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Chaos should have just been a standard race, but have to give a preorder incentive somehow I guess. Do they still have an option to sack without razing? I played all of one hour of chaos.
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# ? Oct 23, 2016 15:58 |
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# ? Jun 7, 2024 08:56 |
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I noticed while playing my empire campaign that Grimgor ran around with a bunch of purple mobs. What the gently caress is up with those? Where can I get those?
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# ? Oct 23, 2016 16:00 |
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Affi posted:I noticed while playing my empire campaign that Grimgor ran around with a bunch of purple mobs. What the gently caress is up with those? Where can I get those? Those are "Regiments of Renown" a new quasi-mercenary system that was added to the four main races in the last 2 DLCS. Basically unique elite variants of existing units that can be recruited anywhere but limited to one of each and unlocked by leveling up your main lord.
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# ? Oct 23, 2016 16:05 |
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The Krimson Killas (?) seem insanely deadly to Dwarves. I think those little bastards single handedly mulched through half of my infantry like before I was able to focus them down with crossbow fire.
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# ? Oct 23, 2016 16:07 |
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Use handgunners and they shouldn't be so bad, they're smaller than a normal black orc unit.
Carcer fucked around with this message at 17:09 on Oct 23, 2016 |
# ? Oct 23, 2016 16:57 |
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Krimson Killas are hilarious when fighting weaker infantry units. Where they stumble, however, is against really elite units. They might be able to mulch a dozen swordsman units, but a regular Black Orc can actually match them pretty well due to their larger unit size.
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# ? Oct 23, 2016 17:10 |
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Ok, what the gently caress. I just had this gigantic battle in my dwarf campaign with a chaff stack against a really elite army of Vampire Counts. It isn't going especially well but I'm at least making a good fight of it when this Vampire ROR called the Claw of Nagash charges my Runelord and either grabs hold of him or causes some sort of collision bug where the Claw is rushing toward the map edge and dragging my lord with him. The lord is taking a ton of damage as this happens and he breaks as soon as they hit the map edge, immediately shattering the rest of my army who were already in a tough spot.
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# ? Oct 23, 2016 17:28 |
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Someone asked about Playable Todbringer a few pages back, and I'm kinda in the mood to write about stuff, so I figured I'd summarize the remaining playable Lords for the existing factions, except Chaos because gently caress that and I'm pretty sure they aren't getting anything for a long time anyway. Also I"m only talking about the latest edition rulebooks (before AoS) because that's all I have access to anyway and where CA has been pulling 90% of their stuff so far. Empire Reikmarshall Kurt Helborg http://warhammerfantasy.wikia.com/wiki/Kurt_Helborg Basically, is the Empire's Lord of Knights and handlebar mustaches and one of Franz's right-hand men as well as second-in-command. Is a man on a horse who buffs men on horses. Has some items and stuff but they just make him hit harder, not that exciting. Chance of being added: Ehhhhhh it could happen. Give him lots of Cav focused bonuses and it wouldn't be the worst thing ever. Is a bit of a fan-favorite for flavor (mustache) reasons. Chance of being a separate faction: Nope. Ludwig http://warhammerfantasy.wikia.com/wiki/Ludwig_Schwarzhelm Is Karl's personal bodyguard, Champion, and Standardbearer. Also holy poo poo that beard. Hits people hard and carries a flag I don't really care tbh. Chance of being added: If we ever get a legendary hero pack that's just people who sidekick for existing LLs, maybe. Otherwise never. Chance of being a new faction: His main mechanic is literally being able to take a bullet for Franz, so no. Marius Leitdorf http://warhammerfantasy.wikia.com/wiki/Marius_Leitdorf The Mad Count of Averland, ie the obligatory "lol random" Character. His only real mechanic worth mentioning is that he has to roll every turn to decide if he is going to do something random. His flavor text is that he's way crazy. Chance of being added: Roll 1d6 and consult a chart. Chance of being a new faction: The only thing in his favor is that he could start in Averland, and maybe have some halfling units. I can't imagine a way to make him interesting, but CA made fricken Belegar awesome and redshirt Ghorst acceptably cool so I'm not ruling anything out. Markus Wolfheart http://warhammerfantasy.wikia.com/wiki/Markus_Wulfhart The finest scout and monster hunter in the Empire. Shoots scary things with his amber bow real good. This is the guy I'm personally rooting for, technically in TT he's just a hero who buffs up your Huntsmen (sneaky empire archers) but he would be really easy to make into an interesting LL choice. Chance of being added: Pretty high, he's unique, associated with a new unit/hero type he could be bundled with and could plausibly work for either Franz or Toddbringer or as his own faction. Also got a mention in that letter teasing Beastmen. Chance of being a new faction: He works for Franz, but he roams around and hails from Middenland, so if he's added, almost guaranteed. Valten, Chosen of Sigmar and Luthor Huss, Prophet of Sigmar http://warhammerfantasy.wikia.com/wiki/Valten http://warhammerfantasy.wikia.com/wiki/Luthor_Huss Putting them together because they're pretty much a pair. Valten isn't in the main army book, I'm bringing him up mostly because Luthor is, but basically he's a mysterious kid wonder who is probably Sigmar reborn and still manages to gently caress up somehow. He like literally got introduced in Storm of Chaos, died miserably, got rectonned back alive in the end times, died again, slightly less miserably. Luthor is a renegade Warrior Priests with his own rules, most notably a unique self buff, a ward save, and his own battle prayer that grants Stubborn. He believes in Valten. The biggest problem with these two is that Valten comes from events CA is largely ignoring so far, and also he has Ghal Maraz, which is problematic for Franz. OTOH, if they're looking to create a new Empire subfaction, this is definitely one of the more interesting options. Boris Todbringer, Count of Middenland. http://warhammerfantasy.wikia.com/wiki/Boris_Todbringer Is not in the 8th edition rulebook. Does have rules in Storm of Chaos or whatever. His rules aren't particularly important, basically he's got a warhorse, a runefang, and a Talisman of Ulric. Todbringer is kind of a dick, who starts out opposed to Franz but they like bro-hug it out later I guess. Basically, he's relevant only in that Middenland is one of the most interesting Empire Provinces (They house the Cult of Ulric, for one thing) and overall if CA wants to make one of the elector counts playable he's the best option for that. Empire has too many characters gonna take a break before moving on.
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# ? Oct 23, 2016 17:45 |
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Dwarf Lords Dwarves only have three named Lord/heroes left and they'll have four when the White dwarf comes out. They also don't have any real units left to add except Slayer Variants. What I'm saying is I don't think they'll get another Lord pack. Regardless, these are the dudes in the book. Thorek Ironbrow http://warhammerfantasy.wikia.com/wiki/Thorek_Ironbrow Frankly, the guy I thought we were getting instead of Belegar. He's a master runesmith with the anvil of doom, a magic hammer/armor and an incompetent assistant. Honestly, after seeing how Runelords were implemented (Anvil and all) I don't think we're getting Thorek, it just seems massively unlikely. Maybe as FLC someday. Maybe. Anyway, he comes from Karak Azul so he could be added as a faction leader there but he doesn't have a lot of story ties to anything in particular except helping Belegar and that ship is already out of the harbor. Grimm Burloksson, Master Engineer http://warhammerfantasy.wikia.com/wiki/Grimm_Burloksson He's a bright young engineer with custom weapon tech. He'd make a decent Legendary Hero but I can't see him added as a lord, mostly because he's just a young kid with no story or background worth mentioning and not really much different than the existing engineers in the game. Joseph Bugman http://warhammerfantasy.wikia.com/wiki/Josef_Bugman Incoherent drunken rage given Ranger form. Much like the other two Dwarf characters, the new DLC pretty much kill-shotted the dream of him being added. His signature Rangers are already in the game and one of the required grudges is avenging his brewery, aaaaand Belegar's clan is all over the faction ranger buffs. Oh, and the Bugman's Rangers regen ability is the effect granted by his one magic item, so yeah RIP Bugman. Like I said, I predict no more Dwarf Lord packs. Maybe a FLC lord or hero pack or free GW Slayers, but no Lord Packs. Oh, one more thing. Not in the rulebook but worth mentioning is Gortek and Felix the has-a-shitload-of-novels slayer dwarf and his human companion. They have voice clips in the game files, and Skarsnik's two model implementation would make them easy to do. If Dwarves get anything at this point it'll be these guys as a Legendary Hero. Next up Vamps, who might eventually get another Lord Pack but sure as gently caress not for Sylvania. Heroes, though... Vampire Counts The short version is that the 8th edition rulebook only focuses on characters in Sylvania, and CA has already added those lords. The only thing missing are heroes, which I'll get to in a bit. There's some characters who exist in the lore and other editions that might have a slim chance of being added, mostly likely Neferata or the Red Duke. If so they will get their own faction. Not gonna talk about those today, because their rulebook presence is old as poo poo. Actually gently caress the long format for this, The Vampires have two notable heroes (Krell and Isabella) who are strongly associated with Kemmler and Vlad, respectively. If they get added (Isabella has sound files, it's quite likely) it'll be as sidekicks to those two. There's just one other name in the armybook... Konrad Von Carstein http://warhammerfantasy.wikia.com/wiki/Konrad_von_Carstein Konrad is the Hideyoshi of the Carstein bloodline, he took over when Vlad died and was eventually overthrown and killed after falling completely into violent madness. Rulewise he's a hero Vampire with no magic but really strong melee skills and the "One Bat Short of a Belfry" rule to represent his madness. I don't particularly see him being added between his being dead and not really bringing anything new to the table but there's a suspicious amount of loading screen quotes about him, so not completely impossible I guess. TLDR VCs might get a Hero Pack or non-Sylvania Vampire Lords, otherwise than are looking almost as done as Dwarfs. Taking a break and then finishing up with Greenskins and Beastmen, who also have a lot of characters. madmac fucked around with this message at 18:24 on Oct 23, 2016 |
# ? Oct 23, 2016 18:21 |
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The Gotrek and Felix novels were definitely a guilty pleasure for me. They've fought with and against basically every faction in the old world, I'd like to see them as something like a Hero unit that any of the "good" factions can recruit like a regiment of renown or something.
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# ? Oct 23, 2016 18:27 |
Marius Leitdorf could be a solid option for people that want to either ignore diplomacy or want to play reactively to it. Either give Marius events where he pisses people off by acting mad (i.e. drawing swords at the "troll in the ballroom" which is in fact a nobleman's wife), or make the stack he leads A.I. controlled. On the tactical map give him the Medieval II trait of automatically charging nearby enemies, and give him special skills to massively buff his army's charge bonuses.
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# ? Oct 23, 2016 18:30 |
Sounds like all or most of those could fit into a lolrandom "wacky pack".
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# ? Oct 23, 2016 18:47 |
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It'd be nice if extra DLC beyond their list came out that made more of the smaller factions playable, like with the Crooked Moon and etc. One of my favorite things about the latest DLC is that the new LL for Greenskins encourages a really different style of play, being really gobbo-centric. I'd like to see something like a WoC LL that is marauder-centric for example, making one of the Norscan tribes playable.
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# ? Oct 23, 2016 18:58 |
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Greenskin Lords and Heroes Gorbad Ironclaw http://warhammerfantasy.wikia.com/wiki/Gorbad_Ironclaw The legendary Warboss who almost brought the Empire to their knees...like a hundred years ago. He's super dead, which isn't necessarily a problem for CA, but just saying. Gorbad rides a huge boar and is basically the Grimgor of giving inspirational Orc speeches. He's a strong fighter and he buffs the poo poo out of Orcs, especially Big Un's Chance of Being Added: Maybe? Chance of Being a New Faction: Almost certainly yes. Grom the Paunch http://warhammerfantasy.wikia.com/wiki/Grom_the_Paunch The Fattest Gobbo who ever lived. Managed to piss off the High Elves like no goblin ever has or will. Dude ate a troll and gained superpowers paired with morbid obesity, and decided his purpose in life was specializing in posh chariots, because obviously. He's pretty drat dead, but what once was fat can never truly die, probably. Jokes aside, he's a beastly regenerating goblin on a scythed chariot who has a knack (and magic axe) for killing elves. Chance of being Added: Pretty good. Chance of having a new faction: If he's added, he'll almost certainly start near or on Ulthuan. So not until High Elves are added, but I could definitely see it. Snagla Gobspit (doesn't even get a wiki entry, apparently.) Snagla is a goblin hero who leads the Deff Creepers, a special spider-rider upgrade that just got added as a RoR. RIP SNAGLA, we never knew you, or cared. Gitilla the Hunter Yes, that's an Atilla pun. See Snagla, replace spider with wolf. RIP HUNPUN. So yeah, Greenskins are looking pretty done, though generic Shaman Lords or some more orc oriented RoR would be nice. I don't even know what they'd get for Legendary Heroes if that becomes a thing. Beastmen Surprisingly, despite the small army list there's a lot of named beastmen. And only two in the game so far so this will take a while... Gorthor the Beastlords http://warhammerfantasy.wikia.com/wiki/Gorthor The most famous Beastmen who ever lived...a thousand fricking years ago, man is this guy dead. That said, he's a melee lord on a chariot who knows death magic and has some reasonably cool magic items. CA could do worse. Chance of Being Added: Neither Chariots or Death Magic is adding anything to Beastmen and he's super dead so I doubt it. New Faction: It's Beastmen, any or all additions could be a new faction. Charros Warhoof http://warhammerfantasy.wikia.com/wiki/Ghorros_Warhoof A Centigor hero who mostly exists as an easy RoR inspiration. Odds are low. Morghur the Shadowgave http://warhammerfantasy.wikia.com/wiki/Morghur Man, that dude is hosed up even for a Beastman. The datamine had his name leading a Beastmen subfaction in the Wood Elves mini-campaign, and he is easily the most interesting choice left for a BM LL, so it's not impossible. He's got a history with the Wood Elves, so having him start in Athel Loren is also a good fit for him. Odds of being either a paid or FLC lord are pretty drat high, basically. Morghur is unique in that he's not that good at either magic or fighting, he's just got aura of chulthu around him that auto-deflects all missiles, auto-damages adjacent units, and randomly warps allies into Chaos spawn. He'd be hard to do right, but definitely memorable. Taurox, the Brass Bull http://warhammerfantasy.wikia.com/wiki/Taurox A mega-doombull with Brass Skin and double Flaming Axes. Always angry. After Morghur, I think the most likely Beastman to get added someday. Moonclaw http://warhammerfantasy.wikia.com/wiki/Moonclaw I'm not sure even how to describe this guy, Beastmen characters are pretty out there. He's a mounted hero wizard with Shadow Magic paired with crazy moon powers, including calling down a warpstone shower or unleashing waves of insanity. A good choice for either a LL or Legendary Hero. I'm out of stanima, but Beastmen have two more named heroes: http://warhammerfantasy.wikia.com/wiki/Ungrol_Four-Horn and http://warhammerfantasy.wikia.com/wiki/Slugtongue I don't think either of them are likely, but man, Beastmen characters are mostly described as unknowable eldritch abominations, and I gotta respect that. madmac fucked around with this message at 19:10 on Oct 23, 2016 |
# ? Oct 23, 2016 19:04 |
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Lassitude posted:It'd be nice if extra DLC beyond their list came out that made more of the smaller factions playable, like with the Crooked Moon and etc. One of my favorite things about the latest DLC is that the new LL for Greenskins encourages a really different style of play, being really gobbo-centric. I'd like to see something like a WoC LL that is marauder-centric for example, making one of the Norscan tribes playable. I doubt they would do it, but a Northern Wastes mini-campaign could be really cool if done right. Events to curry favor, quest battles to destroy specialized followers of other chaos gods, dealing with Empire or Dwarf incursions, etc. Could set up Kislev as the larger enemy faction like Todbringer. I don't see it happening though.
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# ? Oct 23, 2016 19:04 |
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There will almost certainly be a hero pack at some point, that's where we'll get our Isabellas and such.
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# ? Oct 23, 2016 19:04 |
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madmac posted:Greenskin Lords and Heroes Well, technichally he was never killed by his enemies, only wounded and crippled but managed to escape, probably killed by an ambitious orc in the hundred years after his invasion, a bit far fetched but still possible to be added though.
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# ? Oct 23, 2016 19:21 |
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madmac posted:Side note, volley fire actually nerfs Ranger DPS became someone entered the value backwards, so watch out for that if you're going Ranger heavy. Ahhhhh, that's unbelievably bad. I thought something was wrong with that, but figured the game was just glitching because I've also been having odd bugs when fighting Sharsnik unless he has an ability I've missed--whenever I get one of his units down to 0HP it doesn't die right away and instead continues to move around. It's especially disgusting with the spider and mounted units because while I don't see them damaging my guys while at 0 they are knocking them over and disrupting formations.
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# ? Oct 23, 2016 19:24 |
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I do have to say that all this speculation about DLC and race additions just makes me happy. Like, they have done a good enough job thus far that I want more DLC, so long as it retains the quality.
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# ? Oct 23, 2016 19:27 |
Hieronymous Alloy posted:Sounds like all or most of those could fit into a lolrandom "wacky pack". I could see that. Call it "The Mad and the Madder" or something. Start with Marius Leitdorf and Konrad Von Carstien, then throw in Wulfrik the Wanderer as settled Norsca WoC faction. Wulfrik is notable because he has been blessed by the gods with the ability to insult people flawlessly in their native tongue, which combined with his vanguard ability makes him a perfect character killer.
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# ? Oct 23, 2016 19:28 |
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Corrode posted:I think if nothing else, the fact all the other DLCs have cool little flavourful titles and the Chaos one is just "Chaos Warriors Race Pack" shows how half-arsed they are. They were a preorder bonus. That should be enough to tell you what you need to know. That being said, given the way the Warherd of Chaos works it's clear that Chaos Warriors are only one intended faction that shows up during the end times. Presumably cultists and demons of chaos will also be armies that join them later on. On that note though I have another cool mod. It's called Chaos Undivided. And it is loving awesome. It essentially turns the Chaos Warriors into the titular Chaos Undivided faction, turning them into the end times threat they are in the lore. This serves to change them from a chosen and warrior focused band of troops to the high cost high power army they are on tabletop. This means that it has everything. Champions and troops of every god on the warrior end. Demons and cultists on the demon side. It even has greater demons like Bloodthirsters, thanks to some clever retextures and custom units they've put together. Here's the insanely long unit list. quote:- Warriors of Khorne Units like the Daemonic Summoners can also summon in other troops. So there's extra units not mentioned as well. I ended up unleashing a bloodthirster on someone at one point. Sadly still looking for one that alters Kislev to not have the passive trait. However I did find one that unfucks the northern tribes so they don't just buddy up to each other all game and actually make war on each other until Chaos shows up to vassalize them all. It removes the two huge tribes and makes like six or seven small ones instead. This actually serves to make the north even scarier at times due to them having more income for troops and having honed their troops on each other before chaos shows up. Archonex fucked around with this message at 19:39 on Oct 23, 2016 |
# ? Oct 23, 2016 19:37 |
Wait volley fire is what? Like positioning or something else?
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# ? Oct 23, 2016 19:55 |
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I really feel like the next DLC needs to expand the map somewhat. Throwing everything into the melting pot is fun and all, but dues to the Occupy/Raze dichotomy, I always end up expanding along similar routes.
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# ? Oct 23, 2016 20:03 |
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Lassitude posted:It'd be nice if extra DLC beyond their list came out that made more of the smaller factions playable, like with the Crooked Moon and etc. One of my favorite things about the latest DLC is that the new LL for Greenskins encourages a really different style of play, being really gobbo-centric. I'd like to see something like a WoC LL that is marauder-centric for example, making one of the Norscan tribes playable. I heard a rumor about the last Chaos LL being Trogg the Troll King, but I have nothing to substantiate that. Boring, if true tho. What Chaos really needs are Marks, though. Half of the units in Chaos Undivided are just Marked versions of units we already have. It would be a lot of work though which is why CA is probably saving it for an expansion. Also Chaos needs Kislev, just sayin'. So could any tabletop goons explain what possibilities CA has for Bretonnia? My best guess is: Legendary Lords Fey Enchantress The Green Knight Lords Prophetess of the Lady (Celestial, Life, ?Beasts) Heroes Damsel (Life, ?Beasts) Units Knights Errant Questing Knights Grail Pilgrims Peasant Bowmen variants But even with all of those it'd still be a very sparse roster. e; i could definitely see a middenheim-themed dlc or flc with todbringer and wulfhart as ll's and adding huntsmen and knights of the white wolf brocretin fucked around with this message at 20:06 on Oct 23, 2016 |
# ? Oct 23, 2016 20:03 |
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Hieronymous Alloy posted:Wait volley fire is what? Like positioning or something else? It's a dwarf technology. It gives +15% reload reduction to quarrellers and thunderers, but CA hosed up a bit with the new DLC and made it give -15% reload reduction when they modified it to affect rangers too. So it actually increases their reload time. Arcsquad12 posted:I really feel like the next DLC needs to expand the map somewhat. Throwing everything into the melting pot is fun and all, but dues to the Occupy/Raze dichotomy, I always end up expanding along similar routes. I'll be amazed if we get any meaningful map changes (Wood elf territory aside, perhaps) before the first expansion.
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# ? Oct 23, 2016 20:29 |
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Bretonnians are underdeveloped, even in table-top. Thankfully, with Aspiring Champions and Marauder Horsemasters as separate units now, CA seems to have the creative flexibility to spice up faction rosters.
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# ? Oct 23, 2016 20:33 |
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Their lame king is already in the game, I doubt the Green Knight will make an appearance, since his fluff is basically that he shows up randomly when bretonnia is in peril. Maybe a special rule when the whole army is wavering or broken, GK shows up and buffs morale/kicks rear end? Would be cheap as hell in multi but could be fun in campaign
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# ? Oct 23, 2016 20:43 |
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With Bretonnia and the other Human factions (CA please, please do Tilea, Estalia and Kislev even though they aren't tabletop armies, its not as fun when they are just Empire clones!) I'd basically just look to history and myth to make up the balance of the roster (its essentially how Warhammer Fantasy armies are designed anyway). Bretonnia already has the fantastical/mythical elements down, so I'd just go looking at French and English medieval history for stuff that sounds fun, CA would have some of the research done for them on that front already having done Medieval Total War twice already.brocretin posted:I heard a rumor about the last Chaos LL being Trogg the Troll King, but I have nothing to substantiate that. Boring, if true tho. Ever seen the old WFRP Bretonnia book? I have it lying around somewhere and that one has some fun stuff about warrior shepherds and such that could make for fun units. e: And the Green Knight should basically be a high-level spell for the Fey Enchantress or somehting as far as I see it. Rather than someone you recruit and pay upkeep for. Randarkman fucked around with this message at 21:11 on Oct 23, 2016 |
# ? Oct 23, 2016 21:05 |
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Ethereal ghost knight demands 250 gold a year, for...reasons! Hay for ethereal ghost horses doesn't just grow on trees!
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# ? Oct 23, 2016 21:20 |
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Vlex posted:Ethereal ghost knight demands 250 gold a year, for...reasons! Hay for ethereal ghost horses doesn't just grow on trees! Only a fool thinks the books balance themselves, beardling. Dwarf ghosts would absolutely be greedy jerks for no reason.
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# ? Oct 23, 2016 21:40 |
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I found a kinda decent Kislev reskin: https://steamcommunity.com/sharedfiles/filedetails/?id=741053231 I'd really like one for Estalia and Border Princes too. New units would be cool but just making their army avatars\skins not empire would be enough to make them a much more interesting faction to loot\raze. This mod splits the nords into all their nuclear factions and lets them battle each other, making the north much more diverse and unpredictable. worth a shot: https://steamcommunity.com/sharedfiles/filedetails/?id=741053231
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# ? Oct 23, 2016 21:47 |
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Vlex posted:Their lame king is already in the game, I doubt the Green Knight will make an appearance, since his fluff is basically that he shows up randomly when bretonnia is in peril. Maybe a special rule when the whole army is wavering or broken, GK shows up and buffs morale/kicks rear end? Would be cheap as hell in multi but could be fun in campaign I mean, that's the fluff for Grombrindal too and lo and behold...
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# ? Oct 23, 2016 21:52 |
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The Green Knight is actually magical though, literally charging out of a forest into bretonnia's enemies and then charging right back to reappear somewhere else miles away. Having him as the ultimate spell or ability for lord tier damsels is a good idea and would fit with the fluff.
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# ? Oct 23, 2016 22:05 |
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Randarkman posted:Ever seen the old WFRP Bretonnia book? I have it lying around somewhere and that one has some fun stuff about warrior shepherds and such that could make for fun units. Oh yeah, I remember that. Essentially Bretonnian lords consider it inelegant to hire mercenaries to defend their lands, but on occasion, and specially on hilly territories prone to Greenskin warbands, they hire groups of heavily armed "shepherds" to take care of a singular sheep. Someone on the thread once called Bretonnia a nation of polite fictions, and they were right on point.
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# ? Oct 23, 2016 22:07 |
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ZearothK posted:Oh yeah, I remember that. Essentially Bretonnian lords consider it inelegant to hire mercenaries to defend their lands, but on occasion, and specially on hilly territories prone to Greenskin warbands, they hire groups of heavily armed "shepherds" to take care of a singular sheep. It's a pretty good book actually. A lot of the 2nd edition WFRP books are, quite fun as well. Liked the kind of random character early modern Call of Cthulhu-thing they had going on in that game. And the Bretonnia book had this quote: Knights of the Grail - A Guide to Bretonnia posted:Women in Bretonnia are second-class citizens, and many careers are only open to them if they pretend to be men. This is not a feature of Bretonnian society of which the author or Games Workshop approves, but women pretending to be men make interesting characters in a roleplaying game. e: Herrimaults and the Faceless would also be a fun unit/hero combination, but be a bit hard to justify fighting for Bretonnia, seeing as they are outlaws fighting for the peasants, but I guess you could just go the "eh, why not?" route there and include them anyway. Randarkman fucked around with this message at 22:22 on Oct 23, 2016 |
# ? Oct 23, 2016 22:16 |
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Bretonnia is an entire society that exists for two reasons: to produce people who can become Grail Knights and Grail Damsels, and to act as a buffer state for Athel Loren. Everything odd about them comes from putting people in that situation, with all their crazy social strata rules. Objective one was mostly achieved when Gilles le Breton became the green knight since the lady of the lake wanted to set him up with her daughter, the rest are just filling out her next pantheon. The example Bretonnian Knight Errant character from wfrp2e is a lady knight from Lyonesse disguised as a man (who wants to be just like Repanse) who is obviously a woman and everyone knows but will never admit it. They all just say it's a guy with fantastic hair. wiegieman fucked around with this message at 22:35 on Oct 23, 2016 |
# ? Oct 23, 2016 22:23 |
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Randarkman posted:Women in Bretonnia are second-class citizens, and many careers are only open to them if they pretend to be men. This is not a feature of Bretonnian society of which the author or Games Workshop approves, but women pretending to be men make interesting characters in a roleplaying game. It reminds me of that Terry Pratchett book, Monstrous Regiment.
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# ? Oct 23, 2016 22:24 |
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Mordja posted:It reminds me of that Terry Pratchett book, Monstrous Regiment. Except Monstrous Regiment was good
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# ? Oct 23, 2016 22:28 |
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Yeah, I don't think people really understand how utterly lovely Bretonnia is. On another note, someone sell me on a fun way of playing Empire. It's the only faction I've yet to enjoy a playthrough of. It feels like I'm supposed to attack my own Elector Counts to grow/get their land, but this of course is a huge rear end in a top hat move. If you don't attack your own Elector Counts, you get to......hang out in Reikland for half the game until Chaos/Greenskins/VC start invading your lands and you can start confederating everyone? Should I be like.....setting up military access with Stirland and going to attack Sylvania early? Having Karl Franz wander south to fight the Orcs in the Badlands while the Empire does it's thing? Go North and fight the Norscans? I just don't like this faction.
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# ? Oct 23, 2016 22:48 |
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# ? Jun 7, 2024 08:56 |
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Go beat up the bretonian minors and as long as you play nice with tilea and whatever brettonians you keep around to trade with its a very safe way to grow an economic base. If you've done a bit of bribery with your elector neighbours a lot of them should really like you by now so you can get military access and go kill the vampires or fight chaos if they're around.
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# ? Oct 23, 2016 22:56 |