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OrangeSoda posted:It's easy points you barely have to work for in most FPS games To add on to this, most sniper-players that I've met in real life are the kinds of people that shout at the screen, go crazy for achievements, and are massively egotistical. That video is one of the best things I've seen in a while. Oh poo poo first page uh let me think of a story real quick: In TF2, I was a spy and I pulled out the Dead Ringer. I stood in a doorway as an ubered demoman tried to pass me to get to a sentry, but instead all the stickies bounced off my face. As he tried desperately to kill me, I was typing "What's wrong demoman, can't you fit through the door?" Finally, when the uber ran out, a pyro came up behind them and burned them alive just before my DR ran out. Not really a troll but that's all I got Slappy Moose fucked around with this message at 00:52 on Nov 15, 2010 |
# ? Nov 15, 2010 00:41 |
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# ? May 30, 2024 04:04 |
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005060524 posted:I've learned to never underestimate the lengths that people will go to to get to their favorite sniping spot. I wonder what it is that makes sniping so popular in FPS games. It gets worse. That spot is maybe 20 seconds away from their spawn. Any ONE of them could easily have gone back to spawn, changed to a different class (say, demoman), and taken out the sentry on their own while taking no damage.
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# ? Nov 15, 2010 00:41 |
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Drox posted:It gets worse. That spot is maybe 20 seconds away from their spawn. Any ONE of them could easily have gone back to spawn, changed to a different class (say, demoman), and taken out the sentry on their own while taking no damage. You can change classes at the spawn point without having to die? All these years I've never known that.
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# ? Nov 15, 2010 01:07 |
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I've never even played TF2 and I knew that because of the Team Roomba videos on TF2 from this very thread. Pay more attention!
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# ? Nov 15, 2010 01:20 |
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Has no meaning posted:You can change classes at the spawn point without having to die? All these years I've never known that. Technically, not really, since you have to suicide to switch classes. In TF2, there's a Multiplayer/Advanced option for such. However, if you do that in the spawn room, you change classes instantly.
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# ? Nov 15, 2010 01:29 |
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Dinictus posted:Technically, not really, since you have to suicide to switch classes. In TF2, there's a Multiplayer/Advanced option for such. However, if you do that in the spawn room, you change classes instantly. He said "in spawn," which never causes you to kill yourself. So no, you don't have to suicide to switch classes as long as you do it in a spawn area. Clamps McGraw posted:I've never even played TF2 and I knew that because of the Team Roomba videos on TF2 from this very thread. Pay more attention! It won't kill you! See, now I'm a soldier! Now I'm a scout! Just switch classes!
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# ? Nov 15, 2010 01:39 |
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005060524 posted:I've learned to never underestimate the lengths that people will go to to get to their favorite sniping spot. I wonder what it is that makes sniping so popular in FPS games. It turns a 3D shooter into a 2D shooter - it's easier to handle I guess.
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# ? Nov 15, 2010 02:26 |
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005060524 posted:I've learned to never underestimate the lengths that people will go to to get to their favorite sniping spot. I wonder what it is that makes sniping so popular in FPS games. To make easy targets for griefers *cradles the smoke launcher from Bad Company 2*
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# ? Nov 15, 2010 02:30 |
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Sniping is a god-complex enabler. Looking through my magnifying glass at all the little ants in a frenzy over something or other. Little do they know I'm hovering over them and could crush them one by one in a single poke.
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# ? Nov 15, 2010 02:35 |
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Easy mode or god mode, pretty much... Though occasionally you will see a good sniper in the game that picks up weird positions, camps in odd areas, and takes targets of opportunity or those that seem to be doing really good out. Essentially they take out the strong and the rest sorta buckles. Griefing the idiot snipers who always go to the same spots, and stay there even after getting killed is always fun. It's why I enjoy playing 2fort. As an engie I build a turret on their own balcony and deny them their favorite spot for a while. Always good fun, not much of a grief though. I remember one rather effective sniper sitting in the pool though, took out a lot of people on the bridge or going out of the pipe. He was sitting in the corner by our pipe exit... so few people look in those corners when just jumping into the water or going through that pipe.
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# ? Nov 15, 2010 02:49 |
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Zebrin posted:Griefing the idiot snipers who always go to the same spots, and stay there even after getting killed is always fun. Better thing to do: build a tele right at the corner of one of the places snipers like to slowly edge out from. Make the exit in the intel room. If they try to zoom in and slowly sneak out they will teleport, so they have to either be move to a new location or stand closer to the wall. Either way it fucks them up. The ability for engis to move teles made this even easier than before. Also, if you have a friend, make sure his exit is right above yours on a stairway. This will make anyone who comes through your tele stuck in his, and it's hilarious to eventually have like 4 snipers all stuck in a teleporter in the intel room, asking for an admin.
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# ? Nov 15, 2010 03:02 |
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Slappy Moose posted:Oh poo poo first page uh let me think of a story real quick: In TF2, I was a spy and I pulled out the Dead Ringer. I stood in a doorway as an ubered demoman tried to pass me to get to a sentry, but instead all the stickies bounced off my face. As he tried desperately to kill me, I was typing "What's wrong demoman, can't you fit through the door?" Finally, when the uber ran out, a pyro came up behind them and burned them alive just before my DR ran out. Anyone mind translating this?
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# ? Nov 15, 2010 03:05 |
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Slappy Moose posted:Better thing to do: build a tele right at the corner of one of the places snipers like to slowly edge out from. Make the exit in the intel room. If they try to zoom in and slowly sneak out they will teleport, so they have to either be move to a new location or stand closer to the wall. Either way it fucks them up. The ability for engis to move teles made this even easier than before.
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# ? Nov 15, 2010 03:08 |
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Foxhound posted:Anyone mind translating this? It's boring. Spies get to use watches to go invisible. The Dead Ringer is a watch that only lets you go invisible after you get hit- it fakes your death and then cloaks you. The biggest benefit of it is that you take vastly reduced damage while cloaked with this watch. A medic ubered (made invincible) a demoman so that they could take out a sentry gun. This guy just cloaked and stood in the way so that they couldn't get closer to or shoot at the sentry gun. After their temporary invulnerability wore off, a teammate came and killed them.
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# ? Nov 15, 2010 03:12 |
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Foxhound posted:Anyone mind translating this? Dead Ringer makes it look like you die, but all is does is drop a fake ragdoll and then puts you in cloak. So thinking he got rid of the Spy, the demoman tries to press on before his invulnerability runs out, only to still be blocked by the cloaked Spy. Then another guy comes and kills him from behind when his wasted invulnerability period wears off. Edit: Drox Chakram fucked around with this message at 03:15 on Nov 15, 2010 |
# ? Nov 15, 2010 03:12 |
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A simple prop kill video, made by me. https://www.youtube.com/watch?v=9c9uTiwFiNc
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# ? Nov 15, 2010 03:12 |
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Nonono, you see, this way I am griefing the other team. I enjoy my fair share of team griefs, but nothing is better then when the snipers have nothing to shoot at since their preferred target(The other snipers) aren't there any more. Because I am killing them. Besides, teleporting them to the basement gets you caught too easily. I did teleport them to the middle of the bridge a couple times though, that is even more fun. Then they are confused AND sniper bait. If the other team is smart, they wont destroy the exit, and will just shoot the drat snipers.
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# ? Nov 15, 2010 03:15 |
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jvempire posted:A simple prop kill video, made by me. Thanks for the informative description of your super interesting video. I know that it's Garrys Mod, that much I can figure out, and you apparently used a "prop" to kill an admin but I've never played Garrys Mod so I don't see how that's in any way relevant to the thread. Chumly fucked around with this message at 07:27 on Nov 15, 2010 |
# ? Nov 15, 2010 07:20 |
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Chumly posted:Thanks for the informative description of your super interesting video. Player's get pissy when you prop kill them. Actually almost any player who plays Garry's mod gets pissy if you kill them at ALL.
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# ? Nov 15, 2010 07:28 |
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jvempire posted:A simple prop kill video, made by me.
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# ? Nov 15, 2010 07:38 |
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People getting throwen to their deaths by couple of goony goones in a mod for Mount and Blade: Warband called cRPG. Just imagine the chaos this being done on servers with hundreds of players, not just couple dozen. https://www.youtube.com/watch?v=MgqMnNJzHrI
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# ? Nov 15, 2010 07:46 |
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jvempire posted:A simple prop kill video, made by me. Pretty sure he saw that coming, after you completely missed on the first try. He was pretty quick on the ban button. The random other player saying "187" right afterward almost saves it, though. Snatch Duster posted:People getting throwen to their deaths by couple of goony goones in a mod for Mount and Blade: Warband called cRPG. Just imagine the chaos this being done on servers with hundreds of players, not just couple dozen. cRPG is godawful to try to get into as a new player, but I might have to give it another try just to do this. TheRagamuffin fucked around with this message at 07:50 on Nov 15, 2010 |
# ? Nov 15, 2010 07:47 |
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TheRagamuffin posted:
yea it is pretty rough at first, but there is gonna be a new patch in December that gonna make leveling up easier.
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# ? Nov 15, 2010 07:54 |
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Slappy Moose posted:Better thing to do: build a tele right at the corner of one of the places snipers like to slowly edge out from. Make the exit in the intel room. If they try to zoom in and slowly sneak out they will teleport, so they have to either be move to a new location or stand closer to the wall. Either way it fucks them up. The ability for engis to move teles made this even easier than before.
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# ? Nov 15, 2010 10:09 |
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jvempire posted:A simple prop kill video, made by me. How do you get the phys gun to push and pull props at fatal speeds?
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# ? Nov 15, 2010 12:05 |
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Dizz posted:Player's get pissy when you prop kill them. I don't think it's actually possible to NOT grief a Gmod player Your mere existence is ruining their solipsistic fantasy
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# ? Nov 15, 2010 12:27 |
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TheRagamuffin posted:cRPG is godawful to try to get into as a new player, but I might have to give it another try just to do this. cRPG is a term Ive seen used a few times now and not just in the context of M&B but what does it stand for, combat RPG?
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# ? Nov 15, 2010 13:30 |
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Wowbagger2004 posted:This is great fun Bonus points: teleport them into goatse spray. The only way to play 24/7 2fort
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# ? Nov 15, 2010 14:19 |
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quote:Bonus points: teleport them into goatse spray. Is that a butthole? Ewwwww! , duh.
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# ? Nov 15, 2010 17:52 |
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Pharnakes posted:cRPG is a term Ive seen used a few times now and not just in the context of M&B but what does it stand for, combat RPG? yes that's what it really is. It's very annoying to see people who just fighting anything they meet. it's very good fun to get a hammer as you can't cancel your attack and "by mistake" hit your teamates.
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# ? Nov 15, 2010 18:40 |
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Coagulated fucked around with this message at 18:27 on Nov 29, 2010 |
# ? Nov 15, 2010 18:55 |
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I still don't understand why people play this "game". The guards can do anything, and have no reason but convention not to kill the prisoners right away, and the prisoners can do nothing, and have no reason but convention to not do something else with their time. I don't use the quotation marks around game idly; I don't know if this meets the formal definition for a game. There are rules, but I don't think there are "moves" or "strategies" as such. It would make more sense if, in time limited rounds, one person was "The Emperor" or something, and could kill anyone instantly, for any reason, and you got points for convincing them not to kill you. Counterstrike meets chatroulette. Make people vote at the end of the round whether they found the results entertaining or not, so the lovely people don't get to be Emperor, the best griefer would rise to the top, and we would all be winners.
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# ? Nov 15, 2010 19:07 |
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Coagulated posted:
I've never played MW2 and I don't know a thing about it. (It's not quite my thing.) How did he get a nuke so fast? Does everybody have them to start with or is it an exploit of some kind?
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# ? Nov 15, 2010 19:15 |
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Lord Chumley posted:Is that a butthole? Ewwwww! , duh. Oh gently caress, this is still up somewhere? I'm the person who recorded it. I really wish I wasn't listening to music at the time.
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# ? Nov 15, 2010 19:15 |
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I think someone posted this GMOD grief before, but I'll repost it. Find a server where explosive props aren't blocked. Take 2 of them (e.g. 2 explosive barrels) and set them next to each other with a space between them. (Don't freeze them. I don't recall it working if you freeze them.) Now, select the rope tool and set it to a negative length and rope the 2 barrels. The second anyone touches them or someone uses a Physgun on one of these barrels, they immediately explode. Here's where it gets fun. Repeat the steps, but before you rape the barrels, make them invisible. Then, duplicate them. (I think you have to use the advanced duplicator from Wiremod) When you duplicate the barrels, they immediately snap together and explode. What you now have is a gun that pretty much explodes whatever you're aiming at, and the kill in the corner simply indicates a prop kill. xergm fucked around with this message at 19:33 on Nov 15, 2010 |
# ? Nov 15, 2010 19:21 |
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In a similar fashion, firing a barrel into the air with the gravity gun, then catching and freezing it with the physgun causes it to explode on contact
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# ? Nov 15, 2010 22:11 |
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fleet21 posted:I've never played MW2 and I don't know a thing about it. (It's not quite my thing.) How did he get a nuke so fast? Does everybody have them to start with or is it an exploit of some kind? It looks like some kind of hack or glitch; You have to get 25 kills in a row without dying in order to get a nuke, and he gets one in 2 seconds. It's probably some sort of modded server or something.
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# ? Nov 15, 2010 23:10 |
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AXE COP posted:In a similar fashion, firing a barrel into the air with the gravity gun, then catching and freezing it with the physgun causes it to explode on contact Back when just about every server had the nuke rocket launcher, I had an advanced dupe of one of the rockets in flight, frozen. Not only did it kill every player in a huge radius, it also breaks many constraints, and I think it unfreezes things too.
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# ? Nov 15, 2010 23:19 |
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On some random building server I created the "Artillery Barrage." Get an exploding barrel. Freeze it at an upward angle. Put a thruster on the end at max force. Dupe this 70 times, make sure they're in a straight line. Mash the unfreeze button facing them. Use HLDJ to play Ode to Joy.
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# ? Nov 16, 2010 01:33 |
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# ? May 30, 2024 04:04 |
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Back in the heyday of Tribes, there was a mod called Mercenaries, that added a shitload of new weapons, packs, vehicles and such. Mercenaries had two things that I dearly loved, the Det Pack and the Stealth Scout. The Detpack was a backpack replacement that fit on medium armor, and was intended to kill turret farms and knock out heavy base defenses. Turns out that it would stay primed even if you died, and explode. Therefore, you could suicide bomb with it, and it was almost unstoppable. In Mercs/Shifter, people would build elaborate turret farms and fire bases to defend points, or just because they could. Usually blowing these up required a couple players working together, as turrets were really strong, and the only class that could carry a mortar was easy pickings for anyone in light armor. Then, skiing caught on, and a guy in medium armor could fly towards a turret farm, prime the charge, and then die to the turrets, only to explode seconds later, destroying the entire farm. People got really upset about this. The Stealth Scout was similar to the normal scout but lacked weapons. A scout was a one man flying ship with lovely weapons. The stealth version was completely invisible. So, I'd grab on of these, tool around until I saw either someone sniping, or a guy in Heavy Armor firing mortars, and fly towards them at full speed, then bail. The scout would continue forward and crush them and I'd fly back to base to get another one. In Tribes 2, my favorite alltime activity was stealing an enemies vehicle they just spawned. The number of vehicles one team could have at a time was limited, and there was a timer for how often you could spawn them. Since vehicle pads were now in the open, it was easy to creep around to somewhere near the pad, and wait for someone to run up to the pad. Once a vehicle was spawned, I'd try to land on the pilots seat and take off. Bombers and Transport ships were the best, as they had long respawn cycles. I once managed to steal a transport with 4 heavies in the front, and then drove it to the very edge of the map and stranded them there. If you didn't suicide, it would take a couple of minutes to walk back to the action.
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# ? Nov 16, 2010 02:12 |