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my kinda ape
Sep 15, 2008

Everything's gonna be A-OK
Oven Wrangler
Why does the Myogi exist :negative:

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Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

ghetto wormhole posted:

Why does the Myogi exist :negative:

To convince you to give Wargaming moneychips to make the hurting stop early, duh.

Melraidin
Oct 11, 2005
Applied as myself because goon platoons.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

ghetto wormhole posted:

Why does the Myogi exist :negative:

Persevere my son, for soon you will reach the promised land of citadel hits and anime waifus.

Sneaky Kettle
Jul 4, 2010

:negative:

That's just since 10 o'clock. Prior to that was little better. I've now had 14 battles in my New Mexico, and I've won 4 of them, survived 4, averaged 929 xp and scored a whopping 3 kills in all those battles. Even upgraded, this thing is a menace to my own team. I simply cannot handle cruisers in this thing, which at tier 6, are the majority of the enemies I come up against. If it is a Cleveland, it's usually not alone. Even if it is alone, the Cleveland practically cannot be citadeled, and usually people will angle about 30 degrees bow-on or stern-on to you, letting them use all their guns and making the dispersion of the New Mexico's guns in turn neatly bracket to either side. Then it promptly melts to fire damage. Against battleships, it does okay; I came perilously close to grabbing a kill on a Fuso with a 20,000 damage citadel hit, but he turned away and his Cleveland escort melted me with impunity.

Coming from a winrate of 60% in my New York, 30% in the New Mexico is just appalling. I think I've promoted myself to my level of incompetence with this thing. :sigh:

Halman
Feb 10, 2007

What's the...Rush?
Applied as Halman_SA

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Getting torpedoed by allies is the best part of this game.

grrarg
Feb 14, 2011

Don't lose your head over it.

Night10194 posted:

Getting torpedoed by allies is the best part of this game.
No, that would be dodging ally torpedoes then sinking them with your own torps.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

grrarg posted:

No, that would be dodging ally torpedoes then sinking them with your own torps.

Sadly, I had just dodged the enemy torpedoes and had already fired mine back at the enemy. Still got 'Just a flesh wound', at least.

Groggy nard
Aug 6, 2013

How does into botes?

How
can you
I don't even
:psyduck:
I mean sure, Clevelands are hard to citadel due to it being split into two smaller armored citadels instead of one big one, but the New Mexico is one of the few boats that actually can do it from my own experience.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Groggy nard posted:

How
can you
I don't even
:psyduck:
I mean sure, Clevelands are hard to citadel due to it being split into two smaller armored citadels instead of one big one, but the New Mexico is one of the few boats that actually can do it from my own experience.

I nailed a Cleveland in the Citadel with a loving Myogi. If that piece of poo poo can do it, anything can.

I'm actually starting to like the Myogi. I don't know what the hell is wrong with me. I think it's like 'Hey, anything I manage to do, I managed to do in a Myogi, so it's extra special.'

DurosKlav
Jun 13, 2003

Enter your name pilot!

Sneaky Kettle posted:

New Mexico words

Are you stagger firing, or are you firing a salvo? I always salvo and my shells land pretty much in a nice pattern.

Clevelands are easy to get high damage on even if you dont citadel them. I'm trying to get a nice screenshot of how to aim at them but my team isnt cooperating and are blowing away the enemy clevelands before I can.

This is the best I can get atm.

It lagged up a bit when I took it and the mountain fucks up the flight time, but it should be around 6-8 seconds for shell. My team blew him up as my shells were coming in so I couldnt get an after shot. The only other thing I can think of is you're trying too hard to do everything at absolute max possible range so your shells experience even more dispersion.

Another example, this one is an Aoba but premise still stands

Was a little quick on the screenshot button but you can see the citadel indication. Was like 2 Citadels and a devastating strike.

Dispersion got me on this one but it still works.


Final example, 30 seconds after the last one. As well as it was only my first 2 turrets.


Stats for the game I took all but the first example.


Honestly I hope this helps a lot of people in the mid tier grind. Its not a perfect aiming solution for every ship since everyone has different flight times but for those of you in New Mexicos it should help a lot.

DurosKlav fucked around with this message at 06:36 on Aug 12, 2015

Michi88
Sep 15, 2012

Still a Pubbie Magnet
How does it work!?
:livintrope:

DurosKlav posted:

North Carolina is starting to get on my nerves. The shells are so loving floaty. Hitting anything above 15km is starting to turn into pure luck. Its also a HE magnet.

Play it mid- short range and keep your nose at the enemy, then laugh and yell I'M A JUGGERNAUT BITCH. /repeat

DurosKlav
Jun 13, 2003

Enter your name pilot!

Michi88 posted:

Play it mid- short range and keep your nose at the enemy, then laugh and yell I'M A JUGGERNAUT BITCH. /repeat

Ya I find those are my best games. Just nosing in at everyone and citadeling them back to the stone age. Just wish pubbies would follow me in, but I might as well be wishing to win the lottery. Winning the lottery would be more the more likely outcome.

I've posted so many pictures that imgur thinks I'm a bot. So 2 more wont hurt

Look at all them achievements. Only 140,000 till the Iowa.

DurosKlav fucked around with this message at 06:56 on Aug 12, 2015

Loan Dusty Road
Feb 27, 2007
Wish I had recordings going as I had a super exciting match, and probably my highest XP game ever. I'm in my Minekaze, managed 4 kills, when I've had 6 with the Minekaze before, but an easy150k damage as I had 3 battleships on the west side of Fault all alone, so I could keep popping out of islands at 4-5km, lay a wall, and turn or smoke fast enough to get out. Got 15 torp hits, dodged a poo poo load of fire, was able to have my DC up everytime my rudder got knocked out, and won the game by killing a Farragut who I hit with a single HE, he smoked, hit him with 1 torp in the smoke when I couldn't see him, and then finished him with the game winning salvo when he appeared again. Put 6 torps into a Fuso over 3 runs, and plastered a couple more BBs. Only had 4k in combined flood and fire damage. All torps, all the time. :ninja: :madmax: :ninja:

Michi88
Sep 15, 2012

Still a Pubbie Magnet
How does it work!?
:livintrope:

I'll just leave this here again, I'm on a losing streak atm with the Iowa, I can do 200k dmg, and tank an entire teams worth of shooting for 5-10mins, but our other teammates are afraid to close to more then 15k and lose sniping matches. I really wish pubbies would grow a pair and stop acting like a rowboat in a BB.

DurosKlav
Jun 13, 2003

Enter your name pilot!

Michi88 posted:

I'll just leave this here again, I'm on a losing streak atm with the Iowa, I can do 200k dmg, and tank an entire teams worth of shooting for 5-10mins, but our other teammates are afraid to close to more then 15k and lose sniping matches. I really wish pubbies would grow a pair and stop acting like a rowboat in a BB.


Would be interesting to see your damage taken on this. Iowas are so bouncy its funny watching pubbies try and pen them. They see the high tier ships and the blinders go on and they just start spamming shells. "Why arent my pop guns penning this highly armored battleship thats angled away from me and at long range?" Its really bad anytime there is a Tirpitz in the game.

DurosKlav fucked around with this message at 07:14 on Aug 12, 2015

Michi88
Sep 15, 2012

Still a Pubbie Magnet
How does it work!?
:livintrope:
I'd post if I had that screenshotted, wasn't really thinking about it. I really need to screenshot things more, had an aoba chasing me as I turned out of a my Iowa vs a bunch of ships brawl spamming he at my tail end, doing no damage, and then he got really pissed off when a single shell impacted his bow from my rear turret and hit him for 17k instantly killing him. We ended up winning with my Iowa barely afloat with 5k hp.
On a side note, I went and looked and I have an almost 8% draw rate, this is beyond ridiculous.....

Michi88 fucked around with this message at 07:46 on Aug 12, 2015

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"

demonR6 posted:

CTRL X locks the turrets in place. CTRL p or s does some poo poo too but I forgot.

Also no resolution on what the gently caress is plaguing clans that we cannot accept new seamen. I still have an open ticket.

hahaha you think they are ever going to answer it...

Krogort
Oct 27, 2013

Michi88 posted:

On a side note, I went and looked and I have an almost 8% draw rate, this is beyond ridiculous.....
If it makes you feel better, I too have 7.9%.
That would mean there are a good 16% draw on those lovely standard battles with only 2 cap.

ElZilcho
Apr 4, 2007



Painful.

Tahirovic
Feb 25, 2009
Fun Shoe

UV_Catastrophe posted:

So, I think I'm giving up on carriers for a while. I've been going down the US line and found tier 4-5 to be pretty fun and decently enjoyable, despite the fact that trying to focus on air superiority through fighters paid gently caress-all for XP. Then, I reached tier 6 and hit the absolute brick wall that is the CV tier disparity mentioned earlier in the thread. Holy poo poo. My first two matches were against same/lower tier carriers which were predictably fine for me. Then I faced off against tier 7-8 CV's in the next several matches and got brutally loving murdered every single time any of their fighters even looked at me.

The last straw for me was a match against a tier 8 where I spent 75% of my time hiding under the skirts of my cruisers to take advantage of their AA capabilities, waiting for any opportunity to hit something at all. Towards the end, he just threw his fighters at my planes anyway and shredded me in seconds, only losing one plane to the two clevelands and the new mexico that were spraying AA fire at them. The rate at which my aircraft now die to fighters (or the suddenly plentiful AA at tier 6+) is extremely impressive. They're very quick and efficient at blowing up. It's amazing.

Anyway, I think I'll stick to dailies and occasionally trolling CV drivers with my Bogue's fighter loadout for now. Hopefully they find a way to make carriers more fun in the future :smith:

That's the only good thing about the current iteration of carriers, their bullshit MM is unfun for the carrier player too, so hopefully more people quit playing them until poo poo gets fixed.

Vivick
Feb 24, 2007

I'm installing Aslains modpack right now, is Wargaming ok with people using that that Eye of Sauron Camera mod? I havn't tried it yet but if it works as I imagine it does it seems to give a pretty big advantage.

TehKeen
May 24, 2006

Maybe she's born with it.
Maybe it's
cosmoline.


Even if they turn out to not be, I seriously doubt they'll do more than disable camera mods, much like what they did with the lead indicator mod.

edit: when i finally stop feeling sick enough to want to play a few rounds of botes, it's 4:50 and the servers are down for maintenance. :cry:

TehKeen fucked around with this message at 12:54 on Aug 12, 2015

Scikar
Nov 20, 2005

5? Seriously?

DurosKlav posted:

Would be interesting to see your damage taken on this. Iowas are so bouncy its funny watching pubbies try and pen them. They see the high tier ships and the blinders go on and they just start spamming shells. "Why arent my pop guns penning this highly armored battleship thats angled away from me and at long range?" Its really bad anytime there is a Tirpitz in the game.

Supposedly there's a bug with the Iowa where the superstructure starts in the reduced damage state. So it takes half damage from HE, and then zero once the superstructure turns dark. So you might as well shoot AP.

Krogort
Oct 27, 2013
I've been running test on the Mogami 155mm and after a few good voley you do more damage to other cruisers shooting AP than HE when under 10km.
That damage thresold thing may be something to watch closely.

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




Vivick posted:

I'm installing Aslains modpack right now, is Wargaming ok with people using that that Eye of Sauron Camera mod? I havn't tried it yet but if it works as I imagine it does it seems to give a pretty big advantage.

You'll be pleased to learn that botes just patched, so you'll need to go and download a new version of Aslains and install it again

TehKeen
May 24, 2006

Maybe she's born with it.
Maybe it's
cosmoline.


Is anyone having problems with Aslain's mod causing black screens when trying to load into the port? I'm only attempting to run the Eye of Sauron Camera mod and the IJN Rising Sun flag. :(

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




TehKeen posted:

Is anyone having problems with Aslain's mod causing black screens when trying to load into the port? I'm only attempting to run the Eye of Sauron Camera mod and the IJN Rising Sun flag. :(

I'm just installed a new Aslains and neither of those mods and it's working fine... though I was getting an exception, and had to go and rename the mod folder from 0.4.0.5 to 0.4.0.6 to get it to work, leading me to believe that even though this Aslains is no older than 2 days - that's when I last updated - it's not for the current build.

It's possible the Sauron mod has been broken by WG and this is what happens now.

Vivick
Feb 24, 2007

NTRabbit posted:

You'll be pleased to learn that botes just patched, so you'll need to go and download a new version of Aslains and install it again

Welp :v:

aranth
Nov 13, 2013
Anyone else with a North Carolina seen their shells fall short at +21km range? I'm not sure if the FCS is buggy or what, but most of my long range shots (it should be 23ish km range with FCS) just end up short by 2 km or so. It's been kinda frustrating, combined with the floaty shell trajectory that makes hitting anything at +15km a crapshot.

Scikar
Nov 20, 2005

5? Seriously?

New test patch is on the way, includes CV balance! http://worldofwarships.eu/en/news/common/game-update-041-pt-announcement/

Also, ranked battles where you can get demoted for a draw! :suicide:

e: The Asia announcement included some extra details:

quote:

Cruiser Omaha will get an increase in firing range when equipped with the most advanced hull to match her to the other ship of the series—Murmansk. Cruiser Furutaka, which taught many Japanese Navy enthusiasts coolness and peace of mind, now shifts the helm faster, and turns to the enemy more rapid-firing and agile primary armament turrets together with updated torpedoes. By the way, the same torpedoes are installed on the top configuration of destroyer Mutsuki, which provides a good opportunity to save on research. The Japanese Navy enthusiasts will most certainly appreciate another improvement: the rotation speed of primary armament turrets of Wakatake, Minekaze, and Mutsuki was increased. The latter also received a bonus to the reload time of torpedo tubes.

The changes of U.S. destroyers deserve a more detailed description. In general, we registered some decline in popularity and battle performance for these warships, which were always famous for excellent primary armament guns and their ability to both act as part of the team and hunt light enemy ships on their own. Low-tier destroyers Samspon and Wickes will get increased fire rate and gun rotation speeds. Their colleagues starting from Tier V will have two variants of top hulls. The alternative variant will have additional AA armament at the expense of the main battery. At the same time, the Engine Boost consumable will be replaced by Defensive Fire. Undoubtedly, these improvements will allow the Americans to fully use their versatile primary armament guns against enemy aviation. However, captains who want to concentrate their efforts on hunting down enemy destroyers can select main top hulls equipped with Engine Boost and standard artillery armament that are now necessary in order to get to the following level. Apart from that, the action time of Smoke Screens of all U.S. destroyers was increased.

Still, we had to do some fine-tuning. Minekaze, a too effective, elusive, and dangerous Japanese destroyer, will lose her top torpedoes and three kilometers of range with them.The traversing angles of her torpedo tubes were reduced a little, while the detection distance was increased by almost one kilometer. It's cool to be a ninja, but it's time to draw a line. Mutsuki's concealment was modified in the same way. Our research showed that the Japanese national bonus to the chance of causing fire with high-explosive shells needed to be balanced, that's why it was reduced depending on gun caliber. Cruiser Mogami, the terror of Tier VIII, will have to be more careful now, as the reserve durability of her primary armament turrets was decreased, while the previous Japanese cruiser Myoko will have a lower rate of fire. As for the U.S. Fleet, the test results showed that the rate of fire and the primary armament turrets’ rotation speed of battleship Wyoming needed to be reduced a little.

Defensive fire on US DDs, faster turret traverse on low level IJN DDs and Furutaka. Myoko and Mogami nerfed yet no change to Cleveland?

Scikar fucked around with this message at 14:25 on Aug 12, 2015

TehKeen
May 24, 2006

Maybe she's born with it.
Maybe it's
cosmoline.


^^ oh my god, AA DDs :pcgaming: ^^

Wargaming posted:

For example, aircraft carriers are now distributed in the teams strictly symmetrically, both by quantity and by Tiers, which will significantly even the balance.

The precision of Battleship’s primary guns have been considerably increased at a range of up to three kilometres.

The Premium pre-order vessels Sims and Yubari have been improved. The former gets a new set of torpedoes (slower, but with a longer engagement range) and the latter receives a “Defensive armament” consumable boosting its anti-aircraft capabilities.

Many Japanese and American ships have been rebalanced - more information coming soon!

:captainpop:

Overall these look to be some excellent changes. I hope it's not in testing for too long! The Minekaze nerfs aren't really even that bad since imho the 7km faster torps are better.

More notes from the Asia site:

WG Asia posted:

In addition, we have tried to resolve another dogfight issue, that is a great disparity in the effectiveness of fighters in adjacent tiers. Fighters have long found themselves in an unfavorable situation when facing enemy counterparts of higher tiers. Sometimes, it would seem that enemy “hawks” reign supreme in the air by destroying their rivals from inferior tiers and getting away with it. For Update 0.4.1 we have collected the necessary data and rebalanced parameters of all fighters. Now the damage they can cause increases more evenly depending on their level. Researching your aircraft is still important, but fighting off enemies from the next tier has gotten easier.

Rear gunners on many bombers and torpedo bombers have also been affected: the damage they cause has been recalculated upward.

However, fighter lovers might be saddened by the balancing of Japanese aircraft carriers of medium tiers. According to research, they demonstrate abnormally high battle performance even when used by less experienced players. This is why we increased the aircraft servicing time for squadrons and reconsidered the structure of air groups: now each air group has at least one fighter squadron.


WG Asia posted:


We also introduced an algorithm that will forcibly put a player on an optimally comfortable tier of battles (equal to the tier of their ship), if they played several battles in a row with higher tiers.

the action time of Smoke Screens of all U.S. destroyers was increased.

After long reflections and several tests we are ready to introduce a solution to the map edge problem. Here is a reminder for those of you who didn't encounter this issue: in the current version of the game, a ship that is set against a map's edge starts to slide along it at an unconventional angle, which makes targeting it difficult. Many players use this peculiarity to their advantage, but Update 0.4.1 will render this kind of behavior useless. From now on, any ship contacting a map edge will be correctly processed by the targeting system. You can set the usual target lead and fire at will. We believe this feature will stop drift enthusiasts in World of Warships as it no longer provides any advantage.

Asia notes
EU notes
vv :swoon::hf::swoon: vv

TehKeen fucked around with this message at 14:49 on Aug 12, 2015

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD
OH GOD

THEY ACTUALLY GAVE THE DEFENSIVE FIRE SKILL TO US DDs

I'm over the moon right now, excuse me while I celebrate. This patch is looking phenomenal.

Krogort
Oct 27, 2013
Nothing on air dropped torpedoes arming distance.

At least carrier will be a more reliable counter to other carrier now but still, do these idiots even play their own game ?

Tank Boy Ken
Aug 24, 2012
J4G for life
Fallen Rib
Also map updates: Spawning opposite each other in a division on Hotspot wasn't very funny.

quote:

Improved graphics on familiar maps is not the only thing that will make players happy. New Dawn and Fault Line were modified significantly.On Hotspot, the diagonal team arrangement and the Domination mode with five bases were removed.

Gegil
Jun 22, 2012

Smoke'em if you Got'em

Hazdoc posted:

OH GOD

THEY ACTUALLY GAVE THE DEFENSIVE FIRE SKILL TO US DDs

I'm over the moon right now, excuse me while I celebrate. This patch is looking phenomenal.

Welp. time to bite the bullet and finally level up the US DD line. I'm not looking forward to grinding out of my brand new Tier 7 IJN Cruiser that got nerfed into the T8 that just got nerfed.

Seekhay
Sep 11, 2001


College Slice
Seriously, this is the best thing I've seen all week.

http://worldofwarships.eu/en/news/common/game-update-041-pt-announcement/ posted:

For example, aircraft carriers are now distributed in the teams strictly symmetrically, both by quantity and by Tiers, which will significantly even the balance.

Scikar
Nov 20, 2005

5? Seriously?

TehKeen posted:

The Minekaze nerfs aren't really even that bad since imho the 7km faster torps are better.

It's getting +1km added to its detection range though, so it will play more like the stock Mutsuki. Which also gets +1km detection range because it just wasn't bad enough.

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TehKeen
May 24, 2006

Maybe she's born with it.
Maybe it's
cosmoline.


Yeah I just read that, it seems a bit much - IJN DDs really do need to be able to do the ninja thing a bit, but this almost makes it as bad as USN DDs in that regard. If you're forced to use the 7km torps, I'd have no more than a 6.25-6.4km detection range.

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