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Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.

Attitude Indicator posted:

The character design for n:a is bad and dumb however you try to justify it.

So what's it like knowing that the closet you'll ever come to an intimate relationship is getting yelled at by people on the internet for zero-effort trolling?

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GunnerJ
Aug 1, 2005

Do you think this is funny?
So where did Pascal come from? His design is completely unlike any other machine lifeform.

Hwurmp
May 20, 2005

GunnerJ posted:

So where did Pascal come from? His design is completely unlike any other machine lifeform.

He is the ghost of the Drakengard 3 pudding orphans, reincarnated as a robot.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


Attitude Indicator posted:

The character design for n:a is bad and dumb however you try to justify it.

Malachite_Dragon
Mar 31, 2010

Weaving Merry Christmas magic

Darth TNT posted:

And why isn't Pascal hostile if you wiped his memories?

Wiping his memories didn't reconnect him to the network, so what does he care?

Rangpur
Dec 31, 2008

Darth TNT posted:

And why isn't Pascal hostile if you wiped his memories?
You only wiped his memories, he's still disconnected from the network. Granted, we've encountered hostile disconnected machines as well. However the ones in the forest kingdom do have a pretty good reason to be hostile to androids at this point.

What we're seeing here is arguably the 'base' Pascal, absent the connections he formed with the village and the machine network constantly whispering "hey baby, wanna kill all humans?" in his ear.

Hyper Crab Tank
Feb 10, 2014

The 16-bit retro-future of crustacean-based transportation
I don't think it's ever really explained when exactly Pascal became a pacifist. He could've been a murderbot until something snapped and he wasn't anymore, or he was built this way, or he gradually changed, or something else. The way he reacts at this point in the game does suggest that it's some fundamental aspect of his creation and not something he learned, though.

cirus
Apr 5, 2011

Darth TNT posted:

And why isn't Pascal hostile if you wiped his memories?

Killbots have a preset kill limit, so the Commander sent wave after wave of her own men at him until he reached his limit.

apocalypticCritic
Mar 19, 2014

Anyone who spells "the" as da and "boys" with a z, gets their opinion de-weighted by approximately 1000%.

dancingbears
May 10, 2011

You're an idiot,
so start acting
like one.

Hyper Crab Tank posted:

I don't think it's ever really explained when exactly Pascal became a pacifist. He could've been a murderbot until something snapped and he wasn't anymore, or he was built this way, or he gradually changed, or something else. The way he reacts at this point in the game does suggest that it's some fundamental aspect of his creation and not something he learned, though.

But we did get an explanation? Pascal himself explains that he got sick of seeing all his friends die, and with no new orders from the aliens, he decided to strike out and try to found his own pacifist village. I assumed that even with his memories wiped, he's still somewhat of the same person, so he's not really into fighting.

Edit: Wait, poo poo, when he became a pacifist. Ignore me!

Jetrauben
Sep 7, 2011
angered the evil eye lately

amigolupus posted:

I don't know, I just don't see 4S accepting his death or something. He seemed to be more "Welp, HQ's hosed so might as well work with the Resistance and help however I can." Sure, he's still fighting an endless war against the machines, but 4S seems to be in a much healthier place than 9S.

Point. Maybe I'm reading more despair into the text than was meant. I got a vibe of "Well, everyone I know and love is dead, my HQ is destroyed, and I can't expect repairs or resupply. May as well be useful for the Resistance until I die."

chiasaur11 posted:

Ah, the classic argument school of "nuh-uh!"

I get that saying anything that's popular and/or remotely sexual is actually bad gives you a warm thrill of superiority whenever you say it, but, like loving the officer copy machine, it's pleasure you really should cut back on, for your own safety and for the comfort of those around you.

Setting aside popular appeal and critical reception, which your infinite wisdom is obviously far beyond, the YoRHa designs accomplish a number of things even aside from "sex sells" level considerations. This isn't a complete listing, to be clear. Just a few things the designs manage.

1) They look funereal.

Androids are, (plot twist!) fighting for a long dead humanity. The YoRHa uniform combines with the black and white of the bunker to emphasize that our erstwhile heroes dwell among the dead. Ghosts fighting for something already gone.

2) The blindfold and veil symbolism

Simple enough.

3) YoRHa looks elite.

Important bit, if you're selling someone as the last word in super soldiering, is to make them stand out from the crowd. Compare the relatively mundane looking resistance, with their hoods and huge supply of pockets, with YoRHa and you get an immediate impression of which group is footsloggers, and which group is using magic to summon infinite lasers.

4) YoRHa looks distinct.

It can't be understated how useful that is in a crowded market. If it's a game people have never heard of, showing something that even gets enough attention to google is very important. And, you know. 2B's design managed that with ease.


There were a lot of goals in play, and the design managed about all of them. Figure that counts for at least a little.

5. YoRHa look sexualized. This is very, very intentional. There is a very strong erotic undertone to nearly all of Nier: Automata. Think about how consistently androids are portrayed as A: passionate, albeit often in defiance of emotions being "prohibited," B: deeply messed up, and C: somewhat sadomasochistic.

Taro constantly uses sex in his games. Nier: Automata is no exception.

Jetrauben fucked around with this message at 17:37 on Nov 29, 2017

darealkooky
Sep 15, 2011

You sayin' I like dubs?!?
don't pretend that at least 25% of this games sales weren't entirely because 2B has a phat rear end, something can have lots of deep meanings within the greater narrative AND be a great marketing hook.

Jetrauben
Sep 7, 2011
angered the evil eye lately

darealkooky posted:

don't pretend that at least 25% of this games sales weren't entirely because 2B has a phat rear end, something can have lots of deep meanings within the greater narrative AND be a great marketing hook.

Well, yeah. And Taro certainly never has shown any shame about churning out what people want. I include 9S in the statement that YoRHa are sexualized, though.

amigolupus
Aug 25, 2017

To be fair to 2B's design, it's not even half as skeevy as most stupidly sexualized female outfits that's shown in a lot of anime and western games. Compared to those, 2B's outfit is positively classy. Hell, you could probably wear her dress in a fancy party and it wouldn't look out of place.

Jetrauben posted:

Point. Maybe I'm reading more despair into the text than was meant. I got a vibe of "Well, everyone I know and love is dead, my HQ is destroyed, and I can't expect repairs or resupply. May as well be useful for the Resistance until I die."

It would be hilariously ironic if it turns out that once the quest is done that this turns out to be the case. :v:

a kitten
Aug 5, 2006

Today 9S talks about Homestar Runner

https://twitter.com/evaniguess/status/934670590773952512

Hemingway To Go!
Nov 10, 2008

im stupider then dog shit, i dont give a shit, and i dont give a fuck, and i will never shut the fuck up, and i'll always Respect my enemys.
- ernest hemingway

amigolupus posted:

To be fair to 2B's design, it's not even half as skeevy as most stupidly sexualized female outfits that's shown in a lot of anime and western games. Compared to those, 2B's outfit is positively classy. Hell, you could probably wear her dress in a fancy party and it wouldn't look out of place.

In those kinds of games boys are in armor and girls are in swimsuits and the lovely swimsuits don't even make any sense in the drat setting. So there's a point where design has only sexualization in mind.

There's not really a reason WHY the sexualization is actually bad in this particular game, especially given four actual points of thought of why the clothes fit the game's setting, admitting that they look like normal clothes when worn irl, and that both sexes wear similar things here - the boys don't even get armor here, as the women are the combat models. "But it's sexualized" is basically a dweeby whine of "stop liking what I don't like".

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)
I like to go by the logic that a skeevy outfit is totally fine if it feels like it'd actually be what the character would pick out of the closet in the morning when presented with choice. Like Bayonetta! Or Kainé and Zero! I'm less comfortable when that doesn't feel like it applies

...!
Oct 5, 2003

I SHOULD KEEP MY DUMB MOUTH SHUT INSTEAD OF SPEWING HORSESHIT ABOUT THE ORBITAL MECHANICS OF THE JAMES WEBB SPACE TELESCOPE.

CAN SOMEONE PLEASE TELL ME WHAT A LAGRANGE POINT IS?
Nearly all these questions about Pascal are answered later.

HR12345
Nov 19, 2012

I think this seems more like something he should talk to 6O with.

Iretep
Nov 10, 2009

GunnerJ posted:

So where did Pascal come from? His design is completely unlike any other machine lifeform.

Considering his concept art has a lot of designs that are old man looking i think its just how the machines used to look. Hes supposed to be insanely old since he was around when that giant EMP machine was first used.

The Dark Id
Aug 13, 2005

Why
you
know
I
LOVE
THIS SHIT !!!!
[citation needed]
Episode CXXII: The Trouble with Twins



Wise men choose death before war, wiser men choose not to be born. Angelus had the right idea way back in the beginning of Drakengard 1. The only winning move for a Yoko Taro character is never to have been created in the first place. With said, let’s go check on a couple of characters who chose to come back for a second round after having their lives ruined and being brutally killed the first go...


Music: Peaceful Sleep




Devola and Popola have the final handful of sidequests available in Route C. This is one of the few questlines that exist for both A2 and 9S. Although, there’s a lot less reason for A2 to engage with them. So that’s why we’re opting to do this with 9S. The quests are identical, there’s just slightly different dialogue depending on who undertakes it (just rephrase everything in a pissier tone and you’ve got A2’s version.) Anyway, let’s see what the twins need our help with...



Devola, please.
Well, what else can we do? Ever since that huge-rear end Tower showed up, we’ve been short on people and supplies. If we keep getting distracted by the little things, we’ll never get those Resistance members repaired.
That’s true, but—
So there you have it! Anyway, mind lending us a hand?
<Help the twins.>
Great! Much appreciated. Okay, so all we need are some stripped screws, small gears and machine oil. You can get stripped screws from the machines that look like they’ve been stacked on top of each other. I think you can get small gears from the small machines with the short legs. You should be able to find some machine oil near a deserted truck at the abandoned factory.
Please don’t put yourself in danger for this, all right?



So begins the Devola’s Request sidequest. Aaaaaaand... we’re done with it. We’ve got like over a dozen of all those items sitting in our inventory already from just regularly killing common machines. They’re not exactly the rarest drops. So let’s just turn this junk in straight away.



Then it’s time for us to get to work, Devola.
Er, what are you using that stuff for, anyway?
Isn’t it obvious? Daily necessities.
We’re often asked to handle various odd jobs around the camp.
Odd jobs? With all of your technical skills?
Oh, it’s no bother! We’re happy to help however we can.
Frankly, we’re thankful to just have a job of any kind. Anyway, enough gabbing. Here’s your reward.
Oh, I couldn’t possibly take this much.
Just take it already! It’s not like we have anything to spend it on.
Go on. You earned it.
Maybe you’ll agree to help us again later?



We do indeed get quite a bit of a reward. The Fresh Water and Mushrooms are both harvest point RNG dependent drops for upgrading Pods and cannot be bought anywhere. So that’s nice. Just need double that to upgrade Pod C to its second level...



In any case, that conclude Devola’s Request. And as you can see if you look behind the quest completion overlay, another quest immediately pops up with the twins in its place. Well, we’re already here, so...



I’d love to sit here and chat, but we need to head out and take care of a job. Things are a little crazy around here at the moment. I need to get these materials post-haste and...
Hey, Sis? Just ask already.
You want me to get the materials for you?
Oh, we couldn’t possibly ask!
<Agree to secure the materials.> <Ignore the hint.>
Thanks. This is a HUGE help.
Devola, we can’t keep asking people to—
Yes we CAN, Sis! Let’s just be grateful for the help. Anyway, I just need you to track down some desert roses. It’s a pretty rare plant, but I’d start by searching around the old ruins in the desert.
Sorry to put you through this. And please be careful! Some of the desert enemies are quite strong.





Now we have Popola’s Errand to contend with and the acquisition of five Desert Roses. We actually already have two in our inventory I’d been saving for this quest. One was a random rare drop out in the desert somewhere. The other is from way back when 2B got a flower picture to send to Operator 6O. RIP.



Now, five Desert Roses will spawn in the designated area over by the marked position on the map but, well... it’s best to have a couple spares. You’ll see when we get there.


Music: Memories of Dust (Quiet)






The marked area on the map is easy to forget about. It’s the narrow canyon route 2B and 9S used to escape from Adam and Eve’s birth and that whole mess of collapsing ruins.



Finding one in a place like this won’t be easy. Why are those two engaged in such dangerous work anyway?



So if you’ll remember, this canyon is home to a quicksand river that leads into a bottomless canyon. Of the five Desert Roses that spawn here, only three of them are static drops.



Two of ‘em are dropped from destroying machines in the area. One of those machines is one of those jerk rear end flying electric worm deals. It’s VERY easy to accidentally destroy that and have its Desert Rose drop bounce down into the abyss, never to be seen again. If that happens and you don’t have spares in your inventory... guess it’s time to reload your game or else it’s up to farming a 10% appearance rate harvest point in the rear end end of the Desert Zone if you want to clear this quest.



The game doesn’t make it clear in any way you done goofed and lost one of these Desert Rose spawns if it falls into the abyss. So that could go real rotten! Hence why I’d been holding onto a couple spares this whole time, despite the fact their item description is the same as all other completely useless vendor trash that suggests you sell it for G. Literally no other vendor trash with the “Sells for a large amount of G!” message at the end has this kinda “wait, actually...”

Cavia would be proud.



Anyway, job’s done. Let’s head back to the Resistance Camp and turn in our findings. Any further located Desert Roses are official vendor trash after this point.


Music: Peaceful Sleep (Vocal)




I know this wasn’t easy. Thank you.



For our efforts, we receive another sizable bounty of rare/expensive upgrade materials. However, the quest doesn’t actually complete just yet. As soon as 9S is out of earshot from the twins, he has some questions about their errands...



Hypothesis: Continued difficult assignments will eventually have a deleterious effect on the entire organization.
Hmm. Maybe I should talk this over with Anemone.

Alright, then. Let’s go hit up the Resistance leader to figure out why the twins are getting all the camp’s garbage assignments.



Ah, I see. This is about Devola and Popola. I understand how unfair it must seem for them to keep getting our most difficult and dangerous assignments. But I'm afraid that’s going to continue for a while. The others here... Well, they still haven’t forgiven them.
I don’t understand. Forgiven them for what?
That...
......
That’s something you should ask them directly.



And with that non-answer, Popola’s Errand is completed. We’re not done here yet. There is one final quest left to be given by the twins. No sense in stopping now.



However! If you’re gonna be a completionist and do all the sidequests... Specifically, that machine intel completion quest pain in the rear end the previous update... I might suggest going to a vendor and dumping all but four units of the Tree Sap upgrade material. More can be bought from the machine vendor in the Amusement Park. He’s still active despite the cyber-zombie apocalypse over there. So it’s not a big deal if we need more. You’ll see why in a bit.

Let’s go speak with the Twins again...



We need some tree sap to repair a tent, but there are some super strong enemies guarding it. We can’t even dent the things with the flimsy little weapons we have, so maybe you can—
Hey, Devola? Why do you two keep getting all these incredibly dangerous odd jobs? If fighting is involved, there are plenty of androids more suited for the task.
I...
......
I’m sorry... We really should be handling our own tasks.
Devola...
<Help the twins out.>
No! It’s not that! Honestly, I’m happy to help you guys if you need it. I’m YoRHa, remember? I’m way more suited to this line of work than you are anyway. What was it you needed again? Tree sap?
That’s okay. We’ll handle this one ourselves.
Devola, I think we should accept the assistance.
Come on, Sis! We can’t keep—
Thank you. You have no idea how much this helps.



So begins The Twins’ Request. Now, we had more than enough Tree Sap to immediately complete this quest. We’d just have to leave the area and return to turn it in. But, we’d miss a whole thing if we did that. As soon as 9S walks away from the twins...



Pod, search for regions where I might be able to obtain tree sap.
Search already performed. Regions rich in tree sap marked on map.



Huh... Who’d a thunk the Forest Zone would be full of Tree Sap drops. Crazy... Let’s head right on over there!




Music: Rays of Light




So... something seems off in this region already... Unless there’s a third murder hobo android that has a vendetta against animals we’ve yet to see, it seems there’s a rude machine in the area. And it seems to be hanging out over by the nearby pond. Let’s mosey on over and see who is messing with nature.



The ones Devola mentioned, maybe? What’s with the crazy shape?



Doing this quest the proper way and not immediately turning it in with stored supplies results in a guaranteed spawn of a unique machine and an extra percentage of that increasingly scarce Unit Data... as soon as we scrap it, at least. Meet the Monster Type Machine. It seems one of the Reverse Joint Biped machines finally looked up what a dinosaur looks like and modified itself appropriately. But this isn’t just any dinosaur. It’s Mecha Godzilla!



This machine actually has unique attacks. At close range, Truckasaurus here can breathe fire. But that’s just a warm up to its unique primary attack...



Just a straight up Godzilla laser breath, complete with glowing dorsal fin energy charge up and anime explosion following the laser. I still need to watch Shin Godzilla sometime...





Covering the Monster Type’s rampage is a whole mess of electric worm jerks descending from the waterfall above. Unfortunately, there’s no monster dueling going on here. 9S needs to sort out all of these machines if he wants that tree sap.







If you’ve ever wondered how many Hackerman sessions it would take for 9S to own Mecha Godzilla, the answer is three. Monster Type just happens to be carrying some Tree Sap. So we can scoop that up and complete our collection promptly. Otherwise, there’s four other guaranteed drops around this pond and waterfall.



Back to the Resistance Camp we go one last time. If you’re wondering, it is possible to encounter the Monster Type Machine outside of this quest. There is a roughly 5% chance of it spawning in this same area during Route C. So have fun reloading this save point for like an hour if you happened to skip ahead in this quest and really want that 100% completion of sidequests... even though the Trophy/Achievement only requires 85% total to unlock and nobody but you will know or care.


Music: Peaceful Sleep




We return to the Twins, this time with Devola holding an entire glass pitcher in her hand with some obvious implications what she was drinking out of it... So, Popola... We got your sap...



Thank you. I know this must have been difficult.
Is Devola... sleeping?
She was drinking. I think she finally passed out. She’s been trying to cut back, but with things as rough as they are... Well, everyone needs a release, I suppose.
As rough as they are?
It’s not easy being a defective model, you know? In the past, a pair of models identical to ours caused a major incident.

Music: ENDS



Popola! POPOLAAAAA! My glassh ain’t getting any fuller over here!
Tee hee! Oh, Devola... She does love that particular spirit. She makes it with desert rose, actually. You’re welcome to try some if you like.
Huh? Whuzza? NO! Keep yer goddamn handsh off my BOOZE! It’s MINE! Mine. I’m gonna... drink it all up! Mee-YOW!
...Meow?
Heh. She can say some pretty odd things in her sleep.
Aren’t you going to drink anything?
Oh, maybe next time. When I drink... Well, it’s not always a good thing. Let’s leave it at that. Anyway, thank you again. You should take a bit of time to rest if you can.
It’sh... not our fault... Zzzzz...





In addition to some more rare upgrade materials, we get a sample of Popola’s Booze which is a 50% buff to physical attacks for 30 seconds in addition to a full heal. At the cost of... well...


Video: Drunk 9S


Getting 9S shitfaced. I dunno, humans... Maybe if you didn’t give your robotic caretakers the ability to get drunk on liquor and high on narcotics, you’d still be around... Or at least made it a couple more apocalypses before being wiped out...



Popola will provide us with another helping of her booze if we ever come back after downing a bottle. Devola will also randomly be drunk if we pass by camp too. So that’s fun. Our generosity helping a couple of down on their luck androids has caused one of them to fall off the wagon and sink back into alcoholism. Drakenier!



Despite that, we’ve now done 97% of sidequests in NieR: Automata. That’s all in Route C we’re capable of doing right now. There’s one other sidequest we’ve yet to touch. But that is for the post-game as it involves Level 99 Super Bosses and getting all of our weapons to max upgrade. We'll cross that bridge in the future. Tune in next time as we take a final couple detours before being mainlining of the rest of the main plot missions as NieR: Automata’s conclusion looms in the distance.






Video: Episode 122 Highlight Reel






Devola and Popola Concept Art – Establishing Devola’s sports bra was very important to the creation of final design.

The Dark Id fucked around with this message at 06:15 on Nov 30, 2017

Alaan
May 24, 2005

I really should have expected Godzilla.

Charles_Kinbote
Sep 12, 2017

Hemingway To Go! posted:

In those kinds of games boys are in armor and girls are in swimsuits and the lovely swimsuits don't even make any sense in the drat setting. So there's a point where design has only sexualization in mind.

There's not really a reason WHY the sexualization is actually bad in this particular game, especially given four actual points of thought of why the clothes fit the game's setting, admitting that they look like normal clothes when worn irl, and that both sexes wear similar things here - the boys don't even get armor here, as the women are the combat models. "But it's sexualized" is basically a dweeby whine of "stop liking what I don't like".

I'd argue that the sexualization is actually Yoko Taro screwing with players; players who expected Nier: Automata to be mostly focused on 2B's rear end instead found a game that was less erotic and more thanatotic, and one that leaves many players in respect for 2B and A2 despite their exotic fashions. That said, perhaps the word I should have used is charisma, no? The character design in Nier: Automata is deliberately understated, as others have said, and alienating. For characters like 2B, who have been given plenty of time to self-characterize, it's enough, but for other characters like A2 and 9S it makes it challenging to care much about them.

Charles_Kinbote fucked around with this message at 23:33 on Nov 29, 2017

really queer Christmas
Apr 22, 2014

Lol I never drank the booze before. The music sounds like it’s straight outta earthbound while drunk.

Zoe
Jan 19, 2007
Hair Elf
Just caught up on the last two updates.

quote:

...Aww, Christ! Yep, Pascal is now selling the dismembered body parts of his former townsfolk.

This was genuinely horrifying and yet I couldn't stop laughing.

But holding Devola and Popola's monumental screw up against all the other androids who just happen to look like them even several thousand years later seems a bit unfair. It does leave me wondering just what version of the Gestalt/Replicant stuff the current androids all got though, it seems they'd mostly have been concerned with the aliens and the safety of the imaginary humans on the moon.

Attitude Indicator
Apr 3, 2009

Hemingway To Go! posted:

There's not really a reason WHY the sexualization is actually bad in this particular game, especially given four actual points of thought of why the clothes fit the game's setting, admitting that they look like normal clothes when worn irl, and that both sexes wear similar things here - the boys don't even get armor here, as the women are the combat models. "But it's sexualized" is basically a dweeby whine of "stop liking what I don't like".

the sexualization is bad because it detracts from the design and adds nothing to it.
and you can't really ignore it because it is an essential part of the design. seriously, the playable characters pants fall off when you do the desperation move. the four points you mentioned would have applied without 2Bs panties showing all the time. It's there purely for the players titillation and makes no sense in the game world. it's a cliché of the genre and n:a doesn't subvert it or do anything interesting with it, unlike what was attempted with kaine in the first game.
Also most of the characters look underwhelming and samey, including adam and eve.

Sindai
Jan 24, 2007
i want to achieve immortality through not dying
You should indeed watch Shin Godzilla, it's really good.

Sindai fucked around with this message at 07:24 on Nov 30, 2017

The Dark Id
Aug 13, 2005

Why
you
know
I
LOVE
THIS SHIT !!!!
[citation needed]
There's a new update so I hoped it would stop, but you clowns keep going... Please shut the gently caress about this outfit tangent and your weird sex hang-ups one way or another, else I'm locking the thread until the next update on Friday.

DeafNote
Jun 4, 2014

Only Happy When It Rains

quote:

Back to the Resistance Camp we go one last time. If you’re wondering, it is possible to encounter the Monster Type Machine outside of this quest. There is a roughly 5% chance of it spawning in this same area during Route C. So have fun reloading this save point for like an hour if you happened to skip ahead in this quest and really want that 100% completion of sidequests... even though the Trophy/Achievement only requires 85% total to unlock and nobody but you will know or care.

well gently caress me

BlackPersona
Oct 21, 2012


please tell me you can hack and control the mechagodzilla as 9s

U-DO Burger
Nov 12, 2007




well I guess the joke's on me for having plenty of tree sap and missing goddamn mechagodzilla

K Prime
Nov 4, 2009

That sidequest is a really strong counterpoint to the main quest for A2. Pascal was burdened by guilt due to his actions and requested to be erased, becoming innocent; D&P are burdened by guilt for actions they had no part in and soldier on stoically. One no longer remembers and doesn't suffer, two couldn't possibly remember and suffer.

In short, being in a Yoko Taro game is suffering.

Dabir
Nov 10, 2012

Don't you get unit data for unique units like this as part of the sidequest reward?

Charles_Kinbote
Sep 12, 2017
For off-topic Nier: Automata conversation, please try the Nier: Automata thread.

https://forums.somethingawful.com/showthread.php?threadid=3773002&pagenumber=284#lastpost

Charles_Kinbote
Sep 12, 2017

BlackPersona posted:

please tell me you can hack and control the mechagodzilla as 9s

That's the really annoying part about 9S; it seems as though you can't hack much of anything once you hit Route C. Is there an actual way to complete Route C's 9S missions as a Machine?

grancheater
May 1, 2013

Wine'em, dine'em, 69'em

Dabir posted:

Don't you get unit data for unique units like this as part of the sidequest reward?

Yeah, pretty sure I never fought Mecha Godzilla and I still got him in my unit data

The Dark Id posted:

But, we’d a whole thing if we did that.

ZiegeDame
Aug 21, 2005

YUKIMURAAAA!

Dabir posted:

Don't you get unit data for unique units like this as part of the sidequest reward?

No. I had to hunt him down after the fact.

Fabulousvillain
May 2, 2015
I also never met Godzilla-bot. Also I don’t know what Shin Godzilla is, but apparently I should also go watch it.

chiasaur11
Oct 22, 2012



Fabulousvillain posted:

I also never met Godzilla-bot. Also I don’t know what Shin Godzilla is, but apparently I should also go watch it.

It's the latest Godzilla movie, by Hideaki Anno, creator of Evangelion.

Evangelion is weird, and creepy, and generally considered pretty good. Taro Yoko saying he liked it was one of the least surprising things ever.

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ADBOT LOVES YOU

Andyzero
May 22, 2009

I used to spoil, I'm sorry.

Zoe posted:

Just caught up on the last two updates.


This was genuinely horrifying and yet I couldn't stop laughing.

But holding Devola and Popola's monumental screw up against all the other androids who just happen to look like them even several thousand years later seems a bit unfair. It does leave me wondering just what version of the Gestalt/Replicant stuff the current androids all got though, it seems they'd mostly have been concerned with the aliens and the safety of the imaginary humans on the moon.


No one STOPS!! It's way too late to STOP! No one... STOOOOOPS!!

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