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i love snakebird
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# ? Dec 7, 2015 07:24 |
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# ? Jun 10, 2024 07:56 |
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Jamfrost posted:I did not realize Bethesda was so poor. Only in creativity.
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# ? Dec 7, 2015 07:24 |
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Fallout 4 could have been better if you supported the indie darling Bethesda Softworks and bought more copies of Skyrim
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# ? Dec 7, 2015 07:27 |
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Are there any goon recommended must have Civ V mods these days?
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# ? Dec 7, 2015 07:29 |
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ImpAtom posted:"Some dudes in Poland" is a pretty disingenuous way to put that. They are a large company with a lot of employees and multiple sources of income, recieve tax breaks from the government, and Witcher 3 otherwise fits the 90% empty space to a T. Mm hm. Square Enix has fifteen times the employees, operates on a nine-figure revenue flow, and has existed twice as long. So yes, in the comparison I'm drawing, CD Projekt are some dudes in Poland. They are very smart, very talented, and very successful dudes, but SE has resources they can only dream of.
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# ? Dec 7, 2015 07:37 |
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Of course this thread will respond to "X isn't true" with "oh, so you're saying the completely unrelated opposite is true? Huh, huh?" Like, it's okay not being the underdog in every situation. You can like things that are popular like The Witcher 3.
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# ? Dec 7, 2015 07:38 |
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Can you play cards in FF7? No. You can in Witcher 3, and also FF8, which is why both of those games are superior to FF7.
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# ? Dec 7, 2015 07:39 |
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It's all fun and games until someone pre-orders.
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# ? Dec 7, 2015 07:40 |
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Zombie Samurai posted:Mm hm. Square Enix has fifteen times the employees, operates on a nine-figure revenue flow, and has existed twice as long. So yes, in the comparison I'm drawing, CD Projekt are some dudes in Poland. Also applicable to Bethesda.
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# ? Dec 7, 2015 07:41 |
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Shima Honnou posted:Can you play cards in FF7? No. You can in Witcher 3, and also FF8, which is why both of those games are superior to FF7. Shame FF8 wasn't as good, as I did like Triple Triad a lot, even more then Gwelt.
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# ? Dec 7, 2015 07:43 |
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Zombie Samurai posted:Mm hm. Square Enix has fifteen times the employees, operates on a nine-figure revenue flow, and has existed twice as long. So yes, in the comparison I'm drawing, CD Projekt are some dudes in Poland. They are very smart, very talented, and very successful dudes, but SE has resources they can only dream of. Okay? Literally nobody said "it isn't possible to do it." I said it was very expensive to do. Having more people doesn't make it less expensive. You still have to pay people to do work. The more resources you throw at something the more expensive it gets. Even if you assumed Square-Enix had infinite resources and developers and dedicated all of them entirely to Final Fantasy 7 Remastered that still doesn't change the fact that it costs money to invest those resources. CDP wasn't 'some guys' when they made Witcher 3. They made it with a full large development team. Trying to go "they're some dudes in Poland" is pretty bullshit and you know it. They are not a group with no resources scavenging what they can. They are a legitimate large-scale development team. Witcher 3's development budget was over 80 million dollars. It was an expensive game to make. ImpAtom fucked around with this message at 07:54 on Dec 7, 2015 |
# ? Dec 7, 2015 07:45 |
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Zombie Samurai posted:Mm hm. Square Enix has fifteen times the employees, operates on a nine-figure revenue flow, and has existed twice as long. So yes, in the comparison I'm drawing, CD Projekt are some dudes in Poland. They are very smart, very talented, and very successful dudes, but SE has resources they can only dream of. I think that's still kinda disingenuous, because by that logic Pokemon is made by "some guys in Japan" because Gen 1 was programmed by a dozen dudes.
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# ? Dec 7, 2015 07:47 |
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The Witcher 3 is a very good game. Hipsters vacate.
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# ? Dec 7, 2015 07:57 |
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You Must Build A Boat would be way more fun if you didn't get runs that end in ten seconds half the time.
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# ? Dec 7, 2015 08:02 |
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Justin_Brett posted:You Must Build A Boat would be way more fun if you didn't get runs that end in ten seconds half the time. I never had that happen on the mobile version at least. Is it just getting wrecked by the first enemy or something?
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# ? Dec 7, 2015 08:10 |
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Yeah I hate to throw this out there but that sounds like a player skill issue. I did not have this problem playing it to completion.
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# ? Dec 7, 2015 08:11 |
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ImpAtom posted:Okay? Literally nobody said "it isn't possible to do it." I said it was very expensive to do. Having more people doesn't make it less expensive. You still have to pay people to do work. The more resources you throw at something the more expensive it gets. Even if you assumed Square-Enix had infinite resources and developers and dedicated all of them entirely to Final Fantasy 7 Remastered that still doesn't change the fact that it costs money to invest those resources. My point is that if a smaller company with fewer resources didn't need to go the episodic route to produce the biggest and arguably most critically acclaimed RPG of the year, a much larger and more well-established company has no excuse doing that with an even higher-profile game. I mean, we're talking about a REMAKE for chrissake... they can fully dictate the scope of development. Honestly it's probably all moot because the more I think about it, I bet they're going the FFXIII route as opposed to actual episodes. ImpAtom posted:CDP wasn't 'some guys' when they made Witcher 3. They made it with a full large development team. Trying to go "they're some dudes in Poland" is pretty bullshit and you know it. They are not a group with no resources scavenging what they can. They are a legitimate large-scale development team. Witcher 3's development budget was over 80 million dollars. It was an expensive game to make. You're reading a lot more out of this than I intended, and I suppose that's my fault. Next time I'll just go straight to the numbers.
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# ? Dec 7, 2015 08:14 |
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Zombie Samurai posted:My point is that if a smaller company with fewer resources didn't need to go the episodic route to produce the biggest and arguably most critically acclaimed RPG of the year, a much larger and more well-established company has no excuse doing that with an even higher-profile game. No, instead they went an incredibly expensive route and also supplemented the game with DLC that sells for an additional $25 on top of the price of the game. Most games nowadays supplement the actual cost of development in a variety of ways. The episodic thing is just one way that companies do it. (And it isn't even S-E's first attempt at it, see the new Hitman.) None of this changes the point I made which was that it is expensive to do. Which it is. Zombie Samurai posted:I mean, we're talking about a REMAKE for chrissake... they can fully dictate the scope of development. I really don't understand your point here at all. What does it being a remake have to do with anything? It is a remake being made literally from the group up with, at best, some script elements and character designs reused from the original release. ImpAtom fucked around with this message at 08:23 on Dec 7, 2015 |
# ? Dec 7, 2015 08:17 |
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Sleeveless posted:The game by the Magicka devs that was just put on Steam was also published by Sony soooo.... Not all publishing deals are the same. From the sour grapes in some interviews by thatgamecompany people shortly after the release of Journey, I think it's a safe guess that Sony has pretty much 100% ownership of that game. They signed a deal with Sony for 3 games that included a lot of money up front. If a publisher hands you more money to make a game, they want more control on the back end. Arrowhead likely had different for Helldivers; it is totally possible that their deal had a timed PC release right in the contract. None of this is to say that Journey won't happen on PC, just that the appearance of another Sony-published indie-developed title is not a real indicator. Zombie Samurai posted:My point is that if a smaller company with fewer resources didn't need to go the episodic route to produce the biggest and arguably most critically acclaimed RPG of the year, a much larger and more well-established company has no excuse doing that with an even higher-profile game. I mean, we're talking about a REMAKE for chrissake... they can fully dictate the scope of development. The dudes in Poland spend $30 million on their game (development only) and have a organization that is about 100 times more efficient with money than Squeenix. No way is Square spending that much on a remake of FF7. (Also you get a lot more bang for your zloty in poland than your yens in japan.) Klyith fucked around with this message at 08:33 on Dec 7, 2015 |
# ? Dec 7, 2015 08:27 |
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I wanna be mad that EDF 4.1 is coming to PC, because my pre-ordered copy of the game on PS4 comes on Tuesday and I just put in my first PSN+ card today in preparation and I only really got the PS4 for EDF and Dragon Quest Heroes basically (which also just came out on PC of course) but I'm not gonna be mad because it's motherfucking EDF 4.1 on PC. It would be really loving nice if they somehow had cloud saves and online servers shared between PS4 and PC but I'm sure that's dreaming too far.
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# ? Dec 7, 2015 08:47 |
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Light Gun Man posted:I wanna be mad that EDF 4.1 is coming to PC, because my pre-ordered copy of the game on PS4 comes on Tuesday and I just put in my first PSN+ card today in preparation and I only really got the PS4 for EDF and Dragon Quest Heroes basically (which also just came out on PC of course) but I'm not gonna be mad because it's motherfucking EDF 4.1 on PC. Wait whaaaaat? The newest EDF is coming to Steam? and XRD?? I'm loving Urkelin out over heeeeeere Anonymous Robot fucked around with this message at 08:54 on Dec 7, 2015 |
# ? Dec 7, 2015 08:50 |
So I'm reading the Japanese FF7 interview on Famitsu's website (here) and as far as I know there isn't a full English translation of it available yet so I'll tell you guys anything important that gets mentioned. Note that it's an abbreviated version, the full interview (8 pages long!) will be in Famitsu's magazine on December 17th according to their site. The interview is conducted with Yoshinori Kitase and Tetsuya Nomura. Reasons for why it's going to be episodic is because they'd have to cut a lot of stuff if they wanted to make it feasibly into one title at the quality they are going for. They will cut some stuff from the original version and add other things for "a variety of reasons" but overall it should result in more game at a higher level of detail than the original. Cloud crossdressing is confirmed! Gameplay will have ATB, but it will be more action heavy than the original. It will be close to, but not quite as action heavy, as Dissidia Final Fantasy and the Kingdom Hearts series. Battles will be fought with 3 party members who you can switch between if you want to, but you won't have to.
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# ? Dec 7, 2015 08:52 |
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Ekster posted:Cloud crossdressing is confirmed! i'm sold.
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# ? Dec 7, 2015 09:11 |
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I stuck with The Crew some more. Apparently campaign missions just give you poo poo money, and online matches will give you 4~5x the amount. After a couple hours of multiplayer I had $200,000. Queing up for matches while exploring around and doing random "skill missions" or whatever is a pretty fun loop. I think I'm liking The Crew. computer parts posted:Bethesda is actually more of an indie dev than cd projekt finding out that like a hundred people made Fallout 4 explains that game so much and knowing that's a huge team in comparison to Bethesda's previous gen teams explain those games so much seriously bethesda hire some more loving people Automata 10 Pack fucked around with this message at 09:25 on Dec 7, 2015 |
# ? Dec 7, 2015 09:21 |
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If you think "hire more people" will make you like Bethesda games, I'm sorry to tell you that Bethesda games are the way they are on purpose and it won't help you.
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# ? Dec 7, 2015 09:45 |
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Ekster posted:So I'm reading the Japanese FF7 interview on Famitsu's website (here) and as far as I know there isn't a full English translation of it available yet so I'll tell you guys anything important that gets mentioned. Note that it's an abbreviated version, the full interview (8 pages long!) will be in Famitsu's magazine on December 17th according to their site. The interview is conducted with Yoshinori Kitase and Tetsuya Nomura. i hope they remove the chocobo race and the tower defence games
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# ? Dec 7, 2015 09:47 |
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About The Witcher 3 and FFVII Remake, while the former is an amazing game with a huge world it could also reuse a ton of assets as there was no need to make every little peasant town or bandit camp look distinctly different. FFVII on the other hand is also a huge game but on top of that it had no two areas that looked alike anywhere in it, so if they want to at all faithfully recreate that game visually it's going to require a massive amount of work. What I'm saying is that I don't think directly comparing those two games works for that reason (and many others) as they need to be approached so differently.
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# ? Dec 7, 2015 09:48 |
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I dunno how they did it, but Bethesda has somehow become immune to backlash against completely unnacceptable bugs in final releases. Bethesda games being glitched beyond all belief to the point where many people can't even play them or the game becomes unplayable for a multitude of reasons has become expected, and somehow that has become okay instead of ridiculous.
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# ? Dec 7, 2015 09:51 |
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Grawl posted:Come on, there has to be some recommendations. I've already decided on Brothers - A Tale of Two Sons. Kinda late, but this game was one of the best local co-op experiences I've ever had. My sister was one brother on my controller and I was the other on the keyboard, it's a lot of fun how they make the two cooperate and how one brother can do things the other can't. Only 2 things I would mention going in: 1. there are some puzzles that require both brothers to rotate at the same time, I could never get this to work on the keyboard so for those 3 or 4 puzzles just use the analog sticks on your controller, and 2. the younger brother gets a bit more playtime than the older, depending on how 'gamey' your coop buddy is you may want to take him for yourself, or the opposite, just FYI.
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# ? Dec 7, 2015 09:58 |
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CJacobs posted:I dunno how they did it, but Bethesda has somehow become immune to backlash against completely unnacceptable bugs in final releases. Bethesda games being glitched beyond all belief to the point where many people can't even play them or the game becomes unplayable for a multitude of reasons has become expected, and somehow that has become okay instead of ridiculous.
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# ? Dec 7, 2015 10:09 |
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It is our sacred charge as goons to defend and champion the scrappy Knights of Good developers who only get $100 million to make their video games, instead of the evil empire corporations that get $200 million.
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# ? Dec 7, 2015 10:13 |
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Just because stuff is in the database doesn't mean it's coming, we've been through this heartbreak before
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# ? Dec 7, 2015 10:48 |
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cant wait for Te'st to come out
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# ? Dec 7, 2015 10:52 |
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CJacobs posted:I dunno how they did it, but Bethesda has somehow become immune to backlash against completely unnacceptable bugs in final releases. Bethesda games being glitched beyond all belief to the point where many people can't even play them or the game becomes unplayable for a multitude of reasons has become expected, and somehow that has become okay instead of ridiculous. They made it their thing from day one. I mean Daggerfall was already being called Buggerfall: quote:
Palpek fucked around with this message at 11:27 on Dec 7, 2015 |
# ? Dec 7, 2015 11:01 |
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Mutation posted:finding out that like a hundred people made Fallout 4 explains that game so much They are fine with less people because they take 3 or 4 years between games. Fewer people and more time is more productive than the opposite. More people and less time is how you end up with Ubisoft Open World GameTM three times a year in three different flavors of the same game. CJacobs posted:I dunno how they did it, but Bethesda has somehow become immune to backlash against completely unnacceptable bugs in final releases. But OTOH the bar has been lowered. So Bethesda hasn't improved but there's permanently broken poo poo like Arkham Knight & AC Unity to compare it to, other launch fuckups like Just Cause 3, and even games like Witcher 3 that need the same 4 months of patches after release. So these days it seems like as long as you fix your AAA game ... eventually ... you are forgiven.
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# ? Dec 7, 2015 11:11 |
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Mutation posted:finding out that like a hundred people made Fallout 4 explains that game so much Actually most (non-ubisoft) games only have dev teams around a hundred people.
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# ? Dec 7, 2015 11:35 |
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Grawl posted:Come on, there has to be some recommendations. I've already decided on Brothers - A Tale of Two Sons. Anything Lego is good, but I'm surprised you don't have Never Alone, which is probably the best game for what you've described.
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# ? Dec 7, 2015 12:04 |
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Mokinokaro posted:Actually most (non-ubisoft) games only have dev teams around a hundred people. There are 240 people at Telltale, somehow.
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# ? Dec 7, 2015 12:33 |
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Snackula posted:There are 240 people at Telltale, somehow.
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# ? Dec 7, 2015 12:37 |
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# ? Jun 10, 2024 07:56 |
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Gorn Myson posted:The only way this makes sense to me is that they must have a lot more projects on the go than other developers do. Then again, with the number of titles they spit out every year, that part makes sense too.
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# ? Dec 7, 2015 12:46 |