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Coolguye posted:you are confusing the Nova's Shank for the Cavity. the Cavity is a 9mm shooty iron. No, I'm def not, the Cavity was the folding single shot rifle that was goddamn amazing at the time but drastically outshone by the sheer utility and awesome of the buzzer, since you could just stunlock a motherfucker.
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# ? Dec 10, 2016 07:53 |
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# ? Jun 4, 2024 03:37 |
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All the melee weapons save those that can stun enemies are worthless on Mayhem and above, anyway. The huge increases in enemy health saw to that.
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# ? Dec 10, 2016 08:01 |
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Fellis posted:Did they mention SA by name as a positive community? That would be awesome as people around here have always been overall positive about this game over the years, in really stark contrast to how negative whiny steam forums and reddit has been. I've always hoped that was noticed somehow, but between obscurity and paywall, i didn't really think it was. Naw, like I said, no specific communities were mentioned, aside from a quick insert about Reddit and I think their own forums, detailing how they did things like ask players to ask devs or representatives for codes for a certain event. The talk was more generally about their community as a whole, how to deal with us/them and how inspiring it is to see people providing fanart, hype and excitement for the devteam in general. I think mentioning a specific community in general as being better or particularly awesome would've ruffled some feathers. But they did go into things they actually loved, like the people who provide negative feedback on balance issues they need to address and how to make an even better game, something SA has done in the past. They didn't go into details on the more awful bits of , as you mentioned, Steam or Reddit, although they did mention a few examples of feedback that was negative in a way which wasn't helpful which they turned into something positive by collaborating with the community. I got the feeling that beyond the bigger missteps of balance (an issue that was adressed more in a different lecture entirely by a man from DICE), most of the problems in the game over the years has stemmed from their production schedule: Since they have to keep producing more content really quickly to keep players playing, and the whole ownership problem that happened a while back, they just haven't had the time to do a proper balance overhaul with the resources at hand. But that isn't his words, just what I read into what he was saying at the talk.
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# ? Dec 10, 2016 10:36 |
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Did this lecture specifically mention something awful forums payday 2 console players
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# ? Dec 10, 2016 16:20 |
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swims posted:Did this lecture specifically mention something awful forums payday 2 console players Yes, they're all scrubs. (No).
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# ? Dec 10, 2016 17:38 |
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Drewjitsu posted:That sounds awesome. What do you need to do? Overkill, Frenzerk and the +damage shotgun skills. I was using basic silent killer but I'm not sure that +15% actually gets you to any different breakpoints. In the end I wound up ditching silencer skills cuz 2.4x damage vs. 2.55x damage isn't a big enough change and the build is rather starved for points.
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# ? Dec 10, 2016 19:49 |
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So it's been a looooooooong time since I played last. New skill trees, check. What're the breakpoints you should aim for on weapons these days now that all the numbers have changed?
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# ? Dec 11, 2016 12:58 |
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OK has the same breakpoints, but Mayhem and up have tons more health. Look for the long guide, it has a link to a breakpoints table.
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# ? Dec 11, 2016 17:54 |
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swims posted:Did this lecture specifically mention something awful forums payday 2 console players What sort of masochist still plays Payday 2 on console?
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# ? Dec 11, 2016 17:55 |
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after playing Let It Die for the past week or so, when's the LID dlc that gives us either uncle death or one of the jackals as characters, in addition to a heist based on the first real boss of the game
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# ? Dec 12, 2016 05:42 |
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So like, is Death Vox a mod I can download or is Vox just theorycrafting?
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# ? Dec 12, 2016 05:51 |
LORD OF BOOTY posted:So like, is Death Vox a mod I can download or is Vox just theorycrafting? Theorycrafting/thread joke/griping about poor difficulty design. I will probably be involved with a way, way less ambitious rebalance-y mod sometime in the new year.
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# ? Dec 12, 2016 06:05 |
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Is there a reason people don't use Body Expertise? Is it because once you have a gun with good stats you can achieve the same result by aiming better? I used it for that firestarter unmodified AK and para challenge, it was great. Especially with the armor penetration skill.
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# ? Dec 12, 2016 16:57 |
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It's really expensive for a skill that mostly just allows you to be lazy That said I use it all the time because I am very lazy
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# ? Dec 12, 2016 17:43 |
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edit: gently caress /\/\/\/\/\ you said it better, too22 Eargesplitten posted:Is there a reason people don't use Body Expertise? Is it because once you have a gun with good stats you can achieve the same result by aiming better? I used it for that firestarter unmodified AK and para challenge, it was great. Especially with the armor penetration skill.
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# ? Dec 12, 2016 17:44 |
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It's easier and less skill intensive to just stack as many accuracy boosts as possible. Now, if Body Expertise still had the bug where it quadrupled your damage, I would definitely still take it.
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# ? Dec 12, 2016 17:45 |
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22 Eargesplitten posted:Is there a reason people don't use Body Expertise? Is it because once you have a gun with good stats you can achieve the same result by aiming better? I used it for that firestarter unmodified AK and para challenge, it was great. Especially with the armor penetration skill. People totally use Body Expertise and it really is awesome. But it runs into two problems at higher levels: 1) most of the guns it works with don't work at Mayhem/DW/OD because of the crazy inflated health (too many SMGs/LMGs/ARs flat out don't do enough damage to bother with). Higher difficulties very very strongly reward high damage per shot guns; most high damage per shot weapons are DMRs (which may or may not benefit), shotguns or explosives (which don't). 2) Skill points for builds are extremely restrictive, particularly on OD. There's a lot of skills that are basically required to take just to survive and that doesn't leave a lot of flexibility for quality of life skills. Good as Body Expertise is, it's a QoL skill because it just means you have to aim less. You can make up for not having it on OD by aiming more carefully and popping helmets instead of settling for body shots, whereas things like Frenzy can't be sacrificed without severely impacting your effectiveness.
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# ? Dec 12, 2016 17:52 |
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22 Eargesplitten posted:Is there a reason people don't use Body Expertise? Is it because once you have a gun with good stats you can achieve the same result by aiming better? I used it for that firestarter unmodified AK and para challenge, it was great. Especially with the armor penetration skill. I run basic body Expertise (along with the armor pen skill) on my od dodge build, because with the heavy crossbow, you one shot everything in the body (except dozers). Ensuring that you never need to aim on the highest difficulty seems pretty good to me.
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# ? Dec 12, 2016 18:55 |
Anothr gift from the dev on facepunch:
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# ? Dec 12, 2016 20:39 |
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LORD OF BOOTY posted:So like, is Death Vox a mod I can download or is Vox just theorycrafting? Death Vox is One Down if the developers put out effort instead of just being lazy and running the HP thru a multiplier. Malek fucked around with this message at 00:19 on Dec 13, 2016 |
# ? Dec 12, 2016 21:42 |
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dude vox
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# ? Dec 12, 2016 21:52 |
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Death Vox is the only video game fanfic I've ever enjoyed.
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# ? Dec 13, 2016 00:29 |
https://www.youtube.com/watch?v=Obwiqx5bnO4
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# ? Dec 13, 2016 00:37 |
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22 Eargesplitten posted:Is there a reason people don't use Body Expertise? Is it because once you have a gun with good stats you can achieve the same result by aiming better? I used it for that firestarter unmodified AK and para challenge, it was great. Especially with the armor penetration skill. Depends on what I'm going for. It's really useful for things like LMGs that I can't really precision aim, and I really just like the idea of BE+armor piercing to just be able to single/double tap enemies to get them out of my way as quickly as I can snap-shoot them.
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# ? Dec 13, 2016 03:31 |
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TBH, that challenge ended up reminding me of Call Of Duty. 1-2 body shots to kill each guy, automatic fire, high ammo pickup. I'm playing at a tiny resolution with a poor frame rate, so it's tempting for me to put it on a DMR AK 7.62 or something. Not the AMR-16. One and a half seconds of being tased on automatic and half your ammo is gone. Does it pierce Dozer armor? It seems like if it does that would shred them.
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# ? Dec 13, 2016 03:37 |
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22 Eargesplitten posted:Is there a reason people don't use Body Expertise? Is it because once you have a gun with good stats you can achieve the same result by aiming better? I used it for that firestarter unmodified AK and para challenge, it was great. Especially with the armor penetration skill. Not much of a point to it when I can build an M308 with 100 Accuracy and 100 Stability and 214 base damage + Berserker bonus. I can see how it would be helpful in that particular challenge though, because unmodded guns are total poo poo.
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# ? Dec 13, 2016 03:40 |
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Yeah, that's what I figured. 10% of your points is too much to justify for most cases when the alternative is to just click heads. Especially given how few heists actually have long range areas. I might do it anyway for Mayhem, though. Since Mayhem isn't as hardcore as DW or 1D.
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# ? Dec 13, 2016 04:06 |
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Also shotguns exist so clicking in the general vicinity of heads/upper chests is an option.
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# ? Dec 13, 2016 04:25 |
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Well yeah, but eventually using only shotguns gets boring. I really enjoy pistols, but when I'm averaging 15-20fps, head clicking is not as reliable. Speaking of, will there likely be goon groups doing the challenge for the Broomstick precision barrel once that change hits? I know the barrel ruins it, but I have been thinking up Resident Evil 4 jokes to drive everyone away with.
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# ? Dec 13, 2016 05:09 |
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chairface posted:Also Even in OD. And grenade launchers need no skillpoints whatsoever!
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# ? Dec 13, 2016 05:22 |
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I kind of have a jonesing for a hotline run on like Overkill or Mayhem diff. Just having a chill copshoot/ruskieshoot.
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# ? Dec 13, 2016 05:25 |
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22 Eargesplitten posted:Yeah, that's what I figured. 10% of your points is too much to justify for most cases when the alternative is to just click heads. Especially given how few heists actually have long range areas. Mayhem and DW are pretty much the same difficulty hth If you're good enough for one you're good enough for the other. e: more new achievements UnknownMercenary fucked around with this message at 12:27 on Dec 13, 2016 |
# ? Dec 13, 2016 11:32 |
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UnknownMercenary posted:Mayhem and DW are pretty much the same difficulty hth The problem isn't being good enough for Mayhem/DW. The problem is pubstoving good enough for Mayhem/DW.
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# ? Dec 13, 2016 13:02 |
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UnknownMercenary posted:Mayhem and DW are pretty much the same difficulty hth I thought DW had more damage, whereas Mayhem just had ridiculous amounts of health.
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# ? Dec 13, 2016 16:30 |
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I'm just going to straight quote my post on it from the Steam forums:quote:This is because Mayhem is literally a near identical copy of Deathwish. The only other tangible difference is that Skulldozers are exclusive to DW. They were supposed to spawn on One Down, but they do not (IIRC even scripted ones are broken at the moment); only Reinfeld Dozers do.
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# ? Dec 13, 2016 16:37 |
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UnknownMercenary posted:I'm just going to straight quote my post on it from the Steam forums: I'm glad they don't, zeal dozers are already a massive pain in the rear end.
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# ? Dec 13, 2016 16:55 |
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You couldn't ask for a better Say Hello to my Little Friend teaser hint if you deliberately said it. There better be an achievement for feeding a cop to a tiger.
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# ? Dec 13, 2016 22:01 |
Oddly, the leak-folks are saying this isn't the Hollywood heist. It may be a case of split dlc, but that's also unclear.
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# ? Dec 13, 2016 23:24 |
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We are number ONE!
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# ? Dec 13, 2016 23:53 |
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# ? Jun 4, 2024 03:37 |
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Tony for Christmas.
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# ? Dec 14, 2016 00:07 |