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Evilreaver posted:I might want to do that DLC in the future. Is any of that plot-important to a DLC or mission-critical or background fluff? I don't know, all I know is I got a ton of stuff that obviates the 'caveman mode' part of the game plus five different mission start popups in a row. Completely turned off my enthusiasm for a run. Just dropping it means (a) coming back for it if it's handy, important or very powerful and (b) I'm intentionally passing up gear on a non-challenge run, which is always a no-no in a game where one of the core ideas is 'vacuum up everything in the wasteland for your collection'. By the time you get around to the DLC, most of the gear you get for from the Courier's Stash is obsolete anyway. And the game is perfectly viable without all that equipment, since Courier's Stash itself was DLC that was added later on as a bonus. If you're feeling brave, go through Primm Pass so you can make a beeline to Novac (and player housing).
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# ? Aug 6, 2015 18:13 |
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# ? May 23, 2024 15:23 |
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Kaubocks posted:it's me I do too. Sorry dudes I'm too mainstream. mycot has a new favorite as of 18:37 on Aug 6, 2015 |
# ? Aug 6, 2015 18:30 |
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Kaubocks posted:it's me
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# ? Aug 6, 2015 18:31 |
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BL2 is pretty fun if you use cheatengine to up legendary drop rates to something like Diablo 3 levels. I forget if it also lets you get skill points, but getting enough to reach tier 2 skills right away would make it more engaging too.
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# ? Aug 6, 2015 18:38 |
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I actually liked a lot of the writing and dumb jokes from BL2, and the game is mostly tolerable. It does make some really, really dumb decisions though. I got like 30 minutes into the Pre-Sequel and had to refund it, though.
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# ? Aug 6, 2015 18:46 |
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Kaubocks posted:it's me Ditto, unironically. I find them fun to play. The higher difficulties suck because of the weird scaling of enemies but whatever. There are things I like about that game that other games don't do as well and the things that suck about that game I'm willing to deal with over things that suck in other games.
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# ? Aug 6, 2015 18:52 |
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I like Borderlands, until it gets to the UVHM point or whatever. Its not, "this game is more challenging", its "this game is now tedious"
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# ? Aug 6, 2015 18:54 |
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Dang ok jeez, sorry guys, 10 posts later I better change my opinion to Borderlands being cool and good.
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# ? Aug 6, 2015 18:56 |
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I wouldn't say I really liked Borderlands 2 when I played it, but it was a perfectly okay game that I enjoyed playing at the time and could certainly see the appeal in playing more of. I didn't play any of the DLC or the Pre-Sequel because BL2 itself seemed like it ended at exactly the point when I was thinking 'yeah, this is enough for me'. In that respect I quite like BL2, it wasn't disappointingly short or annoyingly long. A perfect length for what it was. It didn't really leave me wanting more though, especially in any immediate capacity, which is probably a failure on their part judging by their DLC structure. The thing I didn't like about BL2 was that my character of choice, Zer0, was a little jerked around by the gameplay. At any given point the game's really well-suited for either his stealthy melee build or his sniper build, but never is it structured in a way that both of those are really useful, and you won't find out which one the current situation calls for until you're already there. So Zer0 either has to know beforehand what sort of challenge the next area is, be willing to backtrack to go respec if he's brought a knife to a gunfight (you might not even be able to do this sometimes), muscle through with a build unsuited for the situation, or make a balanced build that struggles to reach the cool toys on either side of the skill tree.
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# ? Aug 6, 2015 18:58 |
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Jastiger posted:Dang ok jeez, sorry guys, 10 posts later I better change my opinion to Borderlands being cool and good. Sweet. You what I really hate in boss fights? Attacks that are slow and boring and pretty much have no chance of actually hitting you, but you still have to waste time dodging. Bringing up an example from something I've played recently: Freedom Planet actually tries to have the boss fights mix things up as much as a 2D platformer can - like a boss that attacks in midair while freezing the ground, or one that has an attack that'll completely chew you up if you're right above him (like if you're just jumping over his other attacks). But one of the last bosses spends most of the fight shooting these slow moving stars at you, and you have to wait for him to fire like 3 waves of these before he'll do the obligatory weak spot exposing move, and that's exactly what I'm talking about.
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# ? Aug 6, 2015 19:01 |
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BuddyChrist posted:Ditto, unironically. This is a thread specifically for people to say "I don't like thing" in
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# ? Aug 6, 2015 19:02 |
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NoEyedSquareGuy posted:Some recent posts inspired me to play through Lords of the Fallen. While there are a lot of problems with the game, one stands out to me as particularly egregious: I recently played through the game and inspired your post probably, and I never EVER used the magic healie thingie. That is so mind numbingly dull, you could have probably gone back and healed in the time it took your slow as hell magic meter to regen and your HP to regen. I would have quit the game even earlier than i originally did if I had done that. So stop it, that isn't how it is meant to be played and isn't really necessary.
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# ? Aug 6, 2015 19:05 |
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Cleretic posted:The thing I didn't like about BL2 was that my character of choice, Zer0, was a little jerked around by the gameplay. At any given point the game's really well-suited for either his stealthy melee build or his sniper build, but never is it structured in a way that both of those are really useful, and you won't find out which one the current situation calls for until you're already there. So Zer0 either has to know beforehand what sort of challenge the next area is, be willing to backtrack to go respec if he's brought a knife to a gunfight (you might not even be able to do this sometimes), muscle through with a build unsuited for the situation, or make a balanced build that struggles to reach the cool toys on either side of the skill tree. Yeah, I probably would have enjoyed BL2 more if Zer0 hadn't been my first character. He was fine during the first campaign, but I wasn't really specialized into any of his good builds and that made TVHM much less fun. Also you start to need the perfectly leveled guns rather than the ones you actually have fun with at that point, and you know gently caress that.
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# ? Aug 6, 2015 19:18 |
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LOL if you play games for any other reason than to hone your logical reasoning and twitch coordination.
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# ? Aug 6, 2015 19:24 |
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I had a lot of fun with BL2 (more so after cheat engining the drop rate to something reasonable), but holy gently caress was the Pre-Sequel bad about backtracking. I was enjoying the new gameplay elements and the story stuff; but I quit a few hours in after some annoying preteen with either a bad accent or a stroke sent me back and forth all over the same ship at least three times.
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# ? Aug 6, 2015 19:45 |
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I think I'd like borderlands more if I didn't hate ARPGs with a visceral passion. Turning an ARPG into a FPS doesn't change the underlying gameplay, and the underlying gameplay is terrible. The loot's terrible, the weapons are terrible, the enemies are terrible. gently caress health bars and gigantic pools of hitpoints ballooning into ridiculous numbers. If enemies went from 100HP to 1000 HP over the course of the game it might be better, but even that's super lame.
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# ? Aug 6, 2015 19:49 |
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Jastiger posted:I recently played through the game and inspired your post probably, and I never EVER used the magic healie thingie. That is so mind numbingly dull, you could have probably gone back and healed in the time it took your slow as hell magic meter to regen and your HP to regen. I would have quit the game even earlier than i originally did if I had done that. Yeah I've given up on it at this point. The multiplier doesn't advance fast enough for it to be worthwhile unless you could get it up to around 2x which generally won't happen. Also I've gone a long time without finding any weapon which does more damage than My Axe, so banking the extra experience seems kind of pointless anyway since it will just get dumped into endurance and strength to add minimal bonuses. It just seems like such an obvious exploit to miss from a game design perspective, but I suppose there's a lot of that in this game. Just cleared out the DLC area except for the endboss ayway, so I'm presumably close to the end of the game and the times I used the exploit haven't seemed to be worth it. Really there are just a lot of problems with the game and that seemed like one of the most clear examples to bring up.
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# ? Aug 6, 2015 19:55 |
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ElGroucho posted:I like Borderlands, until it gets to the UVHM point or whatever. Its not, "this game is more challenging", its "this game is now tedious" Agreed. A harder difficulty that simply consists of more enemies that eat damage like tic tacs is not a good system. A good difficulty system is one that scales up the enemy AI
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# ? Aug 6, 2015 19:59 |
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NoEyedSquareGuy posted:Yeah I've given up on it at this point. The multiplier doesn't advance fast enough for it to be worthwhile unless you could get it up to around 2x which generally won't happen. Also I've gone a long time without finding any weapon which does more damage than My Axe, so banking the extra experience seems kind of pointless anyway since it will just get dumped into endurance and strength to add minimal bonuses. It just seems like such an obvious exploit to miss from a game design perspective, but I suppose there's a lot of that in this game. Just cleared out the DLC area except for the endboss ayway, so I'm presumably close to the end of the game and the times I used the exploit haven't seemed to be worth it. Really there are just a lot of problems with the game and that seemed like one of the most clear examples to bring up. I was actually convinced by folk in this thread to pick it back up. The stat bonuses are useful and you almost HAVE to use runes. I put in two poison runes in Scab and it trivialized most boss fights for me. It was like Teemo's poison shot, it did more damage through the poison DOT than me actually hitting them did. Was pretty awesome, really. But yeah the game on the whole is probably a C, C-
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# ? Aug 6, 2015 20:21 |
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EmmyOk posted:Agreed. A harder difficulty that simply consists of more enemies that eat damage like tic tacs is not a good system. A good difficulty system is one that scales up the enemy AI The first new game + difficulty was kind of interesting, because in addition to increasing the enemy health, it also exagerrated the bonuses/penalties that elemental damage got to health types. Something like using electricity on shields went from +20% to +50%, but using fire on them went from -20% to -50%. That's kind of cool, it makes it so that you really have to match your gun to the enemy and all that. Ultimate Vault Hunter added so much health and made it so that you needed to have one player keep the target slagged (the status effect that added bonus damage to everything) while everyone else just magdumped into it with whatever. And forget about trying to solo anything, even a basic enemy was a drat tank.
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# ? Aug 6, 2015 20:26 |
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Jastiger posted:I was actually convinced by folk in this thread to pick it back up. The stat bonuses are useful and you almost HAVE to use runes. I put in two poison runes in Scab and it trivialized most boss fights for me. It was like Teemo's poison shot, it did more damage through the poison DOT than me actually hitting them did. Was pretty awesome, really. Poison and luck runes basically break the game they're so good.
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# ? Aug 6, 2015 20:37 |
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Jastiger posted:I was actually convinced by folk in this thread to pick it back up. The stat bonuses are useful and you almost HAVE to use runes. I put in two poison runes in Scab and it trivialized most boss fights for me. It was like Teemo's poison shot, it did more damage through the poison DOT than me actually hitting them did. Was pretty awesome, really. On that note, another thing bringing the game down is referring to putting runes in sockets as "crafting," and having no option to convert useless runes into experience or something similar. I've been using luck runes in my weapon since it showed the highest sheet damage increase, but I'll try the poison ones and see if that ends up being better overall since the text doesn't actually explain anything other than a generic statement that it causes a DoT debuff. A lot of descriptions are useless in that sense, as yet another complaint about the game. Especially the trinkets. That's probably enough complaining about an old, subpar Dark Souls ripoff. Almost every aspect of the game has something about it that's at least a bit off.
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# ? Aug 6, 2015 20:43 |
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People who like [game] are dumb. Wait, no, people who don't like [game] are dumb. Anyway, I keep starting JRPGs, and then dropping them because the absolute worst convention of the genre is random encounters with no way to avoid them. Earthbound, Pokemon, and Bravely Default are the only ones I've seen that acknowledge how loving tedious it can be to try and get back to a town only to stop every five seconds and hit 'Run'. PubicMice has a new favorite as of 21:00 on Aug 6, 2015 |
# ? Aug 6, 2015 20:56 |
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PubicMice posted:People who like [game] are dumb. Wait, no, people who don't like [game] are dumb. FFX nsgnsnoncnne some people enjoy tedium in their jrpgs
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# ? Aug 6, 2015 21:15 |
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PubicMice posted:People who like [game] are dumb. Wait, no, people who don't like [game] are dumb. This why I never completed any Final Fantasy game except 7. I've rage quit so many times on ridiculous poo poo. I just want to get out of this loving cave, I don't need the XP or gold, just let me out you loving game *Unskippable pre-fight animation starts*
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# ? Aug 6, 2015 21:16 |
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Final Fantasy X is great because of the no encounters ability you can equip, granted you only get it in the late game. Ni No Kuni also had a system where you could see the random encounters on a map and avoid them usually and when you were over-levelled for an area the encounters would run away from you so you didn't have to evade them.
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# ? Aug 6, 2015 21:18 |
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I was unaware that JRPGs without Repel-equivalent items were still getting made after about 1997.
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# ? Aug 6, 2015 21:19 |
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EmmyOk posted:Final Fantasy X is great because of the no encounters ability you can equip, granted you only get it in the late game. Ni No Kuni also had a system where you could see the random encounters on a map and avoid them usually and when you were over-levelled for an area the encounters would run away from you so you didn't have to evade them. FFVIII did it too before FFX and I don't think FFVIII was even the first FF to have a no-encounter item. Heavy Lobster posted:I was unaware that JRPGs without Repel-equivalent items were still getting made after about 1997. Oh they definitely are and its loving stupid, but yeah most RPGs have at least learned that much. Oh hey speaking of RPGs... Why the gently caress aren't there any more RPGs that do it like Chrono Trigger where you actually fight on the overworld? I get that on the NES that kinda stuff was literally impossible so you do what you can, but then everybody just kinda fell in love with that whole DUN NA NA NAAAA ~transition to other screen for fighting~ thing. Its just so stupid. Even FFXIII does it even though they have 3D models for battle screens of practically every zone, why not just fight on the overworld map? Everybody's convinced that's how you have to do RPGs and I hate it. The only game that comes to mind other than Chrono Trigger was Final Fantasy XII, but XII had a vaguely MMO-ish feel to it coming from XI. First, can anybody reccomend any other RPGs that actually have you fight on the overworld? Also and/or RPGs where you don't have random encounters but instead you see enemies on the overworld and if you hit them you fight them, if you don't you don't? That's so much better than random. And second are there any RPGs that do the dual-hero attacks like in chrono trigger? Where two people can wait and then take a turn together to kick tons of rear end? Seems like most RPGs are based on Final Fantasy or Dragon Warrior and I'd rather see more like Chrono Trigger. (Not even talking about CT's story here, just mechanics)
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# ? Aug 6, 2015 21:35 |
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Lufia II kind of went in that direction. It had a separate battle screen of the simplest kind and random encounters on the world map, but in dungeons you could see enemies walking around and avoid them. You even got some items to interact with them (like an arrow that'd stun them so you could sneak past) and there were a few puzzles that revolved around luring them onto switches and such.
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# ? Aug 6, 2015 21:40 |
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Zaphod42 posted:FFVIII did it too before FFX and I don't think FFVIII was even the first FF to have a no-encounter item. Oh for sure I just mentioned it because the previous poster had!
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# ? Aug 6, 2015 21:40 |
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Blue Dragon had a neat system where you could see enemies on the world map, and if you managed to get into a fight with certain species at the same time they'd fight, or one would eat the other, or they'd fight against you more effectively. Then it only gets used like twice, but it's the thought that counts. Speaking of which, thing dragging that game down: Marumaro, gently caress your stupid voice. And to go back to Borderlands: Tiny Tina, gently caress your stupid voice.
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# ? Aug 6, 2015 21:41 |
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PubicMice posted:People who like [game] are dumb. Wait, no, people who don't like [game] are dumb. https://en.wikipedia.org/wiki/Tales_(series) Holy Bottles repel encounters but every fight that isn't a boss is represented on the overworld so you can run around them most of the time if you want.
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# ? Aug 6, 2015 21:46 |
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Lichdom: Battlemage is a weird, stupid game but I keep playing it. You play a mage and your crafting is making new spells. You have a ton of flexibility but the game doesn't tell you what the terms mean in a useful way. I had Necromancer spell that shot dark energy and bones and did a lot if damage. I tried to craft an upgraded version but then it did no damage but put a symbol above the hit enemy's head. I don't know what that symbol means. There is a deep magic system that I feel could be abuse to making the game abuse cakewalk but the system is so obtuse, I'm just making spells and praying they work. OH! It's a linear FPS magic game but if you don't have the right runes, bosses are nearly impossible. You have to grind. In an FPS. Wtf.
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# ? Aug 6, 2015 21:52 |
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I recall Xenosaga having overworld enemies. Pretty good game but nowadays PS2 looks like a poop sandwich.
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# ? Aug 6, 2015 21:52 |
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Earthbound did the same thing now that I think about it, you still had a battle screen (ugh) but at least you saw enemies on the overworld screen and there was no random encounters. I really like how earthbound lets you automatically win and skip fights that you would just absolutely destroy.
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# ? Aug 6, 2015 21:53 |
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Inzombiac posted:Lichdom: Battlemage is a weird, stupid game but I keep playing it. I don't normally read a post and go buy the game but today's an exception. What drags it down for me is the 10 gig game file download
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# ? Aug 7, 2015 00:07 |
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Zaphod42 posted:Oh hey speaking of RPGs... They don't wanna have to account for the level architecture. I remember Chrono Trigger doing a good job of this but that was in 2D, so making it not look hosed up was somewhat simpler. Plus it just takes more time and therefore money to hand-design encounters like that. Chrono Trigger had a lot of care lavished on it. They were tryin to make a blockbuster and just blow people away, it's a pretty different approach than the grindy mobile RPGs that have become the norm since then.
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# ? Aug 7, 2015 01:12 |
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Far Cry 4: It's really annoying to have to defend an outpost every single time you fast travel to it. It's so annoying I just only spawn at the one outpost with a gyrocopter and just take that anywhere I need to go. Even if it's clear across the map. That is if I can reach the gyrocopter without being killed by a Golden Eagle.
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# ? Aug 7, 2015 04:34 |
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Your Gay Uncle posted:Far Cry 4: You can capture the castle in the area to prevent the enemy from attacking your outposts but you are correct, it is an incredibly dumb mechanic.
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# ? Aug 7, 2015 04:54 |
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# ? May 23, 2024 15:23 |
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you can just ignore the outpost defense with no consequences
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# ? Aug 7, 2015 05:57 |