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Wrestlepig posted:https://www.kickstarter.com/projects/259750074/good-society-an-expanded-acquaintance?ref=7hfavt I had no idea that this existed, but now I must get it for my ex-wife. Thank you!
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# ? May 12, 2019 05:12 |
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# ? Jun 4, 2024 07:21 |
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Hmmm, I am doing the Bloodborne thing, but drat these expansions aren't drawing me in at all as a casual fan of the IP. Looks like a lot of more of the same.
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# ? May 12, 2019 21:54 |
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djfooboo posted:Hmmm, I am doing the Bloodborne thing, but drat these expansions aren't drawing me in at all as a casual fan of the IP. Looks like a lot of more of the same. Same, I'm considering the Cainhurst one because it's one of the best areas of the game and comes with another PC, but most of them look pretty inessential unless you're really into one of the minis. Rom is pretty cool.
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# ? May 12, 2019 22:37 |
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Im picking up the Hunter's Dream and Cainhurst add ons. Hunter's Dream coming with the final bosses and a bunch of hunters is too much for me to pass up. The final stretch goal being a box is so anticlimactic.
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# ? May 14, 2019 12:31 |
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Atlas Hugged posted:I'm sure it was a technically good kit, but I thought it was pretty ugly and there are no games that I would use it in. I might find purpose for weird aliens though. Yeah, that was my feeling on it. Without a game to use it in, I don't really need another tank model. Weird infantry has more people who'll use it for other RPG stand-ins.
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# ? May 14, 2019 13:08 |
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The Cheeto-coloured clown they call the Donald has put boardgames on the list of things coming from China that will incur tariffs. This is going to wreck a lot of projects if it happens.
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# ? May 14, 2019 13:10 |
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Jedit posted:This is going to wreck a lot of projects if it happens. I expect a lot of "please pay the difference" emails from creators. I know I've gotten a few before. One for a Rite Press french press that went over budget on R&D, and another for Unbroken: A solo game of survival and revenge for shipping miscalculation.
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# ? May 14, 2019 13:50 |
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The math burden for creators, especially new to the industry, is terrible for boardgames. I really wish there were two kickstarters. One that is a store for the CMONs and one that meets Kickstarter's original intent (and that it largely keeps in categories other than tabletop) to help creators make things that otherwise probably wouldn't happen. There is so much forecasting you have to do and one little screw up can cascade and kill an entire project financially. No one has asked me to just eat the cost in shipping increase for Bee Lives from the estimate I gave during the kickstarter but I've a few backers imply I can do so. Sorry, but not only was it clearly listed as an estimate but you can probably afford the $3 difference more than I could afford to eat almost $3000. I am so glad my game is shipping now and not in late June or later when these new tariffs could start going into effect.
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# ? May 14, 2019 14:19 |
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nesbit37 posted:The math burden for creators, especially new to the industry, is terrible for boardgames. I really wish there were two kickstarters. One that is a store for the CMONs and one that meets Kickstarter's original intent (and that it largely keeps in categories other than tabletop) to help creators make things that otherwise probably wouldn't happen. There is so much forecasting you have to do and one little screw up can cascade and kill an entire project financially. No one has asked me to just eat the cost in shipping increase for Bee Lives from the estimate I gave during the kickstarter but I've a few backers imply I can do so. Sorry, but not only was it clearly listed as an estimate but you can probably afford the $3 difference more than I could afford to eat almost $3000. How would two separate kickstarters help with the newb-forecasting problems? Answer: it wouldn't
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# ? May 14, 2019 14:48 |
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homullus posted:How would two separate kickstarters help with the newb-forecasting problems? Not with their forcasting, but it would certainly clarify backer expectations.
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# ? May 14, 2019 14:50 |
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Even though project after project will reiterate "Kickstarter is not a storefront. Please be reasonable with your expectations." there are plenty of backers who still think of it as a way to pre-order games, and expect it to be as reliable as ordering a game from amazon. CMON, Queen Games, etc are a big contributor to that mindset because it is a pre-order system for them more than anything else. They fully intend to produce a certain number of copies from the start, including copies for retail outlets. The only question is how many stretch goals will be reached. It makes perfect sense why they still use Kickstarter campaigns, because it's part of their success story and it allows them to scale up their games in a big way without scaling up the risk of not selling copies. Still, their success has put them in a place where they don't really need crowdfunding as much as they need to stay visible and get exposure for their new games and make sure people get those orders in so that they can keep the machine running. The system still works for smaller indie game makers, but expectations can quickly become unreasonable when the big name established companies are setting the standard for how campaigns will pan out and how smoothly the process will move along. It would probably be awkward at first, but I could see the benefit in having an offshoot of kickstarter for established and reliable companies. It'd still be kickstarter, but it would represent an effort on their part to define the OG kickstarter as a platform for helping projects come to fruition, and helping new talented people find an audience. The trick would be to not brand it as a "premium" version and thus devalue the original kickstarter platform, but instead make it more of a sister site or a sub-set of search categories or something like that.
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# ? May 14, 2019 15:25 |
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Chubbs posted:It would probably be awkward at first, but I could see the benefit in having an offshoot of kickstarter for established and reliable companies. It'd still be kickstarter, but it would represent an effort on their part to define the OG kickstarter as a platform for helping projects come to fruition, and helping new talented people find an audience. The trick would be to not brand it as a "premium" version and thus devalue the original kickstarter platform, but instead make it more of a sister site or a sub-set of search categories or something like that. This is exactly what I was thinking of. I've been banging the kickstarter is not a store drum forever, but now that I've run a successful campaign it is quite clear just how many backers on the platform consider it synonymous with a store.
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# ? May 14, 2019 15:34 |
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There was a time when kickstarter worked like you guys seem to want it to and it resulted in constant bad feelings and nearly destroyed the reputation of the platform as a whole. (More for video games than tabletop stuff, but still.)
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# ? May 14, 2019 18:12 |
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Ended up dropping the Bloodborne pledge. I think it looks fun, but I have 2 other miniature-driven dungeon-crawl quasi-campaign games to play once my group finally finishes Gloomhaven.
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# ? May 14, 2019 18:48 |
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Agrias120 posted:Ended up dropping the Bloodborne pledge. I think it looks fun, but I have 2 other miniature-driven dungeon-crawl quasi-campaign games to play once my group finally finishes Gloomhaven. I did the same for the same reason, and also because my wife will kill me if I fund another projct with at least three boxes.
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# ? May 14, 2019 19:04 |
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Tuxedo Catfish posted:There was a time when kickstarter worked like you guys seem to want it to and it resulted in constant bad feelings and nearly destroyed the reputation of the platform as a whole. (More for video games than tabletop stuff, but still.) Yeah, like...the big reliable Kickstarters are what keep me around using the site and occasionally willing to take a lark on some small passion project. If it was all novice dreamers I'd have given up on the whole idea long ago. YMMV, I suppose.
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# ? May 15, 2019 05:48 |
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Tuxedo Catfish posted:There was a time when kickstarter worked like you guys seem to want it to and it resulted in constant bad feelings and nearly destroyed the reputation of the platform as a whole. (More for video games than tabletop stuff, but still.) In fact, you still see video game kickstarters that show up with a handful of screenshots or a couple gifs and a bunch of pie-in-the-sky promises and unless they're coming from a big well-known name, you're basically gambling with your money. Meanwhile boardgame and TRPG designers seem to have learned that you have to actually have substantial proof of concept to show people in order to get them to pledge, which means at the very least some sort of beta rulebook, a print-and-play demo, etc.
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# ? May 15, 2019 05:53 |
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Kai Tave posted:In fact, you still see video game kickstarters that show up with a handful of screenshots or a couple gifs and a bunch of pie-in-the-sky promises and unless they're coming from a big well-known name, you're basically gambling with your money. Meanwhile boardgame and TRPG designers seem to have learned that you have to actually have substantial proof of concept to show people in order to get them to pledge, which means at the very least some sort of beta rulebook, a print-and-play demo, etc. ... And/or a dual-sided calculator.
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# ? May 15, 2019 11:23 |
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ElegantFugue posted:... And/or a dual-sided calculator. Like, why would you just not make that an app if you absolutely have to have it?
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# ? May 15, 2019 12:39 |
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The_Doctor posted:Like, why would you just not make that an app if you absolutely have to have it? Pretty classist, dude.
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# ? May 15, 2019 12:54 |
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On the board game side, I think the now standard practice of having a game almost done by the time it comes to kickstarter is fine and overall a good thing. There is a lot more to making a game than just coming up with a concept, and all of those project management and business aspects is where most people fail. What I don't like about it as is, though, is that there are a lot of backers (not all, but a lot) that give creators 0 wiggle room on those issues. They seem to think everyone running a kickstarter is a CMON who has done this 100 times before and has all of the knowledge and relationships in place and that just isnt true. I dont have a great solution for it, but currently it seems like there is a disconnect between expectations and accountability by both backers and creators that, to me, is created from the platform being used both by established business as a preorder store and newer creators or business trying to get off the ground.
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# ? May 15, 2019 13:04 |
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Kai Tave posted:In less lovely Kickstarter news, Lancer has blown past the final $400,000 stretch goal in the final day with six hours still left to go. This guarantees a substantial content infusion into the already-unlocked stretch goal supplements including NPCs, player-facing options, pilot gear, a bunch of stuff that would have come in the future but will instead be coming slightly sooner. This is on top of using some of their newly gained finances to take the goon-made Comp/Con character creator program and fund it, turning it into Massif Press' very own official Lancer digital toolkit. Edit: Read one of the updates and saw they are doing post campaign pre-orders and it looks like an interesting setting so I'll get on that when they open it up. PST fucked around with this message at 14:11 on May 15, 2019 |
# ? May 15, 2019 14:05 |
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nesbit37 posted:
That's been a perennial problem from day one, far as I can tell, and does not seem to have very much to do with the split you note because that split didn't really exist until Kickstarter started becoming more mainstream. Possibly it exacerbates it, but mostly I think a lot of people that back projects on Kickstarter live in their own little world where everything must cater to them in all ways.
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# ? May 16, 2019 00:15 |
That little world is, typically, the same one as retail customers.
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# ? May 16, 2019 00:22 |
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Hey folks! I'm Kickstarting Hard Wired Island, a retrofuture cyberpunk game.quote:
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# ? May 16, 2019 01:45 |
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Ettin, my wallet is grumpy with you. it demands noods to compensate. Backed!
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# ? May 16, 2019 01:54 |
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Ettin posted:Hey folks! I'm Kickstarting Hard Wired Island, a retrofuture cyberpunk game. Backed, but also spotted a typo: “The get to help describe”.
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# ? May 16, 2019 01:59 |
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Fixed, thank you
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# ? May 16, 2019 02:08 |
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Hard Wired Island looks dope, backed.
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# ? May 22, 2019 20:06 |
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Hearts of Wulin is a PbtA Wulin game. Didn't deep dive. Might be relvant to your interests.
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# ? May 22, 2019 23:22 |
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Dragon Ride This looks like a shitshow. Poor kid
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# ? May 23, 2019 19:59 |
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El_Molestadore posted:Dragon Ride It's her dad you should be annoyed at.
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# ? May 23, 2019 22:29 |
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Megaman's Jockstrap posted:It's her dad you should be annoyed at. I am, obviously.
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# ? May 24, 2019 06:16 |
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Megaman's Jockstrap posted:It's her dad you should be annoyed at. And Kickstarter for not enforcing its own project requirements (again.)
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# ? May 24, 2019 06:25 |
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Ouch. The 25% tariff that the US is putting on all goods from China is being added to the shipping cost of all backers in the US from the VtM Heritage Kickstarter. Doesn’t effect me as I don’t live there, but 25% on an already expensive game is brutal. I mean, it makes sense, they probably can’t afford to soak it, but ooofh.
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# ? May 24, 2019 16:18 |
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Yeah, the tariff is bad for KS board games. I really think it could change boardgame kickstarters since all of them are going to have to go up in price, either because of the tariff or getting games made elsewhere that are just more expensive manufacturers.
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# ? May 24, 2019 16:30 |
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CottonWolf posted:Ouch. The 25% tariff that the US is putting on all goods from China is being added to the shipping cost of all backers in the US from the VtM Heritage Kickstarter. It's going to end up passed onto consumers one way or another - this is just it happening transparently, where you can see exactly how much the tarrifs are costing.
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# ? May 24, 2019 17:16 |
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I just wonder how many refund requests they’re going to get.
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# ? May 24, 2019 17:53 |
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But Trump said China would pay!?!
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# ? May 24, 2019 18:55 |
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# ? Jun 4, 2024 07:21 |
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CottonWolf posted:I just wonder how many refund requests they’re going to get. I think a refund request is reasonable given a 25% increase could push the game into u reasonable expensive for the consumer.
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# ? May 24, 2019 19:05 |