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Baku
Aug 20, 2005

by Fluffdaddy

ROFL Octopus posted:

It's a shame there's not much game left by the time Ryuji and Ann get Charge and Concentrate but it's drat entertaining while it lasts.

Ann's Concentrated severe fire AE single-handedly trivializes the last boss so hard

I'm glad I chose to wife her

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Baku
Aug 20, 2005

by Fluffdaddy
Oh they're really good on the optional boss for the same reasons BTW, I recommend bringing them (also for some reason Ryuji was the only character I ever found a high-end Evade item for his weakness for, I think it's a fixed chest or something)

Instant Grat
Jul 31, 2009

Just add
NERD RAAAAAAGE
For the NG+ superboss, the correct accessory is the one you get from putting the Crystal Skull in the electric chair.

+5 to all stats, and high evasion against all types of magic.

ROFL Octopus
Jun 20, 2014

LET ME EXPLAIN

Highly recommend making the Invincible Yoshitsune for NG+. Just melting everything and taking no damage is a powerful way to play.

ApplesandOranges
Jun 22, 2012

Thankee kindly.
So what skills should they get if the inevitable P5 Golden Edition brought back bike dates/skills from SLs?

Just idle thoughts:

Ryuji: Honestly his skillset is near perfect as it is. The only thing I can think of is the Regenerate line. You could give him one of the single-target Hama/Mudo lines for random mid-game filler, since Goro comes so late.

Morgana: Concentrate would be good for him without invalidating Makoto; he'd still be able to pump out competitve damage and healing while not undermining her durability and defense buffs (and he doesn't have a Severe spell, so he'd still be weaker than Ann). The single-target Sukunda would also be good at low levels.

Ann: Again, she doesn't really need much. Invigorate would be great on her, but I'm not sure how I feel about making her even better and think it'd better be served on someone else for balance sakes. Maybe the other half of the Hama/Mudo line, or something like Confuse Boost.

Yusuke: Yusuke's hard to balance since Ryuji got most of the good stuff already and no critting makes his gimmick hard to sell on bosses. Only thing I can think of is Charge, but that just makes him into another Ryuji.

Makoto: Makoto is the character I'd probably give Invigorate; her main weakness is her low SP pool and hyper-dependency on spells (let's face it nobody kept her Phys skills after midgame). Making her a more efficient caster would pay dividends, and she's otherwise got too much to do already.

Haru: Haru's hard, since her problem isn't her skillset, but that she comes so late and her utility doesn't let her stand out enough from everyone else. Shield of Justice would be cute as an endgame skill like in P4G, and you can give her some of the filler like Life/Spirit Drain. She really needs more utility, since her damage is fine as is.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

ApplesandOranges posted:

Haru: Haru's hard, since her problem isn't her skillset, but that she comes so late and her utility doesn't let her stand out enough from everyone else. Shield of Justice would be cute as an endgame skill like in P4G, and you can give her some of the filler like Life/Spirit Drain. She really needs more utility, since her damage is fine as is.

Haru's skillset is already overloaded as it is, since she has full gun and psy builds (which are mutually exclusive) along with both the -karn spells and Heat Riser.

Supremezero
Apr 28, 2013

hay gurl

ApplesandOranges posted:

So what skills should they get if the inevitable P5 Golden Edition brought back bike dates/skills from SLs?

Just idle thoughts:

Ryuji: Honestly his skillset is near perfect as it is. The only thing I can think of is the Regenerate line. You could give him one of the single-target Hama/Mudo lines for random mid-game filler, since Goro comes so late.

Morgana: Concentrate would be good for him without invalidating Makoto; he'd still be able to pump out competitve damage and healing while not undermining her durability and defense buffs (and he doesn't have a Severe spell, so he'd still be weaker than Ann). The single-target Sukunda would also be good at low levels.

Ann: Again, she doesn't really need much. Invigorate would be great on her, but I'm not sure how I feel about making her even better and think it'd better be served on someone else for balance sakes. Maybe the other half of the Hama/Mudo line, or something like Confuse Boost.

Yusuke: Yusuke's hard to balance since Ryuji got most of the good stuff already and no critting makes his gimmick hard to sell on bosses. Only thing I can think of is Charge, but that just makes him into another Ryuji.

Makoto: Makoto is the character I'd probably give Invigorate; her main weakness is her low SP pool and hyper-dependency on spells (let's face it nobody kept her Phys skills after midgame). Making her a more efficient caster would pay dividends, and she's otherwise got too much to do already.

Haru: Haru's hard, since her problem isn't her skillset, but that she comes so late and her utility doesn't let her stand out enough from everyone else. Shield of Justice would be cute as an endgame skill like in P4G, and you can give her some of the filler like Life/Spirit Drain. She really needs more utility, since her damage is fine as is.

Haru isn't hard.

Charge.

Maybe let Triple Down upgrade to Riot Gun.

Like, she's still manageable without Charge, but in boss battles she still kinda suffers.

Also, screw you guy, I kept Makoto's phys skill til the end. It's a good source of Dizzy bundled with damage.

Supremezero fucked around with this message at 23:13 on Apr 29, 2017

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things
Yeah, if we were re-balancing things I'd probably move the gun skills from Haru to Yusuke to differentiate him from Ryuji while still keeping his crit theme going with One-shot kill.

ROFL Octopus
Jun 20, 2014

LET ME EXPLAIN

Yusuke getting charge wouldn't matter. They gave Kanji charge in golden when that was the only thing Chie had over him lol.

ApplesandOranges
Jun 22, 2012

Thankee kindly.
Haru's Phys output is comparable to Yusuke, so she's at least competitive on that front. You could give her other passives: Evade Ailments would be nice for her (either in combination with Fast Heal or standalone) since she already has Amrita Shower. Or some kind of passive that boosts Technical damage, since she can exploit that with either her Psy or Gun skills depending on the status.

ROFL Octopus posted:

Yusuke getting charge wouldn't matter. They gave Kanji charge in golden when that was the only thing Chie had over him lol.

Chie still had some identity since her group skills made her a more efficient dungeon clearer and she eventually got Dragon Hustle. Ryuji already has both ST and MT skills, so Yusuke still wouldn't really stand out from Ryuji.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

ROFL Octopus posted:

Yusuke getting charge wouldn't matter. They gave Kanji charge in golden when that was the only thing Chie had over him lol.

Yeah, and both Yukiko and Naoto got Concentrate.

Instant Grat
Jul 31, 2009

Just add
NERD RAAAAAAGE
Haru already has way too many abilities- she's got 12 meaningful abilities and 8 slots to work with (Tetrakarn, Makarakarn, Amrita Shower, Heat Riser, and the gun- and psy sets). Riot Gun as a replacement for Triple Down is the only thing I can think of without bloating her even more.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Haru is already thematically associated with guns too

ROFL Octopus
Jun 20, 2014

LET ME EXPLAIN

ApplesandOranges posted:

Haru's Phys output is comparable to Yusuke, so she's at least competitive on that front. You could give her other passives: Evade Ailments would be nice for her (either in combination with Fast Heal or standalone) since she already has Amrita Shower. Or some kind of passive that boosts Technical damage, since she can exploit that with either her Psy or Gun skills depending on the status.


Chie still had some identity since her group skills made her a more efficient dungeon clearer and she eventually got Dragon Hustle. Ryuji already has both ST and MT skills, so Yusuke still wouldn't really stand out from Ryuji.

I found Naoto by far the best dungeon clearer with her golden changes. Maybe Yusuke getting an off-brand dragon hustle would work though.

Supremezero
Apr 28, 2013

hay gurl

Instant Grat posted:

Haru already has way too many abilities- she's got 12 meaningful abilities and 8 slots to work with (Tetrakarn, Makarakarn, Amrita Shower, Heat Riser, and the gun- and psy sets). Riot Gun as a replacement for Triple Down is the only thing I can think of without bloating her even more.

There's no real reason for her to have both the full Gun and Psy sets. She's using one or the other for damage, not both. The other you just need to keep the spell around for weaknesses. The boosters aren't really important.

Instant Grat
Jul 31, 2009

Just add
NERD RAAAAAAGE

Supremezero posted:

There's no real reason for her to have both the full Gun and Psy sets. She's using one or the other for damage, not both. The other you just need to keep the spell around for weaknesses. The boosters aren't really important.

Yeah, I ended up dropping Psiodyne and the associated boost and amp, as well as Triple Down. I kept Mapsiodyne for knockdowns and the occasional gun-immune enemy, and One-Shot Kill for focused damage.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things
Also there's a bunch of stuff no one in the party gets that could probably be spread around. The Rakunda line, Almighty attacks, most of the status ailments, Tetraja, some of the auto-skills, Life/Spirit drain etc.

Sacrificial Toast
Nov 5, 2009

ROFL Octopus posted:

I found Naoto by far the best dungeon clearer with her golden changes. Maybe Yusuke getting an off-brand dragon hustle would work though.

Well, with the crazy SP recovery Rise gives everyone in Golden, you can just Mahamaon/Mamudoon every random encounter and not even care.

Instant Grat
Jul 31, 2009

Just add
NERD RAAAAAAGE
Speaking of Almighty, did you know there are actually Boost and Amp passives for Almighty? The only way to get them is through network fusion - there's a random chance that the resulting Persona will come back with Almighty Boost, Almighty Amp, or a skill called "Magic Ability" that acts as a Boost for all magic attacks, and can stack with single-element Boost skills. Then you can spread it around via fusion and gallows from there.

FisheyStix
Jul 2, 2008

This avatar was paid for by the Silent Majority.
Rivers in the Desert might just be the best song written by a human

ApplesandOranges
Jun 22, 2012

Thankee kindly.

Zore posted:

Also there's a bunch of stuff no one in the party gets that could probably be spread around. The Rakunda line, Almighty attacks, most of the status ailments, Tetraja, some of the auto-skills, Life/Spirit drain etc.

Problem might be most of them would be difficult to work in since everyone already has a lot to do in fights. Ryuji/Ann/Yusuke already have buffs/debuffs to work into their rotation. Morgana and Makoto already have a lot to do and Morgana already has Masukunda. Haru comes way too late to make use of most of the utility skills like status. I'm not sure anyone would keep Tetraja in their final moveset. Megido maybe, but I'm not even sure who would get it - maybe Ann so she has an (expensive) alternate source of damage?

Meowywitch
Jan 14, 2010

Fight for all that is beautiful in the world


Is Goro Akechi the only character that learns Debilitate?

CharlieFoxtrot
Mar 27, 2007

organize digital employees



I never used almighty attacks, is that something that comes into play in harder difficulties? All-Out Attacks are Almighty damage already right

Instant Grat
Jul 31, 2009

Just add
NERD RAAAAAAGE

Sea Sponge Run posted:

Is Goro Akechi the only character that learns Debilitate?

ye

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

CharlieFoxtrot posted:

I never used almighty attacks, is that something that comes into play in harder difficulties? All-Out Attacks are Almighty damage already right

Yeah. They're just an expensive source of damage, they really aren't worth using unless something resists everything else you can throw at it.

ApplesandOranges
Jun 22, 2012

Thankee kindly.

CharlieFoxtrot posted:

I never used almighty attacks, is that something that comes into play in harder difficulties? All-Out Attacks are Almighty damage already right

Not really since they're so expensive. Naoto learned them but never had a use for them in P4G since she had four alternate sources of damage and she was kind of a dud in the original.

Ann could make use of them since her only output line is Fire. So you'd use her Fire spells for everything but go Megido if they null/absorb Fire but you still want to bring her.

ROFL Octopus
Jun 20, 2014

LET ME EXPLAIN

CharlieFoxtrot posted:

I never used almighty attacks, is that something that comes into play in harder difficulties? All-Out Attacks are Almighty damage already right

This might be the first game where they are useful, since you can use Almighty Boost + Amp + Magic Ability for hellacious damage (granted all of those have to be obtained through network fusion but still)

Instant Grat
Jul 31, 2009

Just add
NERD RAAAAAAGE

ROFL Octopus posted:

This might be the first game where they are useful, since you can use Almighty Boost + Amp + Magic Ability for hellacious damage (granted all of those have to be obtained through network fusion but still)

Well, you can do that with any other element too.

Saint Freak
Apr 16, 2007

Regretting is an insult to oneself
Buglord

Instant Grat posted:

Speaking of Almighty, did you know there are actually Boost and Amp passives for Almighty? The only way to get them is through network fusion - there's a random chance that the resulting Persona will come back with Almighty Boost, Almighty Amp, or a skill called "Magic Ability" that acts as a Boost for all magic attacks, and can stack with single-element Boost skills. Then you can spread it around via fusion and gallows from there.

Messiah, which isn't out in NA I don't think yet, has boost

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!

Zore posted:

Also there's a bunch of stuff no one in the party gets that could probably be spread around. The Rakunda line, Almighty attacks, most of the status ailments, Tetraja, some of the auto-skills, Life/Spirit drain etc.

Problem with this is that every character already has dedicated buff or debuff stuff, so there's no one to give Rakunda too without bloating them. Ryuji gets Tarukaja, Ann gets Tarunda, Morgana gets Sukunda, Yusuke gets Sukukaja, Makoto gets Rakukaja and Haru gets Heat Riser. Looking at that, Haru's the only one who could get Rakunda and she's already bloated to hell and back as it is, so I think leaving that one to Joker makes the most sense. It also gives every party member a kaja/kunda specialty that pairs them together well with someone else.

Almighty is nice but also very expensive because it's not resisted by anything so it's a good general catch-all but everyone already has a dedicated element. I think the Element that needs a real dedicated party member is Bless before Almighty, since it's the only one that doesn't have anyone. Joker implicitly has Curse since Arsene starts with Eiha and all. Also someone that isn't Haru for either Psy or Gun would be nice too.

As for Auto-skills, again, people DO get those albeit the ST versions. Yusuke gets Speed Master and Makoto gets Defense Master, though, sure, no one gets Attack Master even though you'd think Ryuji would. The MT versions only need one person with and every party member is already specialised so that's something that makes sense to go on Joker again since he can switch it out immediately afterwards and all.

Plus (Palace 6 onwards)Goro DOES get the Almighty spells AND powerful physical attacks AND Bless and Curse AND Debilitate. He gets to dabble in everything because he's temporary and it's a mechanical foreshadowing of his true nature as a shithead and as someone who can also theoretically use anything he likes.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



The Break abilities seemed useless to me and were usually the first things to go. If it made enemies weak to that attack that would be one thing, but I would rather swap that character out (thanks Hifumi) if resistances were that big of a problem

mateo360
Mar 20, 2012

TOO MANY PEOPLE MERLOCK!
ONLY ONE DIJON!

VHGS posted:

As far as I can tell, Regent is just immune to down shot for no good reason.

That's really dumb

ROFL Octopus
Jun 20, 2014

LET ME EXPLAIN

Instant Grat posted:

Well, you can do that with any other element too.

Yeah but nothing nulls/resists almighty so that's the ultimate no fucks given build

Supremezero
Apr 28, 2013

hay gurl

ROFL Octopus posted:

This might be the first game where they are useful, since you can use Almighty Boost + Amp + Magic Ability for hellacious damage (granted all of those have to be obtained through network fusion but still)

Wait.

What?

Instant Grat
Jul 31, 2009

Just add
NERD RAAAAAAGE

Dragonatrix posted:

Ability talk

Ryuji doesn't get Attack Master, but if you put Hanuman in the chair, you get a stick for Ryuji that has Auto-Tarukaja. Close enough I guess?

Supremezero posted:

Wait.

What?

This is me, about halfway up this page:

Instant Grat posted:

Speaking of Almighty, did you know there are actually Boost and Amp passives for Almighty? The only way to get them is through network fusion - there's a random chance that the resulting Persona will come back with Almighty Boost, Almighty Amp, or a skill called "Magic Ability" that acts as a Boost for all magic attacks, and can stack with single-element Boost skills. Then you can spread it around via fusion and gallows from there.

ApplesandOranges
Jun 22, 2012

Thankee kindly.
Honestly, I think it's great that we can basically say 'every character has bloat but they're almost all useful'. It's a long way from P3 where you had Akihiko having to do all the debuffs and characters like Ken who are nearly useless.

Like here the worst character is Yusuke but he still has plenty of merit, he'd be even better if bosses could be critted though.

ROFL Octopus
Jun 20, 2014

LET ME EXPLAIN

ApplesandOranges posted:

Honestly, I think it's great that we can basically say 'every character has bloat but they're almost all useful'. It's a long way from P3 where you had Akihiko having to do all the debuffs and characters like Ken who are nearly useless.

Like here the worst character is Yusuke but he still has plenty of merit, he'd be even better if bosses could be critted though.

Yusuke is probably the worst late game but he's probably the best early and mid game, or definitely up there. Maybe just make it so bosses can be crit, but not held up?

Khisanth Magus
Mar 31, 2011

Vae Victus
Has anyone else had the game freeze up their PS4? Finished the boss in futaba's palace and my PS4 completely locked up. Quite annoying, now I have to do the boss battle again.

PirateBob
Jun 14, 2003
Is it a good idea to replace Adverse Resolve (more crits when surrounded) with triple evade wind when Chariot max rank awakens?

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Instant Grat
Jul 31, 2009

Just add
NERD RAAAAAAGE

PirateBob posted:

Is it a good idea to replace Adverse Resolve (more crits when surrounded) with triple evade wind when Chariot max rank awakens?

Any abilities that only work when you get ambushed or when the weather is a certain way are useless and should be replaced at the first opportunity.

How often are you getting ambushed that you're even considering keeping that thing?

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