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Cephalocidal
Dec 23, 2005

homeless poster posted:

bonerlord bonghitler 420

Weedlord Bonerhitler. :colbert:

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2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Bholder posted:

Again, there are literal signs telling you to turn back, there's even a person kind enough to tell you that Deathclaws will maul your face in if you continue and he is right. You will also miss out a bunch of story elements if you just go north and New Vegas itself will be too difficult if you get there underleveled and underequipped .

There's virtually no combat on the Strip or Freeside.

HalfHazard
Mar 29, 2010


I still can't believe that guy is mad that the game actually warns you where strong enemies are in ways that make sense in the game world

HalfHazard
Mar 29, 2010


(while looking at a wooden sign depicting a crudely painted deathclaw and the message KEEP OUT) I can't believe I'm being railroaded like this.

Rough Lobster
May 27, 2009

Don't be such a squid, bro

Zoq-Fot-Pik posted:

That reminds me, did New Vegas have anything resembling the mothershitting fuckawesomeness of Liberty Prime, the giant robot that you watch blow things up for you and that you can't interact with in any way whatsoever due to the stinky trash engine? Checkmate. :magical: :allears: :dukedog:

The ending of New Vegas could be really loving good if you did a lot of side quests. Rushing the Legion was great when you had a BoS escort loving poo poo up with you, the Boomers launching artillery strikes in the distance, the Khans doing a suicide charge on the Legion, then the Enclave Remnants roll up in a helicopter to gently caress some poo poo up. Meanwhile the Elite NCR rangers on your six are popping heads with sniper rifles, and your insane super mutant follower is blasting away with laser gattling and laughing while your robot dog is ripping limbs off. Most of the guys you fight are rushing you with machetes.

SunAndSpring
Dec 4, 2013

HalfHazard posted:

I still can't believe that guy is mad that the game actually warns you where strong enemies are in ways that make sense in the game world

Reminds me of that time when Dishonored had to be changed because people were too stupid to explore one half of a level because some guards told them they couldn't go upstairs and they just assumed the upstairs didn't exist at all.

SunAndSpring
Dec 4, 2013

Rough Lobster posted:

The ending of New Vegas could be really loving good if you did a lot of side quests. Rushing the Legion was great when you had a BoS escort loving poo poo up with you, the Boomers launching artillery strikes in the distance, the Khans doing a suicide charge on the Legion, then the Enclave Remnants roll up in a helicopter to gently caress some poo poo up. Meanwhile the Elite NCR rangers on your six are popping heads with sniper rifles, and your insane super mutant follower is blasting away with laser gattling and laughing while your robot dog is ripping limbs off. Most of the guys you fight are rushing you with machetes.

That's all poo poo you did, though. Liberty Prime, however, has no involvement or interaction with the player and generally exists because Bethesda thought it would be cool to have a giant anti-communist robot kill everything for you and guide you down a linear path.

Delsaber
Oct 1, 2013

This may or may not be correct.

SunAndSpring posted:

That's all poo poo you did, though. Liberty Prime, however, has no involvement or interaction with the player and generally exists because Bethesda thought it would be cool to have a giant anti-communist robot kill everything for you and guide you down a linear path.

It's a little known fact that this part of the game was actually developed by The Behemoth.

LastGoodBoy
Sep 7, 2014

Keep your mind be open window everyday

Fibby Boy posted:

Why is this bad in New Vegas but perfectly okay in fallout 3?

Probably because Fallout 3 didn't do it, or did I forget the part where, once you leave Vault 101, you have to walk the gauntlet of deathclaws who hiss and spit and beat the poo poo out of you if you don't walk down the road right into Megaton?

LastGoodBoy
Sep 7, 2014

Keep your mind be open window everyday

Delsaber posted:

It's a little known fact that this part of the game was actually developed by The Behemoth.

Ugh. Terrible games from a terrible developer.

Cartridgeblowers
Jan 3, 2006

Super Mario Bros 3

If Weird Wasteland doesn't put Wario in Diamond City, I don't know what to tell you.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

SunAndSpring posted:

That's all poo poo you did, though. Liberty Prime, however, has no involvement or interaction with the player and generally exists because Bethesda thought it would be cool to have a giant anti-communist robot kill everything for you and guide you down a linear path.

Liberty Prime is especially fascinating when you stop to consider that the entire from Broken Steel scene was inspired by a memory T. Howard had of his father.

quote:

"A lot of people may not expect this, but I have to say that Liberty Prime is one of my favorite characters in any Bethesda game. The original idea was to have a vehicle-gunner section on a BoS Veritbird, but the plan was scrapped pretty early on because the result was just too action-packed. So I turned to Gavin [Carter] and I said, 'Hold on, I have an amazing idea for a robot.'

"In my mind, the robot was basically Soundwave from Transformers, and he played patriotic music from a large, like, audio tape mounted in his chest. Initially. (Laughs) It would have been amazing. But what we got wasn't so bad either...

"So the more I worked on it and the more I thought about it, the more I started thinking that what Liberty Prime really needed was some sort of symbolism. We had this robot singing ultra-patriotic quips...but I kept asking myself, where is the texture? Everything else in the game has amazing background and depth, but Prime didn't.

"For whatever reason, something about Liberty Prime reminded me of a memory I had of my dad. We were walking through the park--and this was when I was real little, so he was obviously towering over me--and he had this...backpack or duffel bag, I guess. And he kept pulling water balloons out of this bag and throwing them at bystanders. He told me 'Red, [ed: Howard's nickname] it's a hot day, these people need to be cooled off.'

"That memory convinced me to revise Liberty Prime. He became a towering robot that yanked nuclear grenades from a box on his back and threw them like missiles. The Enclave are like ants to this guy; we're all like ants to this guy. That's also why Liberty Prime is so gigantic compared to the player: In effect, the player is a child looking up at their father. I don't think most people realize that, but it's all there if you look closely enough."

Cream-of-Plenty fucked around with this message at 08:08 on Jul 25, 2015

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT
Man, I remember when my dad would wander around bellowing that communism was the very definition of failure.

Man Whore
Jan 6, 2012

ASK ME ABOUT SPHERICAL CATS
=3



SunAndSpring posted:

That's all poo poo you did, though. Liberty Prime, however, has no involvement or interaction with the player and generally exists because Bethesda thought it would be cool to have a giant anti-communist robot kill everything for you and guide you down a linear path.

In the original plans, you got to control Liberty Prime but good luck doing that on Bethesda's engine.

Leinadi
Sep 14, 2009

JackBadass posted:

Probably because Fallout 3 didn't do it, or did I forget the part where, once you leave Vault 101, you have to walk the gauntlet of deathclaws who hiss and spit and beat the poo poo out of you if you don't walk down the road right into Megaton?

You don't have to go north though, and you don't have to follow the story path either. They are options available to you but there are other ways as well like Black Mountain, the Scorpion Canyon, Primm Pass...

I personally enjoyed that they decided to not just have you start in a place where you could just go off in every drat direction without thinking because the game is nicely tailored to the delicate player (including pointless encounters with stuff like a single level-scaled Protectron every few minutes). If you make an effort, you have options available to you.

Open Marriage Night
Sep 18, 2009

"Do you want to talk to a spider, Peter?"


People will complain saying New Vegas is linear, and then hate on FO3's level scaling as if there's really a happy medium. You either guide the player towards a beginners path, and have other paths of varying difficulty, or allow the player able to go anywhere, and have a scaled challenge.

Otherwise it would just be rings of difficulty radiating out from the starting point lest a more casual player stumble into a high level zone with no warning.

Farm Frenzy
Jan 3, 2007

JackBadass posted:

Probably because Fallout 3 didn't do it, or did I forget the part where, once you leave Vault 101, you have to walk the gauntlet of deathclaws who hiss and spit and beat the poo poo out of you if you don't walk down the road right into Megaton?

if you don't go to megaton you are likely to start bumping into poo poo like mirelurks and super mutants pretty quickly. the only real difference is that all of fo3 is so piss easy that you can just brute force quickload your way past them if you really feel like it whereas getting passed the deathclaws in new vegas requires at least a tiny bit of preparation to either find some stealth boys or a marginally safer route. you're full of poo poo and should kill yourself

Man Whore
Jan 6, 2012

ASK ME ABOUT SPHERICAL CATS
=3



woah, gettin mad at video games in here.

GrumpyGoesWest
Apr 9, 2015

Does anyone else think the Bethesda crew these days are sort of like car salesmen?

stremph
May 22, 2001
Forum Veteran

Strudel Man posted:

Man, I remember when my dad would wander around bellowing that communism was the very definition of failure.

You're him. Go live there.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money
So apparently you can romance your companions in this game. Bethesda is doing half of the slab's work for them.

The Lone Badger
Sep 24, 2007

Nuebot posted:

Bethesda is doing half of the slab's work for them.

Dogmeat is specifically exempted.

Kurtofan
Feb 16, 2011

hon hon hon

Nuebot posted:

So apparently you can romance your companions in this game. Bethesda is doing half of the slab's work for them.

Even the dog?

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

The Lone Badger posted:

Dogmeat is specifically exempted.

For now... :unsmigghh:

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

The Lone Badger posted:

Dogmeat is specifically exempted.

The robot, too. Apparently they're the only non-human companions as well.

Broose
Oct 28, 2007
I decided to replay FO3 and NV and I've come to the conclusion that both games are fine games that are both good and fun to play.

But what the hell was that big glowing spot on Earth in mothership zeta though? I find it hard to believe that europe as a hole got hit so hard that the glow completely blots it out of view. Especially when I'm pretty sure most weapons are still pointed at America. Also, suck it down Toronto, Ontario. drat uppity Canadians.

Regarde Aduck
Oct 19, 2012
Probation
Can't post for 6 hours!
Grimey Drawer
I thought Europe didn't even get hit in the war. It collapsed as a society before the war and was basically a wasteland without the nukes. Still doesn't explain why we've never seen a single person from there. Boats still work right? Unless every boat was sunk in the unrest, most likely by the French who keep burning stuff whenever there is a holiday/riot.

marktheando
Nov 4, 2006

Don't know about in Fallout, but most real WW3 scenarios involve a war starting over Berlin, and Europe is dense and target rich enough that it would be totally destroyed.

The USA is big enough that many country areas would be ok.

Pwnstar
Dec 9, 2007

Who wants some waffles?

Theres Moriarty and Tenpenny but the idea of them coming over is idiotic so I'm choosing to believe they learned accents from watching old movies or something.

Lil Bit O Vitriol
Jan 10, 2010

Pwnstar posted:

Theres Moriarty and Tenpenny but the idea of them coming over is idiotic so I'm choosing to believe they learned accents from watching old movies or something.

To be fair, the original fallout had a few characters from Europe too

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
I thought the big glowing area might be The Glow but I never paid much attention to the geography of that bit. I looked on reddit and they thought it might be either a desert place that got nuked so hard the sand all melted into glass with the glow being the sun's reflection, or the effect of the alien death cannon getting fired at the planet.

OwlFancier
Aug 22, 2013

According to todd they have an area called the "glowing sea" which is the area where the actual bomb fell.

E: Oh in mothership zeta, dunno.

Pwnstar
Dec 9, 2007

Who wants some waffles?

Lil Bit O Vitriol posted:

To be fair, the original fallout had a few characters from Europe too

Ya but they were like descendants of people who were there before the bombs dropped IIRC.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
How unlivable does a nuclear attack make surrounding areas, or how many warheads would need to be detonated to make the world completely uninhabitable outside of blast zones?

Regarde Aduck posted:

I thought Europe didn't even get hit in the war. It collapsed as a society before the war and was basically a wasteland without the nukes. Still doesn't explain why we've never seen a single person from there. Boats still work right? Unless every boat was sunk in the unrest, most likely by the French who keep burning stuff whenever there is a holiday/riot.

Also this, but maybe in Fallout 4 we'll see some invading Europeans in keeping with the whole "British are coming!" cliche.

oblomov
Jun 20, 2002

Meh... #overrated

Die Laughing posted:

People will complain saying New Vegas is linear, and then hate on FO3's level scaling as if there's really a happy medium. You either guide the player towards a beginners path, and have other paths of varying difficulty, or allow the player able to go anywhere, and have a scaled challenge.

Otherwise it would just be rings of difficulty radiating out from the starting point lest a more casual player stumble into a high level zone with no warning.

What's wrong with stumbling into higher level zone? Now, there should be some warning but if you get killed you will know not to go there. This worked out great in the first two Gothic games and to lesser extent first Risen.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

oblomov posted:

What's wrong with stumbling into higher level zone? Now, there should be some warning but if you get killed you will know not to go there. This worked out great in the first two Gothic games and to lesser extent first Risen.

I don't get why people suddenly hate a game that has high level areas and low level areas. Level scaling makes a game beyond boring. Killing a bandit with your rusty sword when you're level one is fine and it's a challenge. But at level twenty, when you're decked out in the top tier armor with a sword made out of a god's femur, bandits still shouldn't be posing a threat to you. Level scaling enemies makes progression absolutely pointless because the difficulty remains the same throughout and there's no reward to getting stronger other than stronger enemies showing up to punch you in the face.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
A delineation between "high" and "low" would be nice though. Fallout New Vegas warns you about the deathclaws, it warns you about the super mutants at Black Mountain, both by having NPCs run up to you and force you into dialogue where they go "We're not responsible if you get killed by big scary things beyond this point!". Cazadors are in places where it makes sense for them to be, they have eggs and nests and you can see them a ways off before they eventually notice you and come swooping in to gently caress up your day. Plus those high-level enemies that are not pointed out specifically by NPCs are on the fringes of the map, they give you a chance to spot them before approaching.

In Fallout 3 I've been hosed up by giant radscorpions, Yao Guai and deathclaws that I had no chance of seeing before they came running up to me. It almost felt like they didn't even spawn into the world until I got within a certain distance away from some arbitrary point. There were no landmarks, no indication that deathclaws or whatever should've been there. They're just there, like they were just plopped down into the world without consideration for how they'd affect gameplay progression.

FronzelNeekburm
Jun 1, 2001

STOP, MORTTIME

SunAndSpring posted:

Reminds me of that time when Dishonored had to be changed because people were too stupid to explore one half of a level because some guards told them they couldn't go upstairs and they just assumed the upstairs didn't exist at all.
Well, people are well-trained by this point.

ass struggle
Dec 25, 2012

by Athanatos

King Vidiot posted:

Also this, but maybe in Fallout 4 we'll see some invading Europeans in keeping with the whole "British are coming!" cliche.
European Ghouls maybe?

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Overbite
Jan 24, 2004


I'm a vtuber expert
Romancing companions is stupid

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