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H13 posted:I too am struggling after the prison break. Mostly because I'm not getting any decent mechs in the missions afterwards . I'm running the stock mechs at this point (Blackjack, Shadow, Centurion, Vindicator) and I keep coming across bloody Cicadas, Shadows and Vindicators. In my first mission outside the tutorial I got a Jenner and in the next one I got another Shadowhawk. GET ON MY (luck) LEVEL.
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# ? May 6, 2018 04:35 |
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# ? May 28, 2024 17:49 |
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Martha Stewart Undying posted:In my first mission outside the tutorial I got a Jenner and in the next one I got another Shadowhawk. GET ON MY (luck) LEVEL. Clearly I am the most skilled at luck. On a side note: Highlanders are amazing and you can do anything with them.
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# ? May 6, 2018 04:41 |
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Some random advices: -Don't hoard morale, vigilance is more useful than targeted shot. -Put max front armor on torso and arms, legs can have a bit less, back should have more than 25 armor. Even the sniper should have max armor. -Have two mechs dedicated to tanking shots, with bullwarks pilots. Empty arms, like the left one on the centurion, should be facing the opposition. -If you are about to fall brace! The AI will focus fire mechs who fell viciously. -It's okay to have bad heat efficiency, you don't have to shoot every turn. -Flank mechs who have lost an arm, damage is redirected to center torso. -SRM and LRM are good. -Kill the spotter right now! -Get 4 guts on all your pilots ASAP.
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# ? May 6, 2018 04:45 |
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cugel posted:-Don't hoard morale, vigilance is more useful than targeted shot. This is true until you get bulwark on your pilots. Bulwark is like a free vigilance if you stand still and shoot. So with bulwark on the majority of your pilots you can spend most of your morale on targeted shots. Everything else you said is correct.
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# ? May 6, 2018 04:49 |
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Dramicus posted:This is true until you get bulwark on your pilots. Bulwark is like a free vigilance if you stand still and shoot. So with bulwark on the majority of your pilots you can spend most of your morale on targeted shots. Everything else you said is correct. I use it for agressive flanking with jump jets, works fine for me. Evasion, entrenched and a boost on turn order.
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# ? May 6, 2018 04:54 |
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H13 posted:I too am struggling after the prison break. Mostly because I'm not getting any decent mechs in the missions afterwards . I'm running the stock mechs at this point (Blackjack, Shadow, Centurion, Vindicator) and I keep coming across bloody Cicadas, Shadows and Vindicators. That's weird, I haven't seen a single Cicada in my game so far. I headcapped a Kintaro with an AC-10+ shot, but I had the salvage slider all the way down.
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# ? May 6, 2018 04:55 |
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cugel posted:I use it for agressive flanking with jump jets, works fine for me. Evasion, entrenched and a boost on turn order. You could use normal bracing for the same effect minus the initiative boost. I generally use vigilance for when I want to advance while shooting. You can jump, hit vigilance and then shoot for an even more aggressive advance.
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# ? May 6, 2018 04:58 |
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Dramicus posted:You can jump, hit vigilance and then shoot for an even more aggressive advance. That is what I was trying to say...
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# ? May 6, 2018 05:02 |
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cugel posted:That is what I was trying to say... You never said anything about shooting.
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# ? May 6, 2018 05:08 |
cugel posted:I use it for agressive flanking with jump jets, works fine for me. Evasion, entrenched and a boost on turn order. Vigilance + Master Tactician on my Grasshopper. It's disgusting.
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# ? May 6, 2018 05:09 |
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Why does it bug me so much that the mechs seem to be 33% larger than they need to be based on size comparisons to tanks and props?!
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# ? May 6, 2018 05:12 |
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Sandweed posted:I have an amazing mechwarrior now with a Russian accent, very pessimistic all the time. Stomping around in an Orion and one arm gets stripped of armor. if she's a lady i think i got that voice set
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# ? May 6, 2018 05:13 |
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H13 posted:I too am struggling after the prison break. Mostly because I'm not getting any decent mechs in the missions afterwards . I'm running the stock mechs at this point (Blackjack, Shadow, Centurion, Vindicator) and I keep coming across bloody Cicadas, Shadows and Vindicators. To be fair Shadowhawks (and the patented Centurion Lurmboat) are Quite Good.
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# ? May 6, 2018 05:15 |
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Dramicus posted:Clearly I am the most skilled at luck. Ya im currently just running 3 highlanders and a lrmboat stalker hunting atlases. I just keep getting highlanders though, i have like 8 now.
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# ? May 6, 2018 05:18 |
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Unormal posted:Ya im currently just running 3 highlanders and a lrmboat stalker hunting atlases. I just keep getting highlanders though, i have like 8 now. That's exactly how I started capturing everything. I make sure all 4 mechs have at least 1 ++Stab lrm15 or 20, and have a stalker with 2 or 4 ++stab lrm 15s (depending on the mission). It's actually really easy to capture fully armored assaults that way because you just use multi-target and lrm them each turn while cleaning up the rest of the enemies. By the time you are done, the atlas or king crab or whatever will usually be incapacitated after 5 or so rounds.
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# ? May 6, 2018 05:29 |
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Apparently the mech I needed was a Centurion with 3 SRM6 pods, flamer, and a laser to plod up and topple everything. I waited a few weeks redoing my builds and the missions turned over. They're actually manageable now. I think the 10 mech mega gangbangs were some sort of bug.
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# ? May 6, 2018 05:46 |
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Speaking of interesting start locations.
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# ? May 6, 2018 06:05 |
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Another reason not to skimp on jump jets
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# ? May 6, 2018 06:07 |
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Dramicus posted:Speaking of interesting start locations. Watch that first step, it's a humdinger.
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# ? May 6, 2018 06:09 |
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Cobbsprite posted:Watch that first step, it's a humdinger. actually the humdinger (HMD-1GR) was not introduced until 3068,
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# ? May 6, 2018 06:25 |
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winterwerefox posted:Why does it bug me so much that the mechs seem to be 33% larger than they need to be based on size comparisons to tanks and props?! Because you're right. There is a mechscale variable set to 1.25 in the .jsons somewhere. I figure it's to make them easier to see when way zoomed out. I want to change it, but feel like map features were designed with the current size in mind.
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# ? May 6, 2018 06:34 |
Week 181 and Panzyr is secure! The Restoration marches on.......slowly.
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# ? May 6, 2018 06:38 |
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The scale seems decent in the mechbay, but that could very well be different than the actual combat maps.Amechwarrior posted:Because you're right. There is a mechscale variable set to 1.25 in the .jsons somewhere. I figure it's to make them easier to see when way zoomed out. I want to change it, but feel like map features were designed with the current size in mind. Can you scale up the vehicles instead?
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# ? May 6, 2018 06:40 |
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It's still super weird that a tank that weighs as much as an Awesome is about the size of an Orion's foot. And the tank is the one that's actually scaled realistically because mechs are just insanely, absurdly huge relative to their mass, like they were made of cotton candy and dreams
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# ? May 6, 2018 06:54 |
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Isn't the technobabble explanation that mechs can be effective because the tech that makes them durable and whatnot has minimal dimension requirements such that a tank cannot benefit (as much) from the technological advances without bloating up its size?
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# ? May 6, 2018 07:02 |
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Argas posted:Isn't the technobabble explanation that mechs can be effective because the tech that makes them durable and whatnot has minimal dimension requirements such that a tank cannot benefit (as much) from the technological advances without bloating up its size? It's kinda how IRL composite armor means modern tanks weigh the same or less than ww2 tanks, but are physically much larger, faster, better protected, and with more firepower.
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# ? May 6, 2018 07:08 |
I really hope some patches can improve upon the UI in general just getting dog goddamn slow sometimes. Yes, I clean out my saves and sell lots of extra items.
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# ? May 6, 2018 07:10 |
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Wait, is Eject and Withdraw different things. Can you Eject a single Pilot and keep going with the other 3? Motherfuckers.
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# ? May 6, 2018 07:35 |
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Is there any assault mech in this game that has four ballistic slots. I kinda want a 4 AC/5 monster
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# ? May 6, 2018 07:38 |
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Arrath posted:I really hope some patches can improve upon the UI in general just getting dog goddamn slow sometimes. Yeah I close and restart the game every few missions and delete all the manual saves my compulsive saving generate because otherwise the load times and the poor responsiveness of the UI just get unbearable. Also, I was pretty excited to complete a Kintaro and a Griffin and it turns out they have the exact same free tonnage for extra weapons and armor as Shadow Hawks, barely even worth refitting them into good builds since I already had two variants of the SHawk, a Hunchback and two Centurions available, so I already had pretty much any combination of weapon mounts I could want, plus the Hunchback and Centurion have more total tonnage available for customization than those other mechs I mentioned (most meds in the 50-55 ton range seem to have 28 tons to work with, Hunch and Centurion have 31.5) I basically crushed every mission before Smithon with my PC and Glitch in Medium Laser/SRM boats with maxed armor (had a couple different ones depending on which were in the shop at the time), Behemoth in an LRM Centurion and Dekker in a light, Firestarter or PPC Panther depending on the weather, mostly. For a long time that PPC was my biggest individual punch, everyone else just sandpapered enemies to death with lasers and rockets. Autocannons or large lasers? They're all so heavy
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# ? May 6, 2018 07:38 |
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Rookersh posted:Wait, is Eject and Withdraw different things. Yep. Eject basically saves your pilot and deletes the head from your mech. The mech is untargetable and will be picked up at the end of the mission and can be repaired. It's another one of those things where you gotta know how far you can push things before things blow up in your face like Heat.
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# ? May 6, 2018 07:43 |
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Anything in the head is destroyed though. RIP my sweet turntable command console +3 morale each turn
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# ? May 6, 2018 07:48 |
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Synthbuttrange posted:Anything in the head is destroyed though. RIP my sweet turntable command console +3 morale each turn who caaaaares. 90% of my issue with srm/lrms hitting the head was I couldn't do poo poo about it. I either had to take it or lose the mission. it felt arbitrary and lovely because I would know my other 3 warriors could finish up just fine so I didn't want to withdraw, but I also knew the AI would chase my injured guy to the end of the map and eventually LRM him to death with a third head hit. now that I know I can just say gently caress y'all and punch deck AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH who the gently caress cares about 1% head hits now, just get some guts and gently caress it. i'm so angry.
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# ? May 6, 2018 07:53 |
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I had to eject once to save 2 SRM6+++ and 1 SRM4++ from an armless wolverine in the story mission Served Cold and it was good. I have also withdrawn once, but I can't remember why, it must have been a real shitshow.
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# ? May 6, 2018 07:58 |
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After hunting assaults all this time, I got a free Highlander at the SLDF mission. I had no idea that was coming. The very next mission was just 3 skulls but man was it a doozy. Kill a lance of Black Knight, Tbolt, Quickdraw and Jaegermech. After 1 round reinforcements arrive in firing range: Banshee, Highlander, Tbolt, Quickdraw. Thankfully I'd taken 3/14 salvage so knowing how crappy the Banshee is, I played 'knock me down' with the Black Knight until the pilot was mush. Now to collect some appropriately nifty +++ energy weapons to fit it with.
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# ? May 6, 2018 08:02 |
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Yeah that big mech is a real nice one. Runs super cool all the time and keeps making GBS threads out death. I tinkered with it a bit and added more support weapons, swapped the lrm for more srms and it still runs like an ice cube.
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# ? May 6, 2018 08:04 |
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Ratzap posted:Thankfully I'd taken 3/14 salvage so knowing how crappy the Banshee is, I played 'knock me down' with the Black Knight until the pilot was mush. It's a shame we can't reduce engine size in this game. The Banshee and certain other mechs are really crippled by how much tonnage they dedicate to speed that really doesn't help them much especially since melee doesn't let you take advantage of evasion or bulwark.
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# ? May 6, 2018 08:13 |
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Amechwarrior posted:Because you're right. There is a mechscale variable set to 1.25 in the .jsons somewhere. I figure it's to make them easier to see when way zoomed out. I want to change it, but feel like map features were designed with the current size in mind. Yes, it is in CombatGameConstants.json as "test_mechscalewhatever=1.25" and I am 100% sure they are scaled up so as to be more visible on the battle map since the colors are usually awfully washed out or the contrast is too low or something and it makes the mechs kind of blend into the background. I don't see a spot to scale the vehicles up to scale or I'd recommend doing that instead.
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# ? May 6, 2018 08:13 |
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Dramicus posted:It's a shame we can't reduce engine size in this game. The Banshee and certain other mechs are really crippled by how much tonnage they dedicate to speed that really doesn't help them much especially since melee doesn't let you take advantage of evasion or bulwark. I'm glad they stuck with "mechs are built around the engine and replacing it is basically the same thing as just making a new mech entirely" because tonnage devoted to engine makes a huge difference in making mechs unique.
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# ? May 6, 2018 08:21 |
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# ? May 28, 2024 17:49 |
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Disco Battlemaster is a go. 7 M Lasers, 2 S Lasers, and an SRM6+++ because I can. And all the heat sinks I can find. ...you know, I should have checked its move speed before I did that. We'll see how well it waddles.
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# ? May 6, 2018 08:25 |