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on BB chat, found this browsing yesterday. Uh i'm BB#1 fan here but this is honestly kind of ridiculous even if you allow for it being a t7 v t10 matchup. 10-20k through the front of a nagato with HE is an obscenity even given the yamato's calibre and winning a 1v4 through pure retard strength is kind of stupid. Like I'm pretty sure 4 competent ISes can take an IS-7 in an open field brawl without too much trouble https://www.youtube.com/watch?v=OYFm1xsECGc
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# ? Aug 17, 2015 23:45 |
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# ? May 30, 2024 09:59 |
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I know the Furutaka is being buffed next patch, but holy poo poo. I mean, I found the Kawachi annoying and the South Carolina only slightly less so, and US destroyers at least had some fun in the guns even if killing stuff with torpedos was an adventure in pain, but I can not imagine grinding through the Furutaka at the moment. It's a god drat battleship in cruiser clothing, with none of the good and all of the bad. I can't even kill destroyers, I think they can power through a smoke cooldown in less time than it takes to fire 10 rounds. Am I a big baby or what, because I see people complaining about the grinds through some ships I found workable if annoying, whereas the Furutaka seems like I'd be better served spending my time finding random people to kick me where it really hurts. Edit: Just realized there was a whole bunch of Furutaka angst on the last page as it was. nessin fucked around with this message at 23:50 on Aug 17, 2015 |
# ? Aug 17, 2015 23:46 |
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yaay posted:that new mexico is cooler than you will ever be I like the New York, but the number of times I've been evaporated by a New Mexico's guns pretty much no matter how I'm angled has convinced me I really loving want one.
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# ? Aug 17, 2015 23:50 |
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Hazdoc posted:Listen to me say "basically" a lot and learn some bad tactics for US (and maybe even IJN) DDs. Helped me out a lot, did 2 open water rushes on lone battleships in the same game and destroyed one outright from 60% and the other did about 70% before he killed me, but he flooded out. A+ would watch again.
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# ? Aug 17, 2015 23:51 |
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I found my groove with the furutaka when i stopped trying so hard to juke with it and went for broadsides. It's best against enemy cruisers that aren't paying attention to you and terrible against cruisers that are. I don't think it's that great against DDs because of the reload. You get every gun on point of where you want it well in advance and do the battleship thing of lead with one, salvo the rest and then worry about dodging while you relaod. The shots are flat and fast so it's really easy to dial in citadels. The 203s can occasionally go through myogis and sometimes kongos too, but otherwise doing 4-5k worth of HE to a battleship's deck is surprisingly doable until you get too close and you start hitting the belt/guns at too flat an angle.Night10194 posted:I like the New York, but the number of times I've been evaporated by a New Mexico's guns pretty much no matter how I'm angled has convinced me I really loving want one. yeah i'm not going up the US line but the difference in 'keep the gently caress away' between a new york and a new mexico is massive
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# ? Aug 17, 2015 23:53 |
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Night10194 posted:I like the New York, but the number of times I've been evaporated by a New Mexico's guns pretty much no matter how I'm angled has convinced me I really loving want one. New Mexico best tier 6. It is a complete beast. I have 108k xp on my elited New Mexico just because I love playing it so much and its my credit grinding ship. Now if only I had the gold to convert it into free xp. DurosKlav fucked around with this message at 00:05 on Aug 18, 2015 |
# ? Aug 17, 2015 23:59 |
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demonR6 posted:Dear FOG_SomaliPirate, Post what you sent them, sorry I was not clear.
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# ? Aug 18, 2015 00:02 |
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Check PM's
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# ? Aug 18, 2015 00:29 |
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Also, do not try the open water sprint on a New Mexico, they do not put up with that bullshit. Minimizing profile and starting close in, every single one of his bullets hit me dead on and killed my poor Nicholas in one volley. New Mexicos don't gently caress around with anything.
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# ? Aug 18, 2015 00:31 |
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If I sell a ship, and later buy it again, do I have to re-buy the modules?
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# ? Aug 18, 2015 00:32 |
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Had some nice runs with Sporks running triple Minekazes. We either did terrible (Ocean) or did well (other maps). Running Destroyers in a division and staggering smoke can be very powerful if you coordinate it well.
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# ? Aug 18, 2015 00:33 |
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Gasoline posted:If I sell a ship, and later buy it again, do I have to re-buy the modules? Assuming you're talking about the actual modules you buy that are separate from what you research, yes. In fact, you HAVE to sell them along with the ship when you go to sell it unless you happen to want to spend doubloons to demount them. If you're talking about the various hulls and such, no.
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# ? Aug 18, 2015 00:42 |
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I hear all the pain coming from you guys using the Furutaka, but somehow that ship has cast some kind of drunken haze glamour on me or something, I cannot aim at that ship correctly to save my life. I've wasted many many games throwing countless ineffective salvos at Furutakas, somehow I'm always shooting too short or too long at them.
Reztes fucked around with this message at 00:49 on Aug 18, 2015 |
# ? Aug 18, 2015 00:46 |
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yaay posted:on BB chat, found this browsing yesterday. Uh i'm BB#1 fan here but this is honestly kind of ridiculous even if you allow for it being a t7 v t10 matchup. 10-20k through the front of a nagato with HE is an obscenity even given the yamato's calibre and winning a 1v4 through pure retard strength is kind of stupid. Like I'm pretty sure 4 competent ISes can take an IS-7 in an open field brawl without too much trouble On one hand, certain tier differences are pretty bad (carriers seem the main culprit), but on the other hand, the Yamato was designed specifically to take a big poo poo on older, smaller battleships. And the Nagato and New Mexico are both WW1-era battleships, both rebuilt in the 30s. 8 inches of armor isn't stopping poo poo. Not to mention, those four players kind of sucked. The Nagato has 16 inch guns that could have penetrated the Yamato broadside, especially at knife-fighting distances. But he kept shooting HE. The Sims didn't use his guns at all, when a barrage of destroyer HE could have made a huge difference in that battle. Yes, the New Mexico is probably hosed, but he shouldn't have uptiered himself in a division then.
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# ? Aug 18, 2015 01:21 |
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TheDemon posted:On one hand, certain tier differences are pretty bad (carriers seem the main culprit), but on the other hand, the Yamato was designed specifically to take a big poo poo on older, smaller battleships. And the Nagato and New Mexico are both WW1-era battleships, both rebuilt in the 30s. 8 inches of armor isn't stopping poo poo. The New Mexico never brought his full guns to bear after the initial rush either, he just kept coming head on into the Yamato. The only bullshit I saw in the whole thing was how insane the secondaries were to the destroyer, but it was a Sims and to be fair both the T9 and T10 US destroyers can launch from out of secondary range (although not by much on the T9). That and HE did way to much freaking damage even accounting for 460mm cannons, especially on the Nagato.
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# ? Aug 18, 2015 01:31 |
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Yamato HE is about 2430 damage each time it hits light armour, so 4 hits is almost there already, and he gets 7. Hits after the target dies aren't counted and only one splashes so he might have even hit the Nagato 8 times. His rear turret would have hit belt or superstructure for zero or half damage, but it didn't look like the Nagato's bow was damaged and he did aim low, so he could potentially have got 6 full damage hits to the bow for 14.6k total. For comparison Nagato is getting about 2170 damage for HE vs light armour so it's not particularly outrageous.
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# ? Aug 18, 2015 01:59 |
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Could the Yamato have citadeled the Nagato from the front?
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# ? Aug 18, 2015 02:01 |
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Not with HE. Defending against AP most ships had a bulkhead across the front of the citadel with around the same armour thickness as the main belt, the trouble in game is at close range as you cross the T you have to fire your front guns early and your rear guns late otherwise you risk having too high an impact angle. It's also a much smaller target from the front of course.
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# ? Aug 18, 2015 02:05 |
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Scikar posted:Yamato HE is about 2430 damage each time it hits light armour, so 4 hits is almost there already, and he gets 7. Hits after the target dies aren't counted and only one splashes so he might have even hit the Nagato 8 times. His rear turret would have hit belt or superstructure for zero or half damage, but it didn't look like the Nagato's bow was damaged and he did aim low, so he could potentially have got 6 full damage hits to the bow for 14.6k total. For comparison Nagato is getting about 2170 damage for HE vs light armour so it's not particularly outrageous. His very frist strike against the Nagato is for 5 hits, with HE, that does 20974 damage. The second salvo was stupid insane too, but nothing like that first one.
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# ? Aug 18, 2015 02:05 |
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nessin posted:His very frist strike against the Nagato is for 5 hits, with HE, that does 20974 damage. The second salvo was stupid insane too, but nothing like that first one. Oh I skipped past the first bit. There's no crits popping up either so that doesn't add up. e: It does play the "heavily damaged" callout though which normally you only get for a citadel hit. Scikar fucked around with this message at 02:10 on Aug 18, 2015 |
# ? Aug 18, 2015 02:07 |
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I'm never going to get my first win of the day with my North Carolina am I? Also how the gently caress did I not get Clear Sky? Is there only one medal awarded per match?
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# ? Aug 18, 2015 02:18 |
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DurosKlav posted:I'm never going to get my first win of the day with my North Carolina am I? The Clear Sky description says you've got to shoot down at least 30 planes by 'setting aircraft as a priority target for AA'. So, I'm guessing that means you only get it if you diligently ctrl+click every plane you shoot down.
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# ? Aug 18, 2015 02:31 |
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Scikar posted:Oh I skipped past the first bit. There's no crits popping up either so that doesn't add up. Depending on shell caliber, HE shells CAN penetrate armor. Its possible the Yamato's HE shells were crashing through the deck of the Nagato, and penning. This would prompt the metallic screech that indicates a penetration, along with the sound byte. Typically HE does not ever penetrate, but it does when the shell size significantly defeats the armor it faces. This happens most often with BB guns against DDs (they are armorless, so HE pens them quite heavily). The Yamato's shells could have been ignoring the Nagato's deck armor because it was too thin, getting penetrations and causing that hilarious amount of damage. The Sims could have pooped out a smoke cloud and chilled in it, blasting the Yamato with an endless stream of HE for secondary kills and the chance of fire. Fire damage is pretty brutal to a ship like the Yamato, due to its extremely high health pool. Basically, the Sims could have bagged that Yamato with half of the force that was present, but hosed up royally. What do you expect from a Sims player, though? Most Sims/Atlanta/Atago owners are woefully inexperienced in actually playing the boat, after all. I did enjoy the Pensacola getting citadeled by a secondary, though, very amusing. Basically pensacola.jpg right there. nessin posted:His very frist strike against the Nagato is for 5 hits, with HE, that does 20974 damage. The second salvo was stupid insane too, but nothing like that first one.
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# ? Aug 18, 2015 03:04 |
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You can citadel hit a Myogi with relatively small caliber HE, I've definitely done it with St. Louis and I think with some Japanese destroyer. I don't know where you hit to do that, but it seems more than a fluke.UV_Catastrophe posted:The Clear Sky description says you've got to shoot down at least 30 planes by 'setting aircraft as a priority target for AA'. So, I'm guessing that means you only get it if you diligently ctrl+click every plane you shoot down.
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# ? Aug 18, 2015 03:20 |
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UV_Catastrophe posted:The Clear Sky description says you've got to shoot down at least 30 planes by 'setting aircraft as a priority target for AA'. So, I'm guessing that means you only get it if you diligently ctrl+click every plane you shoot down.
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# ? Aug 18, 2015 03:22 |
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I finally get my internet working after all weekend of it being hosed and no one is online. Where is everyone? I'm lonely. EDIT: ^^ Ya I almost always crtl click squadrons. Oh and for those not aware you can do the same thing for ships to prioritize your secondaries on certain ships, namely destroyers.
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# ? Aug 18, 2015 03:28 |
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So, what constitutes decent damage/exp in a tier 5 DD? After about 30 battles, I'm sitting at 22,400 average damage and 922 average xp per game, with a 25% win rate. I'm not sure if I'm just very unlucky or if I've caught some kind of pubbie cancer that is making me bad at botes. Insert name here posted:Nah you don't have to ctrl+click to get Clear Sky. DurosKlav got it in one: only one person can get Clear Sky per match for some reason. First to 30 gets the award and everyone else eats poo poo. Ah okay, that makes more sense (besides "first to 30" being a weirdly arbitrary metric).
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# ? Aug 18, 2015 03:33 |
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wdarkk posted:Could the Yamato have citadeled the Nagato from the front? Yamato's AP at that distance can go through a Nagato's belt and barbettes to core the magazine on a straight shot, let alone punch through the bulkhead behind the bow section.
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# ? Aug 18, 2015 03:40 |
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The Yamato in that video was shooting AP, not HE. The clip was made from a replay, and sometimes they do not show a change in ammo. If you watch carefully, he does not start getting fire badges until the secondaries open up. If he was shooting HE, there would be more badges from main gun salvos. Only one fire happens around the time of a salvo landing, the final one on the Nagato, and that was probably from secondaries. Replays also do not show if/who he was focusing secondaries on with CTRL-click.
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# ? Aug 18, 2015 04:22 |
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Magni posted:Yamato's AP at that distance can go through a Nagato's belt and barbettes to core the magazine on a straight shot, let alone punch through the bulkhead behind the bow section. I miss old AP, because I killed 4 Yamatos (not in the same match) with AP in my Nagato, due to it not dealing 0 damage if it bounced/fractured. A lot of Yamato drivers are hilariously bad and rely on the retard strength of tier X to carry their drooling rear end through a match.
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# ? Aug 18, 2015 04:22 |
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Hazdoc posted:Depending on shell caliber, HE shells CAN penetrate armor. Its possible the Yamato's HE shells were crashing through the deck of the Nagato, and penning. This would prompt the metallic screech that indicates a penetration, along with the sound byte. Typically HE does not ever penetrate, but it does when the shell size significantly defeats the armor it faces. This happens most often with BB guns against DDs (they are armorless, so HE pens them quite heavily). The Yamato's shells could have been ignoring the Nagato's deck armor because it was too thin, getting penetrations and causing that hilarious amount of damage. It's not that they can, they have to in order to deal damage. You deal no damage with HE if you hit a BB main belt with it (only splash damage to modules). You definitely can get citadel hits with HE and the Langley is easiest to show this. That said you would very rarely get a citadel hit through the front of a ship, and not very often through the deck, because the HE fuse is triggered by any part of the ship and the timer is really really short (so that it never overpenetrates). If it's possible to get HE citadels on a Myogi then there must be part of its citadel somewhere that is right up against the outside of the ship. All that said, this: grrarg posted:The Yamato in that video was shooting AP, not HE. The clip was made from a replay, and sometimes they do not show a change in ammo. If you watch carefully, he does not start getting fire badges until the secondaries open up. If he was shooting HE, there would be more badges from main gun salvos. Only one fire happens around the time of a salvo landing, the final one on the Nagato, and that was probably from secondaries. makes a lot of sense. e: I don't mean to bore people by going on and on about this stuff, but WG are being pretty bad about explaining what is going on in their game and I don't like not understanding things. Scikar fucked around with this message at 04:37 on Aug 18, 2015 |
# ? Aug 18, 2015 04:35 |
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https://www.youtube.com/watch?v=sen8Tn8CBA4 This a completely accurate representation of Battleship dispersion when it comes to gunners. Nothing else can explain some of the combos I see. I fire one turret of 3 guns, 1 and 2 fly off hard left and stick together and 3 flies off far right. DurosKlav fucked around with this message at 05:02 on Aug 18, 2015 |
# ? Aug 18, 2015 04:47 |
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DurosKlav posted:This a completely accurate representation of Battleship dispersion when it comes to gunners. The next video was Gene Wilder who said: "I also make my wife laugh once or twice in the house, but nothing special." So that works too.
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# ? Aug 18, 2015 05:03 |
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Meanwhile cruisers are the sniper in any WWII movie except they're firing balls of fire. Its really sapping my will to play. I just had one where a guy beached himself 6km away just as I fired and my shots landed everywhere but on his hull. Just had one cruiser fire at me from 16.5km or so out and land pretty much his entire salvo and doing 5000 damage and lighting me up. Meanwhile I fire and while I have the lead perfect the dispersion makes the shots land all over the place. Only one hits him and does what I assume is over pen damage which is miniscule. Now I have to wait 30 seconds to shoot at him meanwhile before my shots have even finished covering the distance he's about loaded and ready to fire another 2-5k guaranteed damage salvo. Would like to see BB dispersion above 15km lowered a tiny bit and Cruiser dispersion above 15km raised. It doesnt have to be something ridiculous like 10%, 5% would be nice. Land 6/9 shells do 3.5k to Atago, same Atago lands 2 does 3k. DurosKlav fucked around with this message at 05:44 on Aug 18, 2015 |
# ? Aug 18, 2015 05:15 |
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UV_Catastrophe posted:So, what constitutes decent damage/exp in a tier 5 DD? I'm averaging 1778XP, a 69% Winrate and 59k damage in my Minekaze. I'm not sure how often the profile webpage updates though, because it says I've only played 16 games in it, and I've definitely played more than that. E: It also says I've never capped a base, so not sure how accurate it is.
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# ? Aug 18, 2015 05:31 |
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UV_Catastrophe posted:So, what constitutes decent damage/exp in a tier 5 DD? 20,000 is really low. I can't help you, I only really played before this HE nonsense.
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# ? Aug 18, 2015 05:43 |
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So I gave the Montana another go, and I am alittle sad to say, that playing it as a mid- long range sniper works.... I feel... dirty.
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# ? Aug 18, 2015 06:54 |
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UV_Catastrophe posted:So, what constitutes decent damage/exp in a tier 5 DD?
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# ? Aug 18, 2015 06:57 |
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The Fuso is such a beautiful ship. The Mahan is great when it works. The Fubuki is godlike. Why is this game so good? Somebody help me. I'm trapped. Trapped in the boats.
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# ? Aug 18, 2015 08:05 |
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# ? May 30, 2024 09:59 |
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Slim Jim Pickens posted:20,000 is really low. If hes playing dd hunting in a nicholas that's over two minekazes killed per match! Actually that has to be what's happening since i have much higher average damage in my minkaze but slightly less average exp (unless premium/first win influences those stats)
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# ? Aug 18, 2015 08:16 |