|
Revelations 2 is the last major RE i have yet to play and it makes me hype when people say it's a good'un.
|
# ? Feb 2, 2017 15:28 |
|
|
# ? May 27, 2024 01:20 |
|
woodenchicken posted:Revelations 2 is the last major RE i have yet to play and it makes me hype when people say it's a good'un. Do you like RE4 while also liking older REs? Do you enjoy likeable characters stuck in an incredibly dumb situation? Do you like Dad Jokes? If so, RE Rev2 is going to be a good time for you.
|
# ? Feb 2, 2017 15:31 |
|
do either of the Revelations games have any revelations in them
|
# ? Feb 2, 2017 15:43 |
|
Lunchmeat Larry posted:do either of the Revelations games have any revelations in them Terr doesn't have to end with orist
|
# ? Feb 2, 2017 15:47 |
|
Lunchmeat Larry posted:do either of the Revelations games have any revelations in them I guess Rev2 revealed Barry should've been made Main Cast sooner?
|
# ? Feb 2, 2017 15:49 |
|
Improbable Lobster posted:Terr doesn't have to end with orist
|
# ? Feb 2, 2017 15:49 |
|
The Vosgian Beast posted:I like how people bitched about even having to do monster chases and puzzles in Soma after complaining about how there weren't enough of them in Machine For Pigs. It wasn't the lack of monster chases I didn't like in Machine for Pigs, it was the complete lack of interactivity and near complete lack of puzzles and actual adventure game stuff. 1stGear posted:In retrospect, expecting The Chinese Room to deliver anything other than a walking simulator with interesting, if not necessarily competent writing was foolish of everybody. Yeah at the time they had only made Dear Esther and it sounded like AMfP was going to be a Frictional Amnesia game but tapping into Chinese Room to make incredible environments. Turns out it this wasn't the case. GlyphGryph posted:I hadnt even realized it had a different dev, I thought it was by the same guys that did the Penumbra games which I had liked quite a bit. Frictional basically subcontracted to Chinese Room and it didn't work out very well. It was a bad pairing of dev houses and a mistake to call it an Amnesia game. This postmortem about it highlights pretty well what went wrong: http://www.gamasutra.com/view/feature/218372/postmortem_the_chinese_rooms_.php e: note that this article is 7 pages long. It's good.
|
# ? Feb 2, 2017 16:15 |
|
Yodzilla posted:Yeah I'm liking it a lot so far. Walking speed honestly doesn't bother me as the run button does eventually get fairly quick. I still wish there was actual environmental interactivity ala Gone Home but that's not how Chinese Room rolls sadly. You should play The Vanishing of Ethan Carter when you're done, I think you'll like it even more. Lunchmeat Larry posted:do either of the Revelations games have any revelations in them Amazing hair maketh the man.
|
# ? Feb 2, 2017 16:35 |
|
Lunchmeat Larry posted:do either of the Revelations games have any revelations in them Parker's gonna buy you lunch.
|
# ? Feb 2, 2017 16:47 |
|
al-azad posted:You should play The Vanishing of Ethan Carter when you're done, I think you'll like it even more. Already have! It was a pretty good game even if the ending was a bizarre tonal shift. I get that the kid wasn't happy and created this character in his head but to play through an entire fairly even keel game only to in the final scene have his brother or uncle or whatever start yelling ETHAN YOU'RE A human being! YOU'RE A loving human being! BEING CREATIVE AND WRITING? gently caress YOU YOU loving human being. It's like oh yeah there's that bizarre over the top Eastern European edginess.
|
# ? Feb 2, 2017 17:34 |
|
Dreadwroth posted:I'm pretty sure our pal Ethan either works for Umbrella given the time of the ending, or is now being a shiny new BOW test subject given the end credits start with a weird hallway/door scene it would explain why he isn't really scared of anything. And yes, gently caress idiot Steve right in his stupid face. That's a good point. If Eveline thinks Mia is her family because of conditioning, what's stopping Ethan from being conditioned to go extract Mia and lead Umbrella to\take out or weaken Eve? I mean it's probably not that, but you know... it's fun to make up poo poo.
|
# ? Feb 2, 2017 18:13 |
|
I like what I've heard about Vanishing, but the creator is a weird gamergate apologist so I could never bring myself to play it
|
# ? Feb 2, 2017 18:29 |
Thundercracker posted:That the puzzle dlc is a huge homage to Misery is just great. This is amazing
|
|
# ? Feb 2, 2017 18:30 |
|
Yodzilla posted:Frictional basically subcontracted to Chinese Room and it didn't work out very well. It was a bad pairing of dev houses and a mistake to call it an Amnesia game. This postmortem about it highlights pretty well what went wrong: http://www.gamasutra.com/view/feature/218372/postmortem_the_chinese_rooms_.php This is completely from an outsider's POV, but imo this is definitely written by a TCR employee. There's a lot of 'oooh we wanted things to be GOOD but our OVERLORDS made it for CASUALS!' implied in there.
|
# ? Feb 2, 2017 18:39 |
|
The Vosgian Beast posted:I like what I've heard about Vanishing, but the creator is a weird gamergate apologist so I could never bring myself to play it Yeah I just read his Medium about it. It doesn't change my liking of the game and more than him made it but he's definitely misguided at best.
|
# ? Feb 2, 2017 18:43 |
|
Mr. Fortitude posted:Yeah, people seem to run into that roadblock in CV frequently about not having enough ammo. The trick is that you should be using the knife against zombies almost all the time up to that point, since the Code Veronica incarnation of the knife is one of the few times the knife isn't a useless waste of inventory space in a RE game because it hits multiple times per swing and is easy to stagger zombies with. I had that problem back when I had it on the Dreamcast. I got CVX on the PS2 some years later, but remembering the Tyrant fight put me off playing it. To date, it's still the only (arguable) mainline title I've never finished. Night10194 posted:I guess Rev2 revealed Barry should've been made Main Cast sooner? The bit where Moira talks about Barry and his 'granny swears' cracked me up. I can easily picture him as the kind of man who hasn't said anything stronger than 'fudge' in 12 years.
|
# ? Feb 3, 2017 23:34 |
|
Barry is also the Best Dad and manages to turn "Don't worry, I have THIS" into a badass line like ten years after the first time he flubbed it in RE1
|
# ? Feb 4, 2017 07:45 |
|
Emily Wants to Play is... not as good a game as I had hoped it would be. Really goes out of its way to not give you any clue whatsoever what you're supposed to actually be doing, and even once you figure it all out it's like a less fun version of FNAF apparently? Is there any way to actually learn how to play this game without consulting a walkthrough? Also it doesn't have a good "feel" in VR, which is disappointing. Why can you pick up some of the boxes but almost nothing else including the things you might actually want to? Why do you periodically go flying through the walls? Why is it so particular on where it lets you teleport, and why are you sometimes multiple feet off the ground? Disappointing, overall.
|
# ? Feb 5, 2017 06:28 |
|
GlyphGryph posted:Emily Wants to Play is... not as good a game as I had hoped it would be. Really goes out of its way to not give you any clue whatsoever what you're supposed to actually be doing, and even once you figure it all out it's like a less fun version of FNAF apparently? Is there any way to actually learn how to play this game without consulting a walkthrough? Every hour a new rule is written on the chalkboard. Do the opposite of those rules. So I think Emily requires you to look at her and the clown plays freeze tag etc. Better yet, uninstall the game and get Tattletail which is a similar concept but better.
|
# ? Feb 5, 2017 06:32 |
|
Since we're on the subject of indie poo poo, anyone else wish 123 Slaughter Me Street wasn't hot garbage? It's like five minutes of decent-ish horror plot with good presentation(puppet maker accidentally(?) summons demons) stretched over two games that are way too loving long for how simple they are.
|
# ? Feb 5, 2017 06:38 |
|
al-azad posted:Every hour a new rule is written on the chalkboard. Do the opposite of those rules. So I think Emily requires you to look at her and the clown plays freeze tag etc. I never found a chalkboard? I mostly just wandered around reading notes and finding flashlights and dying in the basement because i didnt know what else to do forever. Also I am assuming tattletale doesnt have vr support, am i wrong?
|
# ? Feb 5, 2017 22:30 |
|
Jukebox Hero posted:Since we're on the subject of indie poo poo, anyone else wish 123 Slaughter Me Street wasn't hot garbage? It's like five minutes of decent-ish horror plot with good presentation(puppet maker accidentally(?) summons demons) stretched over two games that are way too loving long for how simple they are. I sure do because the monster designs and animations are fun, but from what I've seen of the game it looks like a slog to play.
|
# ? Feb 5, 2017 23:33 |
|
GlyphGryph posted:I never found a chalkboard? I mostly just wandered around reading notes and finding flashlights and dying in the basement because i didnt know what else to do forever. Also I am assuming tattletale doesnt have vr support, am i wrong? It's actually a whiteboard in the kitchen, excuse me. And some notes contain clues for the other dolls.
|
# ? Feb 5, 2017 23:46 |
|
So Hideo says Death Stranding isn't gonna be a horror game...goddamnit Konami
|
# ? Feb 5, 2017 23:52 |
|
A. Beaverhausen posted:So Hideo says Death Stranding isn't gonna be a horror game...goddamnit Konami Probably a action game with somewhat horror like elements?
|
# ? Feb 6, 2017 00:09 |
|
Haven't we known this for a while now? I thought he said pretty early on after the first trailer was released that it wasn't going to be a "horror" game.
|
# ? Feb 6, 2017 01:02 |
|
Just because it's not going to be an explicit horror game, doesn't mean it won't be creepy. Junji Ito's still involved, right? And the two trailers thus far have heavily suggested that it'll have some weird and unsettling content at the very least.
|
# ? Feb 6, 2017 01:25 |
|
Yeah I think people are just disappointed we won't have anything like pt or that really cool trailer that came out after pt.
|
# ? Feb 6, 2017 01:44 |
|
In other horror-adjacent news, the guy behind Tangiers has resurfaced. As it turned out, his absence was the result of some severe personal issues that appear to have been sufficiently wrangled to allow work to continue on the game. Also, there was a demo/concept thingy for the Pathologic remake back in December called "The Marble Nest." It's janky, but it's basically a test build designed to show off what the main game will be like.
|
# ? Feb 6, 2017 03:04 |
|
Ineffiable posted:Probably a action game with somewhat horror like elements? So Resident Evil 4?
|
# ? Feb 6, 2017 05:35 |
|
The "horror" scenes in MGSV like the hospital intro were pretty effective and I hope that there are spooky bits in Death Stranding. All the trailers have had an off-putting vibe that I like.
|
# ? Feb 6, 2017 05:38 |
|
Kojima can do horror stuff really well, like mission 21 in MGSV, but there was no way the game was ever going to be 100% horror. He's been saying it's an action game from the start, and that's just what he does - introducing themes/mechanics/aesthetics/gameplay styles that are fully fleshed out and could make for entire games by themselves then dropping them forever half an hour later is kind of his thing
|
# ? Feb 6, 2017 10:37 |
|
Ineffiable posted:Probably a action game with somewhat horror like elements? It's going to be MGS in everything but name.
|
# ? Feb 6, 2017 12:40 |
Lunchmeat Larry posted:Kojima can do horror stuff really well, like mission 21 in MGSV, but there was no way the game was ever going to be 100% horror. He's been saying it's an action game from the start, and that's just what he does - introducing themes/mechanics/aesthetics/gameplay styles that are fully fleshed out and could make for entire games by themselves then dropping them forever half an hour later is kind of his thing Will Death Stranding have Kojima's favorite comedic Easter Eggs like MGS does? Like a mode where Mads is nude and covering his crotch with one hand at all times and Guillermo holds an underground dance party with the zombie soldiers.
|
|
# ? Feb 6, 2017 15:23 |
|
Has anyone tried Detention? It got pretty good reviews and looks pretty good in the trailers but not sure if I want to plop down $10 without any first-hand thoughts.
|
# ? Feb 6, 2017 15:37 |
|
chitoryu12 posted:Will Death Stranding have Kojima's favorite comedic Easter Eggs like MGS does? Like a mode where Mads is nude and covering his crotch with one hand at all times and Guillermo holds an underground dance party with the zombie soldiers. spudsbuckley posted:It's going to be MGS in everything but name.
|
# ? Feb 6, 2017 15:38 |
|
The Biggest Jerk posted:Has anyone tried Detention? It got pretty good reviews and looks pretty good in the trailers but not sure if I want to plop down $10 without any first-hand thoughts. HarshlyCritical did a playthrough. Solid game with a lot of Silent Hill influences, got a little abstract for me by the end.
|
# ? Feb 6, 2017 15:55 |
|
chitoryu12 posted:Will Death Stranding have Kojima's favorite comedic Easter Eggs like MGS does? Like a mode where Mads is nude and covering his crotch with one hand at all times and Guillermo holds an underground dance party with the zombie soldiers. There will be one unskippablr scene where the player is urinated on.
|
# ? Feb 6, 2017 16:48 |
|
Lunchmeat Larry posted:absolutely It would be fantastic if it just picked up where mgs5 ended only with all the serial numbers filed off
|
# ? Feb 6, 2017 17:07 |
|
|
# ? May 27, 2024 01:20 |
|
I just want a return of Secret Theater.
|
# ? Feb 6, 2017 22:59 |