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Discendo Vox posted:how much hp do snipers have? I think I saw a sniper with HP around the range of 120-160. Can't be sure. I can't think of a good build for One Down. The only build I've had minor success with is a dodgy shotgun muscle suit build. That or use an ICTV with Frenzy Aced, Berserker Aced, Silencer Skills, and LMG skills. Doesn't leave me much room for much else.
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# ? Oct 8, 2016 02:30 |
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# ? Jun 3, 2024 19:46 |
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Geight posted:Mayhem seems like it will be a fun challenge once they smooth out the enemy HP bugs. I actually don't particularly mind the idea of tasers and cloakers being that tanky, but having normal cops shrug off headshots feels bad. I entirely agree. I think both the new difficulties will be great once the HP thing is handed. The issue right now is that the HP invalidates a ton of weapons because you need half a magazine to the head just to take out a normal cop.
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# ? Oct 8, 2016 02:32 |
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TopHatGenius posted:I think I saw a sniper with HP around the range of 120-160. Can't be sure. Won't work... I was using that with an Anarchist ICTV Frenzy build and under certain circumstances, the typical bullet takes 220 according to Steam Forums. Basically, if you can't go into hiding for 5 minutes after getting shot once, you are done. I just ran said build on One Down on Mall Crashers, found a good defensible spot and got downed as I got tazed by one tazer. Counted 3 to 4 bullets before I was out.
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# ? Oct 8, 2016 02:33 |
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Discendo Vox posted:how much hp do snipers have? That could be interesting.
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# ? Oct 8, 2016 02:34 |
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It's not an inherently bad concept but generally speaking third-person cover shooters tend to be a bit less free and fast in terms of their movement than Payday 2 currently is, where with a dodge build and the movement speed skills you can really fly. I kind of like the diversity Payday 2 has currently with "walking tank" and "paper mache doomguy" both being options.
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# ? Oct 8, 2016 02:37 |
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Malek posted:Won't work... I was using that with an Anarchist ICTV Frenzy build and under certain circumstances, the typical bullet takes 220 according to Steam Forums. Basically, if you can't go into hiding for 5 minutes after getting shot once, you are done. Guess I'm sticking with the dodge build for now. Tasers have never been more terrifying!
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# ? Oct 8, 2016 02:40 |
Anonymous Robot posted:That could be interesting. It's mostly that they are asking for a completely different game. There are also folks complaining that the game isn't fully rendering the body and cover and performing realtime likelihood calculations for cover and full body for enemy fire.
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# ? Oct 8, 2016 02:44 |
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Those people don't want a payday 2 (or 3) experience, they want arma. Payday is not a cover based shooter. Jesus. loving spergs.
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# ? Oct 8, 2016 02:49 |
I just soloed Boiling Point and Big Bank on Mayhem. NuTans are a little tanky, but the whole experience was very manageable. If you've been using 40-damage assault rifles, then yeah, you're going to have a lovely time. But 40-damage assault rifles have been suboptimal for a while now, so if you're just getting the memo on that... Sorry? My overall impression was that Mayhem is basically Overkill damage with DW health. Probably not exactly, but that's how it felt. If that's more or less the story, then it's a nice place to gear-check. If you're not killing cops quickly, it's because there's something wrong with your build. No comments on higher difficulties yet.
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# ? Oct 8, 2016 03:00 |
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Sounds like the original DW update alright. Well, time to stay away from this game until they make it actually playable for people who want computer games rather than masochism again.
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# ? Oct 8, 2016 03:01 |
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So did they gently caress with health on all difficulty levels or are just Mayhem and above janky right now? Asking because I'm a baby that pretty much just plays overkill.
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# ? Oct 8, 2016 03:02 |
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In three tries we haven't made it past the first turn on Hoxton Breakout One Down.
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# ? Oct 8, 2016 03:03 |
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Wastrel_ posted:Sounds like the original DW update alright. Well, time to stay away from this game until they make it actually playable for people who want computer games rather than masochism again. Class Warcraft posted:So did they gently caress with health on all difficulty levels or are just Mayhem and above janky right now? I played almost exclusively on Overkill tonight because Mayhem was a bit too crunchy with my just-infamied rear end, and if you were an Overkill player before the update you can continue playing Overkill without issue. Bulldozers are somewhat more threatening now due to their increased mobility, but will most of the time just use that to run up punch you. There's really no need to stop playing if Overkill is/was the difficulty level that you enjoyed.
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# ? Oct 8, 2016 03:05 |
Class Warcraft posted:So did they gently caress with health on all difficulty levels or are just Mayhem and above janky right now? I just ran my usual build on a DW Jewelry Store to test this. Things felt more or less the same as they did prior to the patch. I can't be sure, but I think NuTans might have less health on DW than on Mayhem? Could be wrong, I wasn't paying that much attention. I'm pretty sure that Mayhem and DW should still be entirely manageable at this point. The heists where low-tier enemies (Bikers, etc.) appear are probably annoying since those enemies now have hosed up health scaling, but whatever. They're limited in number.
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# ? Oct 8, 2016 03:07 |
Current community proposed name for dozers on OD is "can openers". edit: Seven's getting into it with people in the feedback thread. Enemy intimidation is apparently completely broken for reasons that aren't clear. Discendo Vox fucked around with this message at 03:12 on Oct 8, 2016 |
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# ? Oct 8, 2016 03:09 |
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I thought that I was intimidating cops especially easily tonight, considering that I had absolutely no skills related to increasing the power of my shouts. Do you think it's naive to hope for some of these bugs to get ironed out during the free content fest, or should we just accept this brief period of weirdness and expect a polish pass afterwards?
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# ? Oct 8, 2016 03:14 |
More words: I don't think Jules is wrong in advising people to look at more damage-buffing skills if they're having problems. The issue is that build variety gets severely compressed when we have to prioritize those skills, and whole bunch of weapons become worthless. To optimize my damage and survivability, I run an Anarchist/Dodge build with Berserker and Frenzy. And I take shotguns and the associated skills. Getting all of that going leaves me with 22 points. That means I can fit a deployable in, and then I'm done. If you want to run Inspire, then you have to compress even more. I'm having a hard time imagining moving away from Berserker/Frenzy, since giving those skills up means giving up a huge amount of damage and durability. They also consume a huge chunk of points, though, and limit Perk Deck options.
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# ? Oct 8, 2016 03:16 |
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So do we know for sure if enemy HP values are being increased beyond what was intended?
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# ? Oct 8, 2016 03:31 |
Geight posted:So do we know for sure if enemy HP values are being increased beyond what was intended? I doubt that they are, given Jules' presence in discussions. It's just a question of whether Overkill's vision is appropriate.
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# ? Oct 8, 2016 03:39 |
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I have an easy and fun way to fix One Down: Turn it into Dante Must Die Mode where cop damage multipliers are given to both players and pigs. That way its a challenge and not a blender to stick your dick in, but with Borderlands style extra health.
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# ? Oct 8, 2016 03:40 |
Geight posted:So do we know for sure if enemy HP values are being increased beyond what was intended? Yes, Jules has confirmed that it is, for some of the lower tier enemies in particular. Geight posted:Do you think it's naive to hope for some of these bugs to get ironed out during the free content fest, or should we just accept this brief period of weirdness and expect a polish pass afterwards? They're trying to fix it immediately tomorrow (they've been crunching to get things ready and are crashing tonight)- otherwise the other content being released won't work. They're trying to desperately triage bugs in the reporting forum.
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# ? Oct 8, 2016 03:44 |
I guess I'm going to try streaming some stuff. Come watch us die trying One Down.[/url] Or don't. Or tell me it's poo poo and broken. E: Never mind. My Internet sucks. LuciferMorningstar fucked around with this message at 04:37 on Oct 8, 2016 |
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# ? Oct 8, 2016 03:46 |
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LuciferMorningstar posted:More words: I feel like this would work well for the very high difficulties. It's a little annoying to get pigeonholed into things like that at the same time. Maybe some skills could get re-worked to make give more variety.
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# ? Oct 8, 2016 03:54 |
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How is mod support so far? Everything broken? Some things broken? Goon mod?
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# ? Oct 8, 2016 03:57 |
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During periods where the game gets significant updates every day I think it's best practice to disable your mods. Also RIP to the cool pubbies I had teamed up with for a Mayhem Slaughterhouse, they were carrying my useless rear end until my game decided that victory would be too sweet and it just straight-up crashed.
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# ? Oct 8, 2016 04:07 |
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MSPaint hud still works
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# ? Oct 8, 2016 04:07 |
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It feels really weird to just be pumping headshots into a shield with my Lebensauger instead of just deleting every non-dozer I see with a single click. Not necessarily bad, mind you. But it's weird.
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# ? Oct 8, 2016 04:10 |
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spit on my clit posted:MSPaint hud still works The only mod that matters.
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# ? Oct 8, 2016 04:10 |
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TopHatGenius posted:The only mod that matters. there's also the mod that maps Jackets old face onto everyones faces
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# ? Oct 8, 2016 04:28 |
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Geight posted:I played almost exclusively on Overkill tonight because Mayhem was a bit too crunchy with my just-infamied rear end, and if you were an Overkill player before the update you can continue playing Overkill without issue. Bulldozers are somewhat more threatening now due to their increased mobility, but will most of the time just use that to run up punch you. There's really no need to stop playing if Overkill is/was the difficulty level that you enjoyed. If it's true that a cop does 220 damage per shot on the highest difficulty now, that's exactly like when the DW update hit and the ICTV became as useful as wet tissue paper. That's nonsensical, because it doesn't give players a fair chance at actually winning the game. If you wear an ICTV you are going to get hit, and multiple times at that given the number of enemies. So there has to be a mechanic to actually allow you to shoot back, do objectives and complete the heist rather than being downed repeatedly. One way is a proper cover mechanic, but as discussed that doesn't exist in this game and probably never will. Another is to actually make the ICTV serve its purpose on all difficulties, which is to tank enemy damage - perhaps by making damage dealt a proportion of armour, rather than a flat number. I've played (old) DW plenty of times, and yes it did get a bit too easy, but heavily pumping up enemy numbers and stats is a stupid way to make things more challenging. Not to mention that from the sound of it, the weapon rebalance has been essentially nullified. One Down could even be one down allowed on the previous iteration of DW, and that would have added significant difficulty without being too unfair.
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# ? Oct 8, 2016 04:28 |
Boiling Point One-Down is bugged (it's too easy)
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# ? Oct 8, 2016 04:46 |
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report wherein I hosted: Did Biker Heist after I bought it (It's about two bucks). Almost had a TPK on Mayhem not long after we got tools, but did the Restart option thing. Then my game crash. Hotfix tomorrow, yeah? Or just don't play Mayhem?
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# ? Oct 8, 2016 04:54 |
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quote:Oh, and Bulldozers have started running and can't be stunned. Welp. Looks like someone should bring out the RPG for higher difficulties now.
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# ? Oct 8, 2016 05:10 |
Snipers are now carrying sniper rifles ...At least, I think that's what they are. Magni posted:Welp. Looks like someone should bring out the RPG for higher difficulties now. There's an RPG damage clamp on the top difficulties, apparently. Discendo Vox fucked around with this message at 05:23 on Oct 8, 2016 |
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# ? Oct 8, 2016 05:20 |
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One down, I don't know how many more to go. Protip: don't even focus on killing poo poo on day 1, just run.
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# ? Oct 8, 2016 05:49 |
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LuciferMorningstar posted:I just ran my usual build on a DW Jewelry Store to test this. Things felt more or less the same as they did prior to the patch. I can't be sure, but I think NuTans might have less health on DW than on Mayhem? Could be wrong, I wasn't paying that much attention. dw is not anything like it was before the patch, tans have 960 health just like on mayhem and possible on od? everything had a massive health buff and the difficulty is not comparable. you can get to adequate cop killing power if every single build you have uses berserker and frenzy i guess. or lmgs to just power through the bullet sponges but its very bad currently
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# ? Oct 8, 2016 05:58 |
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Wastrel_ posted:If it's true that a cop does 220 damage per shot on the highest difficulty now, that's exactly like when the DW update hit and the ICTV became as useful as wet tissue paper. That's nonsensical, because it doesn't give players a fair chance at actually winning the game. If you wear an ICTV you are going to get hit, and multiple times at that given the number of enemies. So there has to be a mechanic to actually allow you to shoot back, do objectives and complete the heist rather than being downed repeatedly. One way is a proper cover mechanic, but as discussed that doesn't exist in this game and probably never will. Another is to actually make the ICTV serve its purpose on all difficulties, which is to tank enemy damage - perhaps by making damage dealt a proportion of armour, rather than a flat number. Hey I appreciate that you took the time to write this but it doesn't seem relevant to the thing I wrote that you quoted. All I'm saying is that if you were someone who liked to play Overkill, you can continue playing Overkill difficulty without any major issues after today's difficulty update. Geight fucked around with this message at 06:14 on Oct 8, 2016 |
# ? Oct 8, 2016 06:12 |
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Do these staggered events usually have daily patches? Cause i might have to pause this if it'll copy/diffpatch rewrite the same 30GB file for hours every single day.
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# ? Oct 8, 2016 06:15 |
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RoadCrewWorker posted:Do these staggered events usually have daily patches? Cause i might have to pause this if it'll copy/diffpatch rewrite the same 30GB file for hours every single day. They do, and it's totally going to do that.
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# ? Oct 8, 2016 06:18 |
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# ? Jun 3, 2024 19:46 |
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Discendo Vox posted:Snipers are now carrying sniper rifles YES! They're carrying the Rattlesnake with what appears to be the Tactical Aluminum Body. This is such a small aesthetic thing but I geeked out hardcore when I saw that they stopped using CAR-4s. TopHatGenius fucked around with this message at 06:43 on Oct 8, 2016 |
# ? Oct 8, 2016 06:39 |