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Your troopers are going to get lit the gently caress up no matter what you do. The key is to bring every one of them back alive and have plenty of fresh troops ready to be rotated in. Try not to get into an A-team, B-team mentality; try to field your lower-ranked troops as often as possible so that they gain experience and get better. This is especially important if you're masochistic enough to play Ironman, because nothing sucks harder than losing your best X-class trooper and realizing that you don't have anyone good enough to replace them.
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# ? Jan 3, 2018 19:48 |
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# ? Jun 3, 2024 21:03 |
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Duzzy Funlop posted:Oh hey, I've figured out XCOM 2 Hence the Advanced Warfare Center for healing. Don't reveal new areas on your last few moves, and abuse the absolute poo poo out of Phantom Rangers as scouts. If you have the expansion Reapers basically do what Phantom Rangers do but better in every conceivable way.
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# ? Jan 3, 2018 20:02 |
Bolow posted:Hence the Advanced Warfare Center for healing. Don't reveal new areas on your last few moves, and abuse the absolute poo poo out of Phantom Rangers as scouts. If you have the expansion Reapers basically do what Phantom Rangers do but better in every conceivable way. Look son this is America if you want that commie saving lives crap fine but I'll be over here throwing more bodies at the problem with my GTS
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# ? Jan 3, 2018 20:08 |
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Turns out the sectopods had preset kill counters and shut down when they hit their limit, so I sent wave after wave of my own men at them. Bradford, show them the medal I won.
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# ? Jan 3, 2018 20:12 |
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Naked Bear posted:Your troopers are going to get lit the gently caress up no matter what you do. The key is to bring every one of them back alive and have plenty of fresh troops ready to be rotated in. Try not to get into an A-team, B-team mentality; try to field your lower-ranked troops as often as possible so that they gain experience and get better. This is especially important if you're masochistic enough to play Ironman, because nothing sucks harder than losing your best X-class trooper and realizing that you don't have anyone good enough to replace them. I only had an A team my first play through of the first reboot of x com and got everyone wiped out towards the end and was basically stuck because everyone left was a boot
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# ? Jan 3, 2018 20:24 |
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The Rat posted:Turns out the sectopods had preset kill counters and shut down when they hit their limit, so I sent wave after wave of my own men at them. Bradford, show them the medal I won.
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# ? Jan 4, 2018 00:46 |
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Not gonna lie, whenever people mention XCOM 2 I immediately think of Terror from the Deep and mutter "gently caress that game was brutal". Thinking I might try Age of Wonders 1 tonight. Any tips besides whats on the wiki thing?
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# ? Jan 4, 2018 01:03 |
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i'm not one to preorder poo poo let alone from gamestop but certainly exceptions can be made 🤔🤔🤔🤔
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# ? Jan 4, 2018 04:40 |
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The only preorder gag I ever wanted was the MGSV arm but I was fairly broke at the time
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# ? Jan 4, 2018 06:16 |
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Nostalgia4Dogges posted:i'm not one to preorder poo poo let alone from gamestop but certainly exceptions can be made *while supplies last (each gamestop is gonna get like 1 loving mug. And you have to fight preorder nerds for a AAA game release at midnight to get a chance at a mug, lol)
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# ? Jan 4, 2018 06:45 |
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How do y'all roll Specialist-wise in XCom 2? I went with medical protocol as my first pick, simply because I was terrified of my dudes getting wounded and bleeding out before I could get to them, so I never even have combat protocol a single thought. But now that I realized healing up dudes in a mission apparently does gently caress-all to their recovery time, I don't really feel like going full-commitment on a medic, especially since remotely hacking poo poo like turrets sounds pretty dope. So I'm thinking Haywire protocol next to hack turrets, maybe field medic instead of scanning protocol (because just increasing vision seems kinda lackluster when I'm using my ranger for scouting), threat assessment, and ever vigilant for bonus overwatch that you still get after fully exploiting movement. (My last VIP mission almost gave me an aneurysm, gently caress those time limits, and having to restart a mission because you realize you cannot negotiate that last alien squad dropped in front of your evac zone without getting 50%+ of your team captured) Don't really know about overcharge versus revival because a) I don't have time to worry about dudes getting to Colonel quite yet, b)while revival sounds like a good "oh poo poo"-button when you can't be asked to restart a long-rear end mission, I'm not sure how effective overcharge actually is, so I'm torn. Other than that, I've completely revamped my XCom 1 strategy, where I was turbo-loving-careful and turtled like a motherfucker while baiting poo poo into overwatch, to a strategy where I'm trying to either kill aliens before they can injure my guys, or controlling them in some way that prevents them from taking shots at me, or reaching my guys. /edit: The Xcom wiki says that scanning protocol reveals faceless dudes, so that choice just jumped up quite a bit on my priority list since it doesn't take up a slot like a battle scanner Duzzy Funlop fucked around with this message at 19:18 on Jan 4, 2018 |
# ? Jan 4, 2018 18:53 |
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For vanilla XCOM 2, it varies. I've had some standout moments with specialists, but it depends on your play style and the mission type. Any longer missions like the black site or the final, I like having a medic. Most of the time though, I find that the best way of keeping my guys healed is by blowing up the enemies first. I tend to roll very grenadier heavy. Hybrid specialists are an option as well, and having an enemy bot can have hilarious outcomes. It's pretty unreliable though, unless you get a bunch of those +20 hacking bonuses on the same guy early on.
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# ? Jan 4, 2018 19:23 |
Both are good, the truth is somewhere in the middle. I tend to try spec out a couple of specialists and send them down either tree. I'm a big fan of the healing protocol as you said, and honestly that haywire protocol is flaky enough that I wouldn't call it a must-have. Field medic is a definite though.
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# ? Jan 4, 2018 19:25 |
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They're much better in the expansion when you don't have to choose skill trees and can take both.
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# ? Jan 4, 2018 19:30 |
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Came across a mission named Operation Last Gift where I can investigate Shen's dad's last transmission. One of y'all said that Shen's last gift was a good and long mission, someone else said not to investigate "Dr Vahlen's last transmission", so I'm assuming Vahlen was a typo, because I can't seem to find her in this game and I'm staying away from that clusterfuck until I have mag weapons, namaste.
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# ? Jan 4, 2018 19:35 |
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Nah they're two separate missions. And yeah you'll want good tech for both. The Shen mission is long as hell.
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# ? Jan 4, 2018 19:41 |
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Age of Wonders 1 bores me and fails to get me interested after 3 maps, uninstalling it. Giving up on Wonders 1 mostly because Heroes of M&M, Kings Bounty and Disciples series do similar things better. Wonders: town management is a gently caress you gold trap, hero unit can be twinked out into a godkiller, optional automatic combat resolution is nice, large scale tactical fights Heroes: not as gently caress you on town managment as wonders, multiple hero units almost required, defined schools of magic, fights with stacks of units Bounty: 1 main character hero unit with defined story, no town defending, no magic schools, fights with stacks of units, unique power besides spellcasting for each game Disciples: multiple hero units, claiming land powers the various magic mana pools, muddy victorian-gothic artstyle, fights with stacks of units I will say this for Age of Wonders 1 though, I wish it's graphical user interface setup was used by other games, being able to move around & re-size windows on the fly is nice.
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# ? Jan 4, 2018 19:45 |
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Duzzy Funlop posted:How do y'all roll Specialist-wise in XCom 2? I won't roll on a mission without a medic. It sucks (but makes perfect sense) that troops you patch up on the battlefield will still require full recovery time afterward. Not like they're actually being healed, just given the XCOM version of painkillers and quikclot. But I'd rather have a troop recouperating in the med shed than have them KIA. The easiest run-through I've had was basically all medics and snipers, with maybe one ranger from time to time. Still gotta try the DLC.
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# ? Jan 4, 2018 19:47 |
The Rat posted:Nah they're two separate missions. And yeah you'll want good tech for both. The Shen mission is long as hell. I managed to win the Shen mission with basic tech but it was tough as hell. I'd recommend waiting a while. Actually I won the Vahlen one with basic tech but lost my whole squad bar one. They are cool missions though Just be aware the Vahlen one sets up recurring tough as gently caress enemies so don't do it until you are prepared.
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# ? Jan 4, 2018 19:47 |
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Still think Terror from Deep when XCOM2 chat happens until DLC is mentioned. Cannot overstate how gently caress-you Terror from the Deep was. Just discovered that TNT works great against robot hordes in Wasteland 1, pretty useful because Vegas in Wasteland 1 is swarming with robots, and now I'm off to make one dude in my party the nitroglycerin Santa Claus, bringing explosive joy to all.
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# ? Jan 4, 2018 20:04 |
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Duzzy Funlop posted:How do y'all roll Specialist-wise in XCom 2? I generally have maybe 2 medics, but rarely use them after getting them to Cpt or so. You don't need medics if you just level the entire area with explosives and heavy weapons. Story missions, and anything with Chrysallids though you absolutely want a medic. Story missions are long and you can get worn down over the course of the mission, and if a Chrysallid melees one of your dudes it gives them a poison that never goes away unless they die or are healed, which is very very bad. Combat based specialists are even more niche because psi troopers are broken as loving poo poo if you need the guaranteed damage, but they're useful early on for killing turrets.
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# ? Jan 4, 2018 20:07 |
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For true hilarious game breaking, roll into the final notice with a full squad of psykers.
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# ? Jan 4, 2018 20:12 |
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Also blade master is amazing in the expansion. Especially when a flare for enemy reinforcements pops and you set a couple rangers standing there. It's like "I'm going to stand here and spin my sword around in a circle and if you air drop on me, it's your fault!!!"
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# ? Jan 4, 2018 20:20 |
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NoNostalgia4Grover posted:Still think Terror from Deep when XCOM2 chat happens until DLC is mentioned. https://www.youtube.com/watch?v=WziO005uM3g
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# ? Jan 4, 2018 20:22 |
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someone made a version of No Man's Sky that's actually fun
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# ? Jan 5, 2018 02:17 |
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mad max / crossout game looking good https://www.youtube.com/watch?v=c5lcvjRBQL8
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# ? Jan 5, 2018 08:29 |
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NoNostalgia4Grover posted:Still think Terror from Deep when XCOM2 chat happens until DLC is mentioned. So many hours spent searching commercial ships for the last alien, who wisely decided his best course of action was hiding in a closet and don't move. That, and tentaculats. Ah, the good old days!
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# ? Jan 5, 2018 13:41 |
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Never considered that approach. That's probably the optimal way if you think about it.
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# ? Jan 5, 2018 13:49 |
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Dynamite times in Wasteland 1: robot hordes have begun RUNNING away from my team after I dedicated one party member to tossing TNT in combat. Robots fleeing combat is something I never expected to see. Right now my party has 3 people with assault rifles(M16s/AKs), one dude rocking a chainsaw, and one dude tossing bundles of TNT in combat. Before high-explosives strategy, combat with robot hordes involved at least one full auto spray-n-pray, with the other party members doing bursts or something similar, melee combat with robots always ended poorly. Throwing bundles of TNT in close combat has been leaving my party less damaged after combat than the full-auto spray-n-pray strategy. I made sure that the team DEMO specialist is the one lobbing TNT, otherwise....yeah.
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# ? Jan 5, 2018 15:46 |
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Was GTA 5... a 70%-finished game? I'm finally putting an earnest effort into finishing it after picking it up and dropping it a few times and it's kind of blowing me away how many quest lines just suddenly cut off with no real conclusion and how many story beats are just completely glossed over (like Michael returning to Los Santos and getting his car back). It also strikes me as really weird that they have this whole huge system for buying garage property but it's all completely, 100% worthless because you can't permanently keep or upgrade cars.
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# ? Jan 5, 2018 18:22 |
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TheGreasyStrangler posted:It also strikes me as really weird that they have this whole huge system for buying garage property but it's all completely, 100% worthless because you can't permanently keep or upgrade cars. That's more of an online thing.
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# ? Jan 5, 2018 18:24 |
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SP for GTAVI will probably be an afterthought to the MP portion. Gotta sell those shark cards!
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# ? Jan 5, 2018 19:08 |
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UP THE BUM NO BABY posted:That's more of an online thing. Man, they could've thrown people a bone. Saints Row did it right by letting you pick any car you brought home from a menu and have it delivered.
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# ? Jan 5, 2018 19:18 |
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They just want people to spend real monies on their fake cars and poo poo.
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# ? Jan 5, 2018 19:20 |
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https://giant.gfycat.com/SpectacularKlutzyKittiwake.mp4
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# ? Jan 5, 2018 20:03 |
what... am i looking at?
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# ? Jan 5, 2018 20:13 |
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Kiting Factorio biters into a wall of flame turrets with a tank. It is glorious.
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# ? Jan 5, 2018 20:16 |
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those herd mechanics are really cool
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# ? Jan 6, 2018 02:11 |
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Breath of the Wild is really good.
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# ? Jan 6, 2018 06:42 |
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# ? Jun 3, 2024 21:03 |
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I LICK APE PUSSY posted:SP for GTAVI will probably be an afterthought to the MP portion. Gotta sell those shark cards! Don't forget about Red Dead Redemption 2! TheGreasyStrangler posted:Man, they could've thrown people a bone. Saints Row did it right by letting you pick any car you brought home from a menu and have it delivered. The difference here is the Saints Row devs understand what makes video game fun. The head honchos at Rockstar are 100% firmly in the camp of VIDEO GAMES ARE CINEMATIC EXPERIENCES OF ART FIRST, FUN LAST and have been since San Andreas.
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# ? Jan 6, 2018 07:38 |