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Finster Dexter posted:I *really* like BB-8, but I do like Chopper just a little bit more, if for no other reason than he's a great example to give RPG players when they scoff at playing a droid character. Well, it''s arguable. Debris is probably more forgiving to fly over, since it doesn't stop you shooting, is less likely to damage you, and gives you stress which many pilots have some capacity to deal with or get some benefit from. But. It does exactly the same for your opponent, too.
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# ? Jan 7, 2016 18:25 |
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# ? Jun 5, 2024 07:37 |
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I tend to prefer debris with swarms because you don't care about stress as much and you can keep your guys in formation and still fire.
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# ? Jan 7, 2016 18:28 |
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Tekopo posted:I tend to prefer debris with swarms because you don't care about stress as much and you can keep your guys in formation and still fire. I prefer rocks because i'm better at handling them than my opponents.
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# ? Jan 7, 2016 18:32 |
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Yeah, I only take debris if I'm running Dash, as if I'm not and there's a super dash, well 3 rocks are better than none.
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# ? Jan 7, 2016 18:58 |
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I'm probably bringing 2 big debris and a tiny rock to my first tournament running Chiraneau and Whisper, but that's mostly because I still lack a lot of experience and I want to be forgiving to myself.
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# ? Jan 7, 2016 19:04 |
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hoiyes posted:Yeah, I only take debris if I'm running Dash, as if I'm not and there's a super dash, well 3 rocks are better than none. But Dash ignores roids, too, right?
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# ? Jan 7, 2016 19:08 |
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I normally just run rocks but if I'm running a swarms, I can't control the placing of my opponent's rocks and creating deadzones were you can't fly in formation can be crippling. 2 or 3 squadron lists shouldn't require the use of debris fields unless you have dash. Edit: dash doesn't ignore them in the combat phase, so if he lands on them and doesn't boost/roll he can't shoot
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# ? Jan 7, 2016 19:09 |
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Finster Dexter posted:But Dash ignores roids, too, right? If he lands on top of them they prevent him from shooting. He ignores everything else.
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# ? Jan 7, 2016 19:09 |
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On another note, the French forums have spoiled Tel Trevura's ability: https://community.fantasyflightgames.com/topic/198130-new-g-1a-pilot-spoiled-4-lom/page-2#entry1976893 The first time you are supposed to be destroyed, cancel all remaining damages, discard all your damage cards and assign 4 facedown damage card instead. Given that Punishing One has 5 hull, that could potentially save a huge amount of damage, especially if you take a lot of crits with the last hit.
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# ? Jan 7, 2016 19:11 |
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Huh. So it's like +1HP, except way better. It also doubles the value of Hull Upgrade which is... maybe enough to make that card okay?
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# ? Jan 7, 2016 19:14 |
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admanb posted:Huh. So it's like +1HP, except way better. Yeah I think it would be worth it here.
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# ? Jan 7, 2016 19:16 |
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Yeah, that's the takehome from the discussion. 4-LOM has a lot of options to be super-trolly about getting stress and then throwing it at someone.
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# ? Jan 7, 2016 19:17 |
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Does it say when he chucks the stress? Thats the important part.
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# ? Jan 7, 2016 19:21 |
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Hencoe posted:Does it say when he chucks the stress? Thats the important part. At some point during the end phase, but exactly when is obscured by the ship in the picture D:
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# ? Jan 7, 2016 19:22 |
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Holy balls, found a StarViper at the local Barnes and Noble. Considering that I haven't seen these online except for the inflated "other sellers" on amazon, I consider this a minor victory in my continuing campaign to spend all my dollars on plastic spaceships. Also, when did B&N get all nerdy. They easily had better RPG and X-wing stock than any of the game or hobby stores in town.
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# ? Jan 7, 2016 20:09 |
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Finster Dexter posted:
That's because nobody knows they sell them. Also a good place to look for sales around the holidays.
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# ? Jan 7, 2016 20:14 |
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Now that they're printing a pretty elegant ordnance buff, what do you think they could do to gently buff mid-PS pilots out of their sad slump in the middle of the cost-vs-effect curve? That being, I guess, the next long-standing issue.
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# ? Jan 7, 2016 20:24 |
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General Battuta posted:Now that they're printing a pretty elegant ordnance buff, what do you think they could do to gently buff mid-PS pilots out of their sad slump in the middle of the cost-vs-effect curve? Crack Shot?
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# ? Jan 7, 2016 20:39 |
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Yeah, other than giving out more generic ships with EPT slots, there's not much to be done for most of those ships unfortunately. Generally the cheapest swarm ships only barely have enough risk HP/firepower to deal with aces and large ships. Cut down the numbers by a ship, and its becomes very tricky. It works with things like Black Squadrons with Crack Shot because they are still so cheap, but it's tougher the more expensive they become. For instance, BBBBZ is pretty scary to see for most any list. But bumping that up to the PS4 versions brings you down to either BBBB or BBBZ with a few upgrades, and neither of those is nearly as scary. They might have an edge against a swarm if they manage to drop a ship or two before they can shoot, but one bad turn if shooting and they lose that advantage. I think PS 4-6 is purely a meta call at this point.
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# ? Jan 7, 2016 21:15 |
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I can see a niche for an upgrade card that can only be used by unique pilots PS6 and below. The generics aren't suffering, it's the named guys with actual pilot abilities that could be cool, but nobody uses them, because they're mid-PS.
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# ? Jan 7, 2016 21:20 |
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Some ability that depended on difference in pilot skill would be interesting. Pilot skill has always been a bidding war, but the value of PS 6 over 5 isn't close to the value of PS 9 over 8, etc.
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# ? Jan 7, 2016 21:23 |
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Chill la Chill posted:I just want more Sabine street art in the show. That b-wing is begging to get tagged. Did you see that transport someone did up in graffiti? poo poo was cool as hell
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# ? Jan 8, 2016 00:31 |
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zVxTeflon posted:Did you see that transport someone did up in graffiti? poo poo was cool as hell Yeah. I really should start working on the space garbage truck again, but instead I've been practicing for this weekend's store champs cuz I'm rusty.
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# ? Jan 8, 2016 00:59 |
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Chill la Chill posted:Yeah. I really should start working on the space garbage truck again, but instead I've been practicing for this weekend's store champs cuz I'm rusty. The first store champ I'm going to get to go to is on the 30th, but I'm experiencing some last minute doubts. I'm going to be running X-wings, because that is my shtick. The question I'm waffling over right this minute is whether to keep VI on Jansen, or to replace it with Wired. He's got R3-A2, so he will be stressed any turn he shoots, but picking off a token at PS 10 is incredibly handy, and so is double stressing aces. I think I'm good enough to get aces in arc for one shot with the torpedo. Mostly I want to keep Wes's offense decent even after he racks up a couple stress. In every game I've played his output drops off a cliff once I have to take a white maneuver.
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# ? Jan 8, 2016 01:10 |
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Strobe posted:The first store champ I'm going to get to go to is on the 30th, but I'm experiencing some last minute doubts. I'm going to be running X-wings, because that is my shtick. The question I'm waffling over right this minute is whether to keep VI on Jansen, or to replace it with Wired. He's got R3-A2, so he will be stressed any turn he shoots, but picking off a token at PS 10 is incredibly handy, and so is double stressing aces. I think I'm good enough to get aces in arc for one shot with the torpedo. Mostly I want to keep Wes's offense decent even after he racks up a couple stress. In every game I've played his output drops off a cliff once I have to take a white maneuver. Whats your finalised list ?
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# ? Jan 8, 2016 01:23 |
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Wedge Antilles (29) [33] Predator (3) R2 Astromech (1) Integrated Astromech (0) Luke Skywalker (28) [33] Veteran Instincts (1) R2-D2 (4) Integrated Astromech (0) Wes Jansen (29) [34] Veteran Instincts (1) OR Wired (1) Flechette Torpedo (2) R3-A2 (2) Integrated Astromech (0) Total: 100 With VI, I'm flying at PS 9/10/10, but Jansen's offense (and defense) drop off pretty harshly the moment he has to take his first white maneuver. He still strips tokens, he still throws around stress. With Wired, I'm flying at PS 8/9/10, and Jansen's offense and defense are improved at the cost of taking more shots with Luke and Wedge at ships that have tokens to defend with. Ironically, I think that the list with VI is more offensively focused, and the list with Wired is more defensively focused, overall.
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# ? Jan 8, 2016 01:33 |
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Strobe posted:Wedge Antilles (29) [33] I'm not the best x-wing pilot so I'd keep VI on wes purely to make sure that hes got that token stripping support going on regardless of how my ships are positioning. I feel you just get more value with it.
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# ? Jan 8, 2016 02:19 |
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I'm not the best X-Wing pilot (but at this point I might be drat close to best X-Wing pilot). I've got a couple games over the next couple weeks before the Store Champ to see whether switching to Wired works for me.
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# ? Jan 8, 2016 02:36 |
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Is there another pilot you could take instead at that point? If you're shooting last with Wes anyway at PS 8, maybe Porkins would actually work better as a stress dealer? Dunno.
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# ? Jan 8, 2016 02:46 |
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Ditch Luke, take Dutch Vander, give Target Locks to Wes while letting Wedge get by with Predator. Also maybe consider swapping out the R2 on Wedge with an R5 if you aren't planning on facing a bunch of stress yourself.
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# ? Jan 8, 2016 02:50 |
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Strobe is, like, physically incapable of flying non-X-wing ships though.
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# ? Jan 8, 2016 02:53 |
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The Gate posted:Is there another pilot you could take instead at that point? If you're shooting last with Wes anyway at PS 8, maybe Porkins would actually work better as a stress dealer? Dunno. No, taking away tokens is a godsend defensively, even if it doesn't work as well offensively with Wired. Lining up a bead on Omega Leader and telling him to gently caress off is glorious and always will be, or stripping away a target lock from someone hoping to use ordnance, or wiping an evade token from someone with a Comm Relay. Wes is 100% better than Porkins and I'm not dropping him. Kai Tave posted:Ditch Luke, take Dutch Vander, give Target Locks to Wes while letting Wedge get by with Predator. Also maybe consider swapping out the R2 on Wedge with an R5 if you aren't planning on facing a bunch of stress yourself. I'm not sure you understand my gimmick. Even besides that, Dutch's PS is too low for me at 6, and I don't actually like flying Y-Wings when I have an X-Wing available instead. They're more fragile (especially Dutch versus someone like Luke, who is easily 30% more durable than a regular X-Wing) and Luke is one of my PS 10 pilots for ace loving. Luke is my closer, and also tends to pull double duty as the guy who gets shot at first because people get scared of his closing ability. I go with R2 on Wedge instead of R5 because I've found it to be much more useful to be able to hard 2 and keep actions after a K-turn than it is to maybe potentially flip one damage card facedown a game (that I could just use Integrated to not take anyway). Luke and Wedge aren't changing in this list. I've flown XXX for literally years at this point. The question is whether to have VI or Wired on Stress Jansen.
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# ? Jan 8, 2016 02:56 |
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Floppychop posted:Found this floating around. Looks like we now know what the PS 6 Mist Hunter pilot's ability is. This is the perfect craft for Opportunist. 5 dice at range one with the ability to drop the stress off onto your target too. That's nasty. Strobe posted:Wedge Antilles (29) [33] Are the Flechette Torps totally necessary? I'd drop them to put BB-8 on Wedge for some repositioning. That leaves you with an extra point to think about for Wes's EPT too. Otherwise, I'd stick with VI on Jansen. You need to strip tokens at high-PS to deal with your Soontirs, etc.
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# ? Jan 8, 2016 03:31 |
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Man. Why don't they just release an Assault Gunboat already. That and the Missile Boat are like, my favorite ships ever. Honestly, I really just want everything from the sims. Stormtrooper Transport, Escort Shuttle, Assault Transport, etc.
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# ? Jan 8, 2016 03:37 |
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Endman posted:This is the perfect craft for Opportunist. 5 dice at range one with the ability to drop the stress off onto your target too. That's nasty. They're probably not, strictly speaking, necessary, but they're fun as hell. It's incredibly gratifying to be able to double-stress someone and strip a token on top of that, even if the attack doesn't hit. One stress is something Soontir can plan for and just not PTL. Two stress isn't. EDIT: Seriously though I like how I have the list set up, with the singular exception that I'm not 100% sure which EPT to go with. I have more practice with VI, but Wired is at least helpful for both offense and defense since he'll be stressed the gently caress out all the time anyway. Strobe fucked around with this message at 03:49 on Jan 8, 2016 |
# ? Jan 8, 2016 03:44 |
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Finally broke down and picked up a couple TFA core sets. Couldn't resist the lure of those black TIE fighters. Gonna try to build up an Imperial/FO list and dunk on nerds at the LGS. Is there anything absolutely essential Pilot/Ship-wise or is the OP still fine in that I can just pick stuff that looks cool?
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# ? Jan 8, 2016 04:12 |
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TheHoosier posted:Finally broke down and picked up a couple TFA core sets. Couldn't resist the lure of those black TIE fighters. Gonna try to build up an Imperial/FO list and dunk on nerds at the LGS. Yeah you're pretty much free to go with whatever unless you start to go competitive. If you like TIE swarm stuff I would really recommend picking up the Basic TIE Fighter expansion so you can use howlrunner to buff your swarm. It's a really simple 'fly my poo poo together in formation and they are now all better' ship.
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# ? Jan 8, 2016 04:31 |
TheHoosier posted:Finally broke down and picked up a couple TFA core sets. Couldn't resist the lure of those black TIE fighters. Gonna try to build up an Imperial/FO list and dunk on nerds at the LGS. Pretty much any ship is viable for casual play. So get what looks cool. If you get really serious, there are certain combos of ships and upgrades that are optimal, but there is no build so powerful it always wins.
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# ? Jan 8, 2016 04:32 |
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kingcom posted:Yeah you're pretty much free to go with whatever unless you start to go competitive. If you like TIE swarm stuff I would really recommend picking up the Basic TIE Fighter expansion so you can use howlrunner to buff your swarm. It's a really simple 'fly my poo poo together in formation and they are now all better' ship. I did some precursory reading and Howlrunner came up. This guy seems to think that using Howlrunner removes the movement advantage that Imperial ships have due to having to stay in Range 1 of Howlrunner. Is this person crazy or...?
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# ? Jan 8, 2016 04:35 |
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# ? Jun 5, 2024 07:37 |
TheHoosier posted:I did some precursory reading and Howlrunner came up. This guy seems to think that using Howlrunner removes the movement advantage that Imperial ships have due to having to stay in Range 1 of Howlrunner. Is this person crazy or...? Uh...what? Howlrunner is probably the best force multiplier in the entire game. You want TIE fighters to stay in formation. You want them near each other so they can attack the same target. And Howl is still a TIE figther, so she is no better and no worse than any other TIE fighter in terms of maneuverabliity. Now you don't want to fly Howl with non-TIEs; it's hard to keep ships with different dials together. But for TIEs? She's amazing.
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# ? Jan 8, 2016 04:38 |