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Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


President Ark posted:

The game ended when the gold mines tapped out and we got raped

Funny story, but don't do this, thanks.

PalmTreeFun posted:

Never thought I'd see the day when a porn star would play WoW. Huh.

Why? :confused:

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Oh Long Johnson
Oct 22, 2010
I bought Minecraft a while back because somebody posted in this thread how great it is to grief people in. Some time later I randomly joined a server where this spergy player was building this huge and seriously complicated castle all while complaining about the game mechanics and how the people helping him build weren't doing their jobs to his exact specifications. Eventually he got irritated that his vision for the castle wasn't going exactly how he wanted and he complained more on chat before rage quitting. A few minutes later the people helping him all signed off, leaving me pretty much alone on the server.

I fly around the map for a minute until I saw a building made entirely out of gold blocks. For those of you who have never played, you can use gold to make tools that can destroy blocks very quickly but they degrade after a very short amount of time. Of course this doesn't matter when you have basically unlimited gold, so I took the blocks and made an inventory full of gold picks and axes and set to work on the castle. Some of the few other players on the server who also hated the spergy guy helped me out and eventually we were able to level the entire thing down to the dirt below. Then I burnt down his complicated tree house right next to us to add to the inevitable rage.

I signed on the next morning and watched as the guy cussed out an admin for "not protecting the players' buildings" and was immediately banned. I then had a conversation about the griefing damage with said admin, all while I was flying around the map and using water buckets to destroy every set of minecart tracks that I saw.

Another tactic involves a mod I came across yesterday that lets me destroy torches and redstone by just walking past them. I've now turned a few servers pitch black and now the cities are all swarming with monsters. It's great to darken people's houses and break their door and piston systems without stepping foot inside and watch as they rebuild only to have them immediately explode again.

Quarterroys
Jul 1, 2008

Dr. Spiderman posted:

I bought Minecraft a while back because somebody posted in this thread how great it is to grief people in. Some time later I randomly joined a server where this spergy player was building this huge and seriously complicated castle all while complaining about the game mechanics and how the people helping him build weren't doing their jobs to his exact specifications. Eventually he got irritated that his vision for the castle wasn't going exactly how he wanted and he complained more on chat before rage quitting. A few minutes later the people helping him all signed off, leaving me pretty much alone on the server.

I fly around the map for a minute until I saw a building made entirely out of gold blocks. For those of you who have never played, you can use gold to make tools that can destroy blocks very quickly but they degrade after a very short amount of time. Of course this doesn't matter when you have basically unlimited gold, so I took the blocks and made an inventory full of gold picks and axes and set to work on the castle. Some of the few other players on the server who also hated the spergy guy helped me out and eventually we were able to level the entire thing down to the dirt below. Then I burnt down his complicated tree house right next to us to add to the inevitable rage.

I signed on the next morning and watched as the guy cussed out an admin for "not protecting the players' buildings" and was immediately banned. I then had a conversation about the griefing damage with said admin, all while I was flying around the map and using water buckets to destroy every set of minecart tracks that I saw.

Another tactic involves a mod I came across yesterday that lets me destroy torches and redstone by just walking past them. I've now turned a few servers pitch black and now the cities are all swarming with monsters. It's great to darken people's houses and break their door and piston systems without stepping foot inside and watch as they rebuild only to have them immediately explode again.

loving with assholes in Minecraft can be a beautiful thing.

Vive La Revolution

I found some server that was relatively new, with about 15-25 players and 2 admins. 3 of my buddies and I decide to check it out. We discover that the server allows PVP, which is cool, but no building destruction or 'griefing.' That's fine- we decide to play legit, and go off on our own, building a pyramid and each crafting a diamond sword and iron armor through some lucky spelunking.

All the while the mods keep flying back and forth hovering above people, asking what we're doing, and generally micromanaging. We ignore it at this point.
We hide our stuff minus our armor and swords, and go off on a mission to kill some fellow players. We run into another group of four, who we quickly dispatch and take their equipment- now we are much richer. We are ready to have some fun.

First, we send one of my friends with a wooden sword (the weakest type of sword) and no armor to attack and lure people near the spawn into ambushes. Three of us crouch behind a hill, and as some of the still well equipped players chase an easy target towards our location, we spring to action, killing them and taking their hard-earned iron and diamonds. After a few times of this, we all have a full set of diamond armor (best protection in game), tools and many spare diamonds/iron.

As we're exploring near the spawn, I see a player in a cave who I beeline to. I find a cave full of diamond/gold blocks - enough that its pretty impossible to get without cheating. I turn around and am instantly killed by one of the flying mods. Apparently, the mods set their base up in an innocent looking mountain with no signs or way to tell what it is, and they consider it 'griefing' to set foot in there. So i've lost all my diamonds/armor. I explain what happened to the mods, and after they whine at me about entering their base, they give me a diamond sword and reiterate 'stay out of our base!!!'

As I go back to regroup and get more minerals, I see another player who I rush, and despite his iron armor, kill him. I camp his corpse, and when he has been killed about 4 times, I get an idea. Since I can't say this in the chat (everyone would hear it) I make a series of signs out of wood that say "I will never kill you again if you attack any target I name in chat on sight."

Guy says "OK", and from then on I have a great time sending him to his death by naming well armed targets, and adding him to our 4-man team to take down everyone. Throughout this, the mods are starting to give out random equipment to people, breaking their own 'no cheating rules.' We're getting sick of the mods micromanaging, so I decide to place more signs. This time, the signs point straight from spawn to the mod's precious cave with the words 'Free Newbie packs of Iron and Diamond THIS WAY.' The next half hour is filled with hapless new players to the server getting murdered by the angry mods and banned from the server almost instantly. The mods are starting to freak out, and are flying around spying on everyone to see who did it, and arming their loyalists with diamond armor and weapons. Chaos erupts as the spawn, with every team (ours included) getting murdered by each other and mods alike. I have finally had enough, so I decide to lead one last charge.

I put up a 'Follow Me' sign, and somehow convince 7 other people to charge straight into the mods base in force on a revenge mission. The mods are waiting, but overwhelmed by 8 diamond sword bearing players. Everyone laughs and rejoices in chat, and the mods have had it. They explode the base with TNT, start pouring lava flows in random areas around the spawn and begin teleporting me straight into lit TNT and lava whenever I respawn. We finally logged, and when I checked back hours later, the server was a hellish ghost town. Gone were the verdant woods of hours before, gone were the quiet buildings, the pyramid and the community. A wasteland of lava and craters was all that was left until the server went down for good the next day.

A Classy Ghost
Jul 21, 2003

this wine has a fantastic booquet

Cervixalot posted:

Vive La Revolution

I haven't laughed this hard at a griefing story in a while.

Screaming Idiot
Nov 26, 2007

JUST POSTING WHILE JERKIN' MY GHERKIN SITTIN' IN A PERKINS!

BEATS SELLING MERKINS.
I love Minecraft griefing stories and I'd love to hear more.

PalmTreeFun
Apr 25, 2010

*toot*

Cervixalot posted:

loving with assholes in Minecraft can be a beautiful thing.

Vive La Revolution

:drat:

Now that is Minecraft griefing.

shotgunbadger
Nov 18, 2008

WEEK 4 - RETIRED

PalmTreeFun posted:

:drat:

Now that is Minecraft griefing.

Yea there's so much 'ha ha I tore down this dude's house and he was soooo mad' you sometimes forget that you can grief in hilarious and amazing ways like that.

Vargs
Mar 27, 2010

Screaming Idiot posted:

I love Minecraft griefing stories and I'd love to hear more.

I don't typically grief in minecraft, but I did set this thing up on the server I was playing normally. I didn't really want to get banned so I had to be a little secretive about it.

Here's the structure I made just up a little hill quite close to the server spawn point.


You'd go down a set of stairs and take two quick turns to be greeted by this. The picture is dark because it was deliberately pretty loving dark in there. Note the invitingly lit room with a(n empty) chest at the end. And if you look -really- closely, you'll notice that one of the floor tiles looks a bit different from the others. Since this was just after a turn, you couldn't see it unless your view was pointing downwards and you were really paying attention.


That different looking tile is a pressure pad on top of a block of TNT. Unlike every other tile in the game, TNT is only affected by gravity once it's been activated. One way to activate it is by adding power, which can be done with a pressure pad.

Here's an example of what the trap looks like from underneath. This stuff was all buried in a cavern in the ground that I had a hidden route to.


The player who stepped on the pressure pad would activate the TNT, which would fall down. The player would fall down with it into a cage of obsidian, which is immune to TNT damage and cannot be broken out of in anywhere near enough time to survive. The first block of TNT lands on another pressure pad, activating the second block of TNT pictured above. The benefits of using 2 TNT blocks is that it would take out armored players, and if the first one killed him, the second one would blow up his items.

I also set it up so that the explosions were just far enough away to not damage any part of my above ground setup. Every day I'd just have to go back to my trap, carefully set 2 TNT blocks and 2 pressure pads, and be on my way. And every day without fail, someone fell in and blew up. Until someone got pissed off enough to nuke the whole structure.

On another server I found this guy's castle. It had a massive wall surrounding the main building, and I couldn't help but notice it's resemblance to a fishbowl. It just needed a touch of water. Which wasn't an easy task, but I upgraded the guy's castle into an underwater castle.

icantfindaname
Jul 1, 2008


In Space Station 13, the ship's AI is a role that is played by a human player, and basically has the responsibility of keeping an eye on security and the ship's automated systems. Obviously having near total control over the physical ship can lead to abuse, so the AI has to abide by Asimov's three laws of robotics to the letter. Unless of course someone breaks into the AI control room and uploads a new set of laws using a stolen ID or by welding open the wall. Most of the time this just leads to boring unfunny attempts at trolling but sometimes people are creative. I remember one round the ship was about to blow up and the command computers you use to call the escape shuttle with were broken so the AI had to call it, but someone uploaded a new law that the AI was now a pack of wild horses, so it couldn't understand English and only responded in neighs.

A while ago in SS13 the guys who run the game put in an automated pneumatic garbage disposal system that sent the trash to an incinerator, which fed into space. However you could also stuff people, including yourself, into the receptor things in the hallways. This led to some griefing, but it was pretty easy to get out of the garbage collector room, so after a while it was discovered that you could cut apart the pneumatic tubes in the maintenance hallways and rearrange them, and that if you made two garbage receptors link to each other, anything going in one would come out the other, so for a while you could rearrange the pipes right, stuff yourself in a garbage can and pop out in the captain's quarters. After this got abused too much they put the garbage can in the captain's quarters inside a reinforced glass cage with no air in it, for the captain's viewing pleasure, and also because ray guns can shoot through glass.

Another time I remember I was wandering around the halls doing god knows what, and someone clubs me over the head with a fire extinguisher, and as I was unconscious welds me in a locker and drags me to a little used corner of the station, where there had to have been 10 other welded lockers with people in them. I think that was in the terrorist mode, and if I remember right a terrorist set off a bomb outside the closet we were stuffed in and we all suffocated.

Also, the station cook has a meat grinder machine that conveniently fits humans in it. However stuffing someone into it and turning it on are separate actions, and you can actually climb out of the machine if you're fast enough, even though you're usually dead or unconscious if you get stuffed in it. One time I was the traitor as cook, and I had knocked out the captain and stuffed him into the machine but not turned it on, and had gone out to get some ingredients or something, and when I came back he had crawled out of the machine and reached his pistol in the pile of clothes left when I stripped his body to put in the grinder, and then stuffs me in the grinder and makes burgers out of me.

As a roboticist you could make robots that have to obey the same rules as the AI by making the bodies out of scrap metal, cutting out people's brains, and implanting them in the machines. The thing is that with the surgical tools you had in the roboticist's office you could also cut off a person's butt, which would leave them incontinent, and which you could wear as a hat (yes you read that right) Possibly the most fun I've ever had in that game is convincing people to become a robot, and then when they get strapped in the surgery chair watching them slowly realize that there is no robot suit in sight, then cut their butt off, and cut their brain out and put it in a locker. Now if you get your brain cut out, you're technically dead, but I'm pretty sure your brain can be put back in a body (maybe) and obviously in a robot, and you'll come back to life. But you have no way of contacting anyone else in the game, because you're a brain. Roleplaying is taken pretty seriously because of the nature of the game, you can't have people talking about who killed them after they're dead, so the main chat channel is heavily regulated, and the raging pubbies you grief will always whine in chat and then get their asses banned or some other in-game horrors delivered to them by our own goon admins.

icantfindaname fucked around with this message at 03:00 on Jul 7, 2011

Slappy Moose
Jan 23, 2010

THE FILTHY IMMIGRANT

icantfindaname posted:

SS13 shenanigans

God damnit. Every time I hear about this game it sounds amazing, but whenever I try and play it it's just so loving ugly and laggy and confusing. It's like dwarf fortress except a million times more annoying and less intuitive.

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!
Can't you also put their brains in monkeys?

icantfindaname
Jul 1, 2008


Cbouncerrun posted:

Can't you also put their brains in monkeys?

You can't put human brains into one but there is (was? they might have taken it out, they did a lot of renovating recently) a monkey disease that would turn you into one. And I'm pretty sure you can put a monkey brain into a robot.

Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius

Slappy Moose posted:

God damnit. Every time I hear about this game it sounds amazing, but whenever I try and play it it's just so loving ugly and laggy and confusing. It's like dwarf fortress except a million times more annoying and less intuitive.

This is it exactly. I was able to have some fun a long time ago in this game, but I just can't get back into it. I don't know how anyone was able to do anything in the game because it always took me at least a second before any of my clicks registered. Fighting was impossible, and no matter what I couldn't knock people unconscious yet they hit me one time with some random object and I'm out. If the game was actually playable, it would be a lot more fun.

icantfindaname
Jul 1, 2008


Yeah the lag does take some time to get used to, but I seem to remember it getting better as time went on and they optimized the game. I haven't actually played in a few months though. I think it started out as basically a lovely freeware game that goons found and took over, over the course of like 2 years or so the goon server modded the thing so much it barely resembles the original, so I think some lag is pretty good for a game that's basically made of duct tape and written and managed by goons.

edit: Actually I forgot about some of the best griefing ever to come out of that game. I'm not sure if anyone has posted it here before, but some sperglord used to run a server and considered his version of the game the 'legitimate' version, and absolutely hated the goons because his server never had any players cause he couldn't code for poo poo and his version was much closer to the lovely unplayable freeware mess it used to be. He ran a forum and would post big long spergy rants about how terrible goons were and would ban anyone he suspected of playing on the goon server. Unfortunately I don't have any links to the posts and this was like a year ago, so you'd have to go the SS13 thread and ask more about it there.

icantfindaname fucked around with this message at 03:18 on Jul 7, 2011

Slappy Moose
Jan 23, 2010

THE FILTHY IMMIGRANT

icantfindaname posted:

Yeah the lag does take some time to get used to, but I seem to remember it getting better as time went on and they optimized the game.

I don't know, I played like a week ago and I'd try to move, and then my guy would loving shoot across the room like a wet cat on a greased up hardwood floor. It made running loving impossible.

Also, the HUD and controls are so godawful. If I want to pick someone up, I have to click the hand-toggle thing so I'm using the correct hand, then click my hand, then click the item, then click where it goes or some bullshit.

It's like I'm being trolled just by trying to learn the game

Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius
If you tap the keys it works a little bit better, but it's still terrible. If I still remembered how to play I might have been able to get into it. But jumping into the game and having to relearn everything kind of sours me away from playing again.

Tufty
May 21, 2006

The Traffic Safety Squirrel
Obviously Minecraft would be the best game to port SS13 to.

PalmTreeFun
Apr 25, 2010

*toot*
SS13 and Dwarf Fortress are the only games I've totally given up on for being too complicated. I'll learn fighting games or RTS's any day, but gently caress if I can even figure out how to play SS13 or even attempt to play Dwarf Fortress.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖

Tufty posted:

Obviously Minecraft would be the best game to port SS13 to.
I don't know if this is ironic or not but when modding was first coming into bloom for Minecraft I couldn't pitch for this idea hard enough. It would be complicated and require a lot of work but in a game with a UI as simple and play style as intuitive as Minecraft, SS13 would be awesome.
Someday. Somehow.

Teratrain
Aug 23, 2007
Waiting for Godot

Tufty posted:

Obviously Minecraft would be the best game to port SS13 to.
Fun fact: there is/was a fair bit of progress on a version of SS13 based on the open-source Infiniminer engine (Infiniminer being Minecraft's inspiration).

icantfindaname posted:

Unfortunately I don't have any links to the posts and this was like a year ago, so you'd have to go the SS13 thread and ask more about it there.
You might be thinking of this, a tremendous meltdown by someone the SS13 goon community griefed in the most vile manner possible; by developing and maintaining a version of the game more successful than his own. He was just one of a handful of morons claiming to be the rightful heirs to the SS13 throne.

One person similarly annoyed at the success of the goon branch stooped as low as unconvincing false legal threats.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Every time I read people's stories about space station 13 I get so excited, then I actually look into the game and can't even figure out how to loving make it work let alone play it. I guess this is how my friends feel about dwarf fortress after I show them awesome DF comics and tell them my own fortress stories.

Teratrain
Aug 23, 2007
Waiting for Godot
SS13 is really difficult to get into - it took about a month of sporadic playing for me to get into it properly, and even then it was months before I knew how to do even half the things on the station.

I've come a long way, though. This thread introduced me to the game and two years down the line I'm running the web services for the game and have devised some of the game's most integral features such as prayer, basketball and an evil chair that has a random chance of sticking its leg out and tripping people up whenever they walk past it.

Running the game is fun, but some of the best times really come from hopping on another server with some friends and making the most of whatever resources we could muster up to cause trouble.

Almanac
Mar 16, 2008

OLD SCHOOL
Oh, since we're talking SS13, let's talk about poo. The game wouldn't be the same if it wasn't for poo. I never thought I would write a mini-guide on taking a poo poo, but here you go.

1. You have to eat first. No food in you = No poo coming out. Want food without waiting for the chef? Hit up the ATM and load up at the snack machine.
2. You have to be naked (no suit, no over-suit) or you'll just poo poo your pants and look stupid. For some reason, clothing doesn't stop diarrhea, just normal poop.
3. Possibly most important, you better have a gas mask on. Automated security (Beepsky, etc.) will identify threats by name tag. If you poo poo on the floor as "Joe Dickhead", and Beepsky sees "Joe Dickhead", he will stun and handcuff you, and possibly also unleash a twenty second stream of robotic profanity at you. If you poo poo on the floor as "Unknown", you can hop around Beepsky crapping like an overfed horse and he won't do a thing.
4. To poo, type "say *poo". That simple.
5. The more often you poop, the higher the chance of your rear end literally falling off. This is a bad thing. Usually.
6. Poo is a potent weapon. The art of Poo-Fu is fast-paced and savage, but at it's simplest form, it boils down to one move. poo poo in somebody's path. They slip on it and fall. poo poo on them. Run away. Just be aware of where you have shat. You too can slip on your own poo. The things done to Poo-Fu practitioners who take a fall on their own deuce can't be mentioned in polite company.

This is just the tip of the iceberg of what can be done with poo, and is one of the crudest and least complex griefing methods in the game.

Drox
Aug 9, 2007

by Y Kant Ozma Post
I think you'll have to elaborate just a tad on your rear end "falling off" and why that isn't always a bad thing :stare:

Slappy Moose
Jan 23, 2010

THE FILTHY IMMIGRANT

The Fatalist posted:

Oh, since we're talking SS13, let's talk about poo. The game wouldn't be the same if it wasn't for poo. I never thought I would write a mini-guide on taking a poo poo, but here you go.

1. You have to eat first. No food in you = No poo coming out. Want food without waiting for the chef? Hit up the ATM and load up at the snack machine.
2. You have to be naked (no suit, no over-suit) or you'll just poo poo your pants and look stupid. For some reason, clothing doesn't stop diarrhea, just normal poop.
3. Possibly most important, you better have a gas mask on. Automated security (Beepsky, etc.) will identify threats by name tag. If you poo poo on the floor as "Joe Dickhead", and Beepsky sees "Joe Dickhead", he will stun and handcuff you, and possibly also unleash a twenty second stream of robotic profanity at you. If you poo poo on the floor as "Unknown", you can hop around Beepsky crapping like an overfed horse and he won't do a thing.
4. To poo, type "say *poo". That simple.
5. The more often you poop, the higher the chance of your rear end literally falling off. This is a bad thing. Usually.
6. Poo is a potent weapon. The art of Poo-Fu is fast-paced and savage, but at it's simplest form, it boils down to one move. poo poo in somebody's path. They slip on it and fall. poo poo on them. Run away. Just be aware of where you have shat. You too can slip on your own poo. The things done to Poo-Fu practitioners who take a fall on their own deuce can't be mentioned in polite company.

This is just the tip of the iceberg of what can be done with poo, and is one of the crudest and least complex griefing methods in the game.

I have two things to say to this post. One: Any game that needs a loving 6 step guide on how to poop has some control design flaws.

Two: God damnit, I want to reinstall and try to learn this game for a third time just so I can poop all over everything. Nothing would be better than destroying a space station by feces and feces alone. Also, having your rear end fall off is such a great thing. I love it in every way.

icantfindaname
Jul 1, 2008


Drox posted:

I think you'll have to elaborate just a tad on your rear end "falling off" and why that isn't always a bad thing :stare:

Your rear end falling off basically means your butt gets cut off automatically. Every so often you'll find somebody's butt just lying in the hallway in a pile of dried poo poo. I like to wear them as hats.

Bloody Pom
Jun 5, 2011



icantfindaname posted:

Your rear end falling off basically means your butt gets cut off automatically. Every so often you'll find somebody's butt just lying in the hallway in a pile of dried poo poo. I like to wear them as hats.

:gonk: That's awful...

Now I'm thinking I should start playing this game. It sounds like it was made for me :v:

Almanac
Mar 16, 2008

OLD SCHOOL

icantfindaname posted:

Your rear end falling off basically means your butt gets cut off automatically. Every so often you'll find somebody's butt just lying in the hallway in a pile of dried poo poo. I like to wear them as hats.

It also means you can't poop any more. But if you keep trying, something strange and wondrous happens.

PalmTreeFun
Apr 25, 2010

*toot*

The Fatalist posted:

It also means you can't poop any more. But if you keep trying, something strange and wondrous happens.

Anal prolapse?

(oh god don't tell me the game actually has that :gonk:)

icantfindaname
Jul 1, 2008


Slappy Moose posted:

I have two things to say to this post. One: Any game that needs a loving 6 step guide on how to poop has some control design flaws.

Two: God damnit, I want to reinstall and try to learn this game for a third time just so I can poop all over everything. Nothing would be better than destroying a space station by feces and feces alone. Also, having your rear end fall off is such a great thing. I love it in every way.

But that's what's so great about it. The problem with porting SS13 to another engine is that you'd have to be very careful to retain all the nuance of the game. Like, if you want to go on a poo poo rampage you have to find a ton of food, and items don't respawn. I've had people trip me with thrown poo poo to get a bag of chips I was eating. Seeing someone dragging a locker around the station full of all the food items he could find would not be a particularly unusual sight. Hell, someone would be very prone to steal that locker and start his own poo poo throwing activities.

Another thing with the engine is that when you grab people they get treated like any other item, which means you can put them in lockers, trash cans, and on tables. Whenever you do that they fall over and lose control of their character for like 5 or so seconds, so if you grab people and put them on a table as soon as they get up again you can get them absolutely infuriated. The engine lets you construct walls and floors, so you can actually make your own space station with enough materials, provided you can either steal them or fumble your way through the ramshackle bureaucracy created by giving players positions of responsibility on the ship. Of course you could also wall up the main hallway and make a maze. Possibly fill it with poo poo and banana peels.

The great thing about the game is that pretty much all that complicated poo poo in the engine serves to add more depth to the game and let you do more stuff. It is really had to learn at first, I'll give you that, but the complexity of it is what makes it so amazing. I'll stop ranting about internet video games now.

icantfindaname fucked around with this message at 05:53 on Jul 7, 2011

Slappy Moose
Jan 23, 2010

THE FILTHY IMMIGRANT

icantfindaname posted:

I'll stop ranting about internet video games now.

Please don't, you're telling hilarious stories!

shotgunbadger
Nov 18, 2008

WEEK 4 - RETIRED

Slappy Moose posted:

I have two things to say to this post. One: Any game that needs a loving 6 step guide on how to poop has some control design flaws.

Two: God damnit, I want to reinstall and try to learn this game for a third time just so I can poop all over everything. Nothing would be better than destroying a space station by feces and feces alone. Also, having your rear end fall off is such a great thing. I love it in every way.

As a newbie to the game, I've found it has a weird hyper-logic to it. Like that entire six step guide makes perfect sense in the idea of 'yes, that is how you poop in life'. Like, for a game where you weaponize poop and can turn people into monkeys, the devs made the commands like some sort of hyper-realistic design was in mind.

icantfindaname
Jul 1, 2008


Slappy Moose posted:

Please don't, you're telling hilarious stories!

Yeah that's the thing, the stories I'm telling are flat out bland compared to what actually happens ingame. Like I said I haven't played for a while so a lot of the details are missing.

Also, the game is constantly updated with new features and crap since goons basically run the whole thing now. One of the features of the station is the engine, which has to be loaded and started by a team of player engineers otherwise the station gets no electricity. It's not terribly complicated, but it's rare that the engineers don't gently caress it up some way or another. When I started playing, they still had the old engine setup from the game's freeware days, where the worst that could go wrong was someone drilling a hole in the engine wall to the main hallway, which happened to be right alongside it, which would spread a fire so hot it killed anyone without a fire suit, and even they could only last a few seconds. The fire was also nearly impossible to put out unless you could get to the engine leak and fix it. They did a major revamp of the game's atmosphere and fire system a few months back, and they made a whole new station map, so now fire's can't totally engulf the station like they used to, but the new engine can actually create a singularity and suck the rest of the station in if the engineers really gently caress up (or more likely someone does it on purpose).

edit: Also, speaking of the atmosphere system you can actually fiddle with the atmosphere controls and flood the station with carbon monoxide or nerve gas. That's pretty much the most tired trick in the game though, and you'll be banned right quick if you try it without some creativity.

icantfindaname fucked around with this message at 06:05 on Jul 7, 2011

Hole Wolf
Apr 28, 2011

Speaking of SS13 and poop, there was one person who was permabanned for being too good with it. He was so good at weaponizing poop that it creeped out the admins. I only started playing a few months ago so someone else can probably tell the first part of the story better, but I know the second.

A few months after he was permabanned, he got it repealed on the condition that he stopped his poonanigans. That same day, he was re-perma'd for killing someone by literally throwing poop at them until they died. I don't know how he did it, I don't even know if thrown poop does damage. But he did it, and now he's gone. A true hero. :allears:

Hole Wolf
Apr 28, 2011

That wasn't edit.

Jzmisgoo
Sep 15, 2007

Jzm IS goo!!
SS13 Is awesome. One time I was a geneticist named "George Costanza" and and with the help of another geneticist we went and turned all of the experimental monkeys into George Costanzas, anyone who happened to walk through genetics, anyone who died we cloned back to life and turned them into George. By the end of the round we had a couple dozen George Costanzas running around, making it a nightmare for security to find any lawbreakers.

tokenbrownguy
Apr 1, 2010

The best part about the forced cloning trick is that it's one of the most commonly used 'greifs' in the game. The sky's the limit folks.

One time some crazy geneticist grabbed a random pubbie named Bob Bobberson or some variation thereof started doing the forced cloning routine on random people. The game had been going on for a while, and he hadn't been caught/security didn't give a gently caress, so at least half of the 30 person crew were Bob Bobberson's. The geneticist then got on the station-wide radio and promptly declared that he and the captain would only allow one Bob Bobberson on the escape shuttle when it arrived.

I had been turned into a Bobberson, but I just hosed off and went back to work as an Electrician. When the broadcast went out I chuckled and then went back to work fixing the station. Didn't think anything of it, until a Bobberson, wearing swat armor and dual wielding a baton and gun, breaks into the vent i'm working on and begins shooting a taser at me. A struggle happens and I manage to nut him with a crowbar and beat him into a pulp. I cautiously look out into the main hallway. It is covered in Bobberson corpses. Like, there's just blood, butts, and corpses as far as the eye can see.

mcvey
Aug 31, 2006

go caps haha

*Washington Capitals #1 Fan On DeviantArt*
There needs to be a totally separate SS13 griefing thread because that poo poo's gold.

Sankis
Mar 8, 2004

But I remember the fella who told me. Big lad. Arms as thick as oak trees, a stunning collection of scars, nice eye patch. A REAL therapist he was. Er wait. Maybe it was rapist?


I liked SS13 (I even brought it to SA!) a lot back in the day but the overall stupidity of the people playing got to me. It was nice to read a story about something silly happening, but when everyone went out of their way to do that same silly thing over and over it got old. What, you mean the toxin lab blew up oh my god i am so shocked! Someone is starting a revolution 30 seconds into the game? Okay, cool.

Has it calmed down any?

edit: I guess my problem was that everyone wanted to be the wacky sidekick and there was never the straight man to play off of.

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tokenbrownguy
Apr 1, 2010

It's sort of mitigated by the fact that being any kinds of good at the game either requires God-given talent or ridiculous amounts of time spent playing. So even if everyone wants to be the next sperg-bomber, there are only a handful of players who can make a really wacky plan work. And generally, the admins recognize the 'talent' and either help them out or watch them work.

So yeah, me and every other random goon who gave it a shot dicked around and was a derp. But you learn pretty quickly you're just a new player in a pond of dudes who have worked on the code/played for months. So you just play, have a good time, occasionally attempt something funny. The meta-game sort of self-reinforces most of the not-lovely pubs into being the straight guy.

It is still tons of fun to play the straight guy. You get to be the engineer who foils the plan. Or the captain who dramatically calls out the traitor's name. Or the doctor who accidentally saves the traitor and has a new pal for life. Etc... Just, ya'know, set realistic goals and soon you'll be the next poo poo-ninja.

Edit: I'm still a straight guy. My SS13-fu is weak.

tokenbrownguy fucked around with this message at 09:46 on Jul 7, 2011

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