|
Eifert Posting posted:I have to say being able to modify the aggression of predators is a great feature. I've never liked how in these games anything that could possibly want to take a shot at you always wants to take a shot at you 100% of the time. On the flipside, I want to try super dangerous fauna, see how long I last.
|
# ? Sep 16, 2022 03:03 |
|
|
# ? May 29, 2024 22:03 |
|
DEEP STATE PLOT posted:i did not find it scary at all but that's more because i love the deep ocean and i watch nautilus live and okeanos live all the time and really wish i could go on a submersible dive down to the abyssal plain. subnautica is a game i found relaxing, at least when it was not bugging the gently caress out on me (which it did, often). I have a lot of scuba experience and it really brings me back into the headspace of a dive, particularly in the early game before you get a vehicle. Like, to the point that I get dry mouth and catch myself regulating my breathing.
|
# ? Sep 16, 2022 04:23 |
|
I just played a playthrough, so not sure how long I'll stick with this custom run. -Vegan -25 min day, 5 min night (up from 15 min day) -0.06 dangerous weather chance (down from 1) Literally every time I went to the surface in my last playthrough, there was inclement weather and I couldn't see a drat thing. It was incredibly unfun. None of the other custom options are particularly interesting to me. Increasing damage taken multipliers have never interested me as a concept. Zesty fucked around with this message at 04:30 on Sep 16, 2022 |
# ? Sep 16, 2022 04:26 |
|
i have legit thalassophobia and while subnautica has also legit helped with that, i still can't stand the underwater islands zone going into the bit where the AI says "this biome meets five of the seven criteria to be a horror movie" was soothing because there are WALLS and GROUND
|
# ? Sep 16, 2022 04:31 |
|
Agh. I started playing this on Xbox game pass and ran into a save bug. It claimed to save and then I apparently lost 3 hours of gameplay. Any way to keep that from happening? I’ve got an m.2 ssd so it shouldn’t be taking forever to save or anything…
|
# ? Sep 16, 2022 07:56 |
|
Eifert Posting posted:I have a lot of scuba experience and it really brings me back into the headspace of a dive, particularly in the early game before you get a vehicle. Like, to the point that I get dry mouth and catch myself regulating my breathing. Same, it’s been a substitute for me since I’ve barely been out in the last 2 years
|
# ? Sep 16, 2022 09:31 |
|
GreyjoyBastard posted:i have legit thalassophobia and while subnautica has also legit helped with that, i still can't stand the underwater islands zone Yeah, I think Lost River was meant to be the spookiest zone but nothing got my lizard brain screaming like my first visits to the mountains and upper blood kelp regions
|
# ? Sep 16, 2022 11:04 |
|
The Western dunes man. Nowhere to hide, sightlines forever, and just enough time to hear&see the monster coming before it murderers you. Like being in a tank and spotting a wire guided bastard running in at you
|
# ? Sep 16, 2022 11:37 |
|
I'm kind of glad it breaks your saves because I've been kind of jonesing to build a base again and I know I wouldn't bother if I could just load up my old save and pop on the module
|
# ? Sep 16, 2022 16:06 |
|
GreyjoyBastard posted:going into the bit where the AI says "this biome meets five of the seven criteria to be a horror movie" was soothing because there are WALLS and GROUND That was such a hosed up line
|
# ? Sep 16, 2022 16:34 |
|
GD_American posted:That was such a hosed up line “Treat this place like your home, but never forget that it is not” is the one that stuck with me.
|
# ? Sep 16, 2022 16:36 |
|
I died laughing at the “records indicate your favourite activity is……swimming”
|
# ? Sep 16, 2022 16:42 |
|
It's kinda funny how the pda varies between what seems like good advice to keep a person trying to live and occasionally letting out some heinous poo poo that would probably make anyone consider staying rather than get iced by guys mad you used diamonds to escape.
|
# ? Sep 16, 2022 17:19 |
|
thechosenone posted:It's kinda funny how the pda varies between what seems like good advice to keep a person trying to live and occasionally letting out some heinous poo poo that would probably make anyone consider staying rather than get iced by guys mad you used diamonds to escape. The writing of the juxtaposing between engineers doing their best to write something to save somebody's life even in dire straights versus the executive priorities of never losing even one credit was pretty great.
|
# ? Sep 16, 2022 18:51 |
|
I think if you scan one of the little spider bots Alterra commands you to incapacitate one for return for “mutual profit”.
|
# ? Sep 16, 2022 18:59 |
|
Oh is that something so they can reverse engineer it?
|
# ? Sep 16, 2022 19:04 |
|
Icon Of Sin posted:“Treat this place like your home, but never forget that it is not” is the one that stuck with me. See the funny thing is I think that line has a double meaning as "hey fucker you're an altera employee and you should be doing your job."
|
# ? Sep 16, 2022 19:39 |
|
Got back into this game after getting most of the way through it about 4 years back. My wife and I were going down a bit of a rabbit hole on Youtube, mostly about creatures designed by Dougal Dixon (I recall his art from Man After Man being popular on SA some years ago), and came across this video: https://www.youtube.com/watch?v=1xBrxWzKzDQ Wife didn't feel like watching a 70 minute video, but hot drat did that get me to want to play the game again. Last time I played was pretty far back in EA, so I've mostly known what I need to do, and have enjoyed the stuff that's been added since then. I've enjoyed seeing everyone in this thread lamenting that they missed the locker tablet in the Degasi base. I was able to find that one, but completely missed the tablet that's in one of the far corners of the Floating Island. Honestly it's kind of dumb to have that one tablet out by itself, when it's needed to advance the story (it's the one that gives you the ping for the first underwater Degasi base). But anyway, I'm working on getting set up in the Lost River before I go in for the final stretch. And by that I mean the game is nicely bookended by spending a lot of time foraging for titanium. I'm about to get a Scanner Room going down there, so my troubles should be almost over. I got most of my initial scares and sense of wonder out the way when I played this game years ago, but it's been super satisfying to go back to it with the intent of finishing it. Still a bit buggy, but miles above what it was a few years back. One funny thing I had happen last night was right outside the Disease Research Facility. Was walking my prawn back to my base, and got hit by a Warper. Not a big deal, except I got ported back to the starting area, right by the initial Lifepod. I didn't do anything for a couple minutes, thinking this was a story event, and it would teleport me back. It didn't, but I was able to leverage this into a free supply trip down to the Lost River base. I take it what happened was I got teleported vertically, into the ground above the Lost River, and then clipped all the way back up (I'm guessing the Lost River Junction is right below the Safe Shallows).
|
# ? Sep 16, 2022 23:37 |
|
Welcome aboard, "Captain" has always been my favorite line in the game. It's delivered so perfectly.
|
# ? Sep 17, 2022 01:39 |
|
Seatruck was never as home-y as the cyclops. Especially if you did get all the stupid parts
|
# ? Sep 17, 2022 02:08 |
|
ninjoatse.cx posted:Seatruck was never as home-y as the cyclops. Especially if you did get all the stupid parts The seatruck was in a weird spot, between the seamoth and cyclops, but not really being better than either.
|
# ? Sep 17, 2022 02:14 |
ninjoatse.cx posted:Seatruck was never as home-y as the cyclops. Especially if you did get all the stupid parts Cyclops beats all vehicles based on the voice alone.
|
|
# ? Sep 17, 2022 02:18 |
|
Seatruck was an interesting idea but didn't work on such a small and shallow map.
|
# ? Sep 17, 2022 03:13 |
|
I liked the Seatruck a lot better this time around as opposed to my launch playthrough. Just did both games back to back. The cyclops was a bit much. Seatruck is everything the cyclops is but smaller, zippier, and can be altered on the fly if I want to be EVEN ZIPPIER. Original game has SO many empty long drives you need the speed of a Seamoth for, which caused its own pop-in issues. BZ is a lot better about having more interesting terrain and not having bad pop-in.
|
# ? Sep 17, 2022 03:45 |
|
I found BZ's terrain for less interesting than vanilla's, not sure exactly why but it just didn't capture me the way the original did
|
# ? Sep 17, 2022 03:48 |
|
I will take the seatruck over the cyclops any day.
|
# ? Sep 17, 2022 04:20 |
|
Oasx posted:I will take the seatruck over the cyclops any day. Yeah, I like that the sea truck does what the cyclops does without totally shattering the survival aspect of the game by being completely indestructible.
|
# ? Sep 17, 2022 04:48 |
|
Jabarto posted:Yeah, I like that the sea truck does what the cyclops does without totally shattering the survival aspect of the game by being completely indestructible. i had far, far more close calls in the cyclops than i ever did in the sea truck. sea truck can just run the hell away and even if you get caught, nothing in bz does more than like 30 points of damage per attack. cyclops is a big slow easy target, just turning tail and running is not a great option and if you get noticed by anything big, it is extremely tense. i had my cyclops on fire more than once, sea truck i don't think i ever fell below half health.
|
# ? Sep 17, 2022 05:00 |
|
I never died even once with the sea truck. I don't know if I was just more skilled by the time I picked up BZ, or if the enemies were just a ton weaker. Probably more of the later, but quite a bit of the former.
|
# ? Sep 17, 2022 05:16 |
|
I always preferred my punchy boy just hopping along the seabed giving everyone who looked at me wrong a quick bop on the nose.
|
# ? Sep 17, 2022 05:57 |
|
Sunday Morning posted:I always preferred my punchy boy just hopping along the seabed giving everyone who looked at me wrong a quick bop on the nose. I think the reapers are valid attachment points for the grapple arm
|
# ? Sep 17, 2022 10:15 |
|
I've been having an extremely cursed playthrough in terms of bugs. Most recently the locker with all of my tools and water and food in it disappeared spontaneously.
|
# ? Sep 17, 2022 23:06 |
|
ninjoatse.cx posted:I never died even once with the sea truck. I don't know if I was just more skilled by the time I picked up BZ, or if the enemies were just a ton weaker. Once you get the shock upgrade nothing can threaten you. Even with the giant worm leviathans in the final areas you just zap them off instantly and they do about 5 damage and run away.
|
# ? Sep 17, 2022 23:53 |
|
It's such a weird idea for the game to point you towards building a giant sub and then tells you to go into some fairly narrow caves. I guess I can imagine properly modeling an abyssal plane would be harder on the system, but I just don't know. It's much more reasonable to give you something small to go into a small area. My most harrowing moments with the Cyclops were getting it wedged or doing a dive only to find a ghost leviathan beneath me. It's a cool idea for it to get riddled with holes and then having to crawl about in the dark to repair them, but I'm not sure what'd get you into that position. I've actually died a couple times in the seatruck because the nightmare leviathan can mess you up and the exit point to that zone for me was right in the feeding grounds of a shrimp leviathan. I ended up using an exploit to get past the nightmare leviathan. There's also the mines, which Beyond Zero tries to get you to go explore a big spooky area without a sub at all, but I managed to squeeze it in a hole.
|
# ? Sep 18, 2022 00:40 |
|
Omnicarus posted:I found BZ's terrain for less interesting than vanilla's, not sure exactly why but it just didn't capture me the way the original did Same. I really don't know why though. I just don't get the same urge to wander around and look for poo poo in BZ for whatever reason. I really should actually finish it some time..
|
# ? Sep 22, 2022 12:17 |
|
zeldadude posted:Same. I really don't know why though. I just don't get the same urge to wander around and look for poo poo in BZ for whatever reason. I really should actually finish it some time.. I think a lot of it for me is that they went all in on having big overworld sections that ended up sucking. The centerpiece of the game and the stuff you see in all the promotional materials was the iceworm area and it sucked. Once you get across it, get the thing scanned, and get back there’s no need to revisit. The worms are more annoying than a threat. The snowfox sucks too. It’s way too fragile and glitchy. They needed to gate the prawn from going in there, fix the snowfox, and fix the worms. Outracing the worms on a snowfox could’ve been the highlight of the game. I just think the whole area/concept was rushed. Cartoon Man fucked around with this message at 12:29 on Sep 22, 2022 |
# ? Sep 22, 2022 12:25 |
|
I think Below Zero was just screwed inherently because it was the second game. A lot of Subnautica was the novelty of everything.
|
# ? Sep 22, 2022 17:40 |
|
Grand Fromage posted:I think Below Zero was just screwed inherently because it was the second game. A lot of Subnautica was the novelty of everything. I strongly disagree. Below Zero came in with a lot of upgrades to play and UI that set it on a much stronger position to be successful - the novelty of Subnautica was often counterbalanced by the sheer terrible technical problems with pop-in, bugs, falling through walls, etc. But Subnautica just did a much much better job with writing and with atmosphere. The messages received and independent logs did a great job of both adding to the overall feelings of isolation and danger, while also painting a great picture of the corporate dystopian world. The pacing and plotting was also very well done, with good markers in the radio messages encouraging you to explore in the right places, and with enough shards littered around that it was generally easy to find what you needed. And the central early game plot marker - going to the 'rendezvous point' and everything that was revealed and fell apart from there - was just incredibly well set up in gradual and escalating reveals with a timer countdown, it's one of the best pieces of plotted gameplay in a open roaming free world game I've seen. Conversely, BZ did not have much of any of that going on for it. The plots were neither compelling nor well woven into the game or the exploration, and there was no part of the plot unfolding that felt like exploring and gaining understanding and clueing in pieces of a bigger puzzle - you learned very early everything that was going on, and then it was figuring out what the checkboxes were that you needed to check in order to finish the game. The puzzles were either small - 'here's a map, use it to figure out where things are' - 'here's another map with things circled on it, what could that mean' - 'here's a single radio point telling you where someone disappeared, better look around' - or giant empty things, like AL-AN telling you "I feel that something here is important" when you enter a location and then never giving you any other information at all about where you should go, or even what you were looking for, making it easy to think that finding the bonus alien artifacts was actually what he was talking about. The scannable pieces for things were grouped poorly or purposely hidden, making playing the game frustrating as well: despite nearly 40 hours of play time, I never completed any module for the truck other than the aquarium module, all the rest of them being at 2/3 or 3/4 scanned. Meanwhile, I found about twelve billion thermal plant pieces. Overall, BZ felt far less designed and far less thought about than the original, much more like "well, the original had this, so I guess we should have it, but don't think too hard about it, throw a bunch of it in" with no real planning, and no real thinking through what the player experience would be or even should be.
|
# ? Sep 22, 2022 20:14 |
|
Below Zero felt like the Hellfire expansion to Diablo
|
# ? Sep 22, 2022 21:16 |
|
|
# ? May 29, 2024 22:03 |
|
Did they ever give any details about why they decided to change almost everything about the BZ storyline from how it was initially planned and presented in the first EA release?
|
# ? Sep 22, 2022 21:17 |