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KOTEX GOD OF BLOOD posted:Is there any way to recreate a save automatically with new mods? Like create a new character and then batch issue console commands to add items, set quest stages, etc I mean, I'm sure that there is... but the likelihood of that breaking literally everything in the game is really loving high. Bethesda games, and especially their scripting, is held together with hopes and prayers and little else.
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# ? Nov 11, 2021 06:53 |
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# ? Jun 9, 2024 01:42 |
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If you start a new game this is a badass alternate start mod, works great with VR too: https://www.nexusmods.com/skyrimspecialedition/mods/18223 has some ways to get you started with certain things, and the main quest skips the entire intro: all you need to do is talk to the yarl in dragonsreach to start the main questline after helgen
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# ? Nov 11, 2021 07:48 |
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Looks like there is a preliminary build of SKSE out already. Bethesda gave them early access so they could work on it and try to get it out ahead of time. e: https://www.reddit.com/r/skyrimmods/comments/qrepbn/pc_sse_skse64_210_preliminary_release/
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# ? Nov 11, 2021 08:24 |
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Gonkish posted:I mean, I'm sure that there is... but the likelihood of that breaking literally everything in the game is really loving high. Bethesda games, and especially their scripting, is held together with hopes and prayers and little else. It just works™ Edit: happy birthday Skyrim Guillermus fucked around with this message at 09:07 on Nov 11, 2021 |
# ? Nov 11, 2021 09:01 |
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Wiltsghost posted:Looks like there is a preliminary build of SKSE out already. Bethesda gave them early access so they could work on it and try to get it out ahead of time.
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# ? Nov 11, 2021 09:16 |
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According to this changelog, the CC quests have now been changed to no longer start immediately upon exiting Helgen.
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# ? Nov 11, 2021 11:06 |
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That's probably a good thing. One of the best mods for CC stuff on the Nexus did nothing but make them start like normal quests (i.e., you find a book in the world and it starts the quest). Looks like they also updated several of the existing CC releases to fix things, or add QoL. They even went ahead and finally made blood potions act as feeding for vamps natively. Holy moly, Bethesda, did you just... do the work for modders for once? Gonkish fucked around with this message at 11:14 on Nov 11, 2021 |
# ? Nov 11, 2021 11:11 |
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I know its AE day and all but I am really vibing with the new project impact mod. Hitting NPCs hard enough so that they can be staggered is dope.
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# ? Nov 11, 2021 12:40 |
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Nissin Cup Nudist posted:The only perk mod you need is Vokriinator Black Vokriinator Blacks whole idea is just dumb, its a terrible concept, if you told me you were going to do that i'd say you shouldn't because its a design nightmare, too many perks, impossible to balance, terrible to install, etc. And its all true. I installed it weeks ago, I love this horrific chimera perk mod and I will not be going back.
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# ? Nov 11, 2021 12:54 |
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How to block Steam's update notification Exit Steam. Go to the drive where SSE is installed's \steamapps\ folder. Find appmanifest_489830.acf and rename it to appmanifest_489830.acf.hidden or whatever. Steam will no longer know SSE is installed and won't show the AE update in your downloads. You can still launch SSE while Steam is running through SKSE's launcher or MO2/Vortex. Rename it back once all your favorite mod's SKSE *.dlls are updated and tested on AE.
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# ? Nov 11, 2021 14:12 |
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Gyoru posted:How to block Steam's update notification Thank you! my inner sperg didn't like having Skyrim as not scheduled download pending.
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# ? Nov 11, 2021 15:10 |
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Gyoru posted:How to block Steam's update notification
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# ? Nov 11, 2021 15:32 |
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Pontificating rear end posted:If you start a new game this is a badass alternate start mod, works great with VR too:
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# ? Nov 11, 2021 17:30 |
Figured this was the case but decided to test it, you can just copy all the bsa/esl/esm/esp etc... files from AE to a SE install and they work. Not tested for the base game / dlc stuff just the CC content.
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# ? Nov 11, 2021 17:50 |
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gently caress I need to get all my mods downloaded drat, wanted to give vokriinator black a try but apparently it crashes VR, even if you use a mod that allows more perks to show up in the VR menu Leal fucked around with this message at 18:38 on Nov 11, 2021 |
# ? Nov 11, 2021 17:59 |
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So there's now a backpatcher for Skyrim AE that will return the .exe to the last SE version if you have accidentally updated, thereby allowing SKSE and associated mods to work once again. I can't recall the name but the post is on the skyrimmods subreddit. Might be relevant for anyone who forgot about the AE release and suddenly found their mods non-functional. SKSE might not take as long to get fully updated as previously thought. There's that preliminary beta release for AE that's out already, which provides basic functionality for stuff like SkyUI, and I guess Bethesda is working with the SKSE team to help them with the process? Which is cool and kind of nuts to me. Hopefully they can get things running sooner than we all thought and the various mods with bespoke code that depend on SKSE as a base can be updated. I think stuff like Quick Loot RE is doomed, though, unless someone else picks up that mod (the source is apparently up on github), since that author has since burnt out, unfortunately.
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# ? Nov 11, 2021 19:35 |
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I grabbed Gardden's perk tree, it has SPERG, Ordinator and Path of Sorcery and just Then I found this mod that was released yesterday, it lets you put a temporary enchantment on your weapon with the spell in your other hand https://www.nexusmods.com/skyrimspecialedition/mods/58023 This can even enchant bound weapons. For right now its just fire/ice/lightning spells, but the modder plans to let more spell types work. You use a power to do this... but if you're in VR, you can just grab your weapon with your spell hand to pass the enchantment over. E: Holy poo poo, I just realized. The grab your sword thing means you can half sword in Skyrim E2: Oh god the mod page doesn't fully explain what each perk does... or even tell you what perks are in for the majority of the fighter trees Leal fucked around with this message at 20:02 on Nov 11, 2021 |
# ? Nov 11, 2021 19:36 |
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Gonkish posted:So there's now a backpatcher for Skyrim AE that will return the .exe to the last SE version if you have accidentally updated, thereby allowing SKSE and associated mods to work once again. I can't recall the name but the post is on the skyrimmods subreddit. Might be relevant for anyone who forgot about the AE release and suddenly found their mods non-functional. Apparently Bethesda gave the SKSE devs an early copy of AE to play around with which is why it's been updating so fast, and from the sounds of it a good chunk of mods might not even need to be updated if/when SKSE starts working with AE. Some still will, of course, and yeah if the mod author isn't willing to do it, it's probably screwed unless you go back to LE/Oldrim.
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# ? Nov 11, 2021 19:59 |
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For the fellas who have played with imperious by enai, I need a little bit of help. I am running an helf paladin with alteration for buffing myself. What spells do I put in Contingency to proc for more sustaining power? I don't have fus ro dah for CC and a lot of times enemies gang up on me, hit me and stunlock me.
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# ? Nov 11, 2021 22:08 |
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Tankbuster posted:For the fellas who have played with imperious by enai, I need a little bit of help. I am running an helf paladin with alteration for buffing myself. What spells do I put in Contingency to proc for more sustaining power? I don't have fus ro dah for CC and a lot of times enemies gang up on me, hit me and stunlock me. 1) Are you also using Apocalypse? 2) What are the conditions available for contingency? never played a high elf in Skyrim.
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# ? Nov 11, 2021 22:44 |
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1. Yes 2. I don't remember. There's one where you cast a spell while drawing weapons, 3 different ones when health magicka and stamina fall to 25%
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# ? Nov 11, 2021 23:02 |
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Here's a handy resource for seeing what's been updated or is already working: https://modding.wiki/en/skyrim/users/skse-plugins Right now pretty much everything on that list isn't working because, like, you know, it's not even been 24 hours. Once SKSE gets fully updated, I'm pretty sure that list will fill out relatively quickly. EDIT: Also, the back patcher I mentioned if you absolutely cannot wait for SKSE to get updated: https://www.nexusmods.com/skyrimspecialedition/mods/57618?tab=description (no idea how this works in relation to the new stuff introduced in AE). Gonkish fucked around with this message at 01:12 on Nov 12, 2021 |
# ? Nov 12, 2021 01:04 |
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So are we calling Oldrim Ancientrim now, and LE is the new Oldrim? Or is it Oldoldrim and Newoldrim?
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# ? Nov 12, 2021 03:13 |
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I think it's Ancient Nord Skyrim -> Steel Skyrim -> Elven Skyrim.
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# ? Nov 12, 2021 03:47 |
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Oldrim > Skyrim > Anirim
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# ? Nov 12, 2021 04:03 |
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https://www.youtube.com/watch?v=mLu0jkt7LPM Also look at this sweet rear end trailer for a mod that will probably take another 10 years to be finished.
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# ? Nov 12, 2021 04:04 |
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Unsurprisingly Arthmoor has updated USSEP for the AE already, so don’t update that if you’re sticking to SE for now.
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# ? Nov 12, 2021 13:47 |
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Helith posted:Unsurprisingly Arthmoor has updated USSEP for the AE already, so don’t update that if you’re sticking to SE for now. Let me guess: He also removed the previous version, and demands that everyone updates if they want to use it.
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# ? Nov 12, 2021 13:50 |
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Seems SKSE mods aren't the only mods that will need updating. From the texture cleanup project:
They added new meshes and textures which they integrated in the already present bsa archives instead adding another "Skyrim - TexturesX.bsa". If you know let the cleaned .bsa overwrite those files (via ModOrganizer or similar) it will still work with everything existing before but the game won't find the textures for the new stuff. In best case you just have blank meshes, in worst case your game will crash. For example my main menu logo is only a mesh now because they updated its texture.
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# ? Nov 12, 2021 13:53 |
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Leal posted:Let me guess: He also removed the previous version, and demands that everyone updates if they want to use it. yep, only the latest version available
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# ? Nov 12, 2021 13:55 |
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Helith posted:yep, only the latest version available That's our Arthmoor!
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# ? Nov 12, 2021 13:56 |
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According to the author of the Lucien follower mod, scripts appear to be running way faster on Anniversary Edition, to the point that it can cause issues unless mods are updated with it in mind.Joseph Russel posted:Hi, I'm the author of Lucien and I've just updated my mod to fix a nasty crash that appeared for me and my users with today's update. It was coming from my patchless interaction system, which checks the player's mods when they load the game and fills aliases with NPCs from other mods, such as Inigo. With today's update, this was causing players' games to sometimes crash on loading saves. Maybe this is a result of the updated compiler?
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# ? Nov 12, 2021 13:57 |
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welp never updating to AE https://www.reddit.com/r/skyrimmods/comments/qs1yj2/engine_fixes_wont_be_updated_to_ae/ engine fixes and other performance mods are crucial for playability in heavily modded setups edit: all of the updated official .esm and CC .esl will work on the old .exe like mentioned earlier in the thread https://www.reddit.com/r/skyrimmods/comments/qs1tf5/teardown_of_the_16318_aepocalypse_update/ Gyoru fucked around with this message at 14:03 on Nov 12, 2021 |
# ? Nov 12, 2021 13:57 |
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Helith posted:yep, only the latest version available WTF? Though because of the recent Nexus changes, you just need to find a link to the old version to get it.
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# ? Nov 12, 2021 14:02 |
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There's a lot of talk that you can update your game and then put the SE exe back in and have everything work, i.e. you get the new stuff and get to keep compatibility with the SE SkSE and all your mods. I haven't personally done this yet but it's being talked about on reddit and various modding discords. There's also tools to downgrade your install if you accidentally upgrade.
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# ? Nov 12, 2021 14:03 |
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Apparently the new content also works in the SE version. So time to go fishing i guess? https://www.reddit.com/r/skyrimmods/comments/qs4gyy/new_creation_club_content_in_skyrim_ae_works_in/
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# ? Nov 12, 2021 14:06 |
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dbzfandiego posted:Apparently the new content also works in the SE version. So time to go fishing i guess? This means it also works for the VR version too?
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# ? Nov 12, 2021 14:09 |
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KakerMix posted:This means it also works for the VR version too? Who knows at this point this entire AE update is a bigger mess than I could have imagined. Fitting for such a broken game. But I would not be surprised.
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# ? Nov 12, 2021 14:12 |
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Rinkles posted:WTF? Though because of the recent Nexus changes, you just need to find a link to the old version to get it. Archived pre-AE version of USSEP if anyone needs it: https://www.nexusmods.com/skyrimspecialedition/mods/266?tab=files&file_id=209150
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# ? Nov 12, 2021 15:48 |
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# ? Jun 9, 2024 01:42 |
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Enai has made a statement regarding the more questionable things he's said in the past (promoting bombing immigrant boats etc).Enai Saion posted:I don't know why I have this account, I apparently made it a few years ago for some reason.
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# ? Nov 12, 2021 16:14 |