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Man I really dig this game. Agree with everyone it needs to speed up in parts (waiting for enemy to move, switching targets with multi fire and stuff like that) but it has potential! And i believe there will be loads of cool mods!
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# ? May 3, 2018 08:27 |
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# ? Jun 9, 2024 10:56 |
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Arrath posted:I also think there should be some extra penalty to getting knocked down. But I'm just salty at knocking over enemies and so often having them stand right up on the next phase/before I get to do what they do to me: whiteknuckling my way through 3 rounds of Call Shot: CT or Head as they pound the poo poo out of whoever I was stupid enough to let lose a leg. Reserve more. Knock them down after they act, then called shot them the next turn. (This may be less feasible if you're running an all-assault lance, but honestly at that point who gives a poo poo)
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# ? May 3, 2018 08:27 |
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Getting knocked down is already a huge penalty because the potential for a disgusting amount of called shots so no, you don't need to make knockdown even stronger.
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# ? May 3, 2018 08:30 |
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my kinda ape posted:It's kind of weird that there's zero penalty for standing up. Like if you get knocked down immediately before your turn then it doesn't mean anything whatsoever besides the wound you take from knockdown. There's an accuracy penalty the round after getting up iirc.
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# ? May 3, 2018 08:32 |
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Master Tac is a blessing and a curse. A curse because I'll rush forward and get my rear end knocked down and let a whole bunch of slower mechs unload on me like the idiot I am. Then I get knocked down 1 init and they get to shoot me again because now I'm slower than them!
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# ? May 3, 2018 08:35 |
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terrorist ambulance posted:How do people equip their orions Pretty damned effective.
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# ? May 3, 2018 08:48 |
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Synthbuttrange posted:
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# ? May 3, 2018 08:53 |
Jabor posted:Reserve more. Knock them down after they act, then called shot them the next turn. Yeah, I do tend to just burn all my dude's turns as soon as they're up.
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# ? May 3, 2018 08:54 |
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well, didn't expect that
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# ? May 3, 2018 09:19 |
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Man the game picks up fast after Smithon. I went from having killed five heavies to killed twenty five in like six missions. Instead of scumming around in dragons and horrible ac jaegers because I don't have anything else now got glitch in an Orion. I goddamn laughed when on first deployment she just walked up to a mech and cored it with an alpha strike.
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# ? May 3, 2018 09:55 |
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I really wish there was a "Buy Intel for the next mission" option that gives some insight about the mechs present. It doesn't even have to be a full document, just something like Intel: The combined tonnage of opposing force seems to be around 100 tonnes" would be so nice. I hate going blind to a juicy looking mission, choosing full cash or full salvage and get shafted because either rare mechs show up or end up fighting 6 garbage tier mechs, respectively. (Maybe it is a design choice to randomize things like that and add some replay value) I was half asleep when I heard the random banter between people in Argo during idle or travel times. It was a really nice MY IMMERSION touch and I'm a sucker for things like that
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# ? May 3, 2018 10:03 |
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buy amd at a slightly lower price
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# ? May 3, 2018 10:04 |
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At the very least they should let you see the map before you drop.
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# ? May 3, 2018 10:05 |
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Did they patch the re-enforcement bug yet?
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# ? May 3, 2018 10:11 |
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Ghetto Prince posted:Did they patch the re-enforcement bug yet? Not a bug, it's just poorly conveyed that these are supposed to be there as unexpected backup.
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# ? May 3, 2018 10:12 |
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Ghetto Prince posted:Did they patch the re-enforcement bug yet? Them being there on the ground and ready to fight isn't the bug, it's a mission wrinkle you're meant to deal with. The bug part is how at the end of the mission the "uh oh, reinforcements" message fires a second time.
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# ? May 3, 2018 10:13 |
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Space Skeleton posted:Them being there on the ground and ready to fight isn't the bug, it's a mission wrinkle you're meant to deal with. The bug part is how at the end of the mission the "uh oh, reinforcements" message fires a second time. Yep, if you're paying attention during early movement it will be clear they spawn onto the map from the beginning. But there's both the quoted bug, and also it's being communicated in a way that makes people think they "spawn" at triggers, the way they do in some story missions or other, non-battle mission types.
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# ? May 3, 2018 10:17 |
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Affi posted:Man I really dig this game. Agree with everyone it needs to speed up in parts (waiting for enemy to move, switching targets with multi fire and stuff like that) but it has potential! And i believe there will be loads of cool mods! I haven't really followed the thread for a couple of days since I mostly hang out on BT Discord, so no idea if this was mentioned before. But yersterday I did the edits which were described in this RPS article: https://www.rockpapershotgun.com/2018/05/02/battletech-speed-fix/#more-539023 So this is how my game currently runs. Don't pay attention to my horrible gameplay, just check the reduced delays: https://www.youtube.com/watch?v=7OyI6Jw3d_w&t=164s
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# ? May 3, 2018 10:24 |
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Been playing for a bit now. Only went through the first priority moon mission, ever since then I've been roaming space on contracts. My lance is made up of the still stock Blackjack/Vindicator/Shadowhawk. The real heart of it is my Cent-A that I kitted in 3xSRM6+2ML with 3t of ammo and as many heat sinks as I can shove in it. For the most part my order of combat is to walk the other three towards the intended target, softening it up while the Cent sprints in. Then when in position, it shits damage at close range. Lather, rinse, repeat. I need to see about reworking the other mechs, and now that I've learned some proper light mech reserving tactics, maybe reintroduce one of them for easier missions. Had a little fun adding a custom logo to the game, though I know the next time HBS updates it I'll have to re-edit the csv file:
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# ? May 3, 2018 10:37 |
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I kind of wish the vehicles had half the weapons they do. I don't like being more scared of them than of mechs.
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# ? May 3, 2018 11:05 |
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I hope they do a balance pass on energy weapons, especially the Star League tech ones. Anything that isn't a medium laser generates way too much heat for their damage/range. I'm convinced that Medium Pulses are some designer's cruel joke. Why yes I'd love to pay double the tonnage and heat burden of a Med. Laser for 5 more damage and 1 more accuracy... - That would be a tough pill to swallow as is, but once you factor in + or ++ lasers it becomes laughable. Then the ER weapons are also way too heat expensive for a range advantage that is much harder to use in this game with its fog of war mechanics.
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# ? May 3, 2018 11:10 |
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I just tweaked the .json files myself to make them suck less. It takes, like, three minutes.
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# ? May 3, 2018 11:17 |
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Ok, I just did a three skull battle mission and breezed through it and salvaged a catapult. I think I was just scared off because the last one I tried was in medium mechs and it was probably a bad intel mission. BTW, is there a better catapult spec than just 2 LRM 20's and tons of ammo and heat sinks?
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# ? May 3, 2018 11:18 |
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# ? May 3, 2018 12:00 |
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Ghetto Prince posted:Ok, I just did a three skull battle mission and breezed through it and salvaged a catapult. I think I was just scared off because the last one I tried was in medium mechs and it was probably a bad intel mission. Yea, some of the difficulty ratings are a bit off at times. I've had a 3 1/2 skull mission turn out to be 3 medium mechs while a 2 skull was 3 heavies and 5 mediums
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# ? May 3, 2018 12:09 |
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oh, you.
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# ? May 3, 2018 12:27 |
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Anyone else need to put jump jets on all their mechs?
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# ? May 3, 2018 12:34 |
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Ragingsheep posted:Anyone else need to put jump jets on all their mechs?
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# ? May 3, 2018 12:39 |
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Back Hack posted:So what are the ins and outs of ace pilot skill, it doesn't seem all that impressive? Can I shoot and then melee with it? Can I shoot and then embrace? Does sensor locking count as shooting? Having the ability to shoot then move seems very situational to me. Turn 1: move from cover, shoot. Turn 2: shoot, return to cover. With proper use of reserving, one can move and shoot twice and the enemy cannot respond. Otherwise, you at least get to shoot every turn while only being in the open and shot at half the time. It's a very solid and flexible choice.
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# ? May 3, 2018 12:42 |
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https://www.nexusmods.com/battletech/mods/49 Someone decided to give the Cicada some love.
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# ? May 3, 2018 12:47 |
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got an SLDF highlander and a Battlemaster from the grave robbery mission, yet i'm still using the same centurion missile boat i've had for 9/10 of the game
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# ? May 3, 2018 12:50 |
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sandoz posted:got an SLDF highlander and a Battlemaster from the grave robbery mission, yet i'm still using the same centurion missile boat i've had for 9/10 of the game E: Under that system, you probably wouldn't be able to mount 2 LRM20s on a Centurion, because the missile hardpoints wouldn't be large enough to do so, giving you more reason to play to various model quirks. Ravenfood fucked around with this message at 13:14 on May 3, 2018 |
# ? May 3, 2018 13:12 |
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Why is there several mods that take the weapons that HBS made vaguely usable, and turn them back into utter garbage again? One of them takes the AC2 and makes it do 10 damage, without changing anything else about it, so while its back in line with "rigorously playtested over 30 years" Battletech stats, its also utterly useless in this game, given theres no aerospace to plink at. Like, congrats, you just took it and made it a complete waste of tonnage again...and theres people on Nexus thanking them for doing this?
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# ? May 3, 2018 13:22 |
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Unzip and Attack posted:Can the Dragon be redeemed in any way? I did srm6, ac5, 2 ml and 2 sl, with max armor. Don't be afraid to punch dudes. I ran 3 dragons for a long time i really like them. also remember when you punch dudes those 2 small lasers add another 40-50 damage. wargames fucked around with this message at 13:33 on May 3, 2018 |
# ? May 3, 2018 13:23 |
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Ghetto Prince posted:Ok, I just did a three skull battle mission and breezed through it and salvaged a catapult. I think I was just scared off because the last one I tried was in medium mechs and it was probably a bad intel mission. A better catapult spec is not using a catapult, because 2 missile hardpoints is a ripoff. One of Jagermech variants had 4 missiles, use that one, not sure you could stretch it to 4*LRM 20, but 4*LRM 15 fits reasonably well.
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# ? May 3, 2018 13:27 |
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I've got three shadow hawks now. Almost one heavy. My mediums are bankrupting me so I need to sell em. I'll continue the campaign one day.
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# ? May 3, 2018 13:33 |
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Tindahbawx posted:Why is there several mods that take the weapons that HBS made vaguely usable, and turn them back into utter garbage again? One of them takes the AC2 and makes it do 10 damage, without changing anything else about it, so while its back in line with "rigorously playtested over 30 years" Battletech stats, its also utterly useless in this game, given theres no aerospace to plink at. if you're the kind of person who spends their attention on a single game over the course of 30 years you're probably not the type of person who likes people stepping in to try and change it
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# ? May 3, 2018 13:40 |
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Can someone explain how a civilized and organized army became feral tribesmen in a few generations, despite keeping the tech they came with?
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# ? May 3, 2018 13:44 |
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How are people building Griffin-1Ns? I tried triple LRM10s, but it felt a bit gimmicky, so I'm gonna give 2x LRM10s, 3x MLs, and just bulk it out after that. Thoughts?
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# ? May 3, 2018 13:44 |
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# ? Jun 9, 2024 10:56 |
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Flavius Belisarius posted:Can someone explain how a civilized and organized army became feral tribesmen in a few generations, despite keeping the tech they came with? Kerensky was a really bad leader.
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# ? May 3, 2018 13:44 |