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Lawlicaust posted:I got the Broken Token Gloomhaven Organizer for Christmas and just finished assembling it. Looks and feels great and seems like it will help so much with setup and speeding up play. Ok now immediately get rid of the coin/marker/token parts and get GMT trays for them. You can use the coin dispenser part for some other games, it’s pretty handy but not handy for GH
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# ? Dec 26, 2018 01:11 |
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# ? May 26, 2024 02:41 |
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Doctor Spaceman posted:Work out how you are going to organise Gloomhaven (planos, inserts, folders etc). It will save you hours in the long run. Using an app like Gloomhaven Helper will also save you a lot of time and effort. We played about 50% of the game before realizing we can discard two cards from the discard pile to negate damage and we can take 1 damage to randomly lose a different card after a short rest.
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# ? Dec 26, 2018 01:41 |
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Got Tiny Epic Quest for Christmas. From what I understand, it's not a bad game, though not exactly great? Anything I should remember while playing it?
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# ? Dec 26, 2018 02:00 |
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Morpheus posted:Got Tiny Epic Quest for Christmas. From what I understand, it's not a bad game, though not exactly great? Anything I should remember while playing it? The easiest thing to miss in the rulebook is that the Quest phase goes on until everyone passes.
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# ? Dec 26, 2018 02:05 |
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Morpheus posted:Got Tiny Epic Quest for Christmas. From what I understand, it's not a bad game, though not exactly great? Anything I should remember while playing it? Make sure you have the flow of night-time accurate. Splitting resource dice, everybody using advancement dice, when to quit, claiming quests, etc.
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# ? Dec 26, 2018 02:06 |
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Christmas loot for board games was Gaia Project, The Estates, and those 3 Tokyo themed games from the Kickstarter a few months ago. I know the first two are excellent games. Anyone have opinions on the Tokyo themed ones? Seems like it's a game about the metro with investing options?
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# ? Dec 26, 2018 02:59 |
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I absolutely adore a lot about the Tokyo Series. Jidohanbaiki ends up being more style than substance...but Jutaku is a fun little puzzle dexterity thing, and Metro manages to scratch both the Euro and economic train itches at the same time without fully committing to being either.
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# ? Dec 26, 2018 03:11 |
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al-azad posted:We played about 50% of the game before realizing we can discard two cards from the discard pile to negate damage and we can take 1 damage to randomly lose a different card after a short rest. Oh yeah, the second one is really important. The first one hurts like hell.
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# ? Dec 26, 2018 04:04 |
Got Spirit Island for christmas woo, of the 4 low complexity spirits is there a recommended complementary pair for a first two player game? And are the preset power progressions sensible to use the first time through or are they gimped/better to just draft?
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# ? Dec 26, 2018 06:29 |
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Ayn Randi posted:Got Spirit Island for christmas woo, of the 4 low complexity spirits is there a recommended complementary pair for a first two player game? And are the preset power progressions sensible to use the first time through or are they gimped/better to just draft? Lightning’s Swift Strike is probably the best Spirit to play your first time, followed by Vital Strength of the Earth, and then River Surges in Sunlight. Shadows Flicker like Flame is sort of medium complexity. And I would definitely recommend using the power progression and no blight card for at least your first game.
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# ? Dec 26, 2018 06:34 |
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Lightning is a trap though because it doesn’t force you to learn pacing of slow/fast powers and that’s a big deal. Be careful of that but otherwise go wild.
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# ? Dec 26, 2018 07:02 |
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What those two said. I still play with Power Progression when teaching this game, even after a bajillion plays, because it works.
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# ? Dec 26, 2018 07:32 |
We went with lightning and river and won our first game at terror level 2, you're right in that essentially eliminating the distinction between fast and slow powers made things feel easy in a way that wouldn't be true in any game without lightning. River would feed me energy to destroy and I'd feed her the speed boon to push things around before build/ravage. Easy mode (no adversaries or blighted island though we never placed more than 2 additional blights anyway) but still a satisfying victory. But yeah essentially nuking every town at fast speed does wonders, feels like we just narrowly avoided the critical mass stages where territories start to become uncontrollable, one got to city + town + explorer during a build and we were able to combine pushes at the end of that turn to dump 6 dahan into the territory and fast play call to bloodshed to wipe them out to a man before ravage next turn. Lightning being able to dumpster cities at fast speed means the solitary explorers could be left to dahan to clean up during ravages. The Also hit terror level 2 the same turn I was playing enough elements to innate delete the last city and destroy the last town with a power so we snatched a surprise victory. Extremely great game, next time shadows + earth with blighted island
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# ? Dec 26, 2018 09:12 |
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Traveling for the holidays, I have now received more games as gifts than I can reasonably carry home. How much would it reduce the weight of A Feast for Odin if I punch out all the cardboard sprues?
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# ? Dec 26, 2018 09:31 |
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A bit. But it's still heavy AF.
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# ? Dec 26, 2018 09:35 |
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Dr. Video Games 0069 posted:Traveling for the holidays, I have now received more games as gifts than I can reasonably carry home. How much would it reduce the weight of A Feast for Odin if I punch out all the cardboard sprues? Close to a kilo. I know because I punched it at Spiel and weighed the detritus.
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# ? Dec 26, 2018 11:25 |
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Im looking for a game that really gives you the feeling that youve built something in the end, like a village or a functioning building. Semi competitive would probably be best, but im fine with whatever. I love carcassone but I want something more complex. Ive had my eye on the mad king Ludwig series for a while but dont know if id like it. Preferably something that plays 2-4. Any recommendations? Im down for something less popular that I havent had pop up on reddit a thousand times. Also preferably something that feels like i get to see my ideas realized before the game ends.
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# ? Dec 26, 2018 19:13 |
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Gejimayu posted:Im looking for a game that really gives you the feeling that youve built something in the end. Maybe like a village? Semi competitive would probably be best, but im fine with whatever. I love carcassone but I want something more complex. Ive had my eye on the mad king Ludwig series for a while but dont know if id like it. Preferably something that plays 2-4. Any recommendations? Im down for something less popular that I havent had pop up on reddit a thousand times. Also preferably something that feels like i get to see my ideas realized before the game ends.
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# ? Dec 26, 2018 19:14 |
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Chill la Chill posted:Ok now immediately get rid of the coin/marker/token parts and get GMT trays for them. You can use the coin dispenser part for some other games, it’s pretty handy but not handy for GH I kinda like the marker trays. I don't move the box too much so I've never had a spill or anything. It took me about 4 2-hour sessions to finish the organizer myself. Unfortunately the first piece, the top map tile holder, was the hardest one to put together and it didn't glue well. I'll have to figure out how to better secure it, the sides bow out. Gejimayu posted:Im looking for a game that really gives you the feeling that youve built something in the end, like a village or a functioning building. Semi competitive would probably be best, but im fine with whatever. I love carcassone but I want something more complex. Ive had my eye on the mad king Ludwig series for a while but dont know if id like it. Preferably something that plays 2-4. Any recommendations? Im down for something less popular that I havent had pop up on reddit a thousand times. Also preferably something that feels like i get to see my ideas realized before the game ends. I have a like new copy of 7 wonders Babel to sell ya! (7 wonders not included)
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# ? Dec 26, 2018 19:24 |
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Gejimayu posted:Im looking for a game that really gives you the feeling that youve built something in the end, like a village or a functioning building. Semi competitive would probably be best, but im fine with whatever. I love carcassone but I want something more complex. Ive had my eye on the mad king Ludwig series for a while but dont know if id like it. Preferably something that plays 2-4. Any recommendations? Im down for something less popular that I havent had pop up on reddit a thousand times. Also preferably something that feels like i get to see my ideas realized before the game ends. I know this thread just spent the last page or two dunking on it, but that is how I feel about Terraforming Mars. You assemble a collection of sci fi tropes into an industrial machine, and you get to see it fully in motion for at least a turn or two before the game ends. It's my group's favorite game at the moment. Dungeon Lords might also give you that feeling of assembling a super-lethal dungeon operating at full capacity....right up until the moment something goes wrong and adventurers trash it all. I don't think either of these really fit the "less popular" criterion you were looking for though.
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# ? Dec 26, 2018 19:27 |
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Gejimayu posted:Im looking for a game that really gives you the feeling that youve built something in the end, like a village or a functioning building. Semi competitive would probably be best, but im fine with whatever. I love carcassone but I want something more complex. Ive had my eye on the mad king Ludwig series for a while but dont know if id like it. Preferably something that plays 2-4. Any recommendations? Im down for something less popular that I havent had pop up on reddit a thousand times. Also preferably something that feels like i get to see my ideas realized before the game ends. It sounds like Castles of Mad King Ludwig is pretty close to what you want. Why do you think you won't like it? I'm personally not a fan of Castles of Burgundy, but it fits your criteria. It does give you a satisfying sense of assembling a functional estate. For semicompetitive, try Between Two Cities.
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# ? Dec 26, 2018 19:50 |
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I like Castles of Burgundy but it's pretty dry and doesn't really scratch a builder type itch.
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# ? Dec 26, 2018 20:28 |
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Gejimayu posted:Im looking for a game that really gives you the feeling that youve built something in the end, like a village or a functioning building. Semi competitive would probably be best, but im fine with whatever. I love carcassone but I want something more complex. Ive had my eye on the mad king Ludwig series for a while but dont know if id like it. Preferably something that plays 2-4. Any recommendations? Im down for something less popular that I havent had pop up on reddit a thousand times. Also preferably something that feels like i get to see my ideas realized before the game ends. Railroad Ink is light, but provides that sense of carefully and meticulously making something, without someone slapping it out of your hands. And it's 20bux. Otherwise, most of my recommendations would involve communally building something while wrestling for control (Lords of Vegas, Tigris and Euphrates, 1830), or at least having a grenade hucked into your building plans at regular intervals (Galaxy Trucker, Dungeon Lords). Though there is one out-there solution I always have to propose for situations like this: Avery Alder's The Quiet Year is more of a micro roleplaying game than a board game, and you will need to bring some creativity to the table. You have a piece of paper to draw a map on, and a deck of cards to guide you through one year of rebuilding a post-apocalyptic community. There's no win condition--in fact, there's only a fatalistic loss condition that you can never avoid, because a vague, undefined threat will always come during the winter and end your way of life. But if you want the feel of really *building* something, nothing in the tabletop sphere has ever come close.
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# ? Dec 26, 2018 20:41 |
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Gejimayu posted:Im looking for a game that really gives you the feeling that youve built something in the end, like a village or a functioning building. Semi competitive would probably be best, but im fine with whatever. I love carcassone but I want something more complex. Ive had my eye on the mad king Ludwig series for a while but dont know if id like it. Preferably something that plays 2-4. Any recommendations? Im down for something less popular that I havent had pop up on reddit a thousand times. Also preferably something that feels like i get to see my ideas realized before the game ends. Maybe something like Dungeon Lords?
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# ? Dec 26, 2018 20:42 |
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I recommend Burano if you're willing to go really complex, the little cube village looks really cool by the end.
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# ? Dec 26, 2018 20:46 |
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Pander posted:GMT? Whats that? They're the largest wargame publisher, basically mainstream. They do Twilight Struggle, and containers for the many tokens and chits their games use.
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# ? Dec 26, 2018 21:47 |
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The Colonists is all about building a functioning village over several long eras. My recommendation is Keyflower where you're building a working economy with cute hand painted tiles but the meat of the game is viciously outbidding your opponents and clogging up their village to profit from their buildings.
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# ? Dec 26, 2018 22:04 |
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Gejimayu posted:Im looking for a game that really gives you the feeling that youve built something in the end, like a village or a functioning building. Semi competitive would probably be best, but im fine with whatever. I love carcassone but I want something more complex. Ive had my eye on the mad king Ludwig series for a while but dont know if id like it. Preferably something that plays 2-4. Any recommendations? Im down for something less popular that I havent had pop up on reddit a thousand times. Also preferably something that feels like i get to see my ideas realized before the game ends. Castles of mad king Ludwig would be perfect for that, yeah. Caverna is also a good one; Dinosaur Island tries to emulate but adds this particularly painful random factor to a worker placement game that you can spend effort to prevent but it's not as satisfying as Vlaada's designs. The real answer is Archipelago, An Infamous Traffic, and John Company. They are the best semi-competitive (semi-cooperative) "building" games I've played. In Archipelago, you're making a functioning colony, while in the other two, they are the more abstract notion of making a reputation with an island, Scottish castle, and highly regarded family back home. However, good luck finding John Company at a reasonable price for the next couple years. It might have a reprint in 2020. Chill la Chill fucked around with this message at 23:19 on Dec 26, 2018 |
# ? Dec 26, 2018 23:16 |
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Are any of the 'legacy' games good with two players? Already played both seasons of Pandemic and Risk. We really enjoy games with campaigns with consequences.
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# ? Dec 26, 2018 23:36 |
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Gejimayu posted:Im looking for a game that really gives you the feeling that youve built something in the end, like a village or a functioning building. Semi competitive would probably be best, but im fine with whatever. I love carcassone but I want something more complex. Ive had my eye on the mad king Ludwig series for a while but dont know if id like it. Preferably something that plays 2-4. Any recommendations? Im down for something less popular that I havent had pop up on reddit a thousand times. Also preferably something that feels like i get to see my ideas realized before the game ends. Either Castles or Suburbia yeah. Suburbia nails that light SimCity feel for me
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# ? Dec 26, 2018 23:40 |
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uncle blog posted:Are any of the 'legacy' games good with two players? Already played both seasons of Pandemic and Risk. We really enjoy games with campaigns with consequences. Gloomhaven!
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# ? Dec 27, 2018 00:20 |
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al-azad posted:The Colonists is all about building a functioning village over several long eras. My take on The Colonists was that the village and buildings are actually just score markers in disguise and they don't really "do" anything. It didn't feel like a village builder to me as a result. The meat of the game is all in the worker movement/placement and resource conversions done via the common action spaces board that gets progressively built. That's where all the action is. Caverna Cave vs Cave (the two player Caverna-inspired game) is a pretty good builder while being a solid game however. So is Fields Of Arle but it's a much heavier game. The Eyes Have It fucked around with this message at 02:01 on Dec 27, 2018 |
# ? Dec 27, 2018 01:58 |
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uncle blog posted:Are any of the 'legacy' games good with two players? Already played both seasons of Pandemic and Risk. We really enjoy games with campaigns with consequences. Wife and I loved pandemic legacy seasons with two players. Now we love gloomhaven. All glory to the
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# ? Dec 27, 2018 14:58 |
uncle blog posted:Are any of the 'legacy' games good with two players? Already played both seasons of Pandemic and Risk. We really enjoy games with campaigns with consequences. Note: charterstone is not great and I suspect would be far worse at 2. Seafall cannot be recommended with any player count or gaming group. Betrayal probably doesn't even play 2? Just gloom it up and I don't mean the awful card game.
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# ? Dec 27, 2018 15:32 |
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I think it's finally time I added some games to my party line up. Avalon, Codenames, and ONUW have kept us occupied for years. What are some newer gold standards? I remember a lot of talk about Decrypto in the past few months. Is that the go to? I think I also remember some positive talk about Deception: Murder in Hong Kong, but not sure if that's different enough to get when I already have Avalon & ONUW
Megasabin fucked around with this message at 17:12 on Dec 27, 2018 |
# ? Dec 27, 2018 16:23 |
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uncle blog posted:Are any of the 'legacy' games good with two players? Already played both seasons of Pandemic and Risk. We really enjoy games with campaigns with consequences. Rise of Queensdale has some good buzz, but I don't have any personal experience with it.
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# ? Dec 27, 2018 16:29 |
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pospysyl posted:Rise of Queensdale has some good buzz, but I don't have any personal experience with it. I watched the segment on it in Rahdo's top 10, and something that seemed pretty damning about it (despite him liking the game) was his complaint that in later games you start to feel railroaded into a certain strategy by previous choices. On the other hand, i think the Dice Tower's knock on it was more that the amount of change over several games was relatively small compared to other legacy games, so idk. Might just be a situation where they created a good game that isn't particularly helped by its legacy elements (as opposed to Seafall's mediocre/bad game which is only interesting because of its legacy elements).
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# ? Dec 27, 2018 17:02 |
Megasabin posted:I think it's finally time I added some games to my party line up. Avalon, Codenames, and ONUW have kept us occupied for years. What are some newer gold standards? I remember a lot of talk about Decrypto in the past few months. Is that the go to? I think I also remember some positive talk about Deception: Murder in Hong Kong, but not sure if that's different enough to get when I already have Avalon & ONUW Pictomania is fabulous.
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# ? Dec 27, 2018 17:26 |
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Megasabin posted:I think it's finally time I added some games to my party line up. Avalon, Codenames, and ONUW have kept us occupied for years. What are some newer gold standards? I remember a lot of talk about Decrypto in the past few months. Is that the go to? I think I also remember some positive talk about Deception: Murder in Hong Kong, but not sure if that's different enough to get when I already have Avalon & ONUW Deception is very much its own thing, and worth trying as long as you don't expect to get too many plays out of it. Kind of a novelty game.
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# ? Dec 27, 2018 17:42 |
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# ? May 26, 2024 02:41 |
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Megasabin posted:I think it's finally time I added some games to my party line up. Avalon, Codenames, and ONUW have kept us occupied for years. What are some newer gold standards? I remember a lot of talk about Decrypto in the past few months. Is that the go to? I think I also remember some positive talk about Deception: Murder in Hong Kong, but not sure if that's different enough to get when I already have Avalon & ONUW If you want games that are simple enough to charm nongamers (like Codenames and Avalon), i would recommend Insider and Fake Artist Goes to new York.
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# ? Dec 27, 2018 17:47 |