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MelvinBison posted:Let me get this straight though: how does sealing the door-sized holes on the godbox with doors shut it down? And if the holes in it are door-sized, were you just unable to go inside the godbox and fiddle with it? You said people were sticking their arms in it, which is why I'm wondering. For whatever reason the doors are a control mechanism for the thing and are designed to turn it off when they're all fully inserted.
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# ? Mar 17, 2019 21:22 |
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# ? Jun 10, 2024 17:54 |
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They're door height but thinner than an arm because you're meant to flip it turnways and slot them in, like putting a book back on a shelf. The six plates/doors "regulate the electromagnetism" but the probe doesn't work/provide for the Trogs with them in so the Trogs starve. How did the plates get out in the first place and turned into doors? The creators of the dungeon did it. Are the Trogs doomed without their god? No, in a few weeks they learn to remove the plates and they're okay. There are actually three separate outcomes possible. Kill the God, spare the Trogs: they remove the plates two weeks later unless you break the god, in which case fat chance. Kill the Trogs, spare the God: it draws/teleports more to worships it over time. Kill everyone: roving monsters, slimes and undead take over the level. The easiest outcome is the best outcome and is just pointless petty dickery.
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# ? Mar 17, 2019 21:44 |
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I don't know what you folks mean, it's clearly the boss of the level, why would you equal or greater get more experience for not killing the boss
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# ? Mar 17, 2019 22:07 |
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It's not a boss, it's *loot*. Who the hell destroys loot.
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# ? Mar 17, 2019 22:17 |
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Heliotrope posted:I'd be interested in hearing about what's going on, even if you just talk about what happened instead of fictionalizing it. I'd actually prefer it to be honest. After kicking that around for a bit, one of the players (fellow Goon BlackIronHeart) mentioned that it kind of reminded him of the setting of a German RPG called "Degenesis." The other players bought into that idea, and we decided that the game was set in a gloomy land in which the sky was perpetually cloudy and dark (the brightest things get is a sort of gloaming) and where demons walk the earth. The demons are generally warded off by open flame, more on this in a bit. We decided to lean in on the Gothic nature and origin of Degenesis, so everything is decidedly Germanic. The people of the land are deeply religious but divided in how they practice - in more settled regions, the "Redeemers" hold sway - they believe that the blotting out of the sun and the plague of demons is God's punishment for the wickedness of mankind, and that the only way to restore things to the way they were is through purity of mind and deed. Think like a cross between flagellants and the inquisition and you're not far off. As a sort of adjunct to the Redeemers, the "Torchbearers" are the people that maintain the lit torches along the road. They "bring the light of God to the wilds." In less settled areas, however, where people have to live with the demons, you have a twist on this religion that gives you the "Appeasers" - people who are hip to demons being God's punishment, but believe that redemption requires sacrifice. Literal human sacrifice. Like, full-on "The Lottery" style sacrifice, where people are occasionally chosen from these tiny communities at random and chained to a rock out in the woods, where (presumably) terrible things happen to them. If the hours of tormented screaming are anything to go by, it's not pleasant. Then there are the Dämmerung. They believe that the demons are not God's punishment, but rather God's test. Further, Demons should not be appeased or simply avoided, but rather fought - head-on, with maximum violence. They are extremely few in number and most of the other religious folks look upon them as heretics. Right, so the part consists of the following: Archimandrex Hike (The Chopper): As the leader of a gang of Torchbearers, Hike and her crew roam back and forth between the various scattered settlements ensuring the roads are safe. And by "safe" I mean safe from demons, but not from the kind of shake-down artistry bordering on banditry that the gang itself practices. Barbarossa (The Gunlugger): Formerly a member of Hike's gang of Torchbearers, at some point along the way Barbarossa "saw the light" and joined up with the Dämmerung. Trained in the fine art of demon-hunting in one of their remote fortress-monasteries, he's here to slay him some baddies (and anyone who gets in his way while doing so). Inga Müller (The Maestro D'): At the beginning of the game, Inga ran "Der Asylhaus," a tavern where folks could come, relax, eat good food, drink good beer, and be part of the community. Religious discussion or argumentation was strictly prohibited - leave your dogma at the door, so to speak. The place was a fixture of the tiny settlement of Höllewald, way out on the frontier. Tendahl (The Savvyhead): The local smith in Höllewald, Tendahl is irascible, unlikable, and super handy. At the beginning of the campaign, Tendahl doesn't have much in the way of religious convictions, but that's about to change. Carl - among other names (The Child-Thing): Carl (or "Liebchen" as Inga calls him) is something of an enigma. An urchin, Carl always seems to be around when weird poo poo happens. He is not really of this world, but no one has really twigged to that yet. Inga has a sort of weird maternal instinct about Carl, which he mostly just sighs and tolerates. When the campaign opens, the Bishop Torvald had come to Höllewald with his retinue with the express intent of nailing a writ of condemnation on the door of Der Asylhaus, denouncing it as a den of iniquity and licentiousness. Archimandrex Hike (who frequented the place when in this neck of the woods) took this poorly, so imagine the Bishop's surprise when the Torchbearer leader stabbed him in the back. Then imagine Hike's surprise when the Bishop's dying shriek turned into a roar and a Lost-style smoke monster billowed out of his open mouth, and all hell broke loose. That was the opening scene of the campaign.
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# ? Mar 18, 2019 05:18 |
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CeallaSo posted:I'm not sure how, as a DM, you can get that far into a game that's going that poorly and not start throwing out some heavy-handed hints. Like, how was the DM not just as miserable as the players by the 3 hour mark?
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# ? Mar 18, 2019 06:34 |
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The Tomb of Blood Everflowingquote:The journey from The City of Seven Score Thousand Smokes to the Tomb of Blood Everflowing is just over 30 miles to the northeast and finding the tomb didn’t pose much difficulty to us, thanks to the directions and descriptions of it provided by the Sages in the Great Library.
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# ? Mar 18, 2019 06:39 |
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Ilor posted:That was the opening scene of the campaign. This is a good scene! Can't wait to hear more of it.
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# ? Mar 18, 2019 06:43 |
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If I were to give this story a title it'd be "oh god it keeps happening". Our heroes: Keryth, elf swordsage. Sailor by trade, calls literally everything that isn't the blood of vol "cult bullshit". Piggy, half-orc warblade. Is very good at charging in and making a terrible mess of whatever gets hit. Oloth, draconic bard. Is trying to build his reputation as a rockstar outside of Seren, and between DFI and maxing out inspire courage boosters, he pretty much is. Len, elan psychic warrior. Grows big and uses psionic claws, while spending every possible spare action on activating the Rod of Wonder. Now, as any good DM with far too much time on my hands, I made my own list for the Rod of Wonder. The list changes slightly from game to game (and sometimes between sessions), but remains roughly the same major artifact. The big change is that you can activate it as a move action; this lets casters activate it and cast a spell in the same round, ToB classes can do a maneuver and activate it, and it lets a certain psywar who likes to manifest Hustle linked to Hustle activate it a positively hilarious number of times in one round, should he desire. Now this in and of itself isn't a problem per se; most of the effects aren't encounter-warping at all. However, the effects get bigger as they go down on the d% list, and at 100 is the spell Tsunami. Len has so far gotten this effect three times. Tsunami posted:Conjuration (Creation) [Water] Not long after, the party finds themselves on a boat, captained by Keryth through the Eldeen Bay towards Desolate. They are almost rammed by an infamous pirate ship, but Keryth rolls amazingly on her Profession (Sailor) check and manages to not only avoid the spear but also bring them into a position to board the pirates (and get a surprise round). And what makes for a more exciting boat battle than conjuring a tsunami! It sweeps the pirate captain off the boat and nearly kills Piggy as well, knocking him below decks and starting a boss fight right away. And now, two sessions later, the party is trying to get more info on a certain esoteric order they were about to help up until they found out they were trying to summon up Dagon. This lead to a fight with some cultists and deep ones that was tense up until Len blasted out a third tsunami, taking out two cultists and a deep one by blasting them into a solid stone wall with a fuckload of water. Fortunately, no PCs were harmed in this particular activation. Next week, the party is going hunting for the other group of interest, a barbarian tribe that has been kidnapping the townsfolk and stealing their identities via magic. I'm expecting Len to call up another tsunami and lay waste to the town entirely, because roll20's RNG seems to pick a value on a given table and add +50 weight to it for laughs.
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# ? Mar 18, 2019 16:07 |
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There is something liberating in being a Chaotic Neutral Cleric. Anytime someone gets in our way, I can just suggest we kill him and I'll resurrect him later if we need to Need to rescue a princess from a dragon? Why worry about keeping her alive, I can just bring her back later The Glumslinger fucked around with this message at 17:52 on Mar 18, 2019 |
# ? Mar 18, 2019 17:50 |
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The Glumslinger posted:There is something liberating in being a Chaotic Neutral Cleric. Anytime someone gets in our way, I can just suggest we kill him and I'll resurrect him later if we need to Murderhobo.txt
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# ? Mar 18, 2019 18:37 |
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Meatbag Esq. posted:Murderhobo.txt My group is very anti-murder, so I figure I need to try to bring up the option. Like we took an assassination contract on a bard who slept with a mobster's wife. Well after taking the contract, our party ends up split 2-2 on whether to kill him. We eventually agree that we don't need to kill him, we can just scare him off and make him leave the city. So we decide to start some rumors in the local tabloids that he is using performance enhancing spells and stuff like that. Ends up with him doing a concert under an anti-magic field in the city's largest stadium, our bard ends up getting into a battle of the bands with him and our guy lost. We also have another character who has started dating the bard we were supposed to kill and is now even more opposed to killing him. The bard we were sent to kill is now the biggest star in the city and we're publicly associated with him. Meanwhile, the mobster who paid us to kill him is getting antsy and starting to threaten us and now we have to deal with that But I'm the crazy one for just saying we should have just killed the bard and collected the gold The Glumslinger fucked around with this message at 20:43 on Mar 18, 2019 |
# ? Mar 18, 2019 19:18 |
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You'd think a world with perfectly reliable resurrections would use them more often, for instance to reduce the cost of long sea voyages
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# ? Mar 18, 2019 19:23 |
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Doc Hawkins posted:You'd think a world with perfectly reliable resurrections would use them more often, for instance to reduce the cost of long sea voyages https://www.youtube.com/watch?v=s2lFeGA2-uc Though a better example would be the Vlad Taltos series, where mobsters will murder you to send a warning The Glumslinger fucked around with this message at 19:30 on Mar 18, 2019 |
# ? Mar 18, 2019 19:27 |
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Doc Hawkins posted:You'd think a world with perfectly reliable resurrections would use them more often, for instance to reduce the cost of long sea voyages Like a fantasy version of Altered Carbon. But that would be more of a reincarnate than resurrection.
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# ? Mar 18, 2019 20:28 |
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Yawgmoth posted:If I were to give this story a title it'd be "oh god it keeps happening". Our heroes: I believe we mentioned it here before, but the last game the option roll20 decided to focus on was "Wielder gains a random domain power". My Warforged Psion ended up with 15 domain powers by the end of the game. There were a few other honorable mentions, like "wielder turns into a random dragon" and "a flood of pudding happens".
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# ? Mar 18, 2019 20:33 |
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The Tomb of Blood Everflowing (part II)quote:The heavy scent of blood taints the air as the short corridor opens into a large ledge at the top of a vast open pit. This natural chasm drops over one hundred feet to an underground lake of blood below. Countless skulls line the walls of the pit shaft, each of which drains a torrent of blood into the lake in frothing red coils. Off to the left a small corridor slopes down into the darkness.
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# ? Mar 18, 2019 20:34 |
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Agrikk posted:I hefted my quarterstaff, but Snakeeyes moved forward to protect me, "Whoever is down there is boned."
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# ? Mar 18, 2019 20:46 |
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There were more but these are the ones in my notes. When the group was about to head down the stairs I was aiming for dramatic tension but the pun fight had us laughing so bad we had to take a smoke break and leave the game for a bit.
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# ? Mar 18, 2019 21:46 |
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See wasn't so bad after all. Keep them coming.
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# ? Mar 19, 2019 00:24 |
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A friend got Betrayal Legacy for Christmas and we're just now able to start getting together weekly to start playing. We just had a game where my character, 95-year-old Sarah Christian Svensson, ended up being the strongest physical combatant. (Chapter 2 spoilers, if anyone is still planning on playing) Sarah Christian, the owner of the weird house on the hill, discovered two things: The devil had come to collect the household help and collect on their debts, and there was a horse blocking the front door despite the stables being right there. So she did what any sensible homeowner would do: Grab Pa's trusty old claw hammer and get the horse in the stable before she found the Devil's representative and explained that the hired help were still under contract to work for her. Sarah Christian was halfway through the process of beating the Night Mare back to hell when the devil's representative, a boy (24, so still a boy) decided to try to stop her with a pitchfork. One claw hammer to the leg later and he limped off to go try to get everyone back to hell with his knees intact while Sarah Christian got that drat horse off her front lawn. The whole thing ended with a stunned Night Mare fading back to Hell, the farmhand being told that if he wanted to leave to work for someone else he would have to talk to Sarah first (while she brandished her trusty claw hammer), and said hammer becoming a sacred object. Oh, and then Sarah Christian went to bed because she is "an old frail lady and the rest of you shits better be out of my house before I wake up." If anyone likes the story generator part of Betrayal at the House on the Hill, I would heartily recommend Betrayal Legacy.
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# ? Mar 21, 2019 20:15 |
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quote:Player One: “I could use some healing.”
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# ? Mar 22, 2019 14:39 |
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On a scale of 1 to 17, I’d say I’m at about a 3.
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# ? Mar 22, 2019 14:44 |
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Doc Hawkins posted:You'd think a world with perfectly reliable resurrections would use them more often, for instance to reduce the cost of long sea voyages Idk about 5e but in older versions it's because in-fiction that's a really unreliable plan. Raising the dead means pulling someone out of the afterlife, and if its a good afterlife their soul is likely to tell you gently caress off. And even past that you can raise a Princess, deliver her home only to have her tell the king, "Yo, these dicks 'rescued' me by slitting my throat and stuffing me in a barrel. Execute them."
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# ? Mar 22, 2019 16:35 |
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That, and I believe there's a scarcity of both materials and qualified casters. I mean, there aren't a whole lot of clerics/druids/etc. who are powerful enough to cast Rez spells, and the material components are specific. Sure, in a game, it's theoretically easy to buy up 5k golds worth of expertly crushed diamond, but taken "realistically", that is a shitload of diamond that you have to be able to find. Unless the city you're in has a thriving diamond mining operation, it's not likely you can just pop over to Jared's and start smashing wedding rings.
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# ? Mar 22, 2019 16:48 |
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Also, for most of D&D's history being raised from the dead really sucks. Major negative effects, such as lost levels or permanent constitution loss, are basically a given. In 1e and 2e, there was even a % chance that you wouldn't survive being raised from the dead at all. And besides, if you have someone high enough level to cast Raise Dead then you have someone high enough level to cast Teleport. The odds of a Teleport spell killing you are very small if used properly, whereas a Raise Dead spell is guaranteed to cause you permanent damage and cost 5000 gp.
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# ? Mar 22, 2019 16:55 |
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Yea, people tend to handwave material requirements at the table because they didn't want to do book keeping ("how much bat guano do I have left?") or don't want to go through a quest, so people often forget that it isn't suppose to be easy to rezz people.
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# ? Mar 22, 2019 16:59 |
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The casual attitude towards raising the dead might be a product of years of RPG video games, some D&D based, some not, that make dead just another condition that is countered with a specific spell. Given the rocket-tag nature of 5th edition, at least at low levels, I am kind of fine with this; an "easy come, easy go" mentality based on the fact that if a character can die easily, then he should be able to be resuscitated easily. I'm out of the loop on tabletop game mechanics regarding bringing back the dead, especially in regard to 4th and 5th edition D&D as well as basically any other system after 3rd edition/Pathfinder. My memory is fuzzy, but I thought that D&D3 & 3.5's system of losing all experience towards the next level was strict but not excessively so. I don't know if there is any modern paradigm of mostly dead vs all dead à la The Princess Bride, but I'm of the opinion that resurrection should be fairly simple, cheap and have minimal consequences if a character dies due to lovely luck on the dice in a throwaway encounter, but should be more grave, possibly permanent in the case of dying by jumping into the throat of a red dragon who was about to toast a bunch of innocent people. I'm also on board with the idea of a resurrection of someone dead a very long time, probably someone famous who died without accomplishing some mission, being a long, expensive and involved quest that may even include having to find a way to convince some fallen hero to give up a peaceful afterlife. To put it a shorter way, the cost of bringing back someone should be, in my opinion, proportional to the story significance of their death and their projected further influence on the world.
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# ? Mar 22, 2019 17:54 |
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Honestly it'd be easier if all the video game 'deaths' are labelled as getting KO'd - it's basically what it really is, still explains why you lose at a TPK, and will stop people from screeching "Why can't they throw a phoenix down on Aerith". But yea, it doesn't help a lot of modules don't account for rez spells if it's level appropriate, or spells like 'speak with dead'.
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# ? Mar 22, 2019 19:14 |
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Kinda like the idea of not really being all that dead if you just fell off a wall or took one too many anonymous goblin arrows, but being oh my god seriously so fuckin dead you guys if Big Evil Plot Guy gets you. Also explains why you need heroes, I guess.
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# ? Mar 23, 2019 07:12 |
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Aftermathquote:As battered as Snakeeyes and I were, we decided we couldn’t risk waiting for whomever “we” was so we packed up the book, key, silver and whatever else we could carry that wasn’t nailed down and made the arduous climb up the spiral stairs, though the room of everflowing blood and finally outdoors to fresh air. We had a brief discussion about waiting around in stealth to see to stopped by the cairn but the area was too exposed and we were too few to risk it, so we fled the area as best we could before settling down to a cold meal and rocky beds for aching wounds. Payday quote:When he finds out the key has lost its powers, Theldrat is visibly upset but happy that it is no longer in the wrong hands. With the majority of his bigger business based on the key’s ability he is unable to reward us properly, with only a few silver pennies forthcoming, but he makes sure to offer his services in the future should we need him.
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# ? Mar 23, 2019 07:25 |
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Hell yeah. Payback time.
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# ? Mar 24, 2019 06:31 |
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Just chiming in to say I'm enjoying these posts. I should have something fun to share in a few weeks. Back in October, my character in a VtM larp was challenged to a duel. The duel is in April, the Spring Symbel. Because my character refuses to give the challenger the validation of being taken seriously, I intend to show up blasting Hulk Hogan's entrance music and coming in in as similar a fashion as the Hulkster as I can. I'm talking rippable shirt (with another shirt underneath for comedy purposes, and also because other people don't want to see me shirtless purposes), red/yellow pants (probably gonna have to buy some camo pants from the surplus store for that), a bandana that has Stigmania written on it, the works. Ideally, my opponent will be in frenzy before the first chop.
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# ? Mar 25, 2019 08:53 |
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A red and yellow feather boa would be key too.
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# ? Mar 25, 2019 14:35 |
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CzarChasm posted:A red and yellow feather boa would be key too. And the slotted sunglasses. E: wait. Wasn’t the slotted sunglasses the Slim Jim guy?
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# ? Mar 25, 2019 14:37 |
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Yes, and I can't believe you did not know the name of Randy "The Macho Man" Savage.
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# ? Mar 25, 2019 15:50 |
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Zorak of Michigan posted:Yes, and I can't believe you did not know the name of Randy "The Macho Man" Savage. Oh, I knew it. I just temporarily misplaced it. Also,
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# ? Mar 25, 2019 16:04 |
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the_steve posted:Because my character refuses to give the challenger the validation of being taken seriously, I intend to show up blasting Hulk Hogan's entrance music and coming in in as similar a fashion as the Hulkster as I can.
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# ? Mar 25, 2019 18:35 |
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Yawgmoth posted:Your mind's gonna be blown when your challenger shows up in full 1980s The Ultimate Warrior regalia. That would be so completely amazing and I would love it and my character would actually think more highly of her if she did that, even if he'd never admit it. But that is so wildly out of character for her that it'd never happen. She's very big on projecting this image of prim and proper and wanting everyone to treat her like an Elder even though she's only an Ancilla at best.
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# ? Mar 25, 2019 20:17 |
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# ? Jun 10, 2024 17:54 |
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Yawgmoth posted:Your mind's gonna be blown when your challenger shows up in full 1980s The Ultimate Warrior regalia. Nah man, a stormtrooper helmet covered in pink glitter.
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# ? Mar 25, 2019 20:23 |