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800peepee51doodoo
Mar 1, 2001

Volute the swarth, trawl betwixt phonotic
Scoff the festune

Play posted:

Looks like they did pretty well sales wise, so yeah I'm happy to contribute in order to get this thing DONE

Yeah, same. I don't generally do EA stuff but this looked basically done with just tweaks and additional content needed. I'm happy checking out what they've got so far and coming back later when it's done. I haven't seen explicit sales numbers but peak concurrent players on Steam was like 36k which, for reference, is about what Hades got on release.

I see people in this thread and elsewhere complaining about the healing? What's the issue? Seems fine to me and I definitely prefer item based healing instead of estus mechanics. There's tons of healing items around so it's not like they're hard to come by.

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Dreissi
Feb 14, 2007

:dukedog:
College Slice
I think I've done all the content sans ember stuff so I've got some impressions:

The stat system is really all there is to character customization, and honestly it feels a little thin. I'll admit this is me likely wanting more PoE or Diablo here, when what this game really is trying to be an isometric dark souls.

That being said, this game really leans hard on the (nearly?) exact same stats you would see in Dark Souls. Its just so similar - find a weapon with a move-set you like and pump that main stat, lean on a few focus skills if some are working for you.

On the healing thing - having 5 or 6 different healing items and only having one to equip is a pain. Its not that they are hard to come by, but they introduce an inventory nightmare. I love eating my last high HP restoration dumpling and getting an apple auto populated in that slot! Farming the mats for the most beneficial food is a different, also annoying issue.

Nordick
Sep 3, 2011

Yes.
So I knew the EA version only has the first part of the story campaign, but I was a bit surprised by just how short that part is. This isn't exactly a complaint though, I knew the game is very Early Access going in. It just left me really hungry for more. I'm really loving the storytelling so far, the cutscenes are very engaging thanks to the gorgeous art, character designs, animation and voice acting. I'm particularly digging Madrigal Seline as a character, they really nailed this sort of quietly menacing vibe she's giving off.

I also dipped my toes into the Crucible but got completely shat on. I'll probably still putz around a bit farming gear and XP to give the crucible another go later, but for now, more story content is absolutely the #1 thing I'm looking forward to.

NObodyNOWHERE
Apr 24, 2007

Now we are all sons of bitches.
Hell Gem
So my willpower finally failed and I bought the game. I put 10+ hours in and I’m having a bunch of fun even though I normally don’t jive with Souls-likes. It’s very cool and I think it might be the first game of this type that I end up sticking with. I haven’t even died an unreasonable amount of times yet, although I’ve only done one real boss as yet.

One thing that’s a concern though… I’ve read in a couple of places, including a tweet from the studio director, that a progress wipe may be needed before the game eventually goes to 1.0 release.

https://twitter.com/thomasmahler/status/1784813530769666441

I don’t understand why they wouldn’t have been more upfront about this possibility in a game with so many lengthy time sinks and grinds. I’m not likely to do multiple replays, so I might have to shelve it until release. Grinding levels and building up your lodgings for hours just to start over feels bad, man.

MrMidnight
Aug 3, 2006

One of many risks of playing an early access build of a game imho

NObodyNOWHERE
Apr 24, 2007

Now we are all sons of bitches.
Hell Gem
I’ve played plenty of EA stuff and haven’t found that typical. I don’t begrudge them needing to do it. Just think they should have probably made that possibility clear before people start grinding for dozens of hours on a save they’ll end up losing.

I mean, they’re doing Twitch drops for resources and stuff. Everything I’ve seen implies your saves should have been safe.

Jack B Nimble
Dec 25, 2007


Soiled Meat
It does suck, and it's getting lame as hell that it's a genuine novelty when a game releases on Steam and I get to say "oh it's, like, out out".

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Yeah, they should have said something about a possible wipe in the EA section of the page, and should do so now for sure.

Arzachel
May 12, 2012

NObodyNOWHERE posted:

I don’t understand why they wouldn’t have been more upfront about this possibility in a game with so many lengthy time sinks and grinds. I’m not likely to do multiple replays, so I might have to shelve it until release. Grinding levels and building up your lodgings for hours just to start over feels bad, man.

Casuals don't get invested in their levels and lodgings, they play videogames for fun

It's very obvious that some of the systems are there to pad the EA playtime for people who like grinding and they're likely to be significantly changed for the final release (challenges/bounties, I'm looking at you) but gear progression as a whole feels compressed to fit the currently available content. I would *hope* they're doing wipes since this is the best time to get feedback and iterate on the (non-endgame) progression.

Nordick
Sep 3, 2011

Yes.
I was confused when I saw an announcement on Steam for Early Access Patch 1, like "didn't they already release several patches?" But it turns out, those were just hotfixes, and for these devs, a Patch is something a lot bigger.

https://store.steampowered.com/news/app/1371980/view/4174350531684292499?l=english

Some highlights:

- Loads of performance improvements
- Vendors and Crafting Tables/Refineries can now access resources directly from storage
- :siren: Added custom key rebinding options for Keyboard

Shaman Tank Spec
Dec 26, 2003

*blep*



I bought this based on how it looks and the devs' reputation, having seen that the first patch already improves some of the problem areas in the game. I'm not gonna play the EA version to death, but even the prologue I just played was really fun. The combat is extremely good and I love that it's essentially the soulsborne style of combat turned into an isometric action RPG.

And holy gently caress, this looks incredible.

Your Uncle Dracula
Apr 16, 2023
So does it reinvent the genre

The Gripper
Sep 14, 2004
i am winner
I know there's a lot of disagreement about the durability penalty being bad, but for me it's what made me put the game down and I'm probably not going to pick it up until/if it changes. It's completely fine in the open parts of the game but when you hit a boss that is ruining you and you just want to go in there to learn the moveset, or where you want to fight something way above your level it's just annoying. Food is fine because you can avoid using it unless you're close to a win, but the durability penalty has sent me away from the things I want to do to go find items to sell for money to repair.

I don't know where people are getting the idea that the repairs are cheap, but it's sent me broke on both encounters I've wanted to push through (the war room challenge and what I think is an optional boss out in the world). I've been trying to learn to consistently parry the war room challenge and it's what made me give up and close out.

Other than that I've enjoyed pretty much everything else in the game, so it's frustrating for this to be the thing that breaks it for me. I know I'm doing things that I could just level up and upgrade weapons to even the odds on but I've got brainworms that force me to learn and beat every encounter I come across when I come across it, and being able to do that is something I've really enjoyed with other games that have this style of combat.

The Gripper fucked around with this message at 14:29 on May 6, 2024

Jack B Nimble
Dec 25, 2007


Soiled Meat

Your Uncle Dracula posted:

So does it reinvent the genre

In many ways it feels like a trip back to older action adventure Beat em ups, like Baldur's Gate Dark Alliance.

It's like "whut if you explored a Metroidvania version of Path of exile's world, from Diablo's camera, with Dark Soul's combat mechanics."

So none of it is revolutionary, but this combination is novel.

And yes, the graphics are strikingly new in a way that isn't common in today's games. I'd like to see more games do what this game does not just with light but with the color of light. If this is the result of some new tech I'm extremely interested in seeing more of it

Nordick
Sep 3, 2011

Yes.

The Gripper posted:

I don't know where people are getting the idea that the repairs are cheap, but it's sent me broke on both encounters I've wanted to push through (the war room challenge and what I think is an optional boss out in the world). I've been trying to learn to consistently parry the war room challenge and it's what made me give up and close out.

I'm far from great in this game and every boss I've fought has wrecked my poo poo many times before I beat them, but I still haven't paid all that much for repairs because repair powder seems reasonably plentiful and one dose repairs like ten deaths' worth of item damage. :shrug:

Internet Explorer
Jun 1, 2005





I understand the complaints about the item durability, but I honestly can't agree. It seems like one of those things where people have been burnt by having that mechanism in a game enough times that they just instantly say they don't like it. Like encumbrance mechanics, lots of death as a game mechanic in general, or maybe to a lesser degree these days checkpoint saves. I think it's implemented quite well and meshes with the rest of their overall progression loop. If they take it out they'll have to put in something like Darksouls with campfires that rest enemies and refill your flask.

I thought SkillUp's take on it more or less matched mine. Apologies, not sure where in the review, but it's short enough and an entertaining watch if you haven't seen it.

I also never really felt any sting from it. Just enough of an annoyance to make dying significant.

https://www.youtube.com/watch?v=I32_hpf-33c

The Gripper
Sep 14, 2004
i am winner
It's 100% a "me" problem that I'm bumping into from just beating my face on encounters I should come back to later, too early in the game (after just reaching Sacrament), but I know I'll do the same thing the next time I encounter a too-difficult boss as well. The war room boss is a one-tap if it lands its stun and there's a lot of opportunities for that to happen when the fight is several minutes long.

Like I said it's completely fine in the open world because even tough fights don't last long and they don't respawn, it's only those cases where I've come across something I'm determined to defeat at its current difficulty that I'm not liking. It's probably an objectively wrong way to be playing this game, but it's what I do anyway. Apparently currency isn't as skint later on but I want to be doing this fight now and not when it's more evenly matched :argh:

800peepee51doodoo
Mar 1, 2001

Volute the swarth, trawl betwixt phonotic
Scoff the festune

Jack B Nimble posted:

And yes, the graphics are strikingly new in a way that isn't common in today's games. I'd like to see more games do what this game does not just with light but with the color of light. If this is the result of some new tech I'm extremely interested in seeing more of it

Here's a Digital Foundry video that goes into some of it

https://www.youtube.com/watch?v=GpgtdLZ8YRQ

There's a lot of cool poo poo that doesn't immediately jump out in screenshots and even video, like that everything is dynamically simulated and in constant motion. The rain effects are some of the best and most naturalistic I've ever seen. The cloth simulation is amazing too. I've seen some stuff online and in some of the steam reviews where people are complaining that it doesn't look good enough the justify the high system specs, but I couldn't disagree more. It looks incredible to me. I think because it doesn't go for extreme realism or a lot of flashy particle effects, it doesn't get clocked as "good graphics" for some folks.

iloverice
Feb 19, 2007

future tv ninja

The Gripper posted:

I don't know where people are getting the idea that the repairs are cheap, but it's sent me broke on both encounters I've wanted to push through (the war room challenge and what I think is an optional boss out in the world). I've been trying to learn to consistently parry the war room challenge and it's what made me give up and close out.

When did you do this? Repairs were insanely expensive at launch (I remember paying multiple silver at one point) but one of the hotfixes lowered the cost dramatically.

The Gripper
Sep 14, 2004
i am winner

iloverice posted:

When did you do this? Repairs were insanely expensive at launch (I remember paying multiple silver at one point) but one of the hotfixes lowered the cost dramatically.
Yesterday, but I'll admit I was suffering a lot of deaths beating against these two bosses. For the war room guy I was just practicing parries + focus attack follow ups and probably died 25 times, and the repair cost was close to 1 silver and at that point in the game that's all I had. It does seem like it's less of a problem later on if you're following the quests like you should be, I just wasn't (I want to beat this guy on principle alone right now).

Arzachel
May 12, 2012

The Gripper posted:

Yesterday, but I'll admit I was suffering a lot of deaths beating against these two bosses. For the war room guy I was just practicing parries + focus attack follow ups and probably died 25 times, and the repair cost was close to 1 silver and at that point in the game that's all I had. It does seem like it's less of a problem later on if you're following the quests like you should be, I just wasn't (I want to beat this guy on principle alone right now).

Funnily enough, the durability system is there for this exact scenario. With how character progression works, they can't tune the encounters as tightly as you'd expect from a straight up souls game and there has to be some sort of nudge to make someone bashing their head against the wall go "hey, maybe I'll come back after a couple levels". Clearly this didn't work in your case :v:

Arzachel fucked around with this message at 11:16 on May 7, 2024

The Gripper
Sep 14, 2004
i am winner

Arzachel posted:

Funnily enough, the durability system is there for this exact scenario. With how character progression works, they can't tune the encounters as tightly as you'd expect from a straight up souls game and there has to be some sort of nudge to make someone bashing their head against the wall go "hey, maybe I'll come back after a couple levels". Clearly this didn't work in your case :v:

You're right.

Shaman Tank Spec
Dec 26, 2003

*blep*



The Gripper posted:

It's 100% a "me" problem that I'm bumping into from just beating my face on encounters I should come back to later, too early in the game (after just reaching Sacrament), but I know I'll do the same thing the next time I encounter a too-difficult boss as well. The war room boss is a one-tap if it lands its stun and there's a lot of opportunities for that to happen when the fight is several minutes long.

I mean if it honestly bothers you, I'm pretty sure you can just use Cheat Engine or the like and freeze your item durability at 100%.

The Gripper
Sep 14, 2004
i am winner
A decent sized patch came out today with some significant performance improvements and balance fixes, full list is here: https://store.steampowered.com/news/app/1371980/view/4188989134082981436

Nordick
Sep 3, 2011

Yes.
Nice, I was just thinking the other day they've gone awfully quiet after the previous patch. I guess the early rush of hotfixes was just meant to iron out the biggest kinks so they could focus on working on bigger issues and, you know, making the rest of the game.

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Play
Apr 25, 2006

Strong stroll for a mangy stray

The Gripper posted:

A decent sized patch came out today with some significant performance improvements and balance fixes, full list is here: https://store.steampowered.com/news/app/1371980/view/4188989134082981436

Noticed that, but the game ran fine for me before. Only somewhat exciting thing is that it looks like they added some new attacks to certain enemies which is cool, lack of attack variety was a bit of an issue I thought.

Still wake me up when they finish Act 2! Or Act 3 or whatever one is the next one!! That's what I can't wait for, and that 'endgame' dungeon really doesn't interest me that much. I was more engaged with the actual story and lore than I expected to be honestly.

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