|
Here's another "I'm about to 100% this game except for one achievement": there's a minigame in Ghost Trick that's basically just sliding block puzzles, and I am absolute rear end at those. SkeletonHero posted:More games should be like Deadly Premonition and have sidequest rewards just be things that effectively turn off annoying parts of the game.
|
# ? Aug 10, 2023 17:20 |
|
|
# ? Jun 5, 2024 09:11 |
|
While Ys IX may have drab graphics and a weird political bent, it does have the decency to be 9 gig in size. I welcome Hitman for wisely cutting what was 160gb for two games, into a trilogy which packs everything in 60-70 gigs. What is Ark's excuse for being 400 gigs in addition to being generally poo poo?
|
# ? Aug 10, 2023 17:20 |
|
Inspector Gesicht posted:I welcome Hitman for wisely cutting what was 160gb for two games, into a trilogy which packs everything in 60-70 gigs. How did they manage that, anyways? Or was it just "Hitman and Hitman 2 had a lot of duplicate assets, and Hitman 3 the devs just went "Haaaaaaang on a second" and just had one directory for assets and had everything pull from that"?
|
# ? Aug 10, 2023 17:39 |
|
John Murdoch posted:Yeah, exactly. Games can provide outlets for things other than pure power fantasies. Even as someone who thinks games often don't go nearly hard enough at delivering effective power fantasies, I don't have a problem with other types of experiences. Completely ruined alien isolation for me.
|
# ? Aug 10, 2023 17:53 |
|
Randalor posted:How did they manage that, anyways? Or was it just "Hitman and Hitman 2 had a lot of duplicate assets, and Hitman 3 the devs just went "Haaaaaaang on a second" and just had one directory for assets and had everything pull from that"? Still can't believe they did this. Here's my ranking of the crowbars in the series: Crowbar #1: #1 Crowbar #2: #2 Crowbar #3: #3 Ok well when I actually see the list I guess I could have just said they got progressively worse.
|
# ? Aug 10, 2023 17:57 |
|
Splicer posted:God I hate crafting in almost every single game with crafting "elements". Actual crafting games I love but most with-crafting-elements are like the worst aspects of collectibles and "what if I need it later" consumable management all rolled into one. Crafting in games is like cooking in real life. "We were gonna go out to eat, you wanna join?" "Buy a meal? I can make something better for less money." *makes something worse for more money*
|
# ? Aug 10, 2023 18:01 |
|
I'm happy that Baldur's Gate 3 simplified D:OS2's often confusing and overly complicated crafting system by just giving you a menu where you can occasionally smash some crap together and get a potion out of it.
|
# ? Aug 10, 2023 18:11 |
|
Inspector Gesicht posted:What is Ark's excuse for being 400 gigs in addition to being generally poo poo? Horrifically bad asset management and optimization.
|
# ? Aug 10, 2023 18:40 |
|
Randalor posted:How did they manage that, anyways? Or was it just "Hitman and Hitman 2 had a lot of duplicate assets, and Hitman 3 the devs just went "Haaaaaaang on a second" and just had one directory for assets and had everything pull from that"? https://www.pcgamer.com/how-hitman-3s-devs-shrank-the-entire-trilogys-install-size-by-over-80gb/ The most relevant paragraphs for your question: With Hitman 1 and 2, IO didn't apply compression as broadly "to avoid performance issues on low-spec hardware." The game only has so much CPU power to work with, so decompressing data has to be weighed against everything else it's doing, like running the AI and processing your inputs. The trade-off, then, is to skip compressing some files, resulting in a larger install but better performing game. By Hitman 3, engine improvements have lightened the load in other areas, freeing up more processing cycles to spend on compression. Another big improvement comes from how IO is importing the data from Hitman 1. Because that game was built episodically, every episode had to have all the code and assets needed to work standalone. "In Hitman 3, we're handling the way we give access to the legacy titles in a different way, which makes it easier for us to aggressively de-duplicate these shared resources," De Pascale said.
|
# ? Aug 10, 2023 19:06 |
|
De-duplicate is a funny word. Reminds me how in Microsoft programs the opposite of Hide is Unhide instead of the proper but perhaps too theatrical "Reveal!"
|
# ? Aug 10, 2023 19:10 |
|
Mierenneuker posted:*Words* Oh okay, so a combination of what I guessed and technology getting better. Neat!
|
# ? Aug 10, 2023 20:35 |
|
Lobok posted:De-duplicate is a funny word. Reminds me how in Microsoft programs the opposite of Hide is Unhide instead of the proper but perhaps too theatrical "Reveal!" Or the less theatrical "Show".
|
# ? Aug 10, 2023 21:32 |
|
Inspector Gesicht posted:What is Ark's excuse for being 400 gigs in addition to being generally poo poo? What the gently caress
|
# ? Aug 10, 2023 23:48 |
|
They loaded it up with two of every file
|
# ? Aug 10, 2023 23:54 |
Inspector Gesicht posted:What is Ark's excuse for being 400 gigs in addition to being generally poo poo? It's a bad game made by devs who thought introducing a game breaking paid expansion to a game that was actively using "it's just early access, don't be too harsh" as a perpetual and constant defense was a good idea.
|
|
# ? Aug 11, 2023 00:51 |
|
exquisite tea posted:I'm happy that Baldur's Gate 3 simplified D:OS2's often confusing and overly complicated crafting system by just giving you a menu where you can occasionally smash some crap together and get a potion out of it. There's a lot to like about The Witcher 3 but god drat the amount of junk in your inventory and the rudimentary crafting options really loving sucked.
|
# ? Aug 11, 2023 01:39 |
|
exquisite tea posted:I'm happy that Baldur's Gate 3 simplified D:OS2's often confusing and overly complicated crafting system by just giving you a menu where you can occasionally smash some crap together and get a potion out of it. Can you still make lockpicks by combining a key with a bar of soap?
|
# ? Aug 11, 2023 01:42 |
|
BiggerBoat posted:There's a lot to like about The Witcher 3 but god drat the amount of junk in your inventory and the rudimentary crafting options really loving sucked. On the other hand, pink armor for Geralt.
|
# ? Aug 11, 2023 02:13 |
|
I'm entirely willing to chalk this up to me not playing crpgs, but I had a real dummy moment in BG3. Early in the game I shot a rock suspended on a rope down to break open a cracked slab and access a crypt. Super cool, the rock was highlighted as a target and it was a fun alternate way in. A little later I come across a potential party member suspended in a cage. There is a bow on the ground, but the cage is right at the top of the screen, seemingly pretty high, and the cage itself doesn't highlight--the character does. Having accidentally killed a party member before, I didn't want to kill her or ruin reputation and lock myself out of something so instead I start looking around for a way to get up higher. Quest completed, you have abandoned X. I go back, no sign of her. Gone. And of course no autosave... Googling it, I WAS supposed to shoot her down and I guess I just totally misread the situation but now I'm nervous what else I might accidentally gently caress up and miss by being a total novice to these types of games.
|
# ? Aug 11, 2023 02:32 |
|
BiggerBoat posted:There's a lot to like about The Witcher 3 but god drat the amount of junk in your inventory and the rudimentary crafting options really loving sucked. Im not sure why so many enemies just didn’t drop actual useful items, like if I’m gonna either sell [insert vendor trash armament here] or break it down for crafting components, just give me gold or the materials to cut out the middleman. I guess having the option to equip good armor is nice, but then A: why have loving crafting to begin with? and B: most enemy armaments suck poo poo past the early game because most enemies are brigands/poorly equipped deserters.
|
# ? Aug 11, 2023 03:27 |
|
Waste of Breath posted:I'm entirely willing to chalk this up to me not playing crpgs, but I had a real dummy moment in BG3. You're going to miss a shitload. I havent played BG3 yet because im waiting for the weekend, but in my experience with CRPGs, it's fully intentional, because you can spin up a new character and have a completely different playthrough your second, third, etc. time around
|
# ? Aug 11, 2023 07:20 |
|
In Sherlock Holmes Chapter One this chemical analysis mini game is absolute dog poo poo and I hate it. But it also lets me know I’ve matured as a human being because I have no qualms about just cheating it and moving on
|
# ? Aug 11, 2023 07:43 |
|
Exciting Mac BG3 update for no one except me: game install is actually more like 80GB, no idea why the requirements say almost double that at 150.
|
# ? Aug 11, 2023 07:57 |
|
Maybe it just came in really big boxes. I don't know how Macs work.
|
# ? Aug 11, 2023 08:27 |
|
Fil5000 posted:Or the less theatrical "Show".
|
# ? Aug 11, 2023 10:58 |
|
oldpainless posted:I've never seen a theatrical show
|
# ? Aug 11, 2023 11:02 |
|
Waste of Breath posted:I'm entirely willing to chalk this up to me not playing crpgs, but I had a real dummy moment in BG3. It's a bit fucky since the target highlighting isn't always great. What the game mostly expected you to do was shoot the platform at the bottom of the cage she's in. It can be a bit tricky to target from most camera angles But yeah, like bawk said, you're fully expected to miss stuff and that's fine. There are a few mutually exclusive paths further down the line as well. Don't worry about it and just go with the flow.
|
# ? Aug 11, 2023 11:04 |
|
Yeah I was on a controller for that and I knew that there would be a breakable bit with a token amount of 'HP' to throw a rock at because that was how the concrete block worked, but I had to really fight the camera to actually give me an angle on it. I also dropped that concrete block directly onto my own head because I didn't realize my dude would move within range on his own if you tried throwing an object from too far away lmao.
|
# ? Aug 11, 2023 11:49 |
|
Last Celebration posted:Im not sure why so many enemies just didn’t drop actual useful items, like if I’m gonna either sell [insert vendor trash armament here] or break it down for crafting components, just give me gold or the materials to cut out the middleman. I guess having the option to equip good armor is nice, but then A: why have loving crafting to begin with? and B: most enemy armaments suck poo poo past the early game because most enemies are brigands/poorly equipped deserters. Agreed. I'm a huge proponent of "less is more" in most of these games and would much prefer far fewer components along with rarer drops that actually mean something. Needing 57 milkweeds and 33 dandelions is just tedious. The Resiednt Evil series is a good example of how to best handle this I think.
|
# ? Aug 11, 2023 12:22 |
|
Even worse, in Witcher 3 if you want to break something down it costs money.
|
# ? Aug 11, 2023 12:58 |
|
Morpheus posted:Even worse, in Witcher 3 if you want to break something down it costs money. It should never cost anything to break it down
|
# ? Aug 11, 2023 13:07 |
|
BiggerBoat posted:Agreed. I'm a huge proponent of "less is more" in most of these games and would much prefer far fewer components along with rarer drops that actually mean something. Needing 57 milkweeds and 33 dandelions is just tedious. Splicer has a new favorite as of 14:03 on Aug 11, 2023 |
# ? Aug 11, 2023 14:00 |
|
(not trying to poo poo on your post here btw) My preferred crafting system is where you break down items into currency by selling them to a vendor and then use that currency to 'craft' from a selection of items at those vendors. I think every game should ask itself what it gains by having a crafting system instead of just money. Because money is already a system that contains a lot of the benefits of a crafting system by acting as a way to reward players with something more generic they can then turn into the specific things they want. Especially when the crafting resources are things I get the same way I would get money. If I'm cutting down trees and mining ore veins and poo poo then sure I can see why you're giving me timber and iron ore, but if I'm getting everything from chests and enemy drops all this random cruft you're giving me could just be cold hard cash.
|
# ? Aug 11, 2023 14:10 |
|
if you always get crafting resources from the same place - e.g. chests in an enemy camp or just enemy drops - and the quality is based on your level or how long you've played the game, then yeah, it should basically just be money. if you have to go make specific decisions to get specific resources - e.g. brewing a bunch of poison resist potions to go mine bog iron in the swamps, versus developing fire resistance to mine sulphur in the volcano - then that's where having different types makes sense and makes a difference imo
|
# ? Aug 11, 2023 14:29 |
|
Plus there's the whole production line possibility, where (for example) animal hides need to be processed to leather before they can be made into gloves or whatever.
|
# ? Aug 11, 2023 14:32 |
|
You know those instant cake mixes where you add an egg and some water? Theres a fairly well known story that those originally included powdered egg, but they redid the mix without the egg and people liked it a lot better. Not because the cake actually tasted better but because they felt more like they'd done something, by adding an ingredient they were actually following a recipe and baking rather than just mixing so they felt like the cake was theirs rather than betty crockers or whoever. I wonder if there is an element of that in the popularity of crafting in games. Like sure, I could use the +3 sword the last boss dropped, and the games probably balanced around the expectation that I do, but if instead I spend a while hunting down scorpions in the desert I could craft this +4 sword that also inflicts poison, then I'll be ahead of the curve because I am a clever problem solver. (In reality its the difference between killing the boss in 3 minutes or 2 minutes 47 seconds but I'd only know that if I tried with both weapons). I guess that would be a bigger factor in games like Oblivion where the enchanting system can be cracked right open to do actually crazy poo poo, but still. I dont much mind a crafting system either way in most games, but one thing I loath is where the game doesnt make it clear what is vendor trash and what is crafting materials. It always leads to me either holding a bunch of high value (but useless) items well past the point where I really could have used the money they are worth or getting a blueprint/recipe that needs something I dont have because I've been immediately selling it on the whole game not realising it would have a use. One or both of the Horizon games did this, where there were some rare high value drops from the robot dinosaurs, but it turns out that certain ones were used for crafting high level armour and weapons.
|
# ? Aug 11, 2023 14:35 |
|
I like Monster Hunter crafting because you make armor that looks like the big monster you just killed
|
# ? Aug 11, 2023 14:43 |
|
kazil posted:I like Monster Hunter crafting because you make armor that looks like the big monster you just killed A combination of this or you look like you've put on a wetsuit, and then you combine the two so you have, like, dragon pauldrons and slick rubber pants. Wild Hearts is fun, but it's really lacking in the armor design. It's....pretty nice, fairly elegant, but lacks the sort of stuff you can find in MH.
|
# ? Aug 11, 2023 14:45 |
|
SiKboy posted:I dont much mind a crafting system either way in most games, but one thing I loath is where the game doesnt make it clear what is vendor trash and what is crafting materials. It always leads to me either holding a bunch of high value (but useless) items well past the point where I really could have used the money they are worth or getting a blueprint/recipe that needs something I dont have because I've been immediately selling it on the whole game not realising it would have a use. One or both of the Horizon games did this, where there were some rare high value drops from the robot dinosaurs, but it turns out that certain ones were used for crafting high level armour and weapons.
|
# ? Aug 11, 2023 14:46 |
|
|
# ? Jun 5, 2024 09:11 |
|
I hate when you get stuff like 3/5 of something you need just playing the game but those 3 are the only freebies and the last 2 are gonna be grindy as hell to get. I think the last game to make me feel like that was Breath of the Wild and upgrading the armors. Yeah I'm not farming all those ancient cores to upgrade the ancient set further now that I've exhausted all the ones I can loot from shrines.
|
# ? Aug 11, 2023 14:54 |