecked all nearby civs and got more workers than I could reliably use. Even then it felt hosed and then higher-tech barbs destroyed my elite army and pillaged all tiles while sieging.

Also I need a better way to figure out what a good city location is, because it seems like the first three or for I settle are great, and the rest suck poo poo bigtime. When is it worth it to settle away from water? Ever? To grab one specific thing you need (because that city's gonna suck for the rest of the game)?

Turn off Barbarians until you get a feel for the game. They're always just going to hinder you, and never impact the AI on any better difficulty. The only time I left them on in Civ 5 was when I was playing a Civ that could take advantage of keeping a village or two around to beat up whatever it spawned for exp/culture/gold.

One thing I found in my game was that you don't need to constantly pump workers. Basically: make one when a new resource tile becomes available(either throw flipping or buying), when you need to drop some farms for housing, or when your city starts to run out of decent tiles to work. Basically don't pump workers to build a bunch of mines that your city doesn't have the population to work right away.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
I wish builders told you why they can't build stuff. I get one onto a hill and mine is greyed out. So I sit wondering well what's different here?
Maybe it's the jungle. Remove that, I can now build it. But why doesn't it just tell me that in the first place? Or even let me click and say "This costs two uses" or something.

SniperWoreConverse
Mar 20, 2010



Gun Saliva

The Shortest Path posted:

I had a trader tell me a rumor that another civ had received a delegation from myself. :psyduck:

"Mr. President, our delegation reports Gorgo has received a delegation from a foreign power: The United States of America"

Taear posted:

The worst thing is starting a wonder, replacing a resource with it then failing to build the wonder. No more resource!

I feel the same way. Like there's so much stuff I have to do that I don't feel like I'm doing anything at all. I guess it's because the game feels a bit more skewed towards the people who specialised their cities in the other games, like Civ 5 did when it first came out. I just want to build almost everything, is that too much to ask?

Hey at least you get a lovely free road tile in the middle of dumbass nowhere!!

I wish planting a district or wonder on a forest/marsh/jungle would give you the boost as if it had been chopped. Or at least partial, because it wouldn't take a builder charge, but I think you lose it completely instead. So you have to figure out some other thing you wanted, chop the poo poo down, and wait for that to finish or switch to the wonder or district then finish the other thing.

I tested this by building a campus with 6 jungles, and then reloading and chopping that spot first. The build screen said it'd take 23 turns, once it was placed it was 25. Chopping the jungle gave me a pretty decent boost to a trader and growth though. Whatever.

Lunatic Sledge
Jun 8, 2013

choose your own horror isekai sci-fi Souls-like urban fantasy gamer simulator adventure

or don't?
It's weird.

People have been complaining about the AI being weak on higher difficulties...

I, however, play babymode because I suck at Civ, and I am getting my babybutthole wrecked like I neeever did in Civ V. Like, wtf, why is hard mode easy and easy mode hard. Barbarians and eagle warriors, torching every drat thing. Surprise wars for days. Zero trade routes reaching their destination. It's babymode madness.

Also, yeah, seconding delegates telling me about poo poo that's happening to me. "The Aztecs have burned down an enemy farm!" No, little buddy, that's OUR farm.

RazzleDazzleHour
Mar 31, 2016

CAPTAIN CAPSLOCK posted:

Montezuma is amazing. Just spam Eagle Warriors and then snowball hard with all your free builders. And since they don't cost any maintenance, you can keep dozens of them around to beat up on city states to get free builders even in later eras.

Aztecs own :parrot:

The greeks waged war on me really early on and I came out of the conflict with like eight builders, but I had nothing to build after a certain point. How many cities should I be making as Aztecs? I was sitting on three well into the Classical Era

cl_gibcount 9999
Aug 15, 2002

make more cities and spam builders on districts

aztec OP

Vanilla Mint Ice
Jul 17, 2007

A raccoon is not finished when he is defeated. He is finished when he quits.
The only difference difficulty makes in civ games is how much resources the ai gets or how bonuses the player gets. None of your bonuses matters if you don't build any units

PaybackJack
May 21, 2003

You'll hit your head and say: 'Boy, how stupid could I have been. A moron could've figured this out. I must be a real dimwit. A pathetic nimnal. A wretched idiotic excuse for a human being for not having figured these simple puzzles out in the first place...As usual, you've been a real pantload!

Lunatic Sledge posted:

It's weird.

People have been complaining about the AI being weak on higher difficulties...

I, however, play babymode because I suck at Civ, and I am getting my babybutthole wrecked like I neeever did in Civ V. Like, wtf, why is hard mode easy and easy mode hard. Barbarians and eagle warriors, torching every drat thing. Surprise wars for days. Zero trade routes reaching their destination. It's babymode madness.

Also, yeah, seconding delegates telling me about poo poo that's happening to me. "The Aztecs have burned down an enemy farm!" No, little buddy, that's OUR farm.

I think the Agenda system is skewing things. When I went up against a Civ that rolled the aggressive agenda, life was tough in the early game if I wasn't warmongering, but last game I started next to Japan who never built more than two warriors even when I had 4 archers and 2 warriors on their doorstep.

Antares
Jan 13, 2006

Finished a game, Sumeria/conquest on emperor but quick instead of standard. I was going for science CiV style but even on quick things take for loving ever in the later game, literally 30 turns for a space station part in a city with a built-up industrial and harbor district. impressions:

- Overall the game is really good but extremely easy considering how badly/tall/scientific I built.
- Overall the game feels way too slow after the ancient era. It's slow in the ancient era too, but that feels appropriate and civ-like. You can have riflemen around 12-1300 but it will take any unit you can build 5 turns to get from your first city to your second city even with a road. I valued science and production extremely highly and after classical/medieval build times became atrocious. I don't think it was teching too fast because even extremely late in the game only my best 2-3 cities could put out a unit faster than 15 turns.
- The UI is aesthetically nice but insanely bad in every technical and practical sense. It completely broke down on me later in the game. hotkeys stopped working, checkboxes broke and stopped changing with their state, etc. This is by far the biggest negative because the game is just tedious to interact with.
- Both camera modes are really hard to read at a glance. I found the standard camera almost incomprehensible and ended up switching to standard after a few dozen turns. Strategic mode is better but not great.
- Reassigning my loving spies every 5 turns to keep them doing what they were already would be obnoxious even if it didn't take four clicks per spy (i ended up just deleting defensive spies when they expired, gently caress that)
- Reassigning trade routes is a pain in the rear end, huge list where the filters for yield don't also sort by that yield and don't show your last route / option to maintain until cancelled.
- Trying to escape out of pointless AI comms has an interstitial between "yelling at you" and "waiting for response" and you have to wait for that to finish before hitting escape again. i would like to be able ignore these much more efficiently.
- Some extremely cool things happened with my carrier group. Every time an embarked AI unit moved through my admiral+carrier+planes, (a) the admiral would teleport back to a random city; (b) the carrier would appear to remain in place but if you try to move it warps back to the admiral; (c) the planes floated in the middle of the ocean until I rebased them; (d) sometimes the carrier would be an ineligible rebase destination even after it moved back in range so i had to rebase to a different city then back to the carrier which should've been underneath them the entire time.
- Both games the AI tried a "surprise" war early-ish which was telegraphed by a half dozen outdated units inching towards one of my cities. After your punitive action you're in a commanding lead and the only threat is someone on the other continent getting a surprise culture win. They tried "you're a warmonger and this is my last stand" wars but missile cruisers, mech infantry, and bombers can kill infinity frigates/knights. Rome was one of the stronger civs and was still milling a few battering rams about at this point. They did war each other a decent amount though.
- Nuclear warfare is completely broken strong. You can build infinity nukes based of 1-2 uranium. One nuke depopulates a 2-tile radius, reduces any city in range to 0 def/HP, and makes every tile unusable without an army of builders/engineers. The nukes are basically a strategic consumable and available to any bomber/sub on the map as soon as they finish building. Holy poo poo can you do accomplish things when you switch every secondary city to thermonuclear projects.
- I didn't mind though, because there is no UI element indicating a conquered city was a capital and I had no idea what unmet civ Rome killed so I had to raze a half dozen cities in order of "least Latin-sounding name" to close the game out a hundred turns after I effectively won.
- Washington revolted multiple times for reasons or whatever. It was mildly annoying but setting all the improvements on fire in a city that wasn't ever going to finish building anything anyway isn't much of a penalty for ignoring whatever luxury/war-weariness/conquest mechanic.

On one hand I want to play some more games and try out styles other than "build more advanced units than the other guys and run them over" and exploit ICS better / really dig into the cool mechanics. But then I think about having to manipulate the interface even more for religion, spies, and all the other things I ignored as much as I could and jesus loving christ.

Paradoxish
Dec 19, 2003

Will you stop going crazy in there?

Doredrin posted:

Finished my first game on prince. Just said "screw it" and spammed archers for the first 100 turns or so, took over 3 civs, then turtled up and cruised to a space victory. I'm beginning to think the best way to win at this game at any difficulty is just by spamming military units and taking over anything that is not a city state. Unless you are playing on fractal, but who plays on fractal.

I mean, this was basically true in Civ 5 too. And Civ 4, for that matter.

If you can outproduce and kill your neighbor you should always do it, because why wouldn't you? You get a free city for the cost of whatever units you built, and the time to construct them is almost never wasted as long as some of them survive. It's only slightly more effective in Civ 6 because it feels like city locations are a little less important and picking up a city that the AI built in a stupid spot isn't that bad. The only practical reasons to ever avoid going fully aggressive is if you're intentionally building tall, you know you can't win an early war, or an early war would be too costly/take too much time. Early aggression is good even if you intend to play a peaceful game.

Ojetor
Aug 4, 2010

Return of the Sensei

Lunatic Sledge posted:

It's weird.

People have been complaining about the AI being weak on higher difficulties...

I, however, play babymode because I suck at Civ, and I am getting my babybutthole wrecked like I neeever did in Civ V. Like, wtf, why is hard mode easy and easy mode hard. Barbarians and eagle warriors, torching every drat thing. Surprise wars for days. Zero trade routes reaching their destination. It's babymode madness.

Also, yeah, seconding delegates telling me about poo poo that's happening to me. "The Aztecs have burned down an enemy farm!" No, little buddy, that's OUR farm.

Haven't played on lower difficulties, but maybe the AI players can't keep Barbarians under control without the bonuses they get on higher difficulties? So Barbarians get tons of units unimpeded and end up overrunning the human player.

Ruggan
Feb 20, 2007
WHAT THAT SMELL LIKE?!


Anyone want to get an internet game going at the hour (7 western, 9 central, 10 east)? I'm thinking random civs, quick turns, and continents or islands, although I could be swayed to whatever.

Message me on steam if you're interested - https://steamcommunity.com/id/Ruggan

KingKapalone
Dec 20, 2005
1/16 Native American + 1/2 Hungarian = Totally Badass
I saw someone else saying they couldn't get a National Park built. I can't either. I own 4 hexes: one mountain, one tundra woods, one hill tundra, and one tundra antiquity site. I assume the antiquity site is what's screwing me up so I'm going to see if excavating it helps.

edit: didn't work

KingKapalone fucked around with this message at 02:42 on Oct 23, 2016

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Paradoxish posted:

I mean, this was basically true in Civ 5 too. And Civ 4, for that matter.

If you can outproduce and kill your neighbor you should always do it, because why wouldn't you? You get a free city for the cost of whatever units you built, and the time to construct them is almost never wasted as long as some of them survive. It's only slightly more effective in Civ 6 because it feels like city locations are a little less important and picking up a city that the AI built in a stupid spot isn't that bad. The only practical reasons to ever avoid going fully aggressive is if you're intentionally building tall, you know you can't win an early war, or an early war would be too costly/take too much time. Early aggression is good even if you intend to play a peaceful game.

I guess I don't do it because the game feels less full if I'm killing people. I don't like getting the message that unmet civs have been killed in the early game either, it doesn't feel like enough time has gone by.
Although it does tell you an unmet civ was killed even if it's a city state which is a bit confusing.

quote:

Haven't played on lower difficulties, but maybe the AI players can't keep Barbarians under control without the bonuses they get on higher difficulties? So Barbarians get tons of units unimpeded and end up overrunning the human player.
The AI doesn't seem to have too many problems killing barbarians. I play on Prince. It's probably more that us who're playing on lower difficulties don't build many military units. I'm not used to having an AI war of barbarians run into my territory and start burning things that take 15 turns to rebuild.

Taear fucked around with this message at 02:30 on Oct 23, 2016

CAPTAIN CAPSLOCK
Sep 11, 2001



RazzleDazzleHour posted:

The greeks waged war on me really early on and I came out of the conflict with like eight builders, but I had nothing to build after a certain point. How many cities should I be making as Aztecs? I was sitting on three well into the Classical Era

Make all the cities. Blanket everything with cities! 3 cities in the classical era seems low.

If you see a location with fresh water, preferably a river, and some luxuries then feel free to poop out a city. Bring 2-3 builders with you to speed build the industrial district and science district(or whatever, I prefer science).

Paradoxish
Dec 19, 2003

Will you stop going crazy in there?

Taear posted:

I guess I don't do it because the game feels less full if I'm killing people. I don't like getting the message that unmet civs have been killed in the early game either, it doesn't feel like enough time has gone by.

Oh yeah, I wasn't trying to say that you shouldn't play how you want to, just pointing out that Civ has always been a series where going heavy on military tends to be easy mode (especially on lower difficulties) because the game doesn't severely penalize you for being a warmonger. There just always seem to be people posting in Civ threads who suddenly decide to build more military units than they usually do and suddenly realize that the game isn't very hard anymore.

Vanilla Mint Ice
Jul 17, 2007

A raccoon is not finished when he is defeated. He is finished when he quits.

Doredrin posted:

Finished my first game on prince. Just said "screw it" and spammed archers for the first 100 turns or so, took over 3 civs, then turtled up and cruised to a space victory. I'm beginning to think the best way to win at this game at any difficulty is just by spamming military units and taking over anything that is not a city state. Unless you are playing on fractal, but who plays on fractal.

You actually want to beat up city states early on before they get allies or even just farm them since they're an excellent source of builders

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

CAPTAIN CAPSLOCK posted:

Make all the cities. Blanket everything with cities! 3 cities in the classical era seems low.

If you see a location with fresh water, preferably a river, and some luxuries then feel free to poop out a city. Bring 2-3 builders with you to speed build the industrial district and science district(or whatever, I prefer science).

I hope something changes to make this not true, I really hate playing wide. It's messy and ugly. I want my cities to be "special".

Another irritation of the UI - why do I have to go into an information panel in the city to see what my wonders and etc do? Since it's on the actual map in an actual square why can't I just hold over the thing?

khy
Aug 15, 2005

What's the prerequisite for an inquisitor? I can't find it in this awful civilopedia and can't make one in my holy city.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

khy posted:

What's the prerequisite for an inquisitor? I can't find it in this awful civilopedia and can't make one in my holy city.

An Apostle has to launch an inquisition, then you can start building them.

DrManiac
Feb 29, 2012

Man, killer of cyrus is really really good all game. I managed to get infantry before anyone else and 3 corps of them alone tore the entire continent for me. The largest rival I had was japan with 2K war score compared to my 800.

KingKapalone
Dec 20, 2005
1/16 Native American + 1/2 Hungarian = Totally Badass

KingKapalone posted:

I saw someone else saying they couldn't get a National Park built. I can't either. I own 4 hexes: one mountain, one tundra woods, one hill tundra, and one tundra antiquity site. I assume the antiquity site is what's screwing me up so I'm going to see if excavating it helps.

Quouting my post to say nope this didn't fix it. No idea how to make this park.

OwlFancier
Aug 22, 2013

Jay Rust posted:

Has anyone found a use for harvesting resources?

As the game progresses, tile and district adjacency bonuses can supercede resource bonuses quite significantly.

ate shit on live tv
Feb 15, 2004

by Azathoth
They have improved 1upt a bit, but ultimately it's still a chore with zero benefits to game quality. Managing unit carpets isn't fun.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
I built the forbidden palace and then I had around 6 envoys to spend. I didn't build anything else - but nothing mentions these envoys. I'm sort of confused.
I'm wondering if I built them up and never spent them somehow.

Diplomacy is also as annoying as spying, why do we have to refresh our alliance every 30 turns? Especially since it requires a declaration of friendship (which has to be accepted first) then the alliance after it.

And why is it such a loving ballache finding out what the acropolis does that's different from a theatre district? Even now I'm not 100% sure.

Taear fucked around with this message at 02:54 on Oct 23, 2016

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

cl_gibcount 9999 posted:

make more cities and spam builders on districts

aztec OP

wait what

what does spamming builders on districts do

Sarmhan
Nov 1, 2011


The White Dragon posted:

wait what

what does spamming builders on districts do
Aztecs can use builder charges to rush districts, like the chinese can with wonders.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

The White Dragon posted:

wait what

what does spamming builders on districts do

Aztec builders can sacrifice a charge to speed the production of a district.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



KingKapalone posted:

I saw someone else saying they couldn't get a National Park built. I can't either. I own 4 hexes: one mountain, one tundra woods, one hill tundra, and one tundra antiquity site. I assume the antiquity site is what's screwing me up so I'm going to see if excavating it helps.

edit: didn't work

What is the appeal of those three tundra tiles, and are they all owned by the same city? Those can be stumbling blocks. Also, the tiles must be in a skinny diamond (1-2-1 from top to bottom), no other shape will work

AbrahamLincolnLog
Oct 1, 2014

Note to self: This one's the shitty one
So, can anyone explain this?



Both Brazil and Rome are able to move Warriors into my territory. No, we don't have any open borders agreements and we aren't at war. I have accepted delegations from both, however. Only turn 41.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



AbrahamLincolnLog posted:

So, can anyone explain this?



Both Brazil and Rome are able to move Warriors into my territory. No, we don't have any open borders agreements and we aren't at war. I have accepted delegations from both, however. Only turn 41.

All borders are open until you research the Early Empire civic (those dashed lines mean you can't enforce your borders)

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!
Oh ok, thanks. I thought I was missing some major builder feature.

As for units ignoring your borders, you have to research the Early Empire civic to make other players respect your borders. The game really needs to not hide this information in the civilopedia.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

AbrahamLincolnLog posted:

So, can anyone explain this?



Both Brazil and Rome are able to move Warriors into my territory. No, we don't have any open borders agreements and we aren't at war. I have accepted delegations from both, however. Only turn 41.

See the dotted borders you have? Those mean that people can enter your lands freely. You don't enforce your borders until you research Early Empire. Same for other people; if their borders are still dotted you can move through them freely. You'll also see the borders look like that if you have an open borders agreement with someone.

AbrahamLincolnLog
Oct 1, 2014

Note to self: This one's the shitty one
Oh, huh. This is like my third game and I've never had anyone do that. That would be good info to tell the player, probably.

Brother Entropy
Dec 27, 2009

AbrahamLincolnLog posted:

That would be good info to tell the player, probably.

civ6.txt

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Re: National Parks.


This is what it looks when you can designate a national park. This is the only spot in my entire empire I could build it, and I needed to plant forests in the north to bring up the appeal. Note that I couldn't use any of the mountain tiles in the park because they are owned by Bradford while all the forests are owned by Plymouth.

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Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!
Wasn't a lack of important gameplay information on tooltips a problem in beyond earth at launch, too? Seriously, they need to put that compass star for passive bonuses from techs and civics they had in 5.

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