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Cubone
May 26, 2011

Because it never leaves its bedroom, no one has ever seen this poster's real face.

SidneyIsTheKiller posted:

the videogame industry's big attempt at doing a prestige contemporary adult drama,

What's the Kramer Vs. Kramer or Ordinary People or Moonlight of videogames? Hell, I'll take a Fatal Attraction.
THERE ARE NO HORSES

https://www.youtube.com/watch?v=cPx9zwH9IWc

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AARD VARKMAN
May 17, 1993

Close but it's actually


https://www.youtube.com/watch?v=d5a09sxrGB0

Not Skynet
Jul 10, 2012

I didn't watch your video but I am taking this time to remind everyone that the games Guild Wars 1 and Guild Wars 2 do have centaurs but do not have horses.

Devils Affricate
Jan 22, 2010

SidneyIsTheKiller posted:

See, now we're getting somewhere.

Anything 3D?

Outer Wilds ("wilds", not "worlds") is a recent masterpiece from last year. It's science fiction in the truest sense, in a way that no movie or non-interactive medium could ever accomplish. Anyone with an inquisitive mind should play this game.

SidneyIsTheKiller
Jul 16, 2019

I did fall asleep reading a particularly erotic chapter
in my grandmother's journal.

She wrote very detailed descriptions of her experiences...

Devils Affricate posted:

Outer Wilds ("wilds", not "worlds") is a recent masterpiece from last year. It's science fiction in the truest sense, in a way that no movie or non-interactive medium could ever accomplish. Anyone with an inquisitive mind should play this game.

This does look interesting, though to be clear I'm looking for something without any sci-fi or fantasy elements, with an emphasis on personal issues and relationships, reading emotional cues and body language, etc. I'd also prefer something that does not have an anime-inspired look but I understand that may be asking too much.

Cubone
May 26, 2011

Because it never leaves its bedroom, no one has ever seen this poster's real face.

SidneyIsTheKiller posted:

This does look interesting, though to be clear I'm looking for something without any sci-fi or fantasy elements, with an emphasis on personal issues and relationships, reading emotional cues and body language, etc. I'd also prefer something that does not have an anime-inspired look but I understand that may be asking too much.
oh

you might be interested in That Dragon, Cancer

Lil Swamp Booger Baby
Aug 1, 1981

The Fart of rear end

Barudak
May 7, 2007

If it cannot have any non-"realistic" elements there are a variety of games such as Road to Guangdong which recently came out that fit your extremely specific bill, but much like songs which are 90 minutes long your sort of asking a medium to do things in a way that limits its strengths.

I really like Heaven's Vault which you'll say is sci-fi but probably the finest representation of archaeology or the Return of the Obra Dinn which is an utter masterpiece. If you can accept magical realism even a little, then Spiritfarer could also fit the bill.

Theres a lot of games out there!

Barudak fucked around with this message at 06:43 on Oct 5, 2020

SidneyIsTheKiller
Jul 16, 2019

I did fall asleep reading a particularly erotic chapter
in my grandmother's journal.

She wrote very detailed descriptions of her experiences...

Arven posted:

Heavy Rain tried but had a silly ending, dialog poorly translated from French, and out of place scifi elements thrown in for no reason.

Jesus I forgot all about Heavy Rain! Never played it but I remember it was allegedly supposed to be an earnest attempt at doing the kind of thing I'm thinking of (it can have some action/ mystery/ pulp elements, but needs to be an adult drama first and foremost; basically Oscarbait: The Videogame). Too bad about the sci-fi stuff, nothing turns me off more than when something does a bait-and-switch on genre.

Devils Affricate
Jan 22, 2010

SidneyIsTheKiller posted:

This does look interesting, though to be clear I'm looking for something without any sci-fi or fantasy elements, with an emphasis on personal issues and relationships, reading emotional cues and body language, etc. I'd also prefer something that does not have an anime-inspired look but I understand that may be asking too much.

Fair enough, but I just want to say that if you are at all interested in it, don't look up more details about the game because literally everything is a spoiler. Also, it's "sci-fi" in the driest possible sense of the term, in that it takes place in space and physics, both common and theoretical, are a heavy gameplay element.

But yeah, if you're looking for something that focuses on the human element, just play Disco Elysium.

Barudak
May 7, 2007

SidneyIsTheKiller posted:

Jesus I forgot all about Heavy Rain! Never played it but I remember it was allegedly supposed to be an earnest attempt at doing the kind of thing I'm thinking of (it can have some action/ mystery/ pulp elements, but needs to be an adult drama first and foremost; basically Oscarbait: The Videogame). Too bad about the sci-fi stuff, nothing turns me off more than when something does a bait-and-switch on genre.

Its poo poo.

If mystery adventure games are ok we're gonna be here a while as we rattle off everyones favorites.

Lil Swamp Booger Baby
Aug 1, 1981

Kentucky Route Zero made me sad.

Devils Affricate
Jan 22, 2010

Barudak posted:

Its poo poo.

If mystery adventure games are ok we're gonna be here a while as we rattle off everyones favorites.
Lol yeah Heavy Rain sucks rear end. The protagonist is bland and unlikeable, and the villain's motivations are stupid and nonsensical. I laughed my rear end off throughout the entire finale (which, to be clear, was intended as a somber moment). All of this could be somewhat forgiven if the game had solid gameplay except there is no actual gameplay other than a few quick time events and decisions that may or may not have an effect on the course of the story. Basically, the game just wants to be a movie, but it's a bad movie.

Cubone
May 26, 2011

Because it never leaves its bedroom, no one has ever seen this poster's real face.

SidneyIsTheKiller posted:

needs to be an adult drama first and foremost; basically Oscarbait: The Videogame).
what, am I talkin' to myself ovah hea?

Cubone posted:

That Dragon, Cancer

quote:

The autobiographical game is based on the Greens' experience of raising their son Joel, who was diagnosed with terminal cancer at twelve months old, and though only given a short time to live, continued to survive for four more years before eventually succumbing to the cancer in March 2014. The game is designed to have the player experience the low and high moments of this period in the style of a point-and-click adventure game, using the medium's interactivity and immersion to relate the tale in ways that a film cannot. It was initially developed to relate Ryan and Amy's personal experience with Joel when they were uncertain of his health, but following his death, they reworked much of the game to memorialize and personalize their time and interactions with Joel for the player

That Dragon, Cancer was highly praised by reviewers on its release, with many favorably commenting on the overwhelming emotional difficulty presented that forces the player to experience and understand what the Greens had gone through with Joel.[25][26][27][28] Sam Machkevoch of Ars Technica noted that while other games have tried to elicit similar emotions from its players, That Dragon, Cancer was unique in its approach for being "so frank, so nakedly autobiographical, and so imbued with its creators' spiritual identities".[7] Cassandra Khaw for Ars Technica believed that while some of the vignettes were not as powerful as others, That Dragon, Cancer made effective use of the video game medium, as by forcing the player to interact instead of remaining an observer, the game "compels us to shoulder some of the creators’ grief and to embrace the legacy of Joel’s short life".[29] Lucy O'Brien for IGN summarized her review of the game as "imperfect, but unforgettable".[30]

Lil Swamp Booger Baby
Aug 1, 1981

Heavy Rain confused schizophrenia with multiple personalities in 2010 which is some 1970s poo poo. David Cage is one of those absolute idiot writers who never researches a single thing for his games so it all comes off incredibly childish and superficial.

Barudak
May 7, 2007

It really can't be stressed enough Heavy Rain really wishes it was a movie, but unfortunately the movie it wants to be is a really bad one everyone would make fun of before forgetting like "The Snowman"

Lil Swamp Booger Baby posted:

Heavy Rain confused schizophrenia with multiple personalities in 2010 which is some 1970s poo poo. David Cage is one of those absolute idiot writers who never researches a single thing for his games so it all comes off incredibly childish and superficial.

They couldn't even figure out what an american grocery store looks like, their treatment of mental health was 100% never going to go well.

SidneyIsTheKiller
Jul 16, 2019

I did fall asleep reading a particularly erotic chapter
in my grandmother's journal.

She wrote very detailed descriptions of her experiences...

Cubone posted:

what, am I talkin' to myself ovah hea?

Look there are over 50 replies to this thread, ok, you can't expect me to read every single one of them!

That does look fascinating though I get this vibe like when someone makes a "documentary" about their dying loved ones that's more like watching someone else's vacation slideshow or home videos except much more depressing.

Devils Affricate
Jan 22, 2010
Again, if you're after solid prose and heavy subject matter, look into Disco Elysium. Although, similar to Heavy Rain, it lacks actual gameplay. Dissimilar to Heavy Rain, the story and characters are actually very good.

Barudak
May 7, 2007

Is it ok if the human condition is abstracted slightly? Because This War of Mine is a really good and depressing game about trying to manage civilians to survive the horrors of a fictionalized Siege of Sarajevo

Alternately, you've got Papers, Please which is just an incredible game where you play as a border crossing agent in fictional eastern european dictatorship and must decide how you deal with the very human people who come through your gates.

drat good games both.

SidneyIsTheKiller
Jul 16, 2019

I did fall asleep reading a particularly erotic chapter
in my grandmother's journal.

She wrote very detailed descriptions of her experiences...
I've been kinda snarky but I really do appreciate all the suggestions!

Lil Swamp Booger Baby
Aug 1, 1981

Pathologic 2 is great, so is Disco Elysium, Kentucky Route Zero is the most "literary" game I've played in the sense that its construction and usage of the medium's visual elements are all implemented into the narrative in a very seamless way, it feels the most coherent and deliberate of all the narrative games I've played.

Bad Day on the Midway is the most insane 90s rear end multimedia title and to this day I think it's super underrated and hits all the satire bullseyes that so many games just consistently miss.

It's more of a multimedia art project from The Residents but still, it's a stunning piece of work. It also is pretty nothing but dialogue and even has a running subtitle system that reveals the current character's inner monologue at the bottom of the screen as you explore and interact with NPCs.

Tunicate
May 15, 2012

Barudak posted:

Is it ok if the human condition is abstracted slightly? Because This War of Mine is a really good and depressing game about trying to manage civilians to survive the horrors of a fictionalized Siege of Sarajevo

I tried it and didn't particularly like it; the interactions with NPCs seemed limited to kill them / steal from them / trade with them, without any particular option to cooperate or otherwise band together for mutual protection. It artificially forces a lack of solidarity in a way that feels distasteful (especially in comparison to the actual siege)

There is one 'spend resources to prove you're a Good Person event', which is just a random event that procs with two kids coming to the door. They don't know where their father is, their mother is ill, and they're out of food. The clearly correct option is to move all three of them into your heavily fortified compound (and having some incapable civilians that you need to protect and provide for would be an interesting challenge), but instead the game just treats it as a resource sink where you toss the kids a couple cans of tuna / a couple units of medicine and then they walk off through a war zone that your guys are too chicken to go through.



Also if you don't have the dlc, clicking on the wrong thing will drop out of the game and open your browser to the dlc purchase page, which I find kinda tacky.

Workaday Wizard
Oct 23, 2009

by Pragmatica
The only thing I know about The Last of Us is that it triggered Gamers and that alone makes it good.

Barudak
May 7, 2007

Pathologic 2 is a really a good one too, although the sequel especially leans hard on the magical realism and stage metaphors. If you're not in on a frame like that the confusion that follows is gonna be rough.

Ice Pick Lodge, the developer of Pathologic, also made another game called the Void which is even more impenetrable and abstract but its not really a good game and its been a while but has some really weird gender theming going on but its definitely swinging for the art fences.

Lil Swamp Booger Baby
Aug 1, 1981

The Void is good but unfortunately it's really easy to get into situations where you straight up can't beat the game.

Barudak
May 7, 2007

Yeah, thats why its really hard to recommend as a game. There are so many mechanical gotchas that you have no hope of deducing on your own the first, much less third or fourth attempt that you've got to want that kind of experience of chewing on unfair failure if you want to play without a guide.

Edit: Go play HypnoSpace Outlaw, OP. Its a game entirely about being a web moderator, learning everything about your communities lives, and dealing with tragedy remotely. Its goon made, on Gamepass PC/Xbox and again, rules.

Barudak fucked around with this message at 08:37 on Oct 5, 2020

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Lil Swamp Booger Baby posted:

The Void is good but unfortunately it's really easy to get into situations where you straight up can't beat the game.

Isn't this basically every adventure game ever until like the mid 2000's

Barudak
May 7, 2007

Fojar38 posted:

Isn't this basically every adventure game ever until like the mid 2000's

Its not really an adventure game per se, and explains basically nothing about its mechanics which are not translateable to any other game you've ever played at a glance. Once you do figure out the first order of things like "how do I generate more color?" the game then throws traps on you which also doom your save like saying "that was too much of that color, RIP that entire area of the game".

Its honestly like if you played Farming Simulator but you'd never heard or seen a plant before and monsters come into your field and gently caress up all your poo poo forever because you planted too much corn on your fourth square kilometer two weeks ago.

pop fly to McGillicutty
Feb 2, 2004

A peckish little mouse!

SidneyIsTheKiller posted:

None of these replies are very helpful so far!

There is mold in your drain

Marmaduke!
May 19, 2009

Why would it do that!?
I've only just started with the sequel so no spoilers now. I hear I'll have to kill doggies, I hope they're infected

Moon Atari
Dec 26, 2010

I think videogames are for children and are better off being targeted to their tastes, or for adults maybe the very occasional indulgent self-pleasure via stimulation of the left over child neurons in their brain. No adult should have the responsibility-free time to regularly waste on these time sinks, and personally on occasions when I do have that time it seems more enriching and fulfilling to spend that insanely long entertainment time commitment on dozens of movies, a book, or making unnecessarily wordy and unwanted forum posts, than being stuck on one very long thing primarily made up of a repeated mechanic or loop. An entertainment form that hijacks your natural desire for learning, progressing towards and accomplishing goals and messes with your ability or motivation to apply such drives in real life, like with porn and sexual urges.

At the same time I have some residual interest in them from when I was young so vaguely keep track in extremely condensed form without actually playing–as my own feeding the inner child indulgence. So I guess it doesn't hurt for games to at least try for some maturity since they are going to be drawing in adults anyway. The only problem is that it seems to mostly result in a work that constantly lurches between the "fun gameplay' part and the 'mature story' part. This is the case for the high budget 'elevated genre fare' style game like tlou2.

Otherwise, usually in the 'trying to tell realistic human stories' games, it results in reducing the fun and mechanical complexity in the gameplay part so severely it is questionable whether it even has gameplay vs just cuts up a story and doles out story beats between narratively useless and unstimulating walking segments. That's more like having to take a walk before you can see the next 10 minutes of a movie than a meaningful contribution to the story experience. Or maybe it has enough of a puzzle to it that it amounts to doing a crossword between 10 minute segments of a movie.

Neither of those two styles contribute to the story experience or the themes it is trying to convey, rather than dilute and distract from something better expressed through any other medium. Probably the best option would be something like a visual novel or Telltale game but with far more dialogue choices and branching paths. But I don't know if such a thing should even really be called a genre of game rather than some other interactive medium that grew off of it and hasn't yet earned its own distinct categorization: an 'art delivered via software' version of what happened with numerous 'art delivered on a stage' categories of performance.

Moon Atari fucked around with this message at 12:30 on Oct 5, 2020

Jeza
Feb 13, 2011

The cries of the dead are terrible indeed; you should try not to hear them.

Moon Atari posted:

I think videogames are for children and are better off being targeted to their tastes, or for adults maybe the very occasional indulgent self-pleasure via stimulation of the left over child neurons in their brain. No adult should have the responsibility-free time to regularly waste on these time sinks, and personally on occasions when I do have that time it seems more enriching and fulfilling to spend that insanely long entertainment time commitment on dozens of movies, a book, or making unnecessarily wordy and unwanted forum posts, than being stuck on one very long thing primarily made up of a repeated mechanic or loop. An entertainment form that hijacks your natural desire for learning, progressing towards and accomplishing goals and messes with your ability or motivation to apply such drives in real life, like with porn and sexual urges.

At the same time I have some residual interest in them from when I was young so vaguely keep track in extremely condensed form without actually playing–as my own feeding the inner child indulgence. So I guess it doesn't hurt for games to at least try for some maturity since they are going to be drawing in adults anyway. The only problem is that it seems to mostly result in a work that constantly lurches between the "fun gameplay' part and the 'mature story' part. This is the case for the high budget 'elevated genre fare' style game like tlou2.

Otherwise, usually in the 'trying to tell realistic human stories' games, it results in reducing the fun and mechanical complexity in the gameplay part so severely it is questionable whether it even has gameplay vs just cuts up a story and doles out story beats between narratively useless and unstimulating walking segments. That's more like having to take a walk before you can see the next 10 minutes of a movie than a meaningful contribution to the story experience. Or maybe it has enough of a puzzle to it that it amounts to doing a crossword between 10 minute segments of a movie.

Neither of those two styles contribute to the story experience or the themes it is trying to convey, rather than dilute and distract from something better expressed through any other medium. Probably the best option would be something like a visual novel or Telltale game but with far more dialogue choices and branching paths. But I don't know if such a thing should even really be called a genre of game rather than some other interactive medium that grew off of it and hasn't yet earned its own distinct categorization: an 'art delivered via software' version of what happened with numerous 'art delivered on a stage' categories of performance.

S...sir...?

Nicodemus Dumps
Jan 9, 2006

Just chillin' in the sink

Moon Atari posted:

I think videogames are for children and are better off being targeted to their tastes, or for adults maybe the very occasional indulgent self-pleasure via stimulation of the left over child neurons in their brain. No adult should have the responsibility-free time to regularly waste on these time sinks, and personally on occasions when I do have that time it seems more enriching and fulfilling to spend that insanely long entertainment time commitment on dozens of movies, a book, or making unnecessarily wordy and unwanted forum posts, than being stuck on one very long thing primarily made up of a repeated mechanic or loop. An entertainment form that hijacks your natural desire for learning, progressing towards and accomplishing goals and messes with your ability or motivation to apply such drives in real life, like with porn and sexual urges.

At the same time I have some residual interest in them from when I was young so vaguely keep track in extremely condensed form without actually playing–as my own feeding the inner child indulgence. So I guess it doesn't hurt for games to at least try for some maturity since they are going to be drawing in adults anyway. The only problem is that it seems to mostly result in a work that constantly lurches between the "fun gameplay' part and the 'mature story' part. This is the case for the high budget 'elevated genre fare' style game like tlou2.

Otherwise, usually in the 'trying to tell realistic human stories' games, it results in reducing the fun and mechanical complexity in the gameplay part so severely it is questionable whether it even has gameplay vs just cuts up a story and doles out story beats between narratively useless and unstimulating walking segments. That's more like having to take a walk before you can see the next 10 minutes of a movie than a meaningful contribution to the story experience. Or maybe it has enough of a puzzle to it that it amounts to doing a crossword between 10 minute segments of a movie.

Neither of those two styles contribute to the story experience or the themes it is trying to convey, rather than dilute and distract from something better expressed through any other medium. Probably the best option would be something like a visual novel or Telltale game but with far more dialogue choices and branching paths. But I don't know if such a thing should even really be called a genre of game rather than some other interactive medium that grew off of it and hasn't yet earned its own distinct categorization: an 'art delivered via software' version of what happened with numerous 'art delivered on a stage' categories of performance.

Workaday Wizard
Oct 23, 2009

by Pragmatica
I think 🤔 videogames are for 👨🍆 children and 💦👏 are better 👅 off 📴💏 being ⛪🤗 targeted to their 👱 tastes, 👅 or 🤔 for 🏼 adults maybe the very 🍀 occasional indulgent self-pleasure via 💰💰 stimulation 👉 of 🍌 the 🌀🔍 left 🌰♂ over 👆😂 child neurons in their brain. 🙆🙆 No 😧 adult should 👫 have the 👏🚟 responsibility-free time ⏱⏱ to 👮😘 regularly waste ☹😣 on these 💈💁 time 💪 sinks, and 😉 personally 💻 on 😳😫 occasions when 💦 I 👁👁 do 😍🏆 have 💢 that 👏 time ⏱🕧 it 😉 seems 🔥👏 more 😖➕ enriching and fulfilling to 💦💰 spend that 💦 insanely long entertainment time ⌚ commitment on 🔛 dozens of 💦💦 movies, 🎥🎞 a 💰 book, 💼🕶 or making 📉👧 unnecessarily wordy and ➕ unwanted forum 💰 posts, than 😽☄ being 😑 stuck on 💯🔛 one 💪 very 💎 long 😩⛄ thing 💋🦊 primarily made 😇👑 up 🔝👀 of 🚨👀 a repeated mechanic or 🅱 loop. ⭕ An entertainment form 💦 that 👌💄 hijacks your 👉👶 natural 👉 desire for 🎁🍆 learning, progressing towards ⛪ and 🍆👅 accomplishing goals and 🚫 messes with 😲😄 your 👏 ability 👉👉 or 💁🚫 motivation 💪 to 💦 apply 😤 such 😲 drives in 👻👇 real 💦 life, 📅💋 like with porn 😜💦 and 👏💰 sexual 🍆🍑 urges. At 🚟🍆 the 👧👏 same 😯💁 time ⏳ I 🤖 have 🎁 some residual interest ⛓⛓ in 👉 them from 👉👉 when 🍑🍑 I was young so vaguely keep 🙊🏃 track 📡 in 👇➡ extremely 😂🔞 condensed form 💦💦 without actually playing–as ▶♀ my 💊😯 own ☯😎 feeding the 🌷 inner 👳👳 child 😮 indulgence. So 💯 I 👼 guess it doesn't hurt 😳👊 for ⌛👌 games 🎮🏻 to 🤔♂ at 🍆🍪 least 🚫 try for 🐻 some maturity since they ⬅🙅 are 😩 going to 🦊👏 be drawing in 🚫😏 adults 👩 anyway. 😍🔛 The only 😤 problem 🏻😥 is 💦👏 that 👨😐 it seems 👏🔥 to 💦🥇 mostly result in 👈 a 💯 work that 👅🎓 constantly 〰 lurches between 👈 the 🅱😎 "fun 🎮😉 gameplay' part 🏻 and 🙇💦 the 👦 'mature 👴 story' part. 〽🖕 This is the 🌊 case for the 🌎 high 👑 budget 'elevated genre fare' style game 🎮 like 🍆🚟 tlou2. Otherwise, usually in 🏼 the 😟⤴ 'trying 😔 to 😅 tell 📟 realistic 😋😋 human 👩👦 stories' 😅 games, 🎮📀 it results in 👏🌋 reducing the 👏 fun and mechanical 🛠🛠 complexity in ➡ the ➡ gameplay part so severely it is questionable whether ☂☂ it 😂 even has ❌ gameplay vs just 🍆 cuts up ⏩ a 🛐 story and 💦👏 doles out story 😢😢 beats between 🖕 narratively useless and unstimulating walking 🍑🚶 segments. That's ❌🆚 more ➕ like 🚟🅾 having to take 🛍 a 👌😠 walk 🏃🚶 before you ♂👉 can 🔫🔫 see 👀👁 the 🙊 next 10 🔟🔟 minutes 🕰😳 of a 🅰👌 movie than 😻👄 a 💰 meaningful contribution to 🦊💦 the 👏 story 📜 experience. 💰💰 Or 😇 maybe 👏❔ it 🍆👉 has enough of a 👌💰 puzzle 🤔 to 👉👬 it that 🚪👇 it 💦💯 amounts to 😷😩 doing 📌😛 a crossword between 🏻 10 ⬆ minute ⏰ segments of a movie. 🎥 Neither 🐴🐒 of those ❗ two 💏🐤 styles contribute to the story experience or the 🕡 themes it is trying 😔😔 to 🎼😠 convey, rather 🏿🙇 than ♀ dilute and 💯 distract 🏿🏿 from ➡🏽 something better 👅 expressed through 👉 any 🈸🔥 other 🏾 medium. Probably the 🖥😱 best 😍💆 option would 🌹😏 be 👬📖 something like ❤👍 a 🔥👌 visual novel or 👉🚫 Telltale game but with far more ➕ dialogue choices and branching paths. But I 👁 don't know 📚 if 👏 such 😲 a thing 👏 should 👌👑 even really be ♿ called 🚟⛱ a genre of game 🎮🕹 rather than some other 🏻💃 interactive medium that 😳 grew off 📴 of 💤 it 💯 and 😵 hasn't yet 👌 earned its 😙 own distinct categorization: an 'art 🎨 delivered via 💰 software' version of 👨 what happened with 🅱 numerous 'art 🎨🎨 delivered on 🔛🎶 a 👬 stage' 🏁🏁 categories of performance.

Who What Now
Sep 10, 2006

by Azathoth

Pontificating rear end posted:

it's not about young lesbians??

That's the sequel and prequel

Colonel Cancer
Sep 26, 2015

Tune into the fireplace channel, you absolute buffoon
Videogames are fart

Colonel Cancer
Sep 26, 2015

Tune into the fireplace channel, you absolute buffoon
I honestly can't imagine something more crass than turning such a personal thing as demise of your child due to cancer into a loving game. Press "X" to spend 100 cancerbux on a lootbox! Who knows what you'll get? Perhaps a new skin! Oh no the cancer has metastased, better spend more Cancerbux(TM) and hope for the cure.

Caesar Saladin
Aug 15, 2004

its the schindler's list of video games

and by list I mean poopy butthole

Who What Now
Sep 10, 2006

by Azathoth
"I don't even play videogames" is the new "I don't even own a tv" but also worse

Adbot
ADBOT LOVES YOU

Colonel Cancer
Sep 26, 2015

Tune into the fireplace channel, you absolute buffoon
Still not as bad as actually playing videogames mind u

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