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The FO4 survival beta is hitting steam next week. I'm not sure if I'll play it, I like being a walking tank with thousands of bullets.
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# ? Mar 24, 2016 18:07 |
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# ? Jun 9, 2024 14:03 |
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I tired survival mode in New Vegas and hated every goddamn second of it. Having to micromanage thirst, hunger, sleep, ammo weight, etc. was the exact opposite of fun to me. I just want to do all of the drugs and blow poo poo to chunks with my fat man.
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# ? Mar 24, 2016 18:21 |
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sitchelin posted:I tired survival mode in New Vegas and hated every goddamn second of it. Having to micromanage thirst, hunger, sleep, ammo weight, etc. was the exact opposite of fun to me. I just want to do all of the drugs and blow poo poo to chunks with my fat man. I need an authentic post nuclear holocaust survival experience, with as many bars as possible. I miss S.T.A.L.K.E.R.
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# ? Mar 24, 2016 18:25 |
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The thirst/hunger stuff in NV was so watered down I have trouble believing it was overwhelming to anyone. All you had to do was once a day click on a food and a drink in your Pipboy.
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# ? Mar 24, 2016 22:21 |
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A sense of mild urgency in a game is bad, because
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# ? Mar 24, 2016 22:35 |
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Copper Vein posted:The thirst/hunger stuff in NV was so watered down I have trouble believing it was overwhelming to anyone. All you had to do was once a day click on a food and a drink in your Pipboy. Even more so because the food heals you when you consume it.
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# ? Mar 24, 2016 22:45 |
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CAPT. Rainbowbeard posted:A sense of mild urgency in a game is bad, because Except in practice it was only an annoyance.
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# ? Mar 24, 2016 22:48 |
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The NV implementation of it was terrible, because they made it really easy. It was actually pretty fun in it's original form from FO3 Wanderer's Edition. That motorcycle based fast-travel mechanism was great too, so you couldn't just teleport all over the loving place. But the key to any survival mode is making the enemies dangerous, in a 'getting shot three times will kill you' way, and not a 'direct impact this mutant with a mini-nuke, he loses 10% health' way.
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# ? Mar 24, 2016 23:01 |
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IIRC, FO4s Survival mode makes combat deadly for both you and enemies.
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# ? Mar 25, 2016 00:22 |
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I might try survival mode at some point out of curiousity, but I've been enjoying just taking my time and overleveling myself into being a walking god of death that also has to micromanage his drat settlements. I hit level 104 today, and chew through BOS Knights in T60d power armor like they were toddlers in cardboard boxes. My biggest physical threat is shooting explosive rounds a little close to myself and causing self-injury.
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# ? Mar 25, 2016 00:50 |
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You can skip the Boss fight in the DLC https://www.youtube.com/watch?v=QYhrm2Z8tbM Spoilers obviously
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# ? Mar 25, 2016 03:16 |
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So how does everyone like the dlc?
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# ? Mar 30, 2016 21:13 |
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DAS Super! posted:So how does everyone like the dlc? The quest is kinda forgettable and it bugged on me at the last second and became incompletable, but building robots is super fun. All the new weapons and the new armor set are rad.
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# ? Mar 30, 2016 21:21 |
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the new Survival mode is hard as hell. The lack of anywhere saving is deadly.
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# ? Mar 30, 2016 21:28 |
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I'm not too far into the DLC but Sunshine Co-Op has become a magnet for nonstop robot attacks, possibly because I have Ada hanging out there? I was pretty pumped when one of them dropped a set of sentry roller legs, less so when she couldn't fit through half the doorways in any building I visited after I slapped them on. Hoping the robo-brain treads I just got date a little better. The ridiculous nail gun arm is pretty baller, though.
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# ? Mar 30, 2016 22:13 |
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The Automatron was pretty decent. And I am seeing fewer settlement glitches now, for whatever reason. For a while drat near every time I left Abernathy everyone deassigned, and random settlements would show as having double their actual population, which made them sad since it outstripped their resources and beds (I've gotten into the habit of checking settlements on the map to make sure they don't show 50 or 60 people in them due to this glitch).
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# ? Mar 31, 2016 02:26 |
Tuskin38 posted:the new Survival mode is hard as hell. I feel like this in combination with the stalker lighting mod and a few others will be atmospheric as gently caress
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# ? Mar 31, 2016 02:46 |
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Its truly hilarious to turn codworth into a death dealing psycho while he still maintains his politeness.
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# ? Mar 31, 2016 04:06 |
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DAS Super! posted:Its truly hilarious to turn codworth into a death dealing psycho while he still maintains his politeness. I never even thought about trying to put pre-DLC robot followers on the robot workbench. The quest was same ol' Bethesda stuff, but there's a LOT of fun to be had making robots.
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# ? Mar 31, 2016 04:20 |
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Anyone know if Robot can be sent on supply routes? If so I am making the common wealth full of my murderbots.
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# ? Mar 31, 2016 04:52 |
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I haven't tried the DLC yet but I assigned a Mr. Handy from Greygarden to a supply route.
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# ? Mar 31, 2016 05:09 |
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DAS Super! posted:Anyone know if Robot can be sent on supply routes? If so I am making the common wealth full of my murderbots. Yes you can. It's glorious.
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# ? Mar 31, 2016 08:01 |
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DAS Super! posted:Anyone know if Robot can be sent on supply routes? If so I am making the common wealth full of my murderbots. robots can do anything normal settlers can, except run shops properly, but that is being fixed in 1.5. Whats kind of funny, if you make a robot with Robobrain treads or sentry bot legs, if they are assigned to a guard post, they will shrink to fit in it.
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# ? Mar 31, 2016 11:58 |
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I like how if you have a robot follower with Protectron legs, it uses the normally Protectron walking animation, but just speeds it up so they can keep up with you, and it ends up looking ridiculous.
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# ? Mar 31, 2016 21:42 |
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Entropic posted:I like how if you have a robot follower with Protectron legs, it uses the normally Protectron walking animation, but just speeds it up so they can keep up with you, and it ends up looking ridiculous. yeah, I cracked up the first time I was at Easy City Downs and watched the protectron toddle out at hyperspeed when I switched on the extra 'bots
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# ? Mar 31, 2016 21:46 |
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God drat, this would have been the perfect DLC to actually add bot-racing at Easy City Downs, but of course they didn't do that, right?
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# ? Mar 31, 2016 22:58 |
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Son of Thunderbeast posted:yeah, I cracked up the first time I was at Easy City Downs and watched the protectron toddle out at hyperspeed when I switched on the extra 'bots Brahmin also speed up to keep up with supply routes, so if you have a robot with treads or sentry legs, they will sometimes go full speed and you just see this Brahmin running really fast behind them.
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# ? Mar 31, 2016 23:17 |
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Son of Thunderbeast posted:yeah, I cracked up the first time I was at Easy City Downs and watched the protectron toddle out at hyperspeed when I switched on the extra 'bots Unrelated but what's the status now of your trade route experiments? That was super interesting.
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# ? Mar 31, 2016 23:20 |
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coffeecup posted:Unrelated but what's the status now of your trade route experiments? That was super interesting. Thanks! I have a small handful of videos and screenshots. I actually haven't played in a few weeks (politics taking up my time lol), so not much progress has been made... yet. I still have yet to start playing with Automatron, and now that I see we can send our robots out on routes HO HO HOOOOH BOY are these routes bout to get crazy as gently caress. One thing I can say though: I now know why County Crossing is named that. It seems like a really lovely out of the way place that's right next to a bunch of things that want to kill your settlers--and it is--but it's also far and away the single busiest trade-route crossroads in the Commonwealth. Every single time I go there--fast travel or no--I'm guaranteed to find no fewer than 10 (usually 15-20) provisioners on the roads in & immediately around. It's pretty rad. Oh, and someone asked about preferred routes provisioners take--By and large the rule seems to be that they follow roads for the most part. I've definitely been off the beaten path with them a few times but I don't know if that was planned behavior or *~Bethesda~* edit: But I do have a plan. A really boring time-consuming plan. That I will follow through with because I'm a gigantic nerd and I can't leave anything unfinished or any question unanswered. But I'm seriously going to map out at least a couple dozen provisioner's routes--basically I'll just pick one, follow & note their route, then pick another. edit2: OH YEAH one thing I've started switching up is I'm finding every provisioner that's equipped with frag grenades and swapping them out for Synth Relay grenades Son of Thunderbeast fucked around with this message at 23:37 on Mar 31, 2016 |
# ? Mar 31, 2016 23:35 |
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DAS Super! posted:Its truly hilarious to turn codworth into a death dealing psycho while he still maintains his politeness. I want to stuff Curie back into her old robot body. Please tell me that's a possibility.
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# ? Apr 1, 2016 18:53 |
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Son of Thunderbeast posted:
You are doing good work here sir, you have our support! I have a suspicion that provisioners essentially follow roads as you have stated, but are "encountered" at random when you enter a zone. As in the zone will roll the random encounter dice to see if the provisioner gets spawned in the zone or not. I have definitely seen them in some really out of the way places, but near a road. I never thought about the synth grenades. If they actually use them, it would be the single reason I would do an institute character.
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# ? Apr 1, 2016 19:12 |
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lunatikfringe posted:I never thought about the synth grenades. If they actually use them, it would be the single reason I would do an institute character. They definitely use them, and they get infinite 'nades just like any other too Man I bet giving out artillery grenades would get real insane real fast. But I'm afraid it would kill the provisioners really easily (or aggro every single faction across the map, if I handed out enough)
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# ? Apr 1, 2016 19:32 |
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Son of Thunderbeast posted:edit2: OH YEAH one thing I've started switching up is I'm finding every provisioner that's equipped with frag grenades and swapping them out for Synth Relay grenades Try it with artillery grenades.
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# ? Apr 1, 2016 19:36 |
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Man the new survival mode makes the game so much better. I wish it had been in at launch when I didn't know anything about the game.
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# ? Apr 2, 2016 03:51 |
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Rasmussen posted:Man the new survival mode makes the game so much better. I wish it had been in at launch when I didn't know anything about the game. I can't imagine it being fun with zero knowledge of the game, honestly.
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# ? Apr 2, 2016 04:30 |
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Had some mod hiccup were every Mr handy was invisible take up a few hours yesterday but I eventually got a new character up and running for a SCIENCE! Build for the dlc Making robots is fun, though expensive so far, but I can't believe I can't have a heap of robots follow me at once. I want a robot army damnit!
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# ? Apr 2, 2016 11:58 |
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What does Science do for building robots? I want to make a new character for the DLC/Survival.
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# ? Apr 2, 2016 21:44 |
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The glitch where the map shows double the actual amount of settlers in a town, with a corresponding hit to happiness, still seems to be occurring but a little less often. Yesterday I noticed that Covenant suddenly claimed to have 58 settlers and had already dropped a good 10 points of happiness. Now every time I fast travel I try to check a few settlements just to watch for the stupid glitch. Prior to Automatron dropping it was happening more often, and I was hoping it was gone completely, but it does seem to still be a thing. Also, been getting a little frustrated trying to find Gene to buy another junkyard dog and Kelly to buy a brahmin. Found Gene at least four times, but the first time was early on and I was too poor to buy a dog. It's kind of a pain that you can only send a dog to a settlement that isn't at max population, but now I have Boston Airport and the Mechanist Lair as holding tanks if need be. And I just need Kelly to send a brahmin to Starlight Drive-In - for some reason it has nor brahmin and none are showing up, even though I can see three wild brahmin spawn just outside the build area.
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# ? Apr 2, 2016 22:21 |
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Robot Engineer, Science!, Gun Nut, Blacksmith, and Armorer all contribute to the available robot mods in their own way, very much like they do with power armor mods. Science, iirc, nets you poo poo like gatling lasers... which are obscene and wonderful on a companion. Also, you can make all your supply routes populated by sentry bots that have gatling lasers, or miniguns, or missile launchers (or some combo thereof) along with back-mounted fat man launchers.
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# ? Apr 2, 2016 22:21 |
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# ? Jun 9, 2024 14:03 |
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I didn't know exactly what an int character would add to it asides from robotics expert. I just wanna rp a mad scientist and fire pew pew lasers. I don't have a labcoat yet though. Does anyone know a good place to knick one?
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# ? Apr 3, 2016 00:55 |