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prefect posted:I must confess, my Civ playing waned a bit during 3, 4, and 5. What is "ICS"? Infinite City Sprawl. You place a city on every available location regardless of strategic value or resources in order to maximize things like science per turn. Civ games often try to limit this. In Civ 5 the limiting factor was happiness. With GnK however you could found religion that gave happiness through various things so it made ICS the dominant strategy.
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# ? Oct 27, 2016 17:36 |
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# ? May 28, 2024 14:32 |
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Man, barbarians can be rough as gently caress. I want to keep them on so I can gain a little from fighting them but holy christ I have started one game so far where they aren't on horseback trampling my warriors and scouts by turn 30 and then just hanging around my capital ominously.
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# ? Oct 27, 2016 17:37 |
It would work better if my unit wasn't waiting for orders to make a move he can't make though.
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# ? Oct 27, 2016 17:37 |
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MMM Whatchya Say posted:Yeah that's a more accurate portrayal. I miss knowing exactly how much space each city would occupy and placing them exactly the right distance apart so that there was no overlap.
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# ? Oct 27, 2016 17:38 |
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Powercrazy posted:..even giving you a score and comparing you to a historical leader aren't present for some reason. I know the rest might not be present, but this definitely is in the game. Now, I don't think there's a hall of fame, which is really weird to me, but you do get a score comparison at the end of the game, with the same Dan Quayle to Augustus scale.
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# ? Oct 27, 2016 17:41 |
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Spakstik posted:I got the great scientist who reveals an oil resource when activated. I wasn't really sure whether his ability revealed oil that was already on the map or it created one, so I moved him to the inner part of my territory just in case and presto, an oil resource was revealed not far from where I used him. Unfortunately this doesn't really answer my question and I didn't think to reload an autosave and try it in a different spot to see what happened. Any idea which it is? No, I got him and all the oil on the map (all 4 that I have found) is in distant snowy parts or far-off oceans.
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# ? Oct 27, 2016 17:41 |
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KyloWinter posted:Infinite City Sprawl. You place a city on every available location regardless of strategic value or resources in order to maximize things like science per turn. Civ games often try to limit this. In Civ 5 the limiting factor was happiness. With GnK however you could found religion that gave happiness through various things so it made ICS the dominant strategy. BNW sort of famously over-corrected on this and made exactly 4 cities the optimal strategy. Civ VI seems to be doing well in that you might as well expand as much as you can, but densely packing your cities isn't as beneficial
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# ? Oct 27, 2016 17:42 |
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MMM Whatchya Say posted:BNW sort of famously over-corrected on this and made exactly 4 cities the optimal strategy. Civ VI seems to be doing well in that you might as well expand as much as you can, but densely packing your cities isn't as beneficial Yes Civ 6 seems to promote what Civ games should be about. Also I hope someone mods in the throne room from Civ 2. Also the animated advisors. barkbell fucked around with this message at 17:45 on Oct 27, 2016 |
# ? Oct 27, 2016 17:43 |
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The art style in this game is fine, although a little too Dreamworks-y, but I find it hilarious that everyone has mega DSLs. Didn't Civ V have an option to do a quick re-roll if you didn't like what you saw on turn one? I swear I remember that, and I am really missing that poo poo right now.
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# ? Oct 27, 2016 17:50 |
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MMM Whatchya Say posted:BNW sort of famously over-corrected on this and made exactly 4 cities the optimal strategy. Civ VI seems to be doing well in that you might as well expand as much as you can, but densely packing your cities isn't as beneficial Assuming your talking about civ 6 the fact that it feels loving impossible to produce anything in a timely manner without packing a few cities together and planning out where your districts are gonna be makes me feel like this is mistaken. Idk I could be wrong tho I've only played a few games so far but I distinctly recall being very annoyed with the rate of production from my late-game cities in my first game ever simply because who the gently caress is gonna think they need to stack industrial districts next to one another.
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# ? Oct 27, 2016 17:51 |
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KyloWinter posted:I'm guessing you started with Civ 5? Everyone was a tall player in vanilla Civ 5. No, I started with SMAC. ICS was optimal there but the game was still playable on tall.
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# ? Oct 27, 2016 17:51 |
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My biggest issue with the game is the barbarian respawn that takes places every 4-5 turns. If you have a large empire, you need to dedicate a fairly large force just to beat back barbarians and minimize fog of war. I don't mind it as much early game, but late game instead of a camp sending 2 units to screw up a trade route every few turns, I'd rather they spawned infrequently, but when they did it was a swarm capable of taking a city. Turning them off completely seems like it will screw the early game check it places on AI expansion. Anyone who is expecting more out of a base Civ game must have a very short memory. You are not going to get the completely robust Civ experience until the second expansion comes out - but the game is still a lot of fun, and Civ 6 has a lot more depth and room to grow than any of the previous base games. With a patch to address the UI issues and wonky AI behavior, the game is going to be in excellent shape even before any expansions come out.
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# ? Oct 27, 2016 17:52 |
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reignofevil posted:Idk I could be wrong tho I've only played a few games so far but I distinctly recall being very annoyed with the rate of production from my late-game cities in my first game ever simply because who the gently caress is gonna think they need to stack industrial districts next to one another. I'm not hardcore (I play on the low difficulty levels), but I keep drowning in great writers and I can't build places to put their stupid books.
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# ? Oct 27, 2016 17:53 |
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Foppish Yet Dashing posted:Man, barbarians can be rough as gently caress. I want to keep them on so I can gain a little from fighting them but holy christ I have started one game so far where they aren't on horseback trampling my warriors I see the problem here. Why do you have more than one warrior? Build more slingers, and upgrade them to archers as soon as you use one to kill a barbarian. reignofevil posted:Assuming your talking about civ 6 the fact that it feels loving impossible to produce anything in a timely manner without packing a few cities together and planning out where your districts are gonna be makes me feel like this is mistaken. There should be a word for describing the feeling you get when you realise that the way you placed a district 100 turns ago makes everything right now suboptimal for you. "Distregret" maybe?
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# ? Oct 27, 2016 17:57 |
You could try to trade some of your old books to make space but the AI being what it is I wouldn't count on them giving you a good offer.
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# ? Oct 27, 2016 17:58 |
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Killsell them Great Peeps for ~1500 gold each
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# ? Oct 27, 2016 18:01 |
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reignofevil posted:Assuming your talking about civ 6 the fact that it feels loving impossible to produce anything in a timely manner without packing a few cities together and planning out where your districts are gonna be makes me feel like this is mistaken. Yeah I guess that type of packing is good, but when talking about ICS we're comparing it with stuff like this Or this (not possible without mods) To elaborate, the problem with ICS wasn't just that you could have a limitless number of cities, it was that every tile that was a city was strictly better than it being anything else. Jump King fucked around with this message at 18:06 on Oct 27, 2016 |
# ? Oct 27, 2016 18:02 |
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Efexeye posted:Killsell them Great Peeps for ~1500 gold each Is this something you can actually do? Because I would have pulled the trigger on Vivaldi and Cervantes and a couple others last night. (I miss the good old days of big manuals. And the Civ 2 strategy guide! It was wonderful. )
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# ? Oct 27, 2016 18:05 |
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prefect posted:Is this something you can actually do? Because I would have pulled the trigger on Vivaldi and Cervantes and a couple others last night. Absolutely. The big problem, though, is that I don't see any way to buy faster production using Gold.
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# ? Oct 27, 2016 18:05 |
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jfood posted:Petra with Kilimanjaro in the desert is kinda absurd. It's no doubt a rare combo, but it's beautiful. It can actually get even better than that. Those desert tiles sure are amazing but you can't build much on them... Unless you're Suzerain of La Venta. Colossal Heads can go on desert just fine for +2 faith and +1 culture a pop
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# ? Oct 27, 2016 18:11 |
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Efexeye posted:Killsell them Great Peeps for ~1500 gold each We should be able to sell great works, I have a museum full of Michelangelos but get no "theme bonus" since it's all by the same Ninja Turtle. I guess I could trade with other nations, but right now all the other nations are uncultured knuckle draggers who haven't created any great works themselves. Maybe that's the purpose of passing on Great People, to let them catch up and you can spend the points when you do have slots?
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# ? Oct 27, 2016 18:15 |
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MMM Whatchya Say posted:Yeah that's a more accurate portrayal. e: Nope, misremembering, it was Civ 4's manual that talks about it! Zohar fucked around with this message at 18:58 on Oct 27, 2016 |
# ? Oct 27, 2016 18:15 |
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If you don't like certain changes to the game, it's really simple to edit in the game files. For example, you can make it so that builders can make roads, can set coast tiles to two food, can make it so farms can be built on grass and plains hills before Civil Engineering, etc. Just edit the .xml files in the C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Gameplay\Data folder with Notepad+ or something similar.
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# ? Oct 27, 2016 18:31 |
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Game is fun so far but it seems like religious victory is way too easy on the small map sizes. I don't see how its possible to win a dual map on deity any other way than blitzing the AI immediately since there is no other way to stop them converting 1-2 or your 2-3 cities by turn 40ish.
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# ? Oct 27, 2016 18:42 |
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Firebatgyro posted:Game is fun so far but it seems like religious victory is way too easy on the small map sizes. I don't see how its possible to win a dual map on deity any other way than blitzing the AI immediately since there is no other way to stop them converting 1-2 or your 2-3 cities by turn 40ish. Set the AI to Congo
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# ? Oct 27, 2016 18:44 |
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If you start a duel map as Arabia do you instantly get a great prophet?
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# ? Oct 27, 2016 18:49 |
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Koryk posted:If you start a duel map as Arabia do you instantly get a great prophet? You get the last one when the second to last one is claimed. So presumably, it would give you one when your opponents claims one.
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# ? Oct 27, 2016 18:57 |
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IcePhoenix posted:I'm not saying you're wrong but any time I see a comment like this it amuses me because the new system is how I always assumed it worked in the first place (making you pay the extra movement when entering a tile instead of leaving it) because it makes about a billion times more sense. They should have made base movement of infantry 3 points imo.
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# ? Oct 27, 2016 19:07 |
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Periodiko posted:They should have made base movement of infantry 3 points imo. Makes sense. Movement is a big reason why I tend to spam cavalry with my military.
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# ? Oct 27, 2016 19:08 |
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Who do you guys recommend for a first game to get a good grasp of the new game?
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# ? Oct 27, 2016 19:09 |
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Zotix posted:Who do you guys recommend for a first game to get a good grasp of the new game? Rome is fun and straightforward. Just not France.
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# ? Oct 27, 2016 19:12 |
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Zotix posted:Who do you guys recommend for a first game to get a good grasp of the new game? That answer depends on how you want to play, since you really should be planning for one of the 4 victory conditions from turn 1. I like to set it to random and then try to use the Leader I get as intended, building as many of their unique buildings and units as I can.
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# ? Oct 27, 2016 19:11 |
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Periodiko posted:They should have made base movement of infantry 3 points imo. You can do this by editing the .xml files. You can edit the movement cost of tiles, as well.
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# ? Oct 27, 2016 19:14 |
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How do you see the favorable location to build your first city like you can with subsequent settlers?
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# ? Oct 27, 2016 19:25 |
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Zotix posted:How do you see the favorable location to build your first city like you can with subsequent settlers? You start on one.
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# ? Oct 27, 2016 19:26 |
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Firebatgyro posted:Game is fun so far but it seems like religious victory is way too easy on the small map sizes. I don't see how its possible to win a dual map on deity any other way than blitzing the AI immediately since there is no other way to stop them converting 1-2 or your 2-3 cities by turn 40ish. Yeah, my one main gripe is I hate religious victories. Way too easy for the AI to win on higher levels with it if that's the path they take. And it's probably the most boring possible way of winning for yourself. I'll probably turn it off after awhile. I guess it's better than Diplomacy in 5 though. I love the aspect of religion in the game. I think they could have expanded on it in this version and made it incredibly beneficial to a player. Just don't think it should be a victory condition. Always thought an economic victory should be an option. Control a certain percent of the world's gold or something.
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# ? Oct 27, 2016 19:29 |
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Periodiko posted:They should have made base movement of infantry 3 points imo. They should have let us build train tracks for infinite movement.
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# ? Oct 27, 2016 19:32 |
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OK, I'm probably retarded or something, but I'm trying to use a bombard, which is said to have range 2, but there is no option to use ranged attack that I can see? It's one tile removed from the target city, and the intervening tile is clear. Am I missing something obvious?
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# ? Oct 27, 2016 19:43 |
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Heh. I play as the Aztecs twice, hoping to maybe skullfuck someone early on for some sweet, sweet builders and I am all alone in the vast expanse of my half of the continent. I decide to build some poo poo as Germany, three loving civs including Sumeria encircling me on Emperor.steinrokkan posted:OK, I'm probably retarded or something, but I'm trying to use a bombard, which is said to have range 2, but there is no option to use ranged attack that I can see? It's one tile removed from the target city, and the intervening tile is clear. Am I missing something obvious? Well, you've either moved it this turn, or whatever is in the tile in-between is blocking the shot. Megazver fucked around with this message at 19:44 on Oct 27, 2016 |
# ? Oct 27, 2016 19:42 |
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# ? May 28, 2024 14:32 |
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steinrokkan posted:OK, I'm probably retarded or something, but I'm trying to use a bombard, which is said to have range 2, but there is no option to use ranged attack that I can see? It's one tile removed from the target city, and the intervening tile is clear. Am I missing something obvious? They can't attack if they moved that turn
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# ? Oct 27, 2016 19:44 |