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RentCavalier posted:If it was my call, I'd probably try to integrate something akin to Silent Hill the Room's system--like, the game would never really leave the office, limiting itself to just the nearby pub, a few lunch places, and maybe a park for breaks. Rather than focus on a whole year, I'd want longer, more detailed days--like there's a set schedule that you can follow or not, with varying results depending on what you do. Getting fired is an automatic game over, so you have to do a minimum amount of work to maintain your job, but... I'd like some kind of system that would account for the fact fighting a grueling ordeal day after day on top of your normal life may impact your life. Some kind of SAN system for those who know the Call of Cthulhu system. Fighting, getting hurt and poo poo, as well as maybe practicing and studying occult arts to enhance your chances of survival would make you less stable (but at the same time, maybe a tad more powerful in an already insane place), but you run the risk of snapping and attacking allies, while still socialising and taking time to relax and live normally and being saner would make you less powerful, but safer. Iceclaw fucked around with this message at 00:39 on Nov 29, 2012 |
# ? Nov 29, 2012 00:37 |
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# ? Jun 10, 2024 10:57 |
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klapman posted:Your lovely boss would be the Emperor S-Link, and the entire arc would be around nudging him to become a better boss in different, subtle ways. The old-timer who's been there so goddamn long and never actually gotten anywhere could be the Tower, and you have to try and get him to realize that without him, everything would go to poo poo in the office. And Hermit would obviously be your megalomaniacal BOFH sysadmin, complete with utilikilt and fedora (both the hat and OS).
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# ? Nov 29, 2012 01:38 |
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Technique posted:I just want Devil Survivor 3. Devil Survivor 1 and 2 felt like better Persona games than 3 and 4. I've only played the latter half of Persona, but the formula it used was done much better in Devil Survivor.
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# ? Nov 29, 2012 01:48 |
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Momomo posted:Devil Survivor 1 and 2 felt like better Persona games than 3 and 4. I've only played the latter half of Persona, but the formula it used was done much better in Devil Survivor. This is an interesting point. I agree, to a point--mechanically, yeah, the Devil Survivor system is a lot easier to navigate and play S-link system. But, at the same time, the way the Persona system works fits better with the slower pace of the game--you get a lot more absorbed in the scenes in Persona 3 and 4, and not just because you actually have animated people doing the scenes (though that does help.) It just encourages you to soak in the atmosphere more.
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# ? Nov 29, 2012 01:56 |
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RentCavalier posted:This is an interesting point. I agree, to a point--mechanically, yeah, the Devil Survivor system is a lot easier to navigate and play S-link system. But, at the same time, the way the Persona system works fits better with the slower pace of the game--you get a lot more absorbed in the scenes in Persona 3 and 4, and not just because you actually have animated people doing the scenes (though that does help.) It just encourages you to soak in the atmosphere more. Well, that's because the Devil Survivor system- the Fate system from 2, is essentially an upgraded version of the Social Link system. It does the same things, but it also takes more cues from the plot than P3/4's systems do. Also, its direct effects on the party member in question were nice, too (which, incidentally, was implemented to a degree in P4G.)
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# ? Nov 29, 2012 02:04 |
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klapman posted:that's not who I think it is right what the gently caress? Anytime I want somebody to play Persona 2, all I have to say is "Hitler is in it."
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# ? Nov 29, 2012 02:31 |
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klapman posted:That does sound fun, really. It also seems like it would be really stressful and terrifying to an extent, especially if poo poo got incredibly crazy and everyone was still ignoring it completely, even when people kept dying around them. I'd play it, but drat man I play Persona for when I want to feel all jolly and poo poo Wait, aside from the fact that Persona 2 can be pretty damned depressing and hosed up at times (Jun's history anyone?) how is Persona 3 a happy game? I mean Persona 4 is like the happiest game about murder ever but P3 is generally pretty bleak El Belmondo posted:Anytime I want somebody to play Persona 2, all I have to say is "Hitler is in it." Jetpack Hitler and crazy cults fighting over Alien Mayan doomsday devices. vvvv Wielded by a Visual Kei wannabe. Arbitrary Coin fucked around with this message at 02:51 on Nov 29, 2012 |
# ? Nov 29, 2012 02:35 |
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I like to mention the best weapon ever, a guitar case machine gun.
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# ? Nov 29, 2012 02:47 |
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Cityinthesea posted:I like to mention the best weapon ever, a guitar case machine gun. Why bother with novelty cased machine guns when you can just throw infinite/reusable flowers at everyone?
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# ? Nov 29, 2012 03:57 |
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OK, P3P question: Lategame spoilers: So I'm in January, trying to get through Margaret's challenges. I finally managed to get the Strength guys down last night after about 5 tries, but any other room I've gone into has pulled out the "9999 Megidolaon" bullshit. I don't want to know all their gimmicks, but what triggers that? Because knowing that I was doing something that might let me win so the game said "gently caress you, I'm going home" is kind of frustrating, and I'd much rather avoid it.
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# ? Nov 29, 2012 04:15 |
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Rogue 7 posted:OK, P3P question: Do you have the Omnipotent Orb on? I don't know about the challenges, but that does tend to get that response from the bonus bosses. Take off any equipment that nulls or resists everything.
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# ? Nov 29, 2012 04:28 |
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Rogue 7 posted:OK, P3P question: Those are more puzzles than battles; the team and personas you're given all have specific purposes to help you pass the test. "what triggers what" is kind of giving away their gimmicks, isn't it?
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# ? Nov 29, 2012 05:30 |
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TurnipFritter posted:Son, I don't think Kaneko's coming back. Has Kaneko left Atlus? I know he didn't have much to do with SMT IV, but it seems wierd to have SMT without Kaneko.
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# ? Nov 29, 2012 09:22 |
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It just seems like he's being phased out since a lot of the newer fans dislike his art and prefer anti grav tit man's or Saejima's.
Ibram Gaunt fucked around with this message at 09:26 on Nov 29, 2012 |
# ? Nov 29, 2012 09:23 |
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Ibram Gaunt posted:It just seems like he's being phased out since a lot of the newer fans dislike his art and prefer anti grav tit man's or Saejima's. Blasphemers!
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# ? Nov 29, 2012 09:41 |
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I miss the cold eyes look that Nocturne, DDS, Raidou etc characters have. I really like Kaneko's art.
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# ? Nov 29, 2012 09:42 |
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kirbysuperstar posted:I miss the cold eyes look that Nocturne, DDS, Raidou etc characters have. I really like Kaneko's art. While I really like some of his character design he really phoned in Strange Journey, there was absolutely nothing in that game that even approached his work on Nocturne or Persona 2.
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# ? Nov 29, 2012 12:52 |
Ibram Gaunt posted:It just seems like he's being phased out since a lot of the newer fans dislike his art and prefer anti grav tit man's or Saejima's. I really hope that's not true because gently caress anyone that thinks Devil Survivor's character designs are close to Kaneko's. That's from someone that really likes the Survivor games as well. Soejima's great and all but I think it was better when Kaneko designed the characters and Soejima did the in game art. Persona 3's cast was just a bunch of anime cliche's while Persona 1 and 2 felt much more original in addition to half of 2 being over 18.
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# ? Nov 29, 2012 13:19 |
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The anti gravity tits is pretty much unforgivable and I don't know how that poo poo can even get released. It's just loving stupid.
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# ? Nov 29, 2012 13:47 |
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I thought the contrast between his demons and the character art in Persona made the game even better.
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# ? Nov 29, 2012 13:51 |
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POWERFUL rear end SWEAT posted:Those are more puzzles than battles; the team and personas you're given all have specific purposes to help you pass the test. "what triggers what" is kind of giving away their gimmicks, isn't it? Hm. Think you ended up being right. Speed Guardian took me a few hours to learn the pattern, but wasn't terribly frustrating. Fun fight. Luck was just...um...I spammed Mudoon 3 times and killed it on the last try. That was kind of ridiculous. Took down Power, so only 2 left. I like these- they're a good use of the combat system, when I've pretty much got the main game broken over my knee. I fused an amazing Thor with Elec boost+Amp, Mind Charge, Auto-Mataru, Null Wind (though this was originally Power Charge, I burned a skill card), Deathbound, and Ziodyne. Then I just had it in my roster with nothing else to do at night, so I was grinding arcade machines. It's only level 61, I'm pushing 70, and I have yet to find a Persona that does better single target damage.
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# ? Nov 29, 2012 15:26 |
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Ibram Gaunt posted:It just seems like he's being phased out since a lot of the newer fans dislike his art and prefer anti grav tit man's or Saejima's. What? I love the old SMT designs beacuse it's like nothing I ever saw game-wise. It's kinda like Dragon quest in that it has it's own distinct style. The devil survivor and the original demons in SMT IV just seem like generic demon anime to me (which I guess would explain why it's more popular )
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# ? Nov 29, 2012 15:38 |
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WrightOfWay posted:While I really like some of his character design he really phoned in Strange Journey, there was absolutely nothing in that game that even approached his work on Nocturne or Persona 2. I thought the Demonica suits looked really cool, but otherwise.. yeah.
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# ? Nov 29, 2012 20:59 |
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WrightOfWay posted:While I really like some of his character design he really phoned in Strange Journey, there was absolutely nothing in that game that even approached his work on Nocturne or Persona 2. Remember, Strange Journey was mostly designed with expanding SMT outside of Japanese popularity. But the SMT 1 designs are the best designed characters anyway.
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# ? Nov 29, 2012 21:38 |
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Strange Journey needs to be made into a TV show.
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# ? Nov 29, 2012 21:41 |
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WrightOfWay posted:While I really like some of his character design he really phoned in Strange Journey, there was absolutely nothing in that game that even approached his work on Nocturne or Persona 2. To be fair, no other game in the series has art even approaching Nocturne's. The work Kaneko did there was absolutely brilliant.
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# ? Nov 29, 2012 21:43 |
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I always liked Kaneko's art in P1/2. The characters in those games looked so different from the usual anime fodder in other JRPGs. I don't know how to describe it either. Slick? Shiny? Modern? It's like they all matched the sharper urban edge of those games.
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# ? Nov 29, 2012 21:49 |
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I'm just glad Soul Hackers is finally coming over so I can get my Kaneko fix and beat cop music.
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# ? Nov 29, 2012 22:02 |
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I liked the Strange Journey character designs. Well, the humans he did. I'm not crazy about the Demonica suits, or the fact that everyone was basically wearing the same thing (I disliked this in DDS too). He could have gone less pin-up-y for the new bosses he designed though.
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# ? Nov 29, 2012 22:05 |
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TurnipFritter posted:I liked the Strange Journey character designs. Well, the humans he did. I'm not crazy about the Demonica suits, or the fact that everyone was basically wearing the same thing (I disliked this in DDS too). He could have gone less pin-up-y for the new bosses he designed though. Who were the new bosses he designed? I can't imagine Morax and Mitra being considered pin-ups (in the 'female pin-up' sense?)...
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# ? Nov 29, 2012 22:09 |
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manny kaltz posted:Who were the new bosses he designed? I can't imagine Morax and Mitra being considered pin-ups (in the 'female pin-up' sense?)... I was talking about Maya and Asherah and Mem Aleph. I had forgotten about Morax and Asura (I think they're the only two other bosses that had art specifically designed for SJ). (Edit: This is excluding Mastema and other character-characters, like Law Hero and Chaos Hero) TurnipFritter fucked around with this message at 22:15 on Nov 29, 2012 |
# ? Nov 29, 2012 22:13 |
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I don't really care that much for Kaneko, to be honest. I think it's the faces that kill it for me; the vast majority of them that I've seen poking around the SMT wiki have got this unnaturally pale, perfect porcelain doll look to them that I just don't care for. There's no animation or life in those faces; just a blank, emotionless stare.
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# ? Nov 29, 2012 23:31 |
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W.T. Fits posted:I don't really care that much for Kaneko, to be honest. I think it's the faces that kill it for me; the vast majority of them that I've seen poking around the SMT wiki have got this unnaturally pale, perfect porcelain doll look to them that I just don't care for. There's no animation or life in those faces; just a blank, emotionless stare. Kaneko does emotions sometimes. It's just... most of his emotions are smirks or sneers.
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# ? Nov 29, 2012 23:44 |
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I dunno I really like the whole porcelain doll aesthetic he does, it makes alot of the designs seem "off" which fits the tone of most of the mainline games. I prefer that to the generic designs Saejima spits out. (Although his designs aren't horrible to look at like the Devil Survivor guy)
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# ? Nov 29, 2012 23:52 |
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Kaneko's art is pretty much my favorite demon art. It's so well done, it's hard to believe he doesn't get hired more often. Also there's this Best Artist Ibram Gaunt posted:I dunno I really like the whole porcelain doll aesthetic he does, it makes alot of the designs seem "off" which fits the tone of most of the mainline games. I prefer that to the generic designs Saejima spits out. (Although his designs aren't horrible to look at like the Devil Survivor guy) Also this
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# ? Nov 29, 2012 23:52 |
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Dogbutt posted:Also there's this So that's where Baofu's glasses came from.
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# ? Nov 29, 2012 23:54 |
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Kaneko Flower Field.jpg never gets old.
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# ? Nov 29, 2012 23:54 |
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Phase out Saejima, give me the dude who did the fanart for Persona 5 for my dating sim fix
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# ? Nov 30, 2012 00:07 |
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W.T. Fits posted:I don't really care that much for Kaneko, to be honest. I think it's the faces that kill it for me; the vast majority of them that I've seen poking around the SMT wiki have got this unnaturally pale, perfect porcelain doll look to them that I just don't care for. There's no animation or life in those faces; just a blank, emotionless stare. I'm pretty sure Kaneko gave me a fetish for a stiff upper lip.
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# ? Nov 30, 2012 00:29 |
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# ? Jun 10, 2024 10:57 |
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So I gave the PSP port of Innocent Sin a shot, and i'm really really baffled. I mean, the load times are kinda major, the plot so far has been batshit in a way that isn't what I would call fun, and I spent like 2 hours in the initial dungeon because the random encounter rates are absolutely insane. I just beat the first boss the Principal, and the dude threw himself off a four story clock tower. The party members couldn't give a poo poo, and then they start talking about Joker, and then this woman who i've known for five minutes starts waxing philosophical about doppelgangers and how i'm totally like the crazy motherfucker with demons because I don't know, i'm really trying to like this, but nothing even makes sense. "Oh man you called me the Undie Boss? I'LL ACTUALLY loving TRY TO KILL YOU oh you guys can do that too that's cool ok lets call our own cell phones oh NO evil mask man, oh you want to kill me ok wait now these three dudes lost their souls". And nobody even seems to give a poo poo. Like, the Undie Boss dude mourned them for all of five seconds and then he's just hanging out with us talking poo poo about everything, and since we literally just left those three in the prison I doubt they're going to loving survive, and then I walk into the school fighting demons left and right while students just chill in the hallways. And then I walk into the different classrooms beating the poo poo out of the clocks, and everyone is totally cool with this? And they cheer me on? I mean holy poo poo, tell me it's trying to be this weird on purpose and I just have to keep playing, because god drat.
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# ? Nov 30, 2012 00:37 |