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Minrad posted:shiiit really? I hadn't bothered to check it since, well, I already had the macros in place. That's a life saver. It really is a wonderful thing huh.
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# ? Jun 7, 2024 17:18 |
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Midnightghoul posted:I logged off in fear when I saw it earlier in Ul'dah He kept demanding money for fashion advice and the fact of the matter is I'm fly as gently caress thank you very much
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o3s is a really fun fight to progress in, and not at all a slog like pepsiman was ya did good square
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Even when you die to 8 books falling on you it's still fun to work on o3s.
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when protect macros go wrongquote:(Elbidercni Zenos) Dear heavenly father
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nuru posted:1) Keybinds are going to be person specific but I think unless you have mutant hands putting anything on 6 through 0 is madness. Your combo can fit 1-6 (or ` through 5, whatever) and the rest just place based on how often you need to hit them. You should use /ac "shirk" <2> instead of <tt>. It's much smoother with tank swaps. Just make sure to sort your party list if it gets hosed up for whatever reason.
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Gruckles posted:All the mounts that drop from Extreme Primals play their respective theme music. The only other one I know of is the Witch's Broom from one year's halloween event(now the cash shop) which plays the event's music. Some of them only play the non-lyrical music though, Eg. Sephirot's bird only plays Battle to the Death, the first phase music. Likewise, hogg's bird only plays the non-lyrical music from his later phases and does not play dragonsong.
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Colgate posted:Should I queue for Sunken Temple of Qarn and Cutter's Cry? I was wondering, since they're optional, they wouldn't get much play in the leveling roulette, especially since Qarn looks REALLY punishing for new players from the video I watched. Never be afraid to queue for anything due to difficulty. If it's really that tough, you'll know in a couple of pulls. Also why watch videos for leveling dungeons? Let it be a surprise!
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SonicRulez posted:I'm ok with tanks doing a brief little stop at the door to make sure nobody has afk'd outside of the line or anything. I am not ok with tanks doing that little stop and then not doing anything to signify pulling. If you're gonna hesitate, at least give me a second to Huton -> Hide. It takes like 2 seconds and we're already stopping the momentum. I swear some tanks specifically wait EXACTLY long enough for greased lightning to drop and then pull the exact moment it does.
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Is there a way to make a macro to switch a single button between two skills, like in PVP? For example, hit it once to cast Stormbite, then another to cast Caustic Bite, etc?
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Recycling Centerpiece posted:Is there a way to make a macro to switch a single button between two skills, like in PVP? For example, hit it once to cast Stormbite, then another to cast Caustic Bite, etc? Yes but you don't want to. Think about what would happen whenever the boss goes invincible and you have to drop your rotation for a while
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Recycling Centerpiece posted:Is there a way to make a macro to switch a single button between two skills, like in PVP? For example, hit it once to cast Stormbite, then another to cast Caustic Bite, etc? Yes but you really really don't want to do this because of GCDs and queuing and other reasons. Refer to Minrad's macro for Warriors last page to see how to use /hotbar to do it
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A bunch of us goons killed O4S tonight. https://i.imgur.com/m0oeMlf.jpg Really really fun fight. I'm really happy with this raid tier.
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I'm putting the aesthetician's kids through college. Also I have a gpose problem.![]() ![]() ![]()
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Here are two macros that the enterprising WAR may wish to make use of:code:
code:
You will want to tweak these according to your layout. "/hotbar action" places skills on your hotbars. The first number is the number of the hotbar. The second number is the position on that hotbar. In my particular instance, I have designated positions for Shirk, and Awareness, but I prefer to have Low Blow and Reprisal be in the same easy-to-reach spot. SwissArmyDruid fucked around with this message at 06:35 on Jul 23, 2017 |
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Colgate posted:Should I queue for Sunken Temple of Qarn and Cutter's Cry? I was wondering, since they're optional, they wouldn't get much play in the leveling roulette, especially since Qarn looks REALLY punishing for new players from the video I watched. They're fine. Some will say to do the dungeons blind. Like, that works for some folks, but for me I like an idea of what the dungeon's/raid's about before jumping in with random folks. MTQCapture and Meoni on Youtube publish solid, no nonsense guides.
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Qarn was pretty rough for your first run of it back when it first came out 4 years ago and everyone was in awful gear and entirely clueless. It's not the case anymore. Cutters Cry is just bad so do it when you can sync it.
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Cutter's isn't that bad if everyone agrees to rush to the sand exits.
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Ciaphas posted:when protect macros go wrong Lmao thank you
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PVP being overrun by bots has created some interesting new challenges. With normal humans you could usually expect to break an enemy team's morale if you push into them with a murder squad and kill a few of their dudes. But bots know no fear. They will keep advancing on you until you kill them all. In some ways bot PVP is more fun than against humans.
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Creeping Chaos posted:
Are you using sweetfx or reshade? I get this error sometimes since the last big patch. I solved it by renaming one of the dlls from like dxdg9.dll to dxdg11.dll. not at my computer atm though but I think it was the only dll with that numbering. Some other people had luck rolling back a version. Reshade doesn't work at all for me now, but sweetfx 1.5 is fine.
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Panic! at Nabisco posted:
How do you get that dogge
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Umbreon posted:How do you get that dogge Snakemomex
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For reals how do Scholars seriously solo content without getting bored. I'm enjoying playing it in dungeons and PotD as I level but for general quests I feel like I need to switch to Summoner to get anything done unless I want to apply dots and use all my aether and then just mash the 1 button while the fairy heals me, over and over. I assume that White Mages don't have this problem as they get Holy and Assize and I don't know wtf AST skills do.
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bewilderment posted:For reals how do Scholars seriously solo content without getting bored.
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bewilderment posted:I assume that White Mages don't have this problem as they get Holy and Assize and I don't know wtf AST skills do. As a White Mage, I can confirm, most of my mob-killing when there's more than one target is Swiftcast-Holy-Holy-Holy until everything is dead. Also, 3.3 (I think?) spoiler question: The little circles that spawn during Nidhogg's ultimate are just decorative, right? It didn't seem to make a difference if I was stood inside them or not, but I had people in my group scrambling to get in them. That was probably the hardest story Trial so far. Only had two wipes, but that's more than I've run into in anything else so far, and attempt 3 was a close win. I've heard the final boss of Stormblood is worse, though, so...that'll probably be an ordeal. It's also great that Aymeric's plan to dispose of these orbs of supreme corrupting power is "just fuckin' chuck them off a bridge, that'll do."
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![]() We cleared o4s yesterday after more hours than I'm comfortable thinking about. Whee.
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^^^ Congrats!LordHippoman posted:As a White Mage, I can confirm, most of my mob-killing when there's more than one target is Swiftcast-Holy-Holy-Holy until everything is dead. Yes, they're decorative. At first people thought they did something because there's 8 of them but they don't do anything.
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Colgate posted:Yeah, Adloquium helped to give me some breathing room with its shield, if a bit pricey for MP. And I was mostly trying to keep the tank around 75%, because I usually figure Eos can top off the rest, but even maintaining that was tough. This was a few pages back, but take a second to get a feel for when eos actually uses embrace on her own. The pet AI is kinda wonky, and she's reluctant to heal people above a certain point (I believe it's around 80%) so if you're trying to keep your tank at 75% you're basically taking over most of the healing work from eos. The point of all the OGCD healing is to give you more breathing room in letting eos do the healing and use her as a resource instead of butting heads with her, but before you get lustrate you'll have to just stick with physick/adlo, and get a feel for when damage actually comes in. Tanks tend to take damage in waves, so if they just took a bunch of damage, chances are you'll have a bit more time than you think to save the tank with an adlo. Learning the difference between when you can get by with a physick or succor and when you need to push out a lot more with indom and lustrates is the crux of playing scholar well. I realize you don't have lustrate/indom yet, but it's something to keep in mind for when you get them later. Also, if you're healing brayflox it means you're doing among the first dungeon healing you've done as a scholar, and it's a great time to figure out how best to use eos, getting in the habit of placing/heeling her if you want, putting her on obey and using her abilities at appropriate moments (i.e. slapping sic when poo poo hits the fan, and what you should do once she's done all of her buffs). And, yeah, low level sprout tanks have a bad tendency to wear really lovely gear and make your life much harder. It's why if I'm running any pub dungeon, the first thing I do is check out what the tank's gear is so I know if he'll be a brick shithouse or just get his poo poo pushed in.
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Countblanc posted:One of the best things about modern WoW is how early classes, even individual specs (which are basically classes unto themselves at this point), come online. You feel like an Enhancement Shaman, which feels different from an Arms Warrior, an Outlaw Rogue, or a Retribution Paladin, as early as level 10, and it only splits further from there. Classes/jobs in FFXIV take significantly longer to become fun, let alone different from other jobs in their role. Melee DPS is probably the most egregious example of this, but it's still pretty common among the other roles - look at the level-synced healers for another big example. I don't have a huge knowledge of every class in this game but at least from the ones I've played up to max content level (Black Mage in the beta, Dragoon, Scholar, Summoner and now I'm leveling Samurai) the class mechanics seem way more convoluted than they had to be and most of the individual buttons themselves are not very fun even if the skills are technically well animated. I think this goes from the theme of the skill to the actual class design - In WoW everything is designed to make you feel powerful. When you hit something you listen to the sound of smashing melons because that one skill is designed to be your ultimate power breaking the enemy apart. When you hit something with a blade in FFXIV you listen to a metallic clank as if the hit had been deflected. It's not even the satisfying clank of mining. As for the class design, they suffer a serious case of not understanding that less is more. Sometimes when you add more tools you end up making the solution clearer instead of harder. Crafting in HW is a good example - once the rotation was figured out, crafting using specialist tools was a joke, which was compounded by the fact that they were made unnecessary in the first place relatively early. But the rotation itself was very straightforward and the fact you had 10 or so extra buttons did not increase the complexity tree at all because some of their conditionals were overwhelmingly obvious. Again, I can't speak for how would I perceive every job because I haven't played all of them, but none of the rotations I've seen are particularly hard and they don't feel very class-defining to me, they're just very crowded. Take combo actions for example - combo actions are a single action split across several buttons for no real reason other than crowding your action bar (thankfully that seems to be going away in PVP so hopefully they'll bridge the change to PVE), so they're really something that will never empower the player - you have your real average action damage spread across multiple buttons, they're slow gameplay that will still punish you for latency or being slow because of the fact they're multiple actions even if it's really 7-8 seconds for a single action, and they will punish you for stopping it halfway. That might be adding some risk/reward but ultimately you're really interrupting the player from completing what was already a decision made seconds ago and you could have achieved the same with the player having to decide whether or not he wants to insert other actions instead of running away. So all of these negatives can result in a single skill being spread across multiple levels instead of giving you actual interesting stuff to use and I think this really dilutes how powerful and coherent the class feels. I don't think the order is great either, a bunch of gameplay-defining stuff only comes very later on. And the worst decision that is tangentially related to the amount of buttons is the fact that to some classes like DRG/SAM most actions are really just your mechanical rotation and it's boring as hell. Even the utility you get feels underwhelming compared to the stuff a Rogue gets in WoW. And this is how everything ties up with the skill creep not being used to make you feel powerful, the payout for knowing what every single one of your button does is "congratulations you can now deal the base DPS we've spreadsheeted for you." And you don't really need that many buttons to achieve that, in the end I still think I have a more interesting decision tree with just shred+rake+rip+savage roar than the three SAM sen-generating combos + Iaijutsu + everything else. Elentor fucked around with this message at 11:55 on Jul 23, 2017 |
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Elentor posted:Take combo actions for example - combo actions are a single action split across several buttons for no real reason It's because your combos use different steps based on context and positioning in PVE content where PVP is braindead simple content and your combos don't matter because odds are you're going to get out of ranged or shot up. If you're being punished because your combo is on different button, it's your bindings causing you an issue because even on a warp speed infinite skillspeed GL3 monk, you can hit your ability queue with plenty of time to spare. The skill floor of this game doesn't need raising further. There's not really much point comparing WoW to FFXIV in a gameplay sense either because they're essentially different in every important way, from the size of the groups, approach to having hybrid classes and even something as simple and game defining as the GCD.
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Josuke Higashikata posted:It's because your combos use different steps based on context and positioning in PVE content where PVP is braindead simple content and your combos don't matter because odds are you're going to get out of ranged or shot up. I get what it is, I just don't think it's very fun or interesting and those were my two cents.
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Elentor posted:I get what it is, I just don't think it's very fun or interesting. But pushing 1 button to do everything is both very fun and interesting? Let's just add a Omega 5-8 Savage skip potion to the Mogstation for next tier so it gives you the weapon token, mount, gear and achis without playing the game. Doing the fights themselves is too complex. (imo) Josuke Higashikata fucked around with this message at 12:05 on Jul 23, 2017 |
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I'm not sure what you're trying to argue, what I was trying to explain is that I'd rather have less actions that are clearly defined as 1>2>3 so that deciding the next action would be more interesting, so the opposite of mashing a single button to do everything. I feel there's not a lot of difference in having a single button for the current combo actions because as you put it yourself, you can hit your ability queue with plenty of time to spare, so they're not that different from hitting just one button in your decision tree. It's weird that you're turning this into a hyperbole of me wanting the game to be easier.
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Josuke Higashikata posted:But pushing 1 button to do everything is both very fun and interesting? This is a real lame strawman
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LordHippoman posted:Also, 3.3 (I think?) spoiler ... Make sure you talk to Hilda (I think its her) later. Infact, make sure you speak to every npc every time they're about a MSQ giver/receiver. ![]()
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Thyrork posted:Make sure you talk to Hilda (I think its her) later. About a giver/receiver?
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Umbreon posted:About a giver/receiver? He's saying talk to the NPCs that are around the actual quest NPCs, before you proceed, because they tend to have interesting and/or funny dialogue bits that are easily missed.
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Any goon have a recruit a friend code that I can use before I subscribe?
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# ? Jun 7, 2024 17:18 |
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FaintlyQuaint posted:
drat duders, grats! We're only up to library on O3S ourselves, well done.
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