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RBA Starblade posted:The thing dragging Origins down is the actual gameplay is trash. I did enjoy playing 2 and Inquisition but I had to power through Origin's combat. Especially playing as a barbarian, which are mostly useless. RyokoTK posted:Crafting is a scourge on video games and I long for the day that people realize how loving stupid it is. Skyrim is the best example of the worst type of crafting. The optimal strategy is to grind your crafting skills up and spend ages just collecting materials so that you can make yourself unkillable. You don't really get to make yourself look cool and there are no interesting choices, you just level up to make yourself better. Honestly you may as well just cheat. Same result, less time spent doing boring poo poo. Somewhere in the middle you've got stuff like Deus Ex: Human Revolution, where getting weapon upgrades doesn't take any particular extra time or effort, but your best option is basically to just throw everything onto your pistol and then use it to silently one-shot anyone you see. There was a much better system in Deus Ex: Invisible War, because each weapon had two mod slots so if you put a silencer and increased damage on your pistol then it couldn't also have the glass breaker or EMP mod. It forced you to make choices and specialise your weapons rather than just picking a weapon and then making it better and better as you went. Woolie Wool posted:Skyrim is after the empire collapsed in a series of horrible civil wars into a rump Cyrodiil desperately grasping for whatever possessions it can hold onto while surrounded by states who all hate each other so it's not like there hasn't been change between Oblivion and Skyrim. As for technology--dude, it's high fantasy. Nobody's going to invent the Maxim gun, that's just something you have to accept when you play a game with swords and dragons in it. RyokoTK posted:It's not "set in stone" but the high fantasy genre almost by definition precludes gunpowder
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# ? Feb 23, 2016 05:43 |
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# ? May 27, 2024 23:37 |
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Another Dragon Age: Origins complaint: the DLC dumps a whole shitload of end-game quality items on you right from the start of the game, instead of putting it naturally into the world. And the best mod for the game, Improved Atmospheres, gives the human noble starting gear that is certainly fitting for a duke's son, but is outrageously OP, especially when you loot your father's personal armory and get a whole bunch of silverite poo poo and way the gently caress too much money. The dwarf noble apparently gets similarly twinked out starting gear, while the commoner gets the most basic gear in the game. E: while of course with mods anything goes, I think BioWare's own DLC should have had more care put into the way it was added into the world. E2: Now that I think of it I really wish there had been a quest for the human noble where you retake Highever from Arl Howe, the treasury could be available then instead of in the intro, and thus you could get Bryce Cousland's poo poo and it would be late enough in the game for it to deserve endgame stats. Highever feels like a giant dangling plot thread for human characters. Tiggum posted:It already has robots. Nobody makes any more, knows how to make any more, or will ever know again. The whole "the dwarves are all dead" thing is kind of important. Woolie Wool has a new favorite as of 06:06 on Feb 23, 2016 |
# ? Feb 23, 2016 05:46 |
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Guns are already a thing in Tamriel too, they're just hard to make and expensive.
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# ? Feb 23, 2016 05:53 |
Leal posted:Dragon's Dogma: Death in Bitterblack Isle. He puts you and your pawns asleep and with a single swing of his scythe one shots everyone. Your pawns cannot handle him, at all. Not only does this mean your pawns are pretty much a non factor when actually fighting death, but when he kills your pawns they don't just die and you can revive them but they're sent to the rift. So you'll have to go all the way back to a rift stone to resummon your pawns. Its just way too punishing cause pawns can't handle Death. Just to make it dumber, the only way to get the death bestiary data for your pawns, you have to do some really dumb stuff and the pawn has to survive the fight.
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# ? Feb 23, 2016 05:58 |
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Woolie Wool posted:
The Elder Scrolls "dwarves" were the same size as everyone else, which is frankly bullshit.
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# ? Feb 23, 2016 06:07 |
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Woolie Wool posted:Nobody makes any more, knows how to make any more, or will ever know again. The whole "the dwarves are all dead" thing is kind of important. what's to stop bethesda from introducing a forgotten faction of dwemer that focused on gun crafting as their specialty and then making a quest for you to explore their ruins and find plans that the mages guild or whoever could use to bring back the craft? it's their lore, they can write pretty much anything that suits any new features they'd wanna add to the games.
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# ? Feb 23, 2016 06:11 |
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Digirat posted:I want to know how the gently caress 90% of the players whose pawns I look at managed to get guardian on their pawns because it is the worst. It is the worst and everyone has it. Hiring new pawns is really annoying sometimes as a result, and I have to hire new pawns pretty frequently now because you level up very quickly in bitterblack isle. Having to resummon pawns all the time due to their own stupidity is a problem too, because if one of your non-main pawns dies you can't just go to a riftstone and say "hey give me those same pawns again" you have to go into the rift and bother the servers to get their info and rehire them. Also "past summons" is sorted oldest first for some reason, so you always have to scroll to the bottom of that list to get to them again. I think guardian inclination rises when you use the 'come' command, and depending on what area you're in and what level you're at you might want to use it a lot because if you don't your idiot pawns are going to absolutely try to take on the chimera or hobgoblin swarm or drake or whatever than can murder them in one or two hits. It also sounds like a good thing to have on a healer pawn, because maybe it makes it prioritise healing/buffing you, or on a tank pawn when you want to play a ranged character, because if something's after you you need the support, right? e: Want to know what any of these inclination mean, even when they're pretty important in determining the effectiveness of your pawn? gently caress you, look at a wiki. What does scather even mean, anyway? Gitro has a new favorite as of 06:17 on Feb 23, 2016 |
# ? Feb 23, 2016 06:15 |
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2house2fly posted:The Elder Scrolls "dwarves" were the same size as everyone else, which is frankly bullshit. It's said that giants were the first to meet the Dwemer, so they considered them tiny people.
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# ? Feb 23, 2016 06:22 |
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Dwemer were loving badass Babylonian elves who were, seemingly to a mer, completely batshit insane who killed people with math and ended up destroying themselves, most likely because they accidentally (or deliberately) uploaded-transmuted their own souls into being the skin of a constructed god. They can be called whatever the hell they want in my eyes. TES probably isn't the best setting for guns, not because it's high fantasy, but because at it's best it's so bugfuck crazy that you're going to be killing people by singing butterfly wings at them or something. Unfortunately after Morrowind they stepped back from that, though when you think about it Skyrim's shouting is fairly out there and cool. It also does have some subtle indications of changes and shifts, the one that comes to mind is that some of the Roman-themed names that Imperials had in previous games have been supplanted by later Italian-style ones in Skyrim.
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# ? Feb 23, 2016 06:27 |
Action Tortoise posted:what's to stop bethesda from introducing a forgotten faction of dwemer that focused on gun crafting as their specialty and then making a quest for you to explore their ruins and find plans that the mages guild or whoever could use to bring back the craft? it's their lore, they can write pretty much anything that suits any new features they'd wanna add to the games. They don't even really need to do that. There are enough dwemer nerds in the series that they could probably get away with "and they've finally figured out how to make technology again". Like there's that guy in skyrim who manages to disappear himself like the dwarves did, and there are a few other wizard dorks who just spend their lives studying the ruins. It'd be neat if they actually made a quest line based around that poo poo in the next game, that had some actual payoff and got you a cool reverse engineered gun or something. Gitro posted:e: Want to know what any of these inclination mean, even when they're pretty important in determining the effectiveness of your pawn? gently caress you, look at a wiki. What does scather even mean, anyway? Scather means it'll get close and punch the biggest rear end in a top hat it can. Having a Scather pawn means your mage will leap on a dragon's back and start trying to bite it to death. Thanks, wizard. I didn't need your fire anyway! This gets kind of stupid when there are two pawn inclinations that are pretty much described the same as dealing with groups of enemies at range. So good luck figuring out which one makes your pawn blow dudes up and which one makes them run in circles screaming about wolves.
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# ? Feb 23, 2016 06:34 |
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Woolie Wool posted:Nobody makes any more, knows how to make any more, or will ever know again. The whole "the dwarves are all dead" thing is kind of important. I don't really know much about the setting, but there are people studying them, and if something can be invented once then surely it can be invented again?
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# ? Feb 23, 2016 06:34 |
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Tiggum posted:I don't really know much about the setting, but there are people studying them, and if something can be invented once then surely it can be invented again? Damascus steel Digirat posted:I want to know how the gently caress 90% of the players whose pawns I look at managed to get guardian on their pawns because it is the worst. I can understand the early levels where players might spam "come" or "help" commands or just plain don't know about inclinations, but what I want to know is why the hell are there still level 90 pawns with bad inclinations.
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# ? Feb 23, 2016 07:25 |
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Tiggum posted:I don't really know much about the setting, but there are people studying them, and if something can be invented once then surely it can be invented again? This is, again, high fantasy, and when fancy lost technology thousands of years ahead of everyone else is lost, it's lost for good. Not to mention there are probably hundreds of intermediate advances in science and engineering required to even come close to recreating the simplest dwarven tech. Not to mention the concept of "science" itself, which in our own world was invented only once in the ~5500 years of written history. But basically swords and sorcery TES has always been, and so shall it remain, because it's what the setting is built on and its primary appeal.
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# ? Feb 23, 2016 08:25 |
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Woolie Wool posted:You haven't had the chance to be evil? It's a Bethesda game, the default character alignment is Chaotic Evil, with nearly every player loving with or murdering or stealing from NPCs at some point. Fallout 4 won't let you be evil. Sure, you'll occasionally get the option to be cruel to some stranger in the wasteland. However, as for quests and towns you're either good or you're not playing. At best the game will allow you to be snarky or dismisssive. But you're not allowed to be bad until the very end. This is amplified by companions turning on you the second you hurt innocents, even the psychopathic major pirate will instantly start shooting if you show even the slighest inclination for violence. Finally, in true Bethesda fashion everyone related to almost any quest is invincible. So yeah....
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# ? Feb 23, 2016 09:12 |
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Edit: Im replying to Woolie Wool up there. I have to disagree, because a lot of the official lore can be summed up as (and I can't remember where I read this) "wizards describing science fiction concepts" and that's awesome.
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# ? Feb 23, 2016 09:12 |
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Nuebot posted:Scather means it'll get close and punch the biggest rear end in a top hat it can. Having a Scather pawn means your mage will leap on a dragon's back and start trying to bite it to death. Thanks, wizard. I didn't need your fire anyway! This gets kind of stupid when there are two pawn inclinations that are pretty much described the same as dealing with groups of enemies at range. So good luck figuring out which one makes your pawn blow dudes up and which one makes them run in circles screaming about wolves. Oh, I know what it does (because I looked it up), I meant that there's no real way to read the name and figure out what it's supposed to do. Medicant and Acquisitor? Sure, those are understandable. Mitigator and Pioneer? Kind of. But what the gently caress is a scather? How does nexus translate to 'helps pawns'? Utilitarian sort of makes sense, but then challenger is sort of similar to scather and guardian is nonsense. The only in-game descriptions are the somewhat easily missable elixirs and the snippets of conversation you can get from the knowledge chairs.
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# ? Feb 23, 2016 10:00 |
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Xoidanor posted:Fallout 4 won't let you be evil. Sure, you'll occasionally get the option to be cruel to some stranger in the wasteland. However, as for quests and towns you're either good or you're not playing. At best the game will allow you to be snarky or dismisssive. But you're not allowed to be bad until the very end. This is amplified by companions turning on you the second you hurt innocents, even the psychopathic major pirate will instantly start shooting if you show even the slighest inclination for violence. Finally, in true Bethesda fashion everyone related to almost any quest is invincible. The other problem is the two proper evil companions is a supermutant that looks exactly like every other one, and the second one is only accessible maybe 3/4ths through the game.
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# ? Feb 23, 2016 11:18 |
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Xoidanor posted:Fallout 4 won't let you be evil. You can become a literal cannibal by level loving 2.
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# ? Feb 23, 2016 12:53 |
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But is cannibalism actually evil?[/philosophy]
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# ? Feb 23, 2016 13:07 |
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Digirat posted:You can become a literal cannibal by level loving 2. I think that falls under "stranger in the wasteland".
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# ? Feb 23, 2016 14:02 |
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Ramos posted:But is cannibalism actually evil?[/philosophy] I'm going to take the perk, and I'm going to make the true narrative of the game finding my son to eat him, when the game is five bucks on sale and I finally get it. I'm five dollars interested in fallout 4.
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# ? Feb 23, 2016 20:07 |
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Not if he's quest essential
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# ? Feb 24, 2016 02:41 |
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Gitro posted:Not if he's quest essential FO4 doesn't have that many "quest essential" people because the story involves conflict between the factions so you have to be able to kill the faction members. This can lead to some problems breaking quests if you kill them early.
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# ? Feb 24, 2016 02:54 |
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I'm glad Caesar wasn't essential in New Vegas. First opportunity I had, I stopped by his place and shot pretty much everything in sight, quest line be damned.
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# ? Feb 24, 2016 03:34 |
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Yeah but you're kind of meant to do that. Also New Vegas is much more open than anything Bethesda makes so you can actually have an agency of your own.
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# ? Feb 24, 2016 03:48 |
You get a chance to perform brain surgery on Caeser if you go through enough of his quest line. It gives you the option to just kill him, which I did.
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# ? Feb 24, 2016 04:07 |
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Both true, but it's very gratifying after a point to just unload in that game.
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# ? Feb 24, 2016 04:21 |
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Ramos posted:it's very gratifying after a point to just unload in that game. Also in life
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# ? Feb 24, 2016 04:24 |
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oldpainless posted:Also in life Stick to video games, buddy.
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# ? Feb 24, 2016 04:26 |
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Ramos posted:Stick to video games, buddy. He's actually a mule.
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# ? Feb 24, 2016 05:59 |
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I generally don't just bust in there and shoot Caesar straight away. Any good assassination requires planning, forethought. And stocking up on 12-gauge coin shot to give the Praetorian Guard ironic deaths.
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# ? Feb 24, 2016 07:41 |
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First time I killed Caesar I took Boone along (obviously) and when we entered the tent, he decided for some insane reason to put his gun away, pull out a power fist, charge forward and punch Caesar’s head off in one hit, say “thumbs down, you son of a bitch” and then die in a hail of punches and gunfire. It was so perfect honestly thought it was scripted until I tried it again.
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# ? Feb 24, 2016 10:54 |
Lunchmeat Larry posted:First time I killed Caesar I took Boone along (obviously) and when we entered the tent, he decided for some insane reason to put his gun away, pull out a power fist, charge forward and punch Caesar’s head off in one hit, say “thumbs down, you son of a bitch” and then die in a hail of punches and gunfire. It was so perfect honestly thought it was scripted until I tried it again. Given how good the scripting is in New Vegas, it might have been scripted and you're just the only person it ever triggered for.
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# ? Feb 24, 2016 11:15 |
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That is amazing. In Fallout 4 I ate my son as my own passive aggressive way of rebelling against Bethesda for thinking I should care about their garbage story.
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# ? Feb 24, 2016 13:15 |
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Gotta give kudos to Bethesda for actually making it possible to kill and eat your son when you find him, I wouldn't have thought they had it in them.
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# ? Feb 24, 2016 14:04 |
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yeah, I totally thought we'd be divided by a wall or something or he'd speak to me on a monitor. I also stealth killed him and nobody in the Institute noticed, which was nice... Until i said gently caress it and started killing everyone and the game bugged out and spawned almost a hundred androids in the elevator that led out. I thought it was a kind of scripted sequence where you were MEANT to die if you went hostile in there. Like, "This is how powerful the institute is, we have a million robots." Kinda thing, but I reckon it was a bug. In Saints Row 4 there's about 2000 cluster pickups that you snag to power up your Matrix powers and your characters shouts out every 3 you pick up but they cycle a very small pool of quips each time. The Cockney voice's, "OOOOH YYEEEEAAARH!" is burned into my brain.
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# ? Feb 24, 2016 14:40 |
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2house2fly posted:Gotta give kudos to Bethesda for actually making it possible to kill and eat your son when you find him, I wouldn't have thought they had it in them. I like it because it lets you re-contextualize the "concerned parent" narrative into "rear end in a top hat stole our lunch" in a way no other playstyle can.
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# ? Feb 24, 2016 15:39 |
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I shot him as soon as I first met him when he walked into the room but before he could even start talking. Nothing went hostile but most doors remained closed so I was trapped forever in that one lovely tower in the Institute.
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# ? Feb 24, 2016 20:56 |
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Morglon posted:I shot him as soon as I first met him when he walked into the room but before he could even start talking. Nothing went hostile but most doors remained closed so I was trapped forever in that one lovely tower in the Institute. Can't you just leave by fast traveling like you could normally?
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# ? Feb 24, 2016 21:10 |
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# ? May 27, 2024 23:37 |
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RBA Starblade posted:Can't you just leave by fast traveling like you could normally? I think he has to give you the ability to do so first. I could be wrong though. I wish I had eaten him. E: is there an eating animation or do they just disappear?
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# ? Feb 24, 2016 21:23 |