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Black August posted:Really looking forward to this update as an excuse to play through again, and I wonder if this is the true last one or if they have a 1.4 in mind Unless it got rolled into the next update due to the delay, there's a 1.4 planned. It's supposed to bring "a kind of creative mode"
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# ? Feb 18, 2019 23:36 |
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# ? Jun 13, 2024 06:56 |
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Given the appearance of those bombs I hope they're something useful that can be crafted from all this granite that keeps junking up my inventory.
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# ? Feb 19, 2019 06:20 |
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Mountaineer posted:Given the appearance of those bombs I hope they're something useful that can be crafted from all this granite that keeps junking up my inventory. They're "scarab bombs" that come from the desert.
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# ? Feb 19, 2019 08:14 |
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I for one would actually really like a Terraria 2, even with all the updates 1 keeps getting.
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# ? Feb 19, 2019 09:42 |
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Mountaineer posted:Given the appearance of those bombs I hope they're something useful that can be crafted from all this granite that keeps junking up my inventory. Look at this guy who never mined out every piece of granite solely to make furnish a big ol' granite monolith apartment
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# ? Feb 19, 2019 10:29 |
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Vib Rib posted:I for one would actually really like a Terraria 2, even with all the updates 1 keeps getting. Me as well. Every time that there is a new update in the queue, part of me thinks that perhaps they should not be working on that and instead work on a sequel, if indeed they want to do that. Terraria 1 already had a ludicrous amount of content and there is only so far that the engine can be stretched, after all. I will add that I am continually impressed by how Red has put so much work into adding content to a very inexpensive game with no thought of adding paid DLC. I realise that he's still made millions of ££££ regardless, but I'm continually shocked when people aren't as greedy as they could be.
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# ? Feb 19, 2019 16:56 |
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They still got to sell the game repeatedly by porting it to consoles and mobiles, and apparently each big content update results in a new spike of sales so it stays profitable to develop the old game. They reached 12 millions in June 2015, 20 millions in December 2016, and are currently at over 27 millions. Not bad for a game released originally in 2011.
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# ? Feb 19, 2019 17:32 |
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FirstAidKite posted:Look at this guy who never mined out every piece of granite solely to make furnish a big ol' granite monolith apartment I did, actually. It turned out to be a terrible eyesore but I used it anyway because I was too lazy to build a replacement base.
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# ? Feb 19, 2019 18:05 |
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Mountaineer posted:I did, actually. It turned out to be a terrible eyesore but I used it anyway because I was too lazy to build a replacement base. Look at this guy who can't build a good-looking monolith apartment highrise out of granite
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# ? Feb 19, 2019 20:23 |
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Galaxy brain building is to have one granite megalith of cold lifeless cells to recall everyone back to during emergencies or for punishment, while normally each citizen gets their own custom home based in a sensible and eye catching location Wizard gets a flashy sky island magic sun tower or bust
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# ? Feb 19, 2019 20:33 |
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I also want Terraria 2, if only because a game like this deserves a better engine and easier modding.
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# ? Feb 20, 2019 09:09 |
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Part of me doesn't want Terraria 2 simply because I know it won't have really nice sprite graphics and all of 1's content in it from the get-go But it's a first-day preorder if it does ever start to happen, I'm not going to lie
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# ? Feb 20, 2019 09:11 |
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For people who like playing with a lot of mods there's an experimental 64bit tmodloader. Not being limited to 4gb of ram is a huge change.
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# ? Feb 20, 2019 09:41 |
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Rynoto posted:For people who like playing with a lot of mods there's an experimental 64bit tmodloader. Not being limited to 4gb of ram is a huge change. Can I ask what this does and makes possible?
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# ? Feb 20, 2019 11:23 |
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My first hunch is maps bigger than you can reasonably play.
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# ? Feb 20, 2019 11:44 |
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Black August posted:Can I ask what this does and makes possible? Person took the normal 32bit tmodloader and did something crazy. It's all witchcraft to me how they did it. The biggest perk is that you can now use, say, a bunch of big mods that add biomes on top of Large World Enabler. One of the biggest problems before with lots of added biomes was how they all got squished together. Just in general though it'll make large mod lists more stable because you won't run out of ram, and I'd assume some crazy people will take advantage of it and start making mods designed around the 64bit stuff.
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# ? Feb 20, 2019 12:10 |
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Huh, I'll have to check that out. I've played with large world enabler (only making the map a bit wider to make space for biomes) and some megamods and slowdowns were definitely an issue. Fps drops were a little random. Seemed like storms and the jungle triggered them, but only on occasion.
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# ? Feb 20, 2019 12:47 |
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Posting this PCGamer mod list in case there's some you folks haven't heard of. Also appreciate any comments
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# ? Feb 22, 2019 17:33 |
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Lily pads! Edit: and Shark-frog-Yoshi summon bij fucked around with this message at 02:38 on Mar 22, 2019 |
# ? Mar 6, 2019 19:47 |
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I thought I'd get around to playing mods since everyone talks about them but can someone explain why the tmodloader for gog terraria is abandoned I'd like to have multiple copies of terraria installed so I can try out multiple mod packs and not break worlds and things, and plus steam has the cloud save thing going. I'd like to just have terraria with mods installed where I want to install it.
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# ? Apr 4, 2019 19:46 |
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Hemingway To Go! posted:can someone explain why the tmodloader for gog terraria is abandoned Because we can't have nice things.
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# ? Apr 4, 2019 20:04 |
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Got back into this after quite a long absence on PS4 and hey there's a few cultists outside the dungeon, oh no suddenly there's aliens everywhere and here's the Moon Lord. I see quite a lot has been added in the year or so since I put it down, I'm quite fond of the Nebula armour and the Nebula Arcanum, it just rips everything to pieces.
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# ? Apr 15, 2019 22:26 |
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Looks like someone made an updated patch for the GOG version, so that's cool. https://forums.terraria.org/index.php?threads/tml-gog-patch-for-1-3-5-3-0-10-1-5.79184/ Also the fabled 1.3.6 is still going on. Worldgen changes, biome changes, terrablade upgrade, more summons, thrown items folded back into ranged, a new extra inventory item... https://forums.terraria.org/index.php?threads/terraria-state-of-the-game-april-2019.79069/ https://forums.terraria.org/index.php?threads/introducing-the-void-vault-and-void-bag.78808/
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# ? Apr 29, 2019 01:19 |
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Combining throwing and ranged damage into a single class might make people actually use the drat throwables past Eye of Cthulhu for a change. It makes sense, as throwing items rely on the same mechanical premise as ammo does. A good change, I think.
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# ? Apr 29, 2019 02:44 |
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throwables are really powerful. just, they're typically harder to get or craft than ammo for a gun
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# ? Apr 29, 2019 03:08 |
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I'm just concerned about what effect, if any, folding throwing back into ranged will have for mods, which tend to significantly add onto the throwing class. I don't really play this game vanilla anymore so I'm actually more worried about the next patch than excited, since I suspect it'll break a loooooot of mods.
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# ? Apr 29, 2019 06:46 |
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I don't think it's due for another half year or thereabouts, and I think they have like beta or test builds now too, right? Just going off stuff I've seen in the discord channel. It's possible modders will be able to anticipate the changes for a swifter turnaround after the update.
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# ? Apr 29, 2019 13:49 |
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I really am astounded with the quality of the Calamity mod Death mode is exactly what I wanted, and a lot of the new poo poo is cool
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# ? Apr 29, 2019 21:36 |
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Xenaero posted:I really am astounded with the quality of the Calamity mod it's an impressive mod. all the new biomes are cool, especially the abyss, and it feels endless, in a good way. i've only just killed the twins (having to transform both of them before you can deal damage past 50% is an extremely mean addition to revengeance mode), and i'll be moving onto plantera, golem, and the astrum bosses next. the fact that i still have moon lord and then another three or four tiers of progression left to do after that is ridiculous
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# ? Apr 29, 2019 23:58 |
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Calamity only has two real issues, in my opinion: It has a tendency to massively overpower vanilla content and basically any other mod, and the artstyle is too dang detailed for Terraria. They're good sprites, don't get me wrong, they just look waaaay out of place.
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# ? Apr 30, 2019 00:10 |
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I enjoyed Calamity up until the Providence boss, post moonlord. The mechanics just felt like an awful bullet hell and once I finally managed to kill it I lost interest in continuing. I also kinda wish the artists for Calamity would put out a base game retexture mod.
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# ? Apr 30, 2019 00:37 |
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The leviathan sprite seems to fall short with me, but everything else has been pretty fantastic. I just barely limped through the Astrum fights, I have no idea what I'm gonna do for Golem and onwards. Things are starting to hurt VERY much. I'll probably hit up the guide and see what more stuff I can build and combine.
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# ? Apr 30, 2019 02:19 |
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Xenaero posted:The leviathan sprite seems to fall short with me, but everything else has been pretty fantastic. Add in the AlchemistNPC mod, it has some gear that can carry you through between the gear-check (or reflexes of a god) of Calamity. It's probably my favorite content mod that doesn't add it's own biomes.
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# ? Apr 30, 2019 05:34 |
I love calamity mod up until you get past moonlord, I super love how it expands on flamethrowers
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# ? Apr 30, 2019 07:37 |
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The answer is obvious: Just counter Calamity's superpowered enemies with Fargo's Souls mod to superpower yourself. You can basically combine almost every weapon, armor, and accessory in the game, and it gives pretty much everything a use. Great if you're a pack rat or want some way to actually power through the endgame Calamity bosses.
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# ? Apr 30, 2019 08:42 |
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Spoiler'd in case someone hasn't done a blind run of Calamity yet Our attitude over voice chat went from "We are unstoppable" to "This is a problem" in about half a second.
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# ? May 3, 2019 01:36 |
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Xenaero posted:Spoiler'd in case someone hasn't done a blind run of Calamity yet 'a problem' is an understatement. I hope you're doing expert/revengence mode.
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# ? May 3, 2019 01:56 |
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Calamity is incredibly impressive and honestly playing it again, they've tweaked a lot of the bosses (at least the ones from early game to mid-late hardmode) to be less bullshit. The perforator hive and hivemind have genuinely good attack patterns and design and are fun to fight. It's weird seeing a modded boss fight in Terraria that's not just absolute bullet hell bullshit. I'm sure some of the post-endgame bosses are exactly that, but some of the ones I've fought already aren't nearly as bad as they once were, in previous builds. Also even simple stuff like being able to turn Revengeance Mode off at will is a nice quality of life change. E: Is Revengeance really worth it? From what I can tell the main difference is a few unique drops in exchange for much tougher enemies across the board and an on-demand damage boost you have to build up. The sheer amount of weapons and content are kinda boggling, even if it feels like (largely because it's constrained by the flow of the base game) some of the 'tiers' blow by incredibly quickly. The aforementioned Fargo's Souls Mod helps a bit, by taking items from every tier to create larger-scale upgrades down the line and encouraging you to try them out, since you'll have to craft them eventually anyway. Less feeling of sunk cost when you try out a weapon you don't really like as much. Speaking of quality of life, LuiAFK is a godsend for people who don't want to grind the same tasks they've been doing in every Terraria world ever, and the associated costs make them feel like you're earning them, not just cheating them in. You save a lot of time getting multiple fishing bobbers, easier painting/building tools, an auto-hellevator, quick biome changers, and later on, even large-scale world tools like the Dirt Rod 2.0 which essentially sets up a large flat area to farm enemies in. Don't get me wrong, I like the building aspect of the game, but after making 20+ houses for the tenth time in a singleplayer world, sometimes I'd rather just stamp down some block prisons and get on with it.
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# ? May 3, 2019 02:02 |
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Vib Rib posted:Don't get me wrong, I like the building aspect of the game, but after making 20+ houses for the tenth time in a singleplayer world, sometimes I'd rather just stamp down some block prisons and get on with it. I started using 'Start with Base' and don't think I can go back. Building my NPC prison got boring after a dozen worlds.
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# ? May 3, 2019 04:14 |
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# ? Jun 13, 2024 06:56 |
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One thing I really liked about the Cheat Sheet mod was the ability to copy and paste tiles and walls in-game (in addition to just grabbing piles of what should be readily available but time-consuming resources to gather). I could start slow and build some things by hand, but then as there became more and more npcs I could easily replicate some of the base homes I made and then just modify them.
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# ? May 3, 2019 06:32 |