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Considering Australia already has some pretty obvious tonal and accent differences between West Australia and everywhere else cultural and pronunciation decay sound about right.
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# ? Jun 10, 2024 14:57 |
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Alternatively it was just an oversight as a result of not having anyone in the room who knew how to pronounce "dinky-di" whenever Chumbucket's actor was doing his lines. ![]() It's kind of difficult to think of a good comparison given the direction the cultural imperialism is flowing in this case, but... imagine having a character in (say) a Fallout game who often described things as "groovy" - only they always pronounced it "groov-eye". Nothing else particularly unusual about the way they spoke; just that one word was always off. "Groov-eye man." "Wow, groov-eye!"
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^^^^ i would unironically love that ![]()
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Large swaths of Fallout is about misinterpreting history, so this makes more sense than you think
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I've never been to Australia, I've always assumed it was pronounced "Dinky-Dee". A good example of wasteland knowledge degradation will be in the next video, I think it's a neat and subtle touch. But that's not this video! This video is RELOCATIONS!![]() Doctor Reynolds posted:You have a lovely voice, Scruffy. ![]()
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dscruffy1 posted:If you enter the car from the left side often enough, he'll wonder if you have brain damage for getting in the wrong side of the car. that is amazing and I would love to see that in a bonus video or something
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Oh yeah, speaking of people with dodgy Australian accents, Jeet.
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Man that sucks about the early scapulance. Jeet's territory always seem to have an abundance of them early on but I've never seen one on the way to the first stronghold before. Too bad. The environmental design is part of reason I love this game. It's so simple but still so effective; I still remember the first time arriving at Jeet's place and honestly being depressed by how miserable it looked. Somehow the capsized tanker was a better home than the hole in the ground surrounded by concrete rubble... Aces High posted:that is amazing and I would love to see that in a bonus video or something We will be getting in and out of the car many thousands of times in this game, I'm sure we'll hear it sooner rather than later. Chum has usually said it to me before we're done Jeet's first errand.
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Here's the best part. Jeet's stronghold is a lighthouse. It's never stated to my knowledge, but it's pretty clear from context clues that we're driving around on the ocean floor.
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If we're on the ocean floor, are we even in Australia anymore?
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According to the UN a country's territorial claims extend roughly 22KM off it's coasts as well - though without any water what is and isn't a coast anymore is kind of up in the air (also, countries don't exist anymore). But technically most of the Great White is still in what was Australia. A large part of Jeet's territory appears to be a former harbour, this will become even more apparent when we visit ~~~The Jaw~~~. It's also heavily implied that we're on the sea floor without anyone ever telling you - all the shipwrecks we keep coming across, the history relics mentioning the water receding, the dried out coral, abandoned oil rigs, other random junk strewn about. Lots of things telling you you're below sea level now. There's a lot of details about the game that no one ever talks about in the game, instead you find out a lot of it by reading the encyclopedia thingy as just about everything in the game has an entry. You see it prompt you to read about things every time scruffy finds a new enemy, car or region. I'm pretty sure it mentions that Jeet's stronghold is a former lighthouse as well, with it's thick walls and elevated position making it ideal for holding off both the storms and gangs. If you haven't caught on by now it will become readily apparent when we visit Stronghold #2.
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No, not the dog! They killed puppy!
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A character like Chumbucket is exactly the kind of thing open world games need - something to give context, to give even some form of minor companionship during the inevitable collectathon parts, and speak enthusiastically in place of the usually dour and down protagonist.NHO posted:No, not the dog! They killed puppy! He's fine, somehow. I actually forget if they explain that or if he just shows up for the side quest you need him for.
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I complimented Chumbucket's V.A., and they did a wonderful job, but a massive hats-off must go to the dialogue writers; the English in this game is so... understandable, yet alien at the same time. I really like that. It does make me wonder if there are other pieces of fiction in other languages which alter the native tongue similarly.
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This game looks awesome and I’m definitely putting it on my Christmas list. Two things- - There are Death Races in the game? They probably missed a great crossover opportunity by not having one against a bonus boss named Frankenstein. - Looking forward to the convoy assaults. I’ll probably be humming a certain song. ![]()
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achtungnight posted:This game looks awesome and I’m definitely putting it on my Christmas list. Two things- I'm afraid the death races aren't quite that exciting. The convoys should scratch that itch, once I get up to taking one on.
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where exactly did all the water go if this is the former ocean floor? Did an oilrig punch through to the hollow earth by accident and now it's all in a giant cave full of dead dinosaurs or what?
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King Doom posted:where exactly did all the water go if this is the former ocean floor? Did an oilrig punch through to the hollow earth by accident and now it's all in a giant cave full of dead dinosaurs or what? Iirc the Mad Max apocalypse was triggered by a nuclear exchange, so between the initial conflagration and the likely massive turbofucking of the planet's climate afterward, I imagine a fair bit of it was straight up scattered into its constituent Hs and Os, with no guarantee that they'll ever meet again e: the Hs in particular would be hard to keep from escaping into the nothing between worlds, if my memory of college chem for SatansOnion fucked around with this message at 10:51 on Nov 7, 2018 |
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King Doom posted:where exactly did all the water go if this is the former ocean floor? Did an oilrig punch through to the hollow earth by accident and now it's all in a giant cave full of dead dinosaurs or what? It went Away.
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This game, geographically compared to the movie, likely takes place to the south, because, the movie itself likely was a West to East vaguely horizontal drive on a map, thus this game is likely to the South, if it's canon to the movie. With the Citadel and Gastown and Bullet Farm being a rough triangle in the South-East of the Eastern States.
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King Doom posted:where exactly did all the water go if this is the former ocean floor? Did an oilrig punch through to the hollow earth by accident and now it's all in a giant cave full of dead dinosaurs or what? Listen, don't worry about it. It's fine.
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King Doom posted:where exactly did all the water go if this is the former ocean floor? Did an oilrig punch through to the hollow earth by accident and now it's all in a giant cave full of dead dinosaurs or what? Aliens. No wait, that was HL2, I think.
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SatansOnion posted:Iirc the Mad Max apocalypse was triggered by a nuclear exchange, so between the initial conflagration and the likely massive turbofucking of the planet's climate afterward, I imagine a fair bit of it was straight up scattered into its constituent Hs and Os, with no guarantee that they'll ever meet again A nuclear winter induced ice age in the northern hemisphere were most of the strikes would have happened would all so be thing, maybe not enough that Max could road trip from Tasmania to New Guinea via land bridge but enough to add a few extra miles of coast line.
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The new stronghold guys accent really sticks out like a sore thumb, couldn't he even just pretend to have an accent similar to the people he grew up and lives around? Like there are 25 million Aussies and another 4 million kiwis and 3.5 million Afrikaans who would do in a pinch so it's not like they wouldn't have been able to find a voice actor.
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bony tony posted:It went Away. it flew away with Captain Walker on his skyplane. it was sadly lost when he was hit by a gang called Turbulence. this happened all after the Pockyclipse, of course.
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King Doom posted:where exactly did all the water go if this is the former ocean floor? Did an oilrig punch through to the hollow earth by accident and now it's all in a giant cave full of dead dinosaurs or what? Elon Musk sent it all to Mars.
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Fiendly posted:Elon Musk sent it all to Mars. Nestle bottled it all up.
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AUSPOL drank it all. Water is complicated man. Let's take a look at THE JAW. ![]()
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You know, in a way it seems counterintuitive to blow up all those very important, more or less Lostech, oil pumps as a way to take over a fortress. They're kinda important you know to make your life at least a little bit less miserable.
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I was reading an article the other day that said it's funny if you kill the Warcriers last or not at all. Glad Scruffy didn't need to be prompted to show that off. Heh. I'm going to call a sniper rifle a longshot in my next Call of Duty death match. Just to see how many of my teammates get the joke.
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achtungnight posted:I was reading an article the other day that said it's funny if you kill the Warcriers last or not at all. Glad Scruffy didn't need to be prompted to show that off. Heh. I always loved the fact that the Warcriers just hang around until you actively start fighting and look like they're the most bored people in the world. Then when the fists start flying it's all "CLEAVE HIS HEAD FROM HIS BODY" and flames are going everywhere. You have to wonder if this is more of a 9-to-5 kind of gig for those guys. ![]()
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Aww, you killed the little drummer boy! Didn't you hear him say it was nothing personal?
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Everyone looks so scrawny and underfed compared to Max...
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Maybe the bathtubs with body parts aren't full of blood but instead a marinade. Ever think it's a culinary thing?
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inflatablefish posted:Aww, you killed the little drummer boy! Didn't you hear him say it was nothing personal? I really love the screamers, and the personality injected into them that the game did. They go on for quite a while; I do almost feel bad, but they blow up so good.
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resurgam40 posted:I really love the screamers, and the personality injected into them that the game did. They go on for quite a while; I do almost feel bad, but they blow up so good. Do they have something special to say if their guys kill Max?
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NHO posted:Everyone looks so scrawny and underfed compared to Max... Most of the population of the Mad Max world is dying of cancer. That's on top of the whole 'post apocalyptic scarcity of water and edible foodstuffs' deal.
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bunnyofdoom posted:Maybe the bathtubs with body parts aren't full of blood but instead a marinade. Ever think it's a culinary thing? ![]() Michael Ironside has a... proposition for you. LashLightning fucked around with this message at 00:57 on Nov 9, 2018 |
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So if you lead an enemy vehicle back to an allied camp or stronghold will they help you fight?
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# ? Jun 10, 2024 14:57 |
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The storms that blow through the wasteland do in fact bring loot with them, and while dangerous (especially in the early game) there is still a way to cheese them and gain a lot of loot early on. When Chum or the game warns you that one is on the way make your way to an allied camp or stronghold but don't enter it. Instead, wait until the storm hits and you begin to see muthaloot crates begin to show up on the minimap then enter the camp. When you exit the storm will have cleared but the crates will still be laying where they landed.cokerpilot posted:So if you lead an enemy vehicle back to an allied camp or stronghold will they help you fight? No. The friendlies you see around the strongholds and camps aren't actual NPCs - they're more doodads that have an animation than anything else. They can't be hurt (from what I've seen) nor will they react to anything you or an enemy do nearby. Most of them have some quip when you walk by but that's about it.
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