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Epee Em
Jan 16, 2010

:fuckthis:
Fun fact, I almost misposted this in the Starforce thread, but thankfully I'm not that stupid and noticed my mistake.



First order of business: Jack into the only other thing we really can at this point. Worth noting that MMBN3's Jack-In sequence was inexplicably trimmed from the international release, so it's just 2 seconds of white screen.



It's an alarm that takes the approach of making bark noises, inside the doghouse.



Oh man, sometimes it's hard to deal with how awesome Mr Progs are. They do very important work around here!



Most of the time though, it's just a tweety noisemaker.

Mr Progs, always trying their hardest to do their best.




You'd expect that the Mr. Progs would know better than to bark at postmen, but nope.



They're just doing their job, man.



The doghouse only has a Barrier L inside, and that's not a very notable drop compared to other stuff we'll be getting. Those who have seen what I get up to in other MMBN games should not be surprised one iota by what I do to the folder in this update. Anyway, Lan's mom Haruka is happy to hear that Lan enjoyed himself. Happy family!

Lan's mum's probably just happy that Lan is telling her things for a change. Oh that delinquent! Always running off, fighting the NetMafia, defeating the WWW, going into highly irradiated areas without telling his mum! Tut tut.



The Virus Lab will actually be relevant in particular much later in the game when a new mechanic comes up, but for most of the game it'll just be a handy shortcut occasionally.

...oh! I'd forgotten about that gimmick! Now I'm excited for that!



The minute you walk into Lan's room, though, Dex notes that the others have started already!

FRIENDS DON'T START GAMES WITHOUT FRIENDS, DEX. Although... I guess bros do, so that's OK



Lan's computer, as usual, serves as the primary Jack-In location for the game. MMBN3's internet design is my personal favorite out of the series. It just feels like how the internet should look. All blocky and pixel-y, though that's subjective and not even relevant anymore these days.

Personally, I prefer MMBN2's internet design, but I do like this one too. It's very different, and pretty easy to keep track of where you are.



Skull doors, of course, return for MMBN3. Every game in the series has these things in some form or another!

Skull doors are cool as heck. Every internet should have skull doors!



A useful feature of the MMBN3 cyberworld is the introduction of the main streets. They dictate the way between the Squares, so if you just want to get from point A to point B, follow the yellow pixel road. It's a far cry from the horrible clusterfuck of MMBN1's internet, wouldn't you say?

Very nice, even MMB2's internet wasn't that kind! They just had cool signboards to let you know where to go.





"It" here referring to your virus Busting Level. In this game, your double kills and even triple kills will be announced on screen with a "Double Delete!" or "Triple Delete!" and it's quite satisfying. Practically speaking, they get you a higher score in battles, and a higher score means better drops, high levels often yielding chips.

Getting the "Double Delete" message makes you feel like a pro. Even on tiny baby viruses. Despite it being a small thing, it actually does make going around early areas fun even when you've visited them a zillion times!



"Oh, I can ignore the shops in the first area of the game, no way they'd have anything useful!" Slap yourself for me if you say that, because ACDC2's NetDealer has a particular goody that will literally be in my folder through the entire rest of this LP.



Delicious AreaGrab *. You can only buy 1, but we'll have more later. More *-coded chips is always a boon, because a blisteringly-fast folder flow is the key to any top-notch folder. In particular, AreaGrabs are always some of the most useful chips in the game, providing an extra column of movement. Due to the theft nature of the chip, you're essentially having a net advantage of 6 panels more to move on compared to the opponent, or 9 if you've used a second one. Your field will literally be twice the size of the enemy's when you use the humble AreaGrab, and given the nature of MMBN's battle system, this is always an intense advantage. I'm not kidding, this very chip here is going to be along for the ride for the entire rest of the LP.

It's MegaMan Battle Network though, you should be checking every shop because most of them have HP upgrades and PowerUps!

You can also set up hilarious cheapness using AreaGrabs. Constant cheapness.




Okay, I finally get to explain a new mechanic. You may recall BugFrags as scattered Mystery Data goodies throughout MMBN2 you could trade for all kinds of crazy stuff. Well, in MMBN3, you can get them by killing things with a Counter Hits. A Counter is pretty much what it sounds like: Whack something at the right time during its attack animation, and you score a Counter Hit. If you trigger 1 in the battle, you get 1 BugFrag after the normal battle rewards. 2 nets you 3, 3 nets you a whopping 5. Triggering Counter Hit defeats against Navis gives you an astronomical 10 BugFrags! MMBN3 has the distinction of being the easiest game in the series to obtain BugFrags in, and this makes obtaining several things, including the series' ultimate game breaker, very easy.

Yeah, it's much easier to farm BugFrags here, which is a great relief. For a bunch of reasons that we'll see! And they give them out in addition to regular battle awards, in every area, which means battles can always be profitable!



This guy is the security guard for the ACDC Elementary school's area of the net. It's...empty space, so I fail to see what the point is! We'll see him again next update, naturally.



In ACDC 3, a quick detail to the left nets the LongSword E chip. Don't get rid of this thing. You'll need one of these later. You can get LongSword Es by S-ranking Swordy viruses, but at the point in the game you need the chip at, that's difficult. This is the game throwing you a bone early on, don't waste it! No stuffing this thing in a ChipTrader once Higsby's opens!

Epee Em speaks from experience, haha



One of the other things I like about MMBN3's internet is that it has a lot of landmarks and representatives of real-world items. This is the slide from the ACDC Park, for example! It helps to navigate, and it also breaks up the visual monotony. It's not like MMBN4 where everything looks the drat same. Anyway, More * chips is more good, so into the folder this thing goes. This will actually help me out because I have a tendency to hold down the space bar during random virus battles, thus speeding them up 900%. It gets things done quickly, but I inevitably get a whack or two. Never enough to threaten me, but it soothes my pride in keeping my HP up so I need not bear the shame of sub-maximum HP this early in the game's screenshots.

Healing chips are pretty handy! I don't usually use them myself, but I usually regret that SO YEAH



Just down that slope is the entrance to the Square. Squares are virus-free, so there's no harm in chatting everyone up. No, seriously, I'm going to re-emphasize something to readers: talk to the NPCs! They can actually be quite informative and are useful in redirecting your attention when you need it. Last LP I did of this game? I read complaint after complaint of goons who whined that they could never find anything and the game always felt like an incomprehensible hunt.

That's why you talk to people in an RPG, god dammit!

That and because MMBN NPCs are so often absolutely charming. :3:



I feel a profound sense of existential shame. Suddenly, all seems as dust to the ages. The world is dark, cold, and jelly-like...

That's probably just pride that your good friend Glide was able to do so well. Good job, Glide!





It's okay, EPM, just channel the infinite rage within and rekindle your fiery passion with Invis * chips! Much like AreaGrab * from earlier, these suckers ain't leaving the folder. Ever. MMBN3 provides quite a few utility chips early on that are just so universally helpful that they're pretty much guaranteed to be mainstays throughout the game.

Wow they give out some good chips early. I can't think of a folder that wouldn't be improved with some Invis chips! Much easier than bothering with healing chips, just drop some Invis and never get hit!

Now, those familiar with this game and the previous will already be catching onto why I'm placing especial emphasis on using lots of chips every turn.



The BBS boards return, and each Square in the game gets at least one of them, but ACDC's BBS boards have nothing of note on them yet. So, let's get on with this N1 preliminary already!

Yeah!! Let's be cool like Glide!!



The Navi in charge is a perky chap.

I see a lot of myself in that cool Navi



Anyway, the preliminaries are very simple. He'll ask a True or False question, then you're told to go find the X or O data to answer it with. Round 1 is in ACDC3, Round 2 in 2, 3 in 1. It's a good way to get the player acquainted with the ACDC area, as most will have just taken the main street direct path to the Square.



But before we begin, theatrics! This whole thing is being televised, and this fact will be relevant later on!



I do. I truly do. To NetBattle the greatest of all foes, to experience the blood rush glory of combat! To stagger away from the battlefield, reminded of why I live to another day! To taste the thrill of a tough challenge, then the surge of victory!

I wanna be the very best! Like no one ever was!



The first question is simple, so is the second, the third requires a smidge of math. Very, very easy.

The real trick is remembering what you're doing! ...Though, I can't remember, but I think you get a reminder if you hit the 'L' button.



Off to ACDC3 I go for the answer, and you can see already what an impact my folder tweaks have made. Yeah, I'm selecting 5 chips in one turn about 6 minutes into the game proper.

Always love that *-coding...



MORE ASTERISK CHIPS, MORE. I HUNGER FOR FOLDER EFFICIENCY.



Tucked in the right-hand corner of the area, isometric perspective and all, is the answer data. Back to the DNN Navi!





Off to ACDC2. For this and the next question, I recommend jacking MegaMan out rather than backtracking. Not only does this save time, you reset all the green mystery data, thus reaping more random goodies.

Everybody in this game always forgets they can jack out. Buck the trend!

Also it's adorable to imagine this guy asking Dex and GutsMan this question. Oh you guys!




While searching, I picked up a little goodie I missed before: CopyDamage *. This chip is situational, so despite it being the luscious *-code, it's not going into the folder. What it does is "mark" a single enemy. When you damage any other target on the field, that enemy will receive the same damage. This chip, believe it or not, will be a godsend in the postgame. So, about 20 updates or so from now, based on how long the last LP of this game went, expect to see the humble CopyDmg * chip pop into the spotlight it has patiently awaited.

A running theme I've noticed in my LPs is that I plan for the future to a slightly crippling extent. I'll almost always put off immediate benefits if I can get something better later, even if there's no reason why I can't just get both as needed.

Why are they giving you these chips so early? I didn't even notice before. But it's cool, it's all cool



The X data is right across from the CopyDamage *, at any rate.



Final question! It's false, as revealed by a minute or so of my wheezing brain's capacity for mental math revealed to me. Jacking out to ACDC1 we go.

Maths is hard! Good thing navis don't have calculators in 'em or anything, that would sure make this trivial. Or... trivialer.



It's right by Lan's homepage, tough to miss!



And that's all there is to it. I actually don't see how this could serve to filter people out any better than just a "do you want to clear round 1?" questionnaire, given that you can retry failed questions if you somehow mess up.

Seems reasonable, considering the level of intelligence MMBN characters have dsplayed in previous games.



That takes care of the N1 for this bit of the story, we'll be getting back to it a few chapters from now. It's not a protracted all-in-one-slog kind of thing, the game spreads it out, which I appreciate.

You wouldn't prefer the game to be nothing but this?? But I thought you loved MMBN4! Let's all go to the back of ParkArea again!!!



6 pm has already come, and Yai sets the chat for her homepage at 8, so they can all have dinner first. Glide forks over the YaiCode items needed to open Yai's SecurityCube gate, and we're pretty much off!

Aw, thanks Glide! What a cool guy.



Nothing makes Lan happier than food, so dinner time beckons! We'll get to the chat, namely the event that interrupts it and really gets things going, next time!

Epee Em fucked around with this message at 07:28 on Apr 22, 2013

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Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST
Hey MissEchelon, I'm a little disappointed you didn't do a corresponding drawing for picking up 'X' data.

Epee Em
Jan 16, 2010

:fuckthis:


It was a tough edit, but many hours of PhotoShop achieved it.

Astro Nut
Feb 22, 2013

Nonsensical Space Powers, Activate! Form of Friendship!
Something I only just realised is that the PET for this game? Is the one they use for the first anime. Which is weird, given its plot is - very broadly speaking mind you - adapted from the first and second games, and only has very small splashes of 3 right at the end, serving as little more than filler. I mean, Alpha doesn't even appear at all - the freaking life virus is used to cap out the series!

On another note, will admit, this game's net design is pretty damned decent. When things are new, they're still new for you to explore, but the simple colour coding makes it relatively easy to figure out where you are and where you want to be heading. If you picked up this game after a while, I'd say it'd be pretty handy for navigation.

Omnicrom
Aug 3, 2007
Snorlax Afficionado


Astro Nut posted:

Something I only just realised is that the PET for this game? Is the one they use for the first anime. Which is weird, given its plot is - very broadly speaking mind you - adapted from the first and second games, and only has very small splashes of 3 right at the end, serving as little more than filler. I mean, Alpha doesn't even appear at all - the freaking life virus is used to cap out the series!

Actually all the climax of the Megaman Battle Network anime is the final battle with Gospel. The 5 episodes after that are set-up for the next season, Rockman.EXE AXESS/Megaman NT Warrior AXESS. After the battle with Gospel we had episodes about Yai, Dex, and MasaCommander Beef leaving, Chaud getting roped into helping develop the wireless transmission system used in the PETs from Battle Network 4 through 6 and in the next seasons of the anime, and finally the Life Virus episode you mentioned which actually exists to set up Dimensional Areas which are anime exclusive and show up everywhere from AXESS on. The Life Virus whenever he shows up in the anime goes down like a chump, I think it became a gag eventually: Megaman blows away the one that appears in that episode with (an admittedly large) single shot in the second season and later Chaud destroys one without even using Protoman.

As for the PETs used in the anime you are correct, though Battle Network 3 takes some cues from the original 2 seasons of the anime. Not only do they use that model of PET but the N1 Grand Prix tournament is originally from the first season of the anime. Note however that events which occur are totally different. The bad guys from MMBN3 actually show up in the fourth season, Stream, which adapts a hodge-podge of games 4 and 5.

I know way too much about this fairly mediocre anime :eng99:

Astro Nut
Feb 22, 2013

Nonsensical Space Powers, Activate! Form of Friendship!

Omnicrom posted:

As for the PETs used in the anime you are correct, though Battle Network 3 takes some cues from the original 2 seasons of the anime. Not only do they use that model of PET but the N1 Grand Prix tournament is originally from the first season of the anime. Note however that events which occur are totally different. The bad guys from MMBN3 actually show up in the fourth season, Stream, which adapts a hodge-podge of games 4 and 5.

I know way too much about this fairly mediocre anime :eng99:

...Wait, so the game took stuff from the... I... WHAT :psyboom:

Well thats... different, from how adaptations normally work. Still, interesting to know. Given the weekly release schedule with anime as well, that makes the relationship between the development of both actually kinda interesting to think about as well. DrillMan after all appeared in the anime within the last few episodes, so if the game borrowed off it originally, then the idea to use him would only have come midway in, rather than being like, a thought out plan well in advance. Wonder if there's anything else the two were linked by.

BlitzBlast
Jul 30, 2011

some people just wanna watch the world burn
Just because it's released weekly doesn't mean each episode of an anime is written in a week. It's much more likely that the anime and game teams just shared notes because the anime is just one big commercial for the games.

EDIT: To clarify, while I'm pretty sure the exact script of each episode may be made on a weekly basis, the outline of the show is drawn up beforehand. The same goes for all of the non-anime original characters (since this is an adaption), so each character's place in the story is decided early on.

BlitzBlast fucked around with this message at 01:09 on Apr 22, 2013

Omnicrom
Aug 3, 2007
Snorlax Afficionado


Astro Nut posted:

...Wait, so the game took stuff from the... I... WHAT :psyboom:

Well thats... different, from how adaptations normally work. Still, interesting to know. Given the weekly release schedule with anime as well, that makes the relationship between the development of both actually kinda interesting to think about as well. DrillMan after all appeared in the anime within the last few episodes, so if the game borrowed off it originally, then the idea to use him would only have come midway in, rather than being like, a thought out plan well in advance. Wonder if there's anything else the two were linked by.

Blitzblast is on the right track, it's certain that the anime and game teams had to have communication between the two of them. The thing is that the anime started airing in Japan in March of 2002 and BN3 came out that December. Therefore the anime loosely adapted stuff from the first and second games while also previewing stuff that would be in the third game. The third game came out in the middle of the anime's second season, I suspect it isn't a coincidence that the episode that week showcased Kingman who made his debut in Battle Network 3. By the time we see Drillman the game had already been out for months. They had a similar timeline for the next seasons, they came out shortly before the Battle Network game for that years though from AXESS on the anime diverged so much from the games in a lot of ways so it mattered less. They still previewed the new PET models from those games though.

SlothfulCobra
Mar 27, 2011


The comparison here sort of falls apart when you get to Roll as the tin woodsman without a heart.

Waffleman_
Jan 20, 2011


I don't wanna I don't wanna I don't wanna I don't wanna!!!

SlothfulCobra posted:

The comparison here sort of falls apart when you get to Roll as the tin woodsman without a heart.

Does it, though? :colbert:

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!



This actually really confused me as a kid, because I assumed when he said "A ton" he meant "A lot". Thankfully I forgot where the X and O data was, and pressed L for Lan to remind me where I needed to go.

He says something about a kilo of lead weighing more than a kilo of feathers, and to go look in ACDC2. That somehow switched my brain to the right answer without me even remembering the navi said a ton before. I'm sure it was a translation error, but it really helped that one time.

Level Seven
Feb 14, 2013

Wubba dubba dubba
that blew.



Megamarm
I thought bug frags were earned by killing viruses and navis with a counter hit and not just nailing a counter.

I'm wondering how long until there's an event that makes EPM grace us with a masterpiece from mspaint.

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.

Tyty posted:

He says something about a kilo of lead weighing more than a kilo of feathers, and to go look in ACDC2. That somehow switched my brain to the right answer without me even remembering the navi said a ton before. I'm sure it was a translation error, but it really helped that one time.

I actually got this wrong the first time. It's based on a much nastier riddle, which is x number of pounds of gold and a ton of feathers. Thing is, there's a different, traditional unit used to measure gold, the Troy pound. I think it came up in The Island of Doctor Brain. Anyways, I saw a weight comparison between something in feathers, had a flashback, and happily marched off to find the O data.

Epee Em
Jan 16, 2010

:fuckthis:

Level Seven posted:

I thought bug frags were earned by killing viruses and navis with a counter hit and not just nailing a counter.

Wait, dang, that's correct. At this point in the game though there wasn't anything that stood up to getting a chip to the face besides CanoDumbs, which have very awkward Counter timing. I'll revise this.

Seraphroy
Jun 24, 2010

Jesus shit that Steelix is terrifying.

Epee Em posted:

Wait, dang, that's correct. At this point in the game though there wasn't anything that stood up to getting a chip to the face besides CanoDumbs, which have very awkward Counter timing. I'll revise this.

Canodumbs are not at all worth trying to get the bugfrags on because of the timing (either you hit it and you feel great, or you're immediately shot in the face), especially when you have the Mettaurs in the same zone.

...I'm going to pull out my copy of Blue and play through again like I did when you did the LP the first time, aren't I? It's just such a good game.

Seraphic Neoman
Jul 19, 2011


Epee Em posted:

Wait, dang, that's correct. At this point in the game though there wasn't anything that stood up to getting a chip to the face besides CanoDumbs, which have very awkward Counter timing. I'll revise this.

Shoot them when their crosshair turns white. It's pretty easy once you get the timing.

Faylone
Feb 18, 2012

SSNeoman posted:

It's two different versions of the same game which have Pokemon-like differences between each other. They both have their pros and cons, it's really down to personal preference.

Considering Blue has an exclusive chip that with the right setup allows infinite damage over time and almost no chance to ever be hit, the comparison kinda breaks down. I can't wait to see the romhacking where even that abuse isn't enough. :unsmigghh:


As for countering canodumbs, it's not just a matter of timing, but chip choice. Different chips seem to have a time match for countering different viruses at the start of their animation that signals they're about to be counterable.

Telum
Apr 17, 2013

I am protector of the innocent! I am the light in the darkness! I am truth! Ally to good! Nightmare to you!

Faylone posted:

As for countering canodumbs, it's not just a matter of timing, but chip choice. Different chips seem to have a time match for countering different viruses at the start of their animation that signals they're about to be counterable.

Do you have a suggestion for a chip to use to counter the Canodumbs? I actually started replaying Blue a few days before this LP started, and I don't know if it's because I haven't played in years or what, but I can't counter them without Invis or being shot in the face. Most other viruses I can get fine, just not them.

Epee Em
Jan 16, 2010

:fuckthis:
Shotgun/V-Gun/Sidegun or AirShot, honestly. They're the only ranged chips you'll have immediate access to at this point with any range and speed. You'll need to use a Cannon or MiniBomb chip first to soften the CanoDumb up, 60 HP and all.

Honestly, I'm looking forward to playing this through so drat much. MMBN3 is one of my favorite games period.

Telum
Apr 17, 2013

I am protector of the innocent! I am the light in the darkness! I am truth! Ally to good! Nightmare to you!

I guess I'm just bad with the timing, then. Oh, well.

It's one of my favorite games, too! Makes me wonder why it's been so long since I've played it. I'm a bit ahead of the LP, and apparently I don't even remember the timeline of the game very well. :v:

Medenmath
Jan 18, 2003

Epee Em posted:

Honestly, I'm looking forward to playing this through so drat much. MMBN3 is one of my favorite games period.

It's one of my favorite games also, so thank you for doing another LP of it. This is one of the rare RPGs where I can just grind for hours and love every second of it. The battle system is just so much fun.

Faylone
Feb 18, 2012
I find Shotgun and such are actually fire too fast.

After a bit of testing, I've narrowed down a few good chips to counter Cannodumbs with. Spoilers just in case since it involves later chips: CurseShields seem to be the best thing to ensure a counter, if it works at all, it will be a counter. Other good ones are Yoyos and Tornado, best fired as soon as the cursor turns white. I think the multiple weaker hits give you a better chance of hitting it during the sweet spot. If any of them hit during the countering moment, the stun lasts while the rest of the hits finish it off.

Being able to counter both metaurs and cannodumbs can really help your bugfrag collecting rate, since reliably being able to counter all three viruses when there's mets and cannons means you can more reliably get the drops of 8 bugfrags at once instead of needing to hunt down a fight with just three mets to pull it off. It's not easy to pull off at this stage, but by the time you need grind for bugfrags by the hundreds, those spoilered chips are going to be available.

If you really need some bugfrags early, shockwave chips from mettaurs can get you counters if you fire when the cursor is a panel in front of you, but you'll eat a hit every time and so they're risky.

The Wu-Tang Secret
Nov 28, 2004

Faylone posted:

I find Shotgun and such are actually fire too fast.

After a bit of testing, I've narrowed down a few good chips to counter Cannodumbs with. Spoilers just in case since it involves later chips: CurseShields seem to be the best thing to ensure a counter, if it works at all, it will be a counter. Other good ones are Yoyos and Tornado, best fired as soon as the cursor turns white. I think the multiple weaker hits give you a better chance of hitting it during the sweet spot. If any of them hit during the countering moment, the stun lasts while the rest of the hits finish it off.

Being able to counter both metaurs and cannodumbs can really help your bugfrag collecting rate, since reliably being able to counter all three viruses when there's mets and cannons means you can more reliably get the drops of 8 bugfrags at once instead of needing to hunt down a fight with just three mets to pull it off. It's not easy to pull off at this stage, but by the time you need grind for bugfrags by the hundreds, those spoilered chips are going to be available.

If you really need some bugfrags early, shockwave chips from mettaurs can get you counters if you fire when the cursor is a panel in front of you, but you'll eat a hit every time and so they're risky.
The best way I found to do it is to just use defensive chips (Invis, Barriers, the Super Armor program might work I guess) and counter them with instant-firing chips like the Bubble series. Then you don't have to worry about getting knocked out of the animation. (I think getting hit while you have a Barrier up still reduces your busting level, but who cares.)

Epee Em
Jan 16, 2010

:fuckthis:
Before I get to work on the next update, I'd like to address an issue I've noticed:

I'm not giving MissEchelon a heckuva lot to say.

Feeling a bit concerned that I'm explaining everything and not leaving room for co-commentary, I'm going to be a bit more lax on explanations from here on, and if ME misses something, I'll add in after her.

Who What Now
Sep 10, 2006

by Azathoth
Both of your guys' LPs were fantastic, and I'm super excited to see what you guys do jointly. MissEchelon's drawings are already a highlight.

Mx.
Dec 16, 2006

I'm a great fan! When I watch TV I'm always saying "That's political correctness gone mad!"
Why thankyew!


Epee Em posted:

Before I get to work on the next update, I'd like to address an issue I've noticed:

I'm not giving MissEchelon a heckuva lot to say.

Feeling a bit concerned that I'm explaining everything and not leaving room for co-commentary, I'm going to be a bit more lax on explanations from here on, and if ME misses something, I'll add in after her.

I think it's working fine because I am super lazy. Then I just draw pictures! It's all coming up MissEchelon.

Krysmphoenix
Jul 29, 2010
Yeah, your commentary is fine. Really Epee has the most to say, Echelon just draws. :p But no, really, this is mostly Epee playing so that's fine. At the very least, everything Miss Echelon is saying usually contrasts with the mood about the game. For example, Epee hates the three stooges Lan's friends, Echelon finds them amusing. The two contrasting viewpoints from your own LPs combined into one. I like it this way.

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
EDIT: NVM, I think I was a little hasty in Miss Echelon's dialogue after looking at it again. Thought it was more repetitive than it ended up being on second glance.

Fionordequester fucked around with this message at 23:52 on Apr 25, 2013

SmallpoxJenkins
Jul 9, 2012


Ah the good ol Invis *.
That little guy never left my reg mem spot in the folder.
This always was one of my favorite GBA games and I never did that much postgame busting because most things would kick my rear end.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Gah, now I wish I'd kept up with your other MMBN plays.

Well, I'm keeping up with this one, that's for sure. The drawings are wonderful.

Thadius
Apr 2, 2010

ANGER HAS NEVER BEEN MORE MANLY THAN THIS
Y'know what, screw it. I don't need free time anyways.

Playing along with yet ANOTHER thread.

Just to see how much I can break the game.

SmallpoxJenkins
Jul 9, 2012


Thadius posted:

Y'know what, screw it. I don't need free time anyways.

Playing along with yet ANOTHER thread.

Just to see how much I can break the game.

I think once you get the ability to customize the game is pretty much saying it wants to see how much you can break it.
The poo poo you can get away with through customization is staggering and not without it's risks.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
You can talk to GutsMan and Roll during the examination, too. GutsMan has a hard time finding the right data. It's kind of adorable, really.

Faylone
Feb 18, 2012

LacklusterMan posted:

The poo poo you can get away with through customization is staggering and not without it's risks.

Perhaps, but the most broken uses of it can be done with absolutely zero risks unless you're playing multiplayer, in which case you risk the other player punching you like you would deserve.

Tsym
Dec 30, 2012
Oh wow yes this is going to be fantastic :allears: I am also very much a fan of MMBN3, and I know that this LP is going to go wonderful places.

Mx.
Dec 16, 2006

I'm a great fan! When I watch TV I'm always saying "That's political correctness gone mad!"
Why thankyew!


Oh yeah, fyi guys I succumbed to the LP curse already. Broken laptops all round!

Good thing I have spare machines, so hopefully I will be sending my part of the next update to Epee Em in the next day anyway!

Epee Em
Jan 16, 2010

:fuckthis:


Dinner ensues offscreen, the scene simply fading out and back in with Lan remarking how tasty it was.

Lan's mum is probably an excellent cook, what with being the mum of a shounen character. Plus she has a fresh cake up on the kitchen counter every day. That's kind of awesome.



Off in ACDC2, after a little "something" that will be revealed next update, the YaiCode allows access to Yai's PC, so now we can meet with the usual trio.

The reason why the start of Battle Network games are always good is because you get to hang out with your friends!! All the time!!! Yaaaaaay!!



You'd think that I'd prioritize looting and pillaging the place before anything else, and you'd be absolutely correct. The only thing Yai's homepage has is a Sidegun S however, and that's pretty lackluster.

Yai's PC is great, check this out-



The tastes of the rich, so refined...



An offscreen hour later, Glide notes how late things are, so being the only responsible person out of the whole crew, he cuts things short.

I told you Glide's cool. :colbert:



I don't know what was with the blink animation this update, but it seemed to really want its presence to be known. I swear, 90% of the time a mugshot is stationary, the blink animation isn't constant. And yet somehow, it feels like it shows up like, one out of every five screenshots. Mayl's line comes off looking all "tee hee hee, I know you haven't!" instead of a normal question.

That's her disappointed face, you know she already knows the answer.



Lan's a bit surprised, giving a single "Ack!", but he's pretty calm about things anyway. The assignment's easy.



Dex is not quite as fine, because he...left his storage disk at school. CDs are singular items that contain exclusive data, after all. No, he can't email the assignment, or use another disk. I like to imagine a computer science major reading these LPs someday and just convulsing.

"My disk with all my work on it!" says Dex, via his personal terminal, to his friends connected over the internet to a worldwide network available in every device. "Oh noooooo!!"

This is a believable scenario, thanks to the good worldbuilding that Capcom always does, because uh... um. Maybe it was a history class and it's meta to have to hand it on disks?




If only things could be left at this, everyone would be better off, honestly. I suppose what I said at the end of last update was a bit of a mistake, given that the chat isn't really interrupted. It's more that a different priority comes up after it.



MegaMan, ever the watchful older responsible sibling, scolds Lan for teasing Dex. Man, MegaMan's a better older brother than I am. The only "awesome big bro" thing I've done was give my little brother some uranium ore (it's on Amazon!) for his birthday one year.

Yyyyep. I'm an older twin, and the only thing I did for my little brother recently was steal his laptop. Maybe if I was a computer program made from my DNA and also dead things would be different for my computerless brother.



I like to think that GutsMan is suggesting simply getting a replacement disk rather than what follows.

GutsMan possibly does not know that a disk without the required data is kinda useless, but gosh he's trying to help anyway.



Time to break into the school! This is a good idea.



That makes Yai a lateral thinker!





Sounds swell.





Everyone is weirdly enthusiastic about this venture, practically bouncing up and down. It's not like an empty school is going to have a gift shop, guys.

Ghosts are super exciting though. You say that like you won't be hunting ghosts like crazy this LP!



Nothing for it, but here we go. Dull surprise, meet dull enthusiasm. "I am so excited. This will be enjoyable. I watch old reruns of 50s educational TV."

Oh my gosh let's go watch 50s educational TV!! That poo poo's so cash.



MegaMan brings up the homework, but Lan brushes that off, eyes still half-shut.



Dex reciprocates. Maybe it's allergy season in ACDC Town or something. Lan teases Dex some more, asking if he's afraid of ghosts.





Of course not! Sir GutsMan denies such foul slander against his erstwhile companion!

I bet Mega wouldn't defend Lan with that fervour!



Dex "Bravery" Oyama returns to squinting. I'm more amused by this than I should be, but it is 3:30 am after all. Everything is funnier after midnight for some reason. I've noticed I write my best when half-crazed by insomniac dementia.

Oh, he's not stuttering with fear, look at those eyes! Dude's gotta sneeze, hardcore.



Lan's mom is fed a plausible cover story, and we're off!

Seriously, I'm surprised every time Lan tells his mum anything.



Interestingly enough, this is the only time a night environment is shown in the whole series. Night ACDC is given a new ambiance, and I like it for just being a little extra bit of effort.

Even the windows are all lit up!



We also meet this fella out and about! He's got a unique mugshot and sprite, so you can be sure he'll recur later on now and then.

Now there's a manly bearded fellow! Maybe one day we can all aspire to have beards like that.



Beardman, as I'm forced by potential Time Paradoxes to refer to him, will show up some more as MMBN3 goes along. For now, he's just a bit miffed that the kids these days are misbehaving and staying out late.

Possibly the most sensible adult in ACDC?? He's clearly not a local, with that sort of attitude.



Oh, well, so much for that idea guys.



They tried!



You know what that means by now, hopefully!

Everything is connected to the internet. Except disks.



This ultra-tough Navi is the first boss of the game.



Nah.

This is why you should always use Mr Progs for important stuff. Mr Progs for everything!!



MegaMan proceeds to open the gate, unlocking the program, which makes a jarring clunking noise for some reason.

It's hard-coded in. And it's nice to see them get sound effects right for a change. ...though I do kinda prefer stuff like-



Just for general laffs.



Battle Routine, Set!



Exe-nevermind. Heavy sleepers make the best guards.

Wouldn't've happened with a Mr Prog :colbert:



Lan is more than a little relieved to have not been caught breaking into his own school. Mayl sends Lan a message after.



I don't know about the school security, but the writing staff apparently have "forgottn" something at least.

Haha how bad would email be if you were restricted to that many characters though? Mayl soldiers through regardlss



Oh, of course. To be fair, any time Lan doesn't take the lead, disaster immediately befalls the others, so I guess it's warranted.

Dex has previous experience as a leader, so him ordering Lan around is his good leadership. Good ol' Dex!



Yai, that phrasing is going to bite you in the second part of this update. For now, though, it's off to Lan's classroom.

Did somebody say chicken?? This thread needs more chicken.



No, Gunther here did *not* appreciate me waking him up to take a photo of him with a PET. But he woke me up at 4am today, so that makes us even.

:psyduck: WHEN DID YOU HAVE A CHICKEN!?

Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST
That is one magnificent headdress on that chicken.

Lynkericious
Nov 7, 2012

Super High-School Level Eating Machine
I, for one, welcome our new cybernetic chicken overlords.

(USER WAS PUT ON PROBATION FOR THIS POST)

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Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
Unique mugshot guy looks suspiciously like a less bulky version Detective Jowd from Ghost Trick.

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