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Johnny Keats posted:And the covetous miller should be weak to the scum Robbin' Hood, who can kill them without appearing. Oh this is a good idea. Might do this instead.
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# ? Feb 3, 2024 21:51 |
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# ? Jun 9, 2024 22:59 |
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Draft rework. Probably won't try to run it for a few months, and may still make other changes. ---THE SETUP--- This game starts on Day 0, which lasts 24 hours instead of the standard 48. Alignments, but not roles, are assigned prior to Day 0. Alignments: quote:---Town [x13]: You win when all threats to Town are eliminated. There is no execution on Day 0, instead players will vote for three of their number to take on the Masonic Blind Tinker roles. The top three candidates each become a Masonic Blind Tinker. In case of a tie for third, the role will be distributed randomly between the tied players but the result of that random assignment will be posted in the thread. Town or Scum Roles: quote:---Masonic Blind Tinker [x3]: You may communicate with the other Masonic Blind Tinkers at any time via a private channel. Additionally, at the start of Day 1, a Town player who is not a Masonic Blind Tinker nor selected for a Gift becomes a Hunted Graverobbing Miller. Finally, four players selected from a pool of the Masonic Blind Tinkers and remaining Vanilla Town players become Thieves. Scum-only Roles: quote:---Godfather: You appear as Town when Investigated. Additionally, as a bonus Night Action, you may ##mimic [gift role/none]. Until you use this bonus action again, you will appear to have the selected Gift Role or lack thereof when Scanned. Town-only Roles: quote:---Hunted Graverobbing Miller: You appear as Scum when Investigated. When any player with a Gift Role dies, you gain that Role. Uniquely, you may possess more than one Role, and any attempts to Steal Roles from you fail. Regardless of how many Roles you accumulate, you may only take one Night Action. You are being hunted by Robbin’ Hood, see that role entry. Gift Roles: quote:---Cop: Each night, you may ##Investigate [player], learning their alignment. Night Action Resolution Order: Jailer->Swapper->Robbin' Hood->Thieves->Janitor->Scum Kill->Cop/Giftscanner->Tracker->Screamer fool of sound fucked around with this message at 01:07 on Feb 4, 2024 |
# ? Feb 3, 2024 23:21 |
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Here’s an idea Your Personal Muse posted:Give me a gun
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# ? Feb 4, 2024 04:12 |
My one input is that, while it does not have to be a large or even completely negative consequence, if there are zero consequences for using the hunt action frivolously, there is no incentive not to push that button every night just to check for the miller. That could mean even a well-hidden miller gets got in spite of how they played, which doesn't feel ideal. e: Comedy suggestion inspired by the above: Anyone who isn't the miller and gets hunted anyway ends up winning a dayvig in the struggle with the hood. Note - if this is taken seriously, the bonus action has to be deactivated once the miller is dead at a minimum. This is because while it is a valid strategy for scum to give themselves dayvigs this way, and it would be a funny way for town to lose because they don't execute scum dayvig users fast enough, it's just a bit OP. Ignatius M. Meen fucked around with this message at 00:40 on Feb 5, 2024 |
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# ? Feb 4, 2024 11:45 |
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Gg guys, probably good I died so early as I’ve only just managed to catch up, thanks for running fos!
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# ? Feb 4, 2024 23:14 |
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Proposal for overhaul of the scum Robbin Hood role: it entirely functions as a counter for the assigned town roles and information gathering for scum who may not have full role information even if they are a Tinker in the revised setup. > At the start of day 1 learns how many vanilla town there are and if gifted a role, may immediately transfer that role to another player of their choice. May steal a role once per game like a town thief, and may choose to have that action resolve before, at the same time, or after town thieves. You also learn whether your target is the covetous miller and may choose to replace the nightkill target with them.
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# ? Feb 4, 2024 23:25 |
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I agree with Iggy's take on rewarding good gameplay by the town miller but it also shouldn't completely be able to shut down scum just because one town player plays well, and also giving scum a compelling reason to want the Robbin Hood role is essential I think
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# ? Feb 4, 2024 23:30 |
Johnny Keats posted:I agree with Iggy's take on rewarding good gameplay by the town miller but it also shouldn't completely be able to shut down scum just because one town player plays well, and also giving scum a compelling reason to want the Robbin Hood role is essential I think Right, but it should still IMO be an at least somewhat calculated decision, not "press button enough, receive 1 free kill". A free dayvig to the mishunted player wasn't meant to be a super serious idea, it was just a funny option that presented itself with YPM's post. Balancing it to be less tough if it's a major turn-off might be "the first player you attempt to hunt who is not the miller will receive a free dayvig". Then scum have the option to either attempt to fake clear themselves first, just risk it from the start, or not risk it at all and wait for a miller claim. Ignatius M. Meen fucked around with this message at 00:51 on Feb 5, 2024 |
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# ? Feb 5, 2024 00:43 |
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I agree but also in my version they wouldn't be able to steal (aka check for miller) again after stealing. And if they start being gifted a role by a town Tinker, they'd risk outing themselves/their team by giving it away, or suffer being unable to steal (or fakeclaim thief)
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# ? Feb 5, 2024 00:51 |
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Then again people can't have 2 roles and thiefs would have already been assigned, so something would need to be done about resolution order of night 0 or something if implemented but it's just ideas
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# ? Feb 5, 2024 00:53 |
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# ? Jun 9, 2024 22:59 |
This admittedly didn't occur to me until just now but in addition to what I stand by in thread, that you could use the Hood to remove two roles from town per night so long as there wasn't a miller, you could also have them steal from the night kill every night and have them fake being a possible miller. You can only frustrate the action economy with a ninja; the Hood removes it until they're gone. e: and of course, scum can attempt to put their thumb on the scales so that town is biased towards killing players without gifts during the day which will end up resulting in the miller never getting powered up outside one of the thieves going and stealing a gift for themselves before they get voted out. Ignatius M. Meen fucked around with this message at 03:57 on Feb 5, 2024 |
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# ? Feb 5, 2024 02:15 |