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Truga posted:They're actually not, but the distances, and thus time involved in the image changes take forever. Have a timelapse though: Wow that's neat.
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# ? Jun 21, 2016 20:09 |
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# ? Jun 1, 2024 08:46 |
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Substandard posted:I've had this game for months (only the base game, not horizons), but only yesterday managed to complete the tutorials / remap the controls more or less to my liking for my Xbox controller, successfully run a couple of delivery missions and dock without killing myself a few times. The only difference in Open is that you get to interact with other players, who may be friendly or unfriendly. It's up to you whether to consider that a benefit or not. For non-combat, you'll generally want to get into the Adder, then work your way up to the Cobra III, maybe hop into tbe Type-6 for a bit, and work your way up from there into the Asp Explorer. Don't be lured by "trader" ships like the Hauler and the Type series - they're not better at trading than other ships, they're just cheaper than the multipurpose equivalent, and that's very much a case of "you get what you pay for".
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# ? Jun 21, 2016 20:13 |
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Literally any ship can fit the planetary landing module and SRV bays, right? I don't see hte landing module at all on coriolis.io. I'm thinking of using my Cobra Mk3 to mine until I can afford a Mk4, make that my miner, and use the Mk3 as a general mission runner--planets, cargo, hunting, whatever.
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# ? Jun 21, 2016 20:33 |
Ciaphas posted:Literally any ship can fit the planetary landing module and SRV bays, right? I don't see hte landing module at all on coriolis.io. If you have Horizons, the planetary landing module is installed on all your ships by default (it doesn't take up an internal slot if that's what you're worried about). SRV garages do take up internals and the module size determines how many buggies you can carry in one given hangar, and there's no limit on how many hangars you can have so you could conceivably stuff a Type-9 to the gills with SRVs if you wanted to indulge in your personal space Leno fantasy.
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# ? Jun 21, 2016 20:37 |
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Ah, that would explain why it's not on coriolis.io, then. Thanks for the explanation. (And being Space Jay Leno would really appeal if there were more than one kind of SRV!) I wonder what driving an SRV in VR is like. Probably absurdly frightening, for me; I found yesterday that if I didn't look away while in witch space I'd get uncomfortably scared by the stellar whatevers as I come out of warp. Did a lot of looking down while traveling
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# ? Jun 21, 2016 20:41 |
Ciaphas posted:Ah, that would explain why it's not on coriolis.io, then. Thanks for the explanation. (And being Space Jay Leno would really appeal if there were more than one kind of SRV!) Word of advice from someone who loves the SRV way more than what could be considered normal: if you're going to try driving the spacecar in VR, go to your graphics options and turn "Vehicle Maintain Horizon Camera" on. Heck, it's probably a good idea to do it even if you don't have VR, as it stabilizes your viewpoint so the constant terrain changes won't make you vomit uncontrollably if you get motion sick easily.
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# ? Jun 21, 2016 21:03 |
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I heard you like videos of large groups of ships going to places. Here's some footage of the mass jump away from Crab Nebula Expedition waypoint 5 this evening: https://www.youtube.com/watch?v=P5t7MsKBJpk
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# ? Jun 21, 2016 21:29 |
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3 posted:Word of advice from someone who loves the SRV way more than what could be considered normal: if you're going to try driving the spacecar in VR, go to your graphics options and turn "Vehicle Maintain Horizon Camera" on. Heck, it's probably a good idea to do it even if you don't have VR, as it stabilizes your viewpoint so the constant terrain changes won't make you vomit uncontrollably if you get motion sick easily. Yeah the first time I drove an SRV in VR I didn't change any of the defaults and
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# ? Jun 21, 2016 22:49 |
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Nothing's managed to make me sick in VR yet so I'm gonna tempt fate for ~maximum immersion~ first
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# ? Jun 21, 2016 22:58 |
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So I haven't put a lot of hours into the game despite owning it for quite some time, and mining doesn't interest me all that much. At the moment, I've been doing a lot of data running/transfer jobs but is there anything better for faster profits? Not sure I want to do any involving illicit cargo a the moment, since I'm still on the 2nd ship(the viper, I think?) and short term plan is to go Cobra Mk.IV and become a bounty hunter. Recently got Horizons, and only just did my first planetary landing which was cool. Also, how does one become a Bejeweled Amphibian?
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# ? Jun 21, 2016 23:06 |
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DreadLlama posted:Were they changed in an update? I've flown through those and as far as I can tell they're just graphics. Always been there, I believe. If you fly through them you will get a heat spike, which can be dangerous if you are already redlining from refueling! Definitely not static, you can see them moving, growing, and dying even in real time! Substandard posted:I've had this game for months (only the base game, not horizons), but only yesterday managed to complete the tutorials / remap the controls more or less to my liking for my Xbox controller, successfully run a couple of delivery missions and dock without killing myself a few times. The only difference from open vs solo is the potential of meeting random human players. I rarely saw any, you can judge for yourself the benefits of playing this way. I have always played in open, but since the only thing I gain is the potential to lose all of my exploration data, I may go solo/group when I come back to the bubble. About ships, the cobra mk3 is only a few hundred thousand. Back when I was in the bubble, you could make that in 2 or 3 smuggling missions to random outposts. It can do pretty much anything decently and is easily modifiable into different roles. A great all around ship if you are still playing with different styles. If trading is your thing, aim for a T7 long-term. Personally, I'm partial to the DBX for smuggling: you can put a bunch of cargo holds in it (enough to get most of the larger missions) and still land on a small pad. The large hardpoint wont actually do you any favors, but with upgrades it may pack more punch now and you can always put a multicannon there to scare people. If bounty hunting is your thing, get on discord and wing up with some DF guys and go farm bounties. No reason to wait until you have the "good" ship to play how you want.
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# ? Jun 22, 2016 00:48 |
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While there are more efficient options for space trucking, the T7 is definitely the most "Truck" like experience of the space trucks. T9 is more like taking a freighter to the drive through Speaking of the Type line. Does the T7 still edge into overheat territory when you make an FSD jump with it's stock powerplant? I remember Type ships running just bullshit hot in general last I actually flew one.
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# ? Jun 22, 2016 03:33 |
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Ciaphas posted:Nothing's managed to make me sick in VR yet so I'm gonna tempt fate for ~maximum immersion~ first This was a good call, driving in VR is rad as fuuuuuuuck you guys
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# ? Jun 22, 2016 03:53 |
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Strategic Tea posted:It's really neat to see other players going about their space business. Also lots of people are really friendly and will strike up a conversation if you're in a combat zone together or whatever Except for me. I'll loving shoot you. not really, at least not now because I'm told we should be nice for now Shooting people is fun and cool.
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# ? Jun 22, 2016 04:05 |
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Section Z posted:While there are more efficient options for space trucking, the T7 is definitely the most "Truck" like experience of the space trucks. T9 is more like taking a freighter to the drive through The T7 isn't a truck, it's a tricycle with a truck-sized cardboard box taped to the back and doused with gasoline. Slow, fragile, and barely spaceworthy
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# ? Jun 22, 2016 04:58 |
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Main Paineframe posted:The T7 isn't a truck, it's a tricycle with a truck-sized cardboard box taped to the back and doused with gasoline. Slow, fragile, and barely spaceworthy And if you are really lucky, instancing for popular hotspots may even simulate customers treating the loading dock area as parking spaces. Section Z fucked around with this message at 05:10 on Jun 22, 2016 |
# ? Jun 22, 2016 05:06 |
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So i was wondering is this game worth returning to? I played this game for a couple weeks at launch and enjoyed how immersive it was. I was turned off that the only way to make any money or progress was to do the space truck grind, and in general how everything was a grind. I dropped it after I realized how hard it was to PVP with you guys, especially with no way to identify who was on our side. Playing House of the Dying Sun has me wanting to try this game again since that game was a lot fun but very short.
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# ? Jun 22, 2016 05:14 |
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Kilravock posted:So i was wondering is this game worth returning to? It's a grind no matter how you cut it. That said, I have a good time by mostly not giving a poo poo about the grind, I just do what I want. I've done absolute fucktons of bounty hunting and doing so with other goons has been real fun. Same for fighting wars to expand Diamond Frogs out. Now I'm screwing around exploring outside the bubble on my way to the Witch Head Nebula. After that I'll prolly help out with the rise of GalCop as best I can, and after that I'm gonna do fed missions until I'm tired of that at which point I'm gonna do some mining. Basically do whatever the hell you want. If you already own the game you may as well jump in again and see what you can do. I highly recommend joining the Diamond Frogs just because we can give you a leg up. Dudes richer than me are willing to straight up dump cash on you, and there's plenty of other blood thirsty assholes like me that'll happily help you blow up spacemans for cash. For what it's worth, I've got a vulture for killing, and a DBS for exploring, all paid for without trading a single spacebox. I've done some deliveries for war missions but that's the extent of my trucking experience this whole game. I've made all my money via bounty kills. gently caress space trucking. Honky Dong Country fucked around with this message at 05:30 on Jun 22, 2016 |
# ? Jun 22, 2016 05:27 |
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Kilravock posted:So i was wondering is this game worth returning to? Life can also be a lot simpler if you are the sort of person who always wants to be able to land at an outpost. Distant goals are a lot closer, when "Expensive" is a Python or FDL, instead of an Anaconda or Federal Corvette. MUCH shorter for most anything less due to that big price gap between ships once you hit Federal Assault and Imperial Clipper territory. If you are returning due to the joys of murdering traitors, then you're financial end will be even more forgiving when it comes to stuff like the Vultures, pimped out I Couriers, and so on. Discounting any attempt at Engineers grind for fancy parts
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# ? Jun 22, 2016 05:50 |
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I think I had a Viper, Cobra, Type 6 and I think an ASP or close to getting one when I quit. I defiantly enjoyed the bounty hunting and the exploring but it was not enough content to keep me around and there were some odd balancing issues. Space trucking was worse than work. PVP could of been fun but the game was not setup for groups to team up or any kind of guild or corp setup. The lack of some type of IFF resulted in everyone asking 'is x a goon?'. Listen to Kermit was funny though. Yeah if I was not space trucking I would often land at outposts, especially with the way salvage, smuggling and missions worked. If my work load is not bad and if my account still has my stuff, I might reinstall it to login and see how it is now. If I can get back into it I will join up with you guys again. Still not sure if listening to 'Friendship Drive Charging' will be the same as listen to battle drums while murdering traitors. Thanks guys.
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# ? Jun 22, 2016 06:36 |
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A note to any spacemads who want to help with the Rise to Power CGs, we're expecting our first event to start on the 30th. In the wildcard games the systems where they took place were 100-200 LY or from goat, so make sure you have a ship capable of long distance travel. Hoppitality will be able to get you into a cobra if you're new.
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# ? Jun 22, 2016 09:03 |
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Servers going offline at 10:00 BST for the 2.1.03 update: https://forums.frontier.co.uk/showthread.php/267701-Update-2-1-03-Incoming FD posted:Stability Fixes
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# ? Jun 22, 2016 09:43 |
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Guaranteeing weapon mods and C4 bursts are the big take aways.
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# ? Jun 22, 2016 10:43 |
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quote:- All shields now regenerate at double rate when in supercruise Yesssssssss. Cutting downtime for big fat shields is great news.
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# ? Jun 22, 2016 10:43 |
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I wonder if the NPCs will have to deal with the "Skill element" to aiming turrets? Lot of cool stuff in those notes overall too. Though I expect the desire to skew NPC spawns to Pilot rankings will be possible trouble for all the mediocre pilots like me where it's particularly clear how in ED, Combat Rank is a measure of time, not skill
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# ? Jun 22, 2016 11:20 |
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- Main game power distributors were too good on eng/sys across the board and have been brought back to 2.0 levels Awww
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# ? Jun 22, 2016 11:26 |
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Are there any decent youtube dudes that are worth watching at work while I try to piece together how to actually play this beautiful gently caress of a game?
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# ? Jun 22, 2016 11:38 |
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TomR posted:- Main game power distributors were too good on eng/sys across the board and have been brought back to 2.0 levels "*change doesn't apply to NPC's who totally don't cheat -- promise* *we think"
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# ? Jun 22, 2016 11:42 |
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Nostalgia4Infinity posted:"*change doesn't apply to NPC's who totally don't cheat -- promise* Does shooting out NPC sensors still accomplish gently caress all at preventing them from shooting behind themselves with turrets, or other lock on weapons? Are their sensors still surprisingly durable to the point of being able to kill an NPC clipper through hull damage with small/medium weapons before you usually break their senors? Section Z fucked around with this message at 11:48 on Jun 22, 2016 |
# ? Jun 22, 2016 11:46 |
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Nickiepoo posted:Are there any decent youtube dudes that are worth watching at work while I try to piece together how to actually play this beautiful gently caress of a game? I like Isinona for combat, and Obsidian Ant for beautiful videos with a slightly grating Midlands accent.
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# ? Jun 22, 2016 11:55 |
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https://www.youtube.com/watch?v=pzJGkLstyTU Thoughts?
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# ? Jun 22, 2016 11:59 |
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TomR posted:- Main game power distributors were too good on eng/sys across the board and have been brought back to 2.0 levels That was a bug? Well, gently caress I enjoyed having a working boost on my Explo-Conda.
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# ? Jun 22, 2016 12:17 |
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The sound track is fantastic. The pilot is a bit uninspiring though.
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# ? Jun 22, 2016 13:17 |
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Experimental Skin posted:The sound track is fantastic. The pilot is a bit uninspiring though. Explain.
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# ? Jun 22, 2016 14:10 |
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LCL-Dead posted:Explain. It just feels slow. No dynamic manoeuvres , no kinetic hits. It's not bad piloting, just workaday zapping npcs for shekels. Might be helped with snappier edits, but more dynamic flying and multicannons would help the feel quite alot.
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# ? Jun 22, 2016 14:44 |
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The update seems like it will more likely even out the difficulty of the game. Hopefully the update also means being chain inducted in a high security system by different pirates when carrying 1 piece of non-mission, low value cargo will no longer be a thing.
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# ? Jun 22, 2016 14:48 |
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Experimental Skin posted:It just feels slow. No dynamic manoeuvres , no kinetic hits. It's not bad piloting, just workaday zapping npcs for shekels. I started with multicannons on a Viper3 setup but couldn't get more than 2-3 minutes of footage (not that I needed more) with a good fur ball before I ran out of ammo for them. I was using C1 MCs and C2 dumbfire missiles. I ended up switching to the FAS for two reasons. 1: Staying power. With the GUI off I had no idea who I was shooting at so I would agro pretty much all of the NPCs within a minute or two of entry. 2: I figured out some of my earlier footage I'd pulled from previous grabs was from the FAS, kind of killing the use of the Viper. I didn't change loadouts because the local stations had nothing in the C3 range and this was just a quick project to see how well Resolve works for editing video. I was looking more for the "intensity" of the fur ball vice actually scoring killing blows/core shots on other ships. That's also why I cut out a lot of the maneuvering, focusing more on the shots where you could see the firefight happening from the cockpit instead of space-contrails and the passing of stars. The song itself is a Russian folk song about a soldier who's dying on the battlefield and giving his final wishes to a Raven to take home to his young wife, etc. Thus the switch in focus mid-combat to the earth-like "home" world. Thanks for the input!
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# ? Jun 22, 2016 15:32 |
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"- Reduced the number of engineer mods on AI ships substantially, now only Deadly & Elite rank ships are guaranteed to have mods and any below Master are guaranteed to have none" Wait a minute, didn't Frontier say they took these out for NPC ships a while back? Or was that just weapons? If NPCs have been using dirty/clean drives all this time that explains why they're such fuckers to catch outside of jousting.
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# ? Jun 22, 2016 15:34 |
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DancingShade posted:"- Reduced the number of engineer mods on AI ships substantially, now only Deadly & Elite rank ships are guaranteed to have mods and any below Master are guaranteed to have none" It was a stopgap measure to remove all the mods from NPCs until they could rebalance them. The only mods NPCs had were ones that had no combat ability.
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# ? Jun 22, 2016 15:35 |
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# ? Jun 1, 2024 08:46 |
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DancingShade posted:"- Reduced the number of engineer mods on AI ships substantially, now only Deadly & Elite rank ships are guaranteed to have mods and any below Master are guaranteed to have none" They removed the weapons before, now they did a proper balance so higher npcs have stuff.
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# ? Jun 22, 2016 15:44 |