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MilesK
Nov 5, 2015

CAPTAIN CAPSLOCK posted:

I love the hyperloop.

-Faster than all the other ideas!
-Cheaper too!
-it generates enough energy from solar power to run itself and more!

Invest today!

Sonny Moon
Keep in mind that throughout history those owners and or controllers of the the existing infrastructure always would oppose changes which could unseat their control... thus the media programmed society to follow such precedents. This means that it is ALWAYS uncomfortable to most to think about things that change their very thin margin of security found in being a believer of main stream myths such as a flat world, 35 mph is deadly, sun's rotation around the earth, hyperloop being impossible, etc. No surprise at all people will oppose this until we have a single family of mankind that will ALWAYS welcome improvements to our way of life and be excited even, to see them come into existence ! Humanity could just look at history and realize it is totally irrational to assume we are at the pinnacle of technology. Science without those funding one narrow version or another, automatically accepts all provable technology and readily encourages anyone and everyone to come up with innovations based on new discoveries or modes of transportation for example.
2 weeks ago•

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Beet Wagon
Oct 19, 2015





Ponzi posted:



More historical revisionism?

Once again we've come full circle from "Bypassing a major publisher will let him make the game he wants, faster, and better" to "Well you can't blame them for being so slow and lovely, they don't even have a publisher!"

ManofManyAliases
Mar 21, 2016
ToastOfManySmarts


Can't post for 3 hours!

Eldragon posted:

MOMA : Care to offer an opinion on what the Minimum mission length SQ42 should be in order to consider episode 1 delivered as originally promised in 2012? I think it was 50 missions?

Backers are not getting early "alpha" test access to SQ42. I don't really have a clue to mission lengths yet. SQ42 is very tight-lipped.

WebDO
Sep 25, 2009


ManofManyAliases posted:

Backers are not getting early "alpha" test access to SQ42. I don't really have a clue to mission lengths yet. SQ42 is very tight-lipped.

Most open development in history

Xaerael
Aug 25, 2010

Marching Powder is objectively the worst poster known. He also needs to learn how a keyboard works.

ManofManyContradictions

iron buns
Jan 12, 2016

ManofManyAliases posted:

Backers are not getting early "alpha" test access to SQ42.

JugbandDude
Jul 19, 2016

Remember when you were young, you shone like the sun

Shine on you crazy diamond!

ManofManyAliases posted:

Backers are not getting early "alpha" test access to SQ42. I don't really have a clue to mission lengths yet. SQ42 is very tight-lipped.

In your opinion, why haven't we seen a trailer of SQ42 yet? Wouldn't it make all the backers at ease if CIG themselves clarified the SQ42 plans?

Sillybones
Aug 10, 2013

go away,
spooky skeleton,
go away

ManofManyAliases posted:

Backers are not getting early "alpha" test access to SQ42. I don't really have a clue to mission lengths yet. SQ42 is very tight-lipped.

You're a moron, by the way. Collecting justified derision should not be a life goal.

Decrepus
May 21, 2008

In the end, his dominion did not touch a single poster.


VealCutlet posted:

SC will never use cut scenes or scripted bullshit



wait nvm.

No you see, it reacted to being shot, which the person was not expected to do.

EminusSleepus
Sep 28, 2015

Even The Banus have known Sperg Citizen will not come out that is why they have move to Elite Dangerous

peter gabriel
Nov 8, 2011

Hello Commandos
SQ42 is going to be laugh out loud terrible :laugh:

AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer

ManofManyAliases posted:

Backers are not getting early "alpha" test access to SQ42. I don't really have a clue to mission lengths yet. SQ42 is very tight-lipped.

I hope you played the tutorial during the brief period it worked, that's the only mission you've ever going to see.

Hav
Dec 11, 2009

Fun Shoe

MeLKoR posted:

I watched Prometheus.

I hope you spent as long as I did screaming 'run to the side, you loving idiots'. I'm hoping they eventually release the 'Director went to rehab' version that answers the questions 'why?' and 'No, seriously, why?'.

MeLKoR posted:

Maybe Covenant won't be, but I know I'm not going in hyped this time.

It's an hour of Ridley Scott gently stroking his penis and maintaining eye contact with the screen. His penis is dressed as an alien.

ManofManyAliases posted:

SQ42 is very tight-lipped.

...and totally exists, right?

MilesK
Nov 5, 2015













(Citizens Beer for the Super Developer Nation Gods.)






biglads
Feb 21, 2007

I could've gone to Blatherwycke



peter gabriel posted:

SQ42 is going to be laugh out loud terrible :laugh:

6 hours of "The Morrow Tour" not enough for you, commando?

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

The most tight-lipped development ever.

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

AP posted:

I hope you played the tutorial during the brief period it worked, that's the only mission you've ever going to see.

I had the fortune to play the tutorial when it worked, and in full honesty, it was the most impressed I ever got with what Star Citizen promised to be. Not that the mission was interesting or anything like that, it was the tech itself (or more accurately the illusion of the tech) that I found most engaging.

For those who didn't see it, you started off in some kind of hangar, and a guy escorts you to your ship. You could walk around the hangar freely, and ships around you were doing their own thing. They looked suitably large. When you finally got in your cockpit, it had a sense of scale - it actually sold the illusion that you were still controlling your avatar sitting in the pilot's seat. You could look freely around at other ships etc. They talk you through taking off, and other ships were also going through takeoff/landing, so you had to keep your eyes open. Eventually you rise up a narrow vertical corridor and when you got near the top, the bay doors opened and you could see space beyond. When you finally left and looked around, you realized the hangar bay was one of several placed into the center of an asteroid, in an asteroid belt around a large planet. The visuals of the sun, planet, asteroids, were great, and you really got a sense of scale when you looked at what, at first, seemed like a huge hangar, and realize is was just a pinprick on a pinprick of what the universe could have been.

A great first impression, and this was 2 years ago.

Then, it all went away, and the PU came out. Each patch disassembled the game piece by piece as they realized they couldn't do anything they said they would. We were introduced to wank pod timeouts, nipple jets, the worst FPS shooter mechanics in the history of PC and non-PC gaming, and client-side vending machines. I realized the tutorial was a completely enclosed, canned experience that they had no idea how to expand into a full game - nothing more than a glorified 3DMark set of visuals that allowed you to move the camera through.

CIG has shown the world just how engaging a game demo can be, especially if you don't know how to make a game. Or a plan for a game.

History Comes Inside!
Nov 20, 2004




SQ42 is going to redefine "mission" just like it's going to redefine everything you know about games.

Mission 1: Wake up commando
Mission 2: Look around your space room
Mission 3: Hey, what's in that box?
Mission 4: Better take that gun out of that box
Mission 5: Oh no your space door is jammed, better crouch to scoot under it

That's 10% complete right there and at least 5 space cheevs you can unlock. 6 if you can take the gun out of the box without T-posing through the floor.

peter gabriel
Nov 8, 2011

Hello Commandos
The tutorial was loving awful

crisp roberts
Oct 13, 2016
German magazine Der Spiegel have a story about SC this week http://magazin.spiegel.de/SP/2017/2/148899560/index.html

Might actually be some real journalistic work, ill buy it tomorrow.

peter gabriel
Nov 8, 2011

Hello Commandos
To give you an idea of how god awful the tutorial was, if you had a joystick it would not work in the tutorial only. The the one place you got taught how to fly was the one place you could not use your HOTAS

Fat Shat Sings
Jan 24, 2016

History Comes Inside! posted:

SQ42 is going to redefine "mission" just like it's going to redefine everything you know about games.

Mission 1: Wake up commando
Mission 2: Look around your space room
Mission 3: Hey, what's in that box?
Mission 4: Better take that gun out of that box
Mission 5: Oh no your space door is jammed, better crouch to scoot under it

That's 10% complete right there and at least 5 space cheevs you can unlock. 6 if you can take the gun out of the box without T-posing through the floor.

The mission list will read like those TOTALLY REAL AND NOT PAID FOR INN transcripts of the weekly reports where you would have 6-7 bullet points stating the exact same thing and in a list of 100+ items you might have 20 unique items all of which were vague and said nothing in the first place.

- Some work was done to cameras
- Camera work was redone
- Polish and optimization for cameras
- coding and client side optimization done for cameras
- Camera reconfiguration is underway

Enchanted Hat
Aug 18, 2013

Defeated in Diplomacy under suspicious circumstances

ban this sick filth

HycoCam
Jul 14, 2016

You should have backed Transverse!

cool new Polack jokes posted:

Just popping in (like I ever left, LOL) to remind everyone that according to CIG/Robert Space Industries, (C) Robert Space 2011 2017 canon the only black person in the entire Star Citizen universe is the janitor. That is all.

Mopping. A spaceship.

And he uses a bucket without wheels.

Either make a WW2 game or make a space game. Directly copying activities and social castes from 1940s aircraft carriers may be royalty-free but uh it does not make for the BDSSE.

Like the incongruency of doing WW2, but it's the Roman Empire... in space :psyduck:

Chris has something special planned. The third expansion will have the Tusken-gee Raiders, it will be all good.

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer

ManofManyAliases posted:

Backers are not getting early "alpha" test access to SQ42. I don't really have a clue to mission lengths yet. SQ42 is very tight-lipped.
so are you saying that when SQ42 is released, the first time backers will play it will be in its 100% completed release state? not alpha or beta or whatever?

Eldragon
Feb 22, 2003

ManofManyAliases posted:

Backers are not getting early "alpha" test access to SQ42. I don't really have a clue to mission lengths yet. SQ42 is very tight-lipped.

If it turns out backers get alpha access to SQ42 would you consider it that The Agent was right, or that CR simply changed his mind and its totally unrelated?

Original promised mission length is 50 missions at the 5 million dollar stretch goal. 35 from an earlier goal. (https://robertsspaceindustries.com/funding-goals) I figured you would know this.

intardnation
Feb 18, 2016

I'm going to space!

:gary: :yarg:
CR new video on the ship pipeline being fixed:

https://www.youtube.com/watch?v=_-GPsf9zVTc

Eldragon
Feb 22, 2003

peter gabriel posted:

To give you an idea of how god awful the tutorial was, if you had a joystick it would not work in the tutorial only. The the one place you got taught how to fly was the one place you could not use your HOTAS

I played through the tutorial with a joystick. Although that was when the first released it. This one of the things they broken in the later releases?

ManofManyAliases
Mar 21, 2016
ToastOfManySmarts


Can't post for 3 hours!

TheAgent posted:

so are you saying that when SQ42 is released, the first time backers will play it will be in its 100% completed release state? not alpha or beta or whatever?

No. What I've maintained was that if we were to get an early bonus, we would get a few levels drop as full and polished, but not an entire game for alpha/beta testing. That will be for full release only.

peter gabriel
Nov 8, 2011

Hello Commandos

Eldragon posted:

I played through the tutorial with a joystick. Although that was when the first released it. This one of the things they broken in the later releases?

Must've been, I dunno. They did manage to break it so much as they improved it that they removed it completely so it's possible no doubt

peter gabriel
Nov 8, 2011

Hello Commandos

ManofManyAliases posted:

No. What I've maintained was that if we were to get an early bonus, we would get a few levels drop as full and polished, but not an entire game for alpha/beta testing. That will be for full release only.

You literally have no idea what will happen with SQ, just like everyone else

Chairman Wao
Mar 5, 2013

go star

grimcreaper posted:

Also A:CM had a better story and acting than aliens 1.

This is opinion is worse than buying a Completionist package.

Ayn Marx
Dec 21, 2012

peter gabriel posted:

You literally have no idea what will happen with SQ, just like everyone else

It's ok Chris doesn't know either

JugbandDude
Jul 19, 2016

Remember when you were young, you shone like the sun

Shine on you crazy diamond!

Ayn Marx posted:

It's ok Chris doesn't know either

:boom:

Asema
Oct 2, 2013

by Jeffrey of YOSPOS

ManofManyAliases posted:

No. What I've maintained was that if we were to get an early bonus, we would get a few levels drop as full and polished, but not an entire game for alpha/beta testing. That will be for full release only.

Yeah man, I'm sure it'll be released.

Absolutely.



Released.

The Titanic
Sep 15, 2016

Unsinkable

TheAgent posted:

hello

  • backers will be able to "early access" (alpha test) the sqlude
  • this will be considered the "preview" release version (mvp I guess)
  • this will also count as the first episode
  • in order to alpha test other episodes/content, backers will have to pay
  • SQ42 is "tied deeply" into SC techwise/network
  • currently no plans for completely offline play
  • ships, skins and other cash shop items cross over game modes
  • "original vision" (internally called OV or CV?) candidate sometime in 2019 with promised sq42 feature list

and in wtf news


and since this is all p dire have some more leaks from 100% confirmed sources
  • 3.0 will release sometime in late Feb 2017
  • all 3 episodes of SQ42 will be out before citcon
  • 4.0 is coming along very well, I've played it several times and its amazing
  • planetary landings in cities will make you want to jizz over a custom built star citizen branded hotas
  • procgen tech is unlike anything anyone has ever seen ever by anyone
  • I hate chris roberts
  • I am derek smart
  • I collect paychecks from EA
  • I am so gay
  • I only play on consoles because I don't own a PC
  • I am jealous of everyone at CIG/RSI
  • I won't know what to do when chris roberts proves me and my ilk totally wong [sic]

These are the best. Especially the second list. Jizzing all over planet landings now in preparation so I know there is enough to go around. I don't want to leave anything un-impregnated like a good alien queen. I hold my torch high in your honor, commando.

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

MeLKoR posted:

I watched Prometheus. After taking in careful consideration SuperMechaGodzilla's defense of the work my final verdict is :itwaspoo:.

Maybe Covenant won't be, but I know I'm not going in hyped this time.

Well your mistake was assuming SMG ever had a non-crazy opinion if he's not outright trolling.

Hello again thread, what's the latest funny stuff?

intardnation
Feb 18, 2016

I'm going to space!

:gary: :yarg:

ManofManyAliases posted:

No. What I've maintained was that if we were to get an early bonus, we would get a few levels drop as full and polished, but not an entire game for alpha/beta testing. That will be for full release only.

that is 60 bucks lol are u full o poo poo or what.

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

Eldragon posted:

If it turns out backers get alpha access to SQ42 would you consider it that The Agent was right, or that CR simply changed his mind and its totally unrelated?

Original promised mission length is 50 missions at the 5 million dollar stretch goal. 35 from an earlier goal. (https://robertsspaceindustries.com/funding-goals) I figured you would know this.

I love the fact that Chris thought if funding had stopped cold at 5 million dollars, he'd be able to release 50 missions of Squadron 42. We're now at more than 28 times that level, and he can't get the engine working, and they're finding they can't use the motion capture, and they've decided on an "engine change" which is either a) completely no big deal you guys it's basically the same engine branch they were already using, or b) totally the right decision to help bring this project to completion and a huge step forward, depending on which side of the argument you fall on while defending your decision to give thousands of dollars to a shambling mound of poo poo masquerading as a game developer.

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HycoCam
Jul 14, 2016

You should have backed Transverse!

ManofManyAliases posted:

Backers are not getting early "alpha" test access to SQ42. I don't really have a clue to mission lengths yet. SQ42 is very tight-lipped.
I really am starting to think you aren't Toast but are instead actually Chris Roberts himself. Not sure about others, but form now on instead of using Dan Ghessling's voice to read your posts, I'm waving my hands and reading them with Chris's.


e: A pig you could hold in your hand. Well... not any more.

HycoCam fucked around with this message at 20:11 on Jan 9, 2017

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