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i don't think it's trying to be intelligent from what i've seen, it's mainly just concerned with aesthetics and throwing in a bunch of weird setpieces interspersed with notes and odd fetch quests or the like
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# ? May 29, 2018 16:14 |
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# ? Jun 12, 2024 02:28 |
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Johnny Joestar posted:i don't think it's trying to be intelligent from what i've seen, it's mainly just concerned with aesthetics and throwing in a bunch of weird setpieces interspersed with notes and odd fetch quests or the like Yeah, watching John Wolfe playing it, it really just looks like a super generic indie horror game, just with a fancy lick of paint.
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# ? May 29, 2018 16:16 |
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Fancy paint that is applied using a cock as a brush.
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# ? May 29, 2018 16:19 |
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That's my fetish
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# ? May 29, 2018 16:22 |
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Safari Disco Lion posted:I'd bet money that Agony is one of Those Games that thinks it's a lot more intelligent than it really is and it'll release and be completely mediocre and bland and vapid. Also, what with how much succubus tiddy we have seen so far, there better be a SHITLOAD of big swingin demon dick to even it out. I want equality in my depraved hellbeast naughty bits, dammit. I watched a John Wolfe stream of it and there was lots of roaming around very oversaturated environments collecting hard-to-see pictograms and hearts to open vague Hexen-esque puzzle doors. Didn't seem like my kind of thing.
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# ? May 29, 2018 16:24 |
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In the first two hours he had to collect eight skulls and four hearts That's too much corpse parts for a puzzle to still be creepy Threes a crowd, 4-8 is too many drat corpses
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# ? May 29, 2018 16:51 |
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Other than overt tits and dicks and a whole lotta architectural gore Agony's biggest issue is, well, it's seems kinda boring. It's all a sea of red after a while (queue Wolfe's "red means scary!") and with some of the difficulty in looking for collectibles I'd probably quit out of disinterest. Plus I'm still not convinced the story is going to end up deeply misogynistic in some fashion (or will attempt to demonstrate how the player's assumed misogyny feeds into the portrayal of sex in the game and miss the point completely) given the primary antagonist. On a whole other branch of the horror spectrum, I'm glad to see Baldi's Basics in Education and Learning make it's way around the YouTube circuit. More of a luck-based school anxiety simulator than outright horror, it was an entry in a "metagame" jam: make a game about games. The gameplay is based in Slender, SCP, FNaF, etc in that characters have certain rules and your goal is to escape. Made in two weeks, it took second place and is getting massive attention. I'd suggest check out John Wolfe's playthrough (the first I saw) especially since the big moment of the game relies on allowing the game to actually talk - too many LPs will blast right through dialog and ruin the impact.
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# ? May 30, 2018 15:28 |
Agony seem like Outlast 2 mixed with Doom's hell levels in terms of design. Yes it's very red, but you can't use corpses for everything. You can build a lovely credenza out of corpses but it is going to he horrifically tacky
CuddleCryptid fucked around with this message at 16:17 on May 30, 2018 |
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# ? May 30, 2018 15:55 |
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My favourite area in agony is the forest because it shows you the vistas of hell and all its towers and poo poo and it looks gorgeous/biblical. Then you drop down a hole back into deadbabies-ville. I don't hate the game yet but I'm struggling to find a reason to keep going. The only thing keeping me going is that the game looks loving beautiful and has an art style I haven't really seen since that dantes inferno game. All in all it's just a really boring game.
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# ? May 30, 2018 16:05 |
Red Mundus posted:I don't hate the game yet but I'm struggling to find a reason to keep going. The only thing keeping me going is that the game looks loving beautiful and has an art style I haven't really seen since that dantes inferno game. All in all it's just a really boring game. Even as a dyed-in-the-wool horror fan and somebody who enjoyed Dante's Inferno, I feel like it's art style isn't something you should really strive for. The level of quality, sure. But Inferno felt comically over the top in an unintentional way, to me.
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# ? May 30, 2018 16:35 |
MockingQuantum posted:Even as a dyed-in-the-wool horror fan and somebody who enjoyed Dante's Inferno, I feel like it's art style isn't something you should really strive for. The level of quality, sure. But Inferno felt comically over the top in an unintentional way, to me. I dunno, its hard to call it unintentionally over the top when the MC had a cross stitched into his flesh
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# ? May 30, 2018 16:38 |
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Red Mundus posted:My favourite area in agony is the forest because it shows you the vistas of hell and all its towers and poo poo and it looks gorgeous/biblical. Then you drop down a hole back into deadbabies-ville. Yeah the best parts of the game, at least visually, are when you can look across the horizon at the unfathomable scope of hell. Massive structures, creatures, things that just aren't possible but in a place designed for torment. If this was a AAA title or something there'd be huge sections of the game with things like that as a backdrop, as opposed to mostly just taking place in dark gore tunnels indistinguishable from one another.
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# ? May 30, 2018 17:06 |
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Morpheus posted:Yeah the best parts of the game, at least visually, are when you can look across the horizon at the unfathomable scope of hell. Massive structures, creatures, things that just aren't possible but in a place designed for torment. If this was a AAA title or something there'd be huge sections of the game with things like that as a backdrop, as opposed to mostly just taking place in dark gore tunnels indistinguishable from one another. Honestly, this game would be better as a walking simulator. The forced stealth is just terrible. I want to see the rest of the game but I don't know if I can be assed to do so.
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# ? May 30, 2018 17:13 |
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Tangentially related, Dante's Inferno was an embarrassing trash game. That is all I have to add.
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# ? May 30, 2018 17:35 |
Glagha posted:Tangentially related, Dante's Inferno was an embarrassing trash game. That is all I have to add. See I'm softly of this opinion too, I kind of enjoyed the mindless button mashing combat because I'm a trash person, but I cannot fathom why it's held up by a small subset of people as this weird glowing example of good art and character design. It was a game that I enjoyed while fully acknowledging it was dumb as hell. Or dumb in hell.
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# ? May 30, 2018 17:41 |
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I like those kinds of games too but DI was like the Outlast 2 of those. Trying hard to be edgy but mostly just being stupid and embarrassing. Oh look we put titties in hell. Lucifer's got a big ol floppy dong. Are we cool yet?
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# ? May 30, 2018 17:48 |
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Satan's giant cock was good because there's already a billion tits in games, but not so much big ole swingin dicks. Also it was surprisingly really serviceable as a character action game.
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# ? May 30, 2018 17:55 |
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I actually kind of like the aesthetic. Of course a hell for a puritanical religion is going to be full of sex and gore.
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# ? May 30, 2018 18:02 |
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I liked the art direction in DI, primarily because I love the artists they Yardbomb posted:Satan's giant cock was good because there's already a billion tits in games, but not so much big ole swingin dicks. Also it was surprisingly really serviceable as a character action game. I just loved all the people saying 'yeah, it's cool that we get to murder sluts and babies, but did we have to have a big floppy cock, just gayin' the place up?' at the time. The lack of awareness was a thing of beauty. Kaboom Dragoon fucked around with this message at 18:22 on May 30, 2018 |
# ? May 30, 2018 18:10 |
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stealth horror games are poo poo. Idk how anyone can enjoy waiting for some slow dude to walk around a table so you can sneak off
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# ? May 30, 2018 18:39 |
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Stealth horror games are going to take off like fuckin rocketbux in the next decade, and I'll tell you exactly how it transforms from dull crawlaround to Anxiety Attack Simulator- VR.
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# ? May 30, 2018 18:41 |
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Tired Moritz posted:stealth horror games are poo poo. Idk how anyone can enjoy waiting for some slow dude to walk around a table so you can sneak off When the game uses it sparingly or keeps you in good setpieces actually made for it, having to creep around in horror is really tense and freaky, the problem is a lot of games instead dump you in an area with an enemy and tell you to do a thing.
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# ? May 30, 2018 18:43 |
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The paradoxical thing about the whole unkillable monster you have to run away from trope is that they're only scary until you start dying a whole bunch, at which point they lose all sense of tension and just become an annoyance.
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# ? May 30, 2018 18:52 |
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s.i.r.e. posted:Honestly, this game would be better as a walking simulator. The forced stealth is just terrible. I want to see the rest of the game but I don't know if I can be assed to do so. See, when I very first heard of Agony, it was described as a Hell walking simulator, and I was like "gently caress yeah". I dunno if it changed in development or if the person who described it that way had the wrong impression, or what.
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# ? May 30, 2018 18:53 |
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I thought the world was finally ready for a horror game based on the ouevre of Stephen Sondheim and was disappointed, to say the least.
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# ? May 30, 2018 18:54 |
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JerryLee posted:See, when I very first heard of Agony, it was described as a Hell walking simulator, and I was like "gently caress yeah". I dunno if it changed in development or if the person who described it that way had the wrong impression, or what. That's really what it should be and that's what it is for chunks at a time, but it's also punctuated by bad "Avoid the monster" stuff.
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# ? May 30, 2018 19:16 |
exquisite tea posted:The paradoxical thing about the whole unkillable monster you have to run away from trope is that they're only scary until you start dying a whole bunch, at which point they lose all sense of tension and just become an annoyance. Amnesia the dark descent was super scary for me until I finally got killed 3/4 of the of the way through and found that it checkpoints every six steps
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# ? May 30, 2018 19:24 |
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Watching a streamer play agony and he just found a damned soul that was a Muslim suicide bomber and was waiting for his virgins.
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# ? May 30, 2018 19:52 |
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DreamShipWrecked posted:Amnesia the dark descent was super scary for me until I finally got killed 3/4 of the of the way through and found that it checkpoints every six steps Same experience for me, but also noticing that when you die, it spawns the monster as far away from you as possible, meaning it removes any and all danger after dying with basically no punishment.
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# ? May 30, 2018 19:56 |
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Red Mundus posted:Watching a streamer play agony and he just found a damned soul that was a Muslim suicide bomber and was waiting for his virgins. Very classy.
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# ? May 30, 2018 20:03 |
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I wish there was a faithful video game adaptation of Dante's Inferno. Yes, I know it would literally be just Dante being guided through Inferno while pointing out all these people that are being tortured in Hell, people that Dante just so happens to not be fond of
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# ? May 30, 2018 20:05 |
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FirstAidKite posted:Yes, I know it would literally be just Dante being guided through Inferno while pointing out all these people that are being tortured in Hell, people that Dante just so happens to not be fond of "Welcome to the circle of guys who push other quiet scholars around and are jerks and are named Jeff"
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# ? May 30, 2018 20:33 |
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Afterlife by Lucasarts was basically Sim City Dante's Inferno edition.
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# ? May 30, 2018 20:42 |
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Safari Disco Lion posted:I'd bet money that Agony is one of Those Games that thinks it's a lot more intelligent than it really is and it'll release and be completely mediocre and bland and vapid. Also, what with how much succubus tiddy we have seen so far, there better be a SHITLOAD of big swingin demon dick to even it out. I want equality in my depraved hellbeast naughty bits, dammit. Game is entirely this. Good graphics, but stupid story.
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# ? May 30, 2018 20:57 |
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that's like every horror game nowadays. yeah, im talking about remothered.
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# ? May 30, 2018 21:01 |
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Red Mundus posted:Watching a streamer play agony and he just found a damned soul that was a Muslim suicide bomber and was waiting for his virgins. Seems like another reason to be glad I didn't buy it. On the one hand, it does make sense in the context of a fictional Hell for violent fundamentalists to end up there. On the other hand, color me extremely suspicious of the motives of someone who unnecessarily and specifically drops that in their indie video game. (I'm assuming it was, in fact, an oddly specific detail? I'd be pretty okay with it if it was in the context of representing all different kinds of human evil.)
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# ? May 30, 2018 21:01 |
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JerryLee posted:
The NPC looked like all other npcs and had a british voice actor and it came out of nowhere. All the lost souls you meet are pretty vague and usually just talk about the Red Queen. The streamer had a look when he ran into it because he wasn't expecting it. (It was Dansgaming stream.)
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# ? May 30, 2018 21:37 |
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i beat coma the recut. seemed like a worse detention in every way except the art
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# ? May 31, 2018 01:30 |
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JerryLee posted:See, when I very first heard of Agony, it was described as a Hell walking simulator, and I was like "gently caress yeah". I dunno if it changed in development or if the person who described it that way had the wrong impression, or what. That's what I thought it was going to mostly be, but my 2 hour romp through it has all been 90% stealth poo poo. Red Mundus posted:Watching a streamer play agony and he just found a damned soul that was a Muslim suicide bomber and was waiting for his virgins. It's both hilarious and tasteless, jesus Christ.
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# ? May 31, 2018 02:20 |
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# ? Jun 12, 2024 02:28 |
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Agony? More like A Goatse. (Because it not only looks like rear end, it looks like an rear end).
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# ? May 31, 2018 03:13 |