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Dabir posted:And no more heroes 3 (haven't had a chance to play it yet and trying to stay unspoiled but people whose opinions I trust seem to like it) if you liked no more heroes 1 and no more heroes 2 despite their many, many faults, then you'll like no more heroes 3, because it has almost precisely that same blend of really fun ideas and really kludgy gameplay
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# ? Sep 14, 2021 15:29 |
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# ? Jun 13, 2024 05:45 |
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Every time I see video of No More Heros 3 I have this weird urge to play Killer 7. No idea why... I do hope Patches is not in the game. The man, the myth, the legend had a great run.
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# ? Sep 14, 2021 15:47 |
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I've heard Psychonauts 2 is good, and that's about the only high profile release I've had any interest in this year. Oh, I guess The Final Cut version of Disco Elysium came out in March, but I dunno' if that counts as a new game.
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# ? Sep 14, 2021 16:17 |
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https://twitter.com/ELDENRING/status/1438880508323241995?s=20
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# ? Sep 17, 2021 16:12 |
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multijoe posted:I mean ... he has to be in it, right?? leaked trailer his voice actor was in the leaked vid doing the whole narration. ohhhhhh you tragic thing
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# ? Sep 17, 2021 16:24 |
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It just occured to me that the promo art tarnished character is the spitting image of the bloody crow of cainhurst, quickstep confirmed??Vikar Jerome posted:leaked trailer his voice actor was in the leaked vid doing the whole narration. ohhhhhh you tragic thing haha yes
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# ? Sep 17, 2021 16:27 |
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Vikar Jerome posted:leaked trailer his voice actor was in the leaked vid doing the whole narration. ohhhhhh you tragic thing Doesn't sound like he's doing Patches' voice though. Closer to Lautrec's if anything.
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# ? Sep 17, 2021 23:01 |
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Vikar Jerome posted:leaked trailer his voice actor was in the leaked vid doing the whole narration. ohhhhhh you tragic thing That's not his voice actor. Rather obviously so.
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# ? Sep 18, 2021 07:10 |
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Whoever it was sounded a lot like Geoffrey Rush.
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# ? Sep 18, 2021 12:25 |
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multijoe posted:It just occured to me that the promo art tarnished character is the spitting image of the bloody crow of cainhurst, quickstep confirmed?? Isn't quickstep already confirmed because we know basically all weapon arts from DS3 are in? Seems like one of the most important inclusions. Might actually be good this time too, was never impressed by it in either PvE or PvP.
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# ? Sep 18, 2021 15:16 |
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Brandfarlig posted:Isn't quickstep already confirmed because we know basically all weapon arts from DS3 are in? Seems like one of the most important inclusions. I meant the good quickstep
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# ? Sep 18, 2021 15:20 |
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I've been playing the Cinders mod for DS3 and even though I'm not really enjoying it since it feels like they just dumped a bunch of random poo poo on top of the original game, and there's tons of stuff just strewn throughout that's like a disembodied head and two legs, and a talk dialogue prompt that takes you to a weird shop that sells who the gently caress knows what (and thats another thing, they added like 5 thousand more items, and a lot of the item descriptions are vague as hell), but I do like the variety in spells. But I started with the hex class and was amazed that you could combo spell casts together, like as quickly as you would swinging a sword or whatever, it's such a simple change and yet it's incredible, and somehow the best feature they added and it's not in any of the soulsborne games, is it? I've at least gotten halfway through each game with some sort of magic build, and beaten almost all of them with magic builds, but I don't remember any spell casting being that quick, but drat I hope they include that in Elden Ring. I guess it might just make magic incredibly op, but it makes pve magic way more fun for me, casting spells in souls games always makes me feel like i'm just mashing R1 even moreso than melee builds do, because of the slow casting speed I really notice that I'm trying to mash R1 so I can shoot the spell as soon as possible. I was looking closely at all the armor and stuff in the newer batch of screenshots, and the armor/clothing design is so loving good. What kind of weapon in their right hand though, some sort of catalyst?
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# ? Sep 22, 2021 12:12 |
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Looks like a rapier with a fancy basket hilt
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# ? Sep 22, 2021 12:24 |
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imo it'd be cool if spells had movesets like weapons. Instead of having 8 different versions of soul spear/arrow just have one spell with movesets. R1 regular soul arrow. R2 heavy soul arrow. Hold R1 for soul spear. Etc. And yeah, spell combos is a real neat idea too
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# ? Sep 22, 2021 12:53 |
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Bananasaurus Rex posted:imo it'd be cool if spells had movesets like weapons. Instead of having 8 different versions of soul spear/arrow just have one spell with movesets. R1 regular soul arrow. R2 heavy soul arrow. Hold R1 for soul spear. Etc. yeah this would be cool, like you equip an element rather than a skill.
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# ? Sep 23, 2021 00:22 |
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# ? Oct 1, 2021 21:39 |
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Weeb and onion armor sets confirmed
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# ? Oct 1, 2021 21:56 |
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Why did they call him Big Hat Logan?
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# ? Oct 1, 2021 21:57 |
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Son of Thunderbeast posted:Why did they call him Big Hat Logan? He was infamously afraid of turning 30, like in the cult classic Logan's Run (1976)
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# ? Oct 1, 2021 21:58 |
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Son of Thunderbeast posted:Why did they call him Big Hat Logan? At first they just called him Hat Logan, but then he named his son Hat Logan as well
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# ? Oct 1, 2021 22:02 |
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Son of Thunderbeast posted:Why did they call him Big Hat Logan? it's ironic like how that one robin hood character was named little john because he was so big
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# ? Oct 1, 2021 22:05 |
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Is this guy about to get backstabbed off a cliff by invaders?
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# ? Oct 1, 2021 22:09 |
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Where have I seen this before…
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# ? Oct 2, 2021 22:24 |
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That’s not the same thing at all
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# ? Oct 2, 2021 22:46 |
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Where have you seen that? Getty images search results for 3 dudes on cliff?
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# ? Oct 3, 2021 00:04 |
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You damned fool.
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# ? Oct 3, 2021 00:04 |
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So co-opers are going to be that color now apparently. Red man ... good?
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# ? Oct 3, 2021 00:31 |
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No because co-opers are bad. Red man still bad.
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# ? Oct 3, 2021 01:10 |
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fuuuuuck
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# ? Oct 3, 2021 01:26 |
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RatHat posted:Weeb and onion armor sets confirmed
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# ? Oct 3, 2021 01:28 |
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Colonel Whitey posted:No because co-opers are bad. Red man still bad. Also - for Big Fat Logan there. Pretty sure that isn't just a hat; its a full on helm. If you zoom in on the 4K version you can see that the brim has rivets all along the edge and above the "brim" is visor. Can't wait for all the dumb fashion decisions I'm going to get to make in this game.
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# ? Oct 3, 2021 01:54 |
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If there’s no triangle hat I will be writing Miyazaki a VERY obscure note that doesn’t give any useful information at all
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# ? Oct 3, 2021 02:16 |
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"Try tongue, but hole" -tote up a bags
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# ? Oct 3, 2021 03:43 |
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Curious if the dude on the right is wearing an actual set or if it really is a mishmash. It could go either way, really. If it is a set I kind of really want to know the Deep Lore reason for it.
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# ? Oct 3, 2021 06:41 |
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Feels like a Don Quixote inspired thing.
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# ? Oct 3, 2021 07:09 |
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Some points from an interview with a fromsoft employee: Yasuhiro Kitao started by explaining Elden Ring is a typical FromSoftware game with dark fantasy elements, but with several differences from Souls games. One of the novelties is how the game is open world and how it’s seamlessly connected to several dungeons. You have small and medium-sized dungeons spread on the open world like underground tunnels. And there are what he called “legacy dungeons” which are huge castles and typical environments which also appear in Demon Souls and Dark Souls. One of the ways to enjoy the game is exploring the map and seamlessly discovering and entering areas like that. Players traverse the open-world field using a horse, called Reima (Ghost Horse), which you can summon anywhere using the whistle. Except inside dungeons. The open world is huge and is designed to be another source of danger, different from the sense of danger you’ll get in dungeons, which adds to the fun. Kitao also touched on how the horse affects battles. For example, as seen in the gameplay trailer, when fighting giant enemies such as dragons, you’d rather be on horseback. But in narrower areas, it’s best to be on foot. Next, Kitao explained that Elden Ring has no indications like “go to this dungeon next”. You’re free to explore and go wherever you want. Though sometimes you might be completely lost as to where to go next, so there are features that will help in those times, like maps. Yasuhiro Kitao explained that, unlike past Souls games, you can find pieces of maps in the open world. You can then open the map and set objectives so they appear as pillars of lights to guide you Yasuhiro Kitao said he’d be “lying” if he stated Elden Ring was easy, but it’s not like the game is hard just to be hard. It’s designed so you can feel a sense of accomplishment when succeeding in doing something or discovering something, and the high difficulty is one of the ways to achieve that. However, there are several systems that make the game easier to help players, like being able to summon allies. There is also a stealth system like in Sekiro that lets you backstab and oneshot enemies, to avoid harder frontal assaults. And if the dungeon you’ve just reached is too difficult, you’ll always be able to find easier dungeons to level up first, so this will help players a lot too. Yasuhiro Kitao ended the segment by thanking the fans who didn’t forget about Elden Ring even when they went silent on the game for two years.
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# ? Oct 3, 2021 22:24 |
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This has to be a spooky haunted castle:
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# ? Oct 3, 2021 22:27 |
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This game's gonna be better than Bloodborne and then finally I can die in peace
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# ? Oct 4, 2021 03:23 |
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tote up a bags posted:This game's gonna be better than Bloodborne and then finally I can die in peace yes but velvet veil
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# ? Oct 4, 2021 09:16 |
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# ? Jun 13, 2024 05:45 |
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I am exceptionally excited to play this in four months.
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# ? Oct 4, 2021 09:26 |